Thank you for watching the video! Disclaimer: My main is 7k trophies and I don't even have 1 elite wild card. This is my opinion and not backed by data #clashroyale #supercards #explained #teirlist #guide
In my opinion the knight should be God tier because if played correctly your push is unstoppable and by the time your opponent manage to stop it you'll already be back to another one
@@enochplayzgaming3292 super magic archer is bad compared to other supers, it deals no damage and can be avoided and sniped with some braincells, and if you have lightning its basically easy win for you against magic archer
@@pranksteryt5960huh? They dont die to fireball so unless you don’t have it they are unkillable and push everything away. This gamemode is just depends on which cards u have so they are not bad
Super card winrates from Royale.api: 1. Knight %72 2. Pekka %62 3. Archers %56 4. Party Hut %53 5. Magic Archer %51 6. Lava Hound %40 7. Witch %39 8. Wizard Trio %39 9. Barbarian Launcher %37 10. Ice Golem %30 11. Party Rocket %29 12. Hog Rider %22 Knight is the only god. Pekka and archers are amazing. Magic archer is neutral.
it’s still bad but I think barbarian mortar is a bit underrated here, it’s firing speed is greatly increased so if you can get a lock its a massive pain in the ass
@ ice golem, hogrider, the goblin super is not even that good so against that, super witch, super lava hound, only ones that are better is knight, archers, and maybe magic archer,
Here’s my ranking *1. Super Knight;* free auto win if you’re competent, there’s literally no counter besides just trying to cheese it with Super Magic Archer or Party Rocket. *2. Party Rocket;* one of two cards that can defend Super Knight if you play it correctly. It renders any slightly large push useless, very OP. *3. Super Archers;* broken on defense, basically any push (besides Super Knight) stands zero chance against them. *4. Super Magic Archer;* the second card that defends Super Knight. Really broken if you can get a conversion chain going, but it’s very inconsistent, vulnerable to spells, and can sometimes sell you the entire game. *5. Wizard Trio;* honestly super underrated, the Wizards can melt a majority of pushes if you play it on top of them, only issue is vulnerability to spells and being unable to defend Super Knight. *6. Barbarian Launcher;* very good on defense and offense, constant barbarian pressure will always be annoying to your opponent. Unfortunately cannot defend Super Knight. *7. Super Mini PEKKA;* low-key very overrated. It’s good, but not too crazy. If you catch your opponent off guard it’s GG, but if they don’t mess up then it’s an easy defense. Can kinda one-tap Super Knight on defense but it only works if the Knight is unprotected, and unfortunately the Knight is usually surrounded by swarms. *8. Super Witch;* solid defensive card with some counterpush potential, there’s not much else to it. Good at stopping pushes, but weak to spells and can’t defend Super Knight. *9. Party Hut;* it’s a decently buffed X-Bow which spawns a Brawler and Gang on death. Good, but nothing too crazy. Can’t defend Super Knight. *10. Super Lava Hound;* stronger Lava Hound. It’s alright, but really there isn’t much to it. Can’t defend Super Knight. *11. Santa Hog;* it’s a goofy gimmicky Hog Rider. Can sometimes clutch up a win, but often just dies too fast. Can’t defend Super Knight. *12. Super Ice Golem;* free king activation once it dies, and serves no purpose besides just being a big damage sponge. Can’t defend Super Knight.
I want to argue that the party rocket should be God-tier. It can counter every card and easily stop endgame pushes. It can even stop the super knight. Not to mention it creates effective pushes and counter pushes while decimating enemy pushes.
@@spicerowIt serves as a great counter to most super cards like mini pekka and magic archer if the other options is not very good against them, it is solid A tier in my opinion.
In practice, only the Knight is S-tier. Archers are A-tier, while the P.E.K.K.A is at most B or C-tier, cause it can be countered easily with swarms. Also, the Cannon is not as useless as he claims. Lastly, the Rocket isn’t that strong against skilled players who don’t dump all their elixir into one lane.
imo: 1st: super archers: free win every time 2nd: super knight: just broken asf 3rd: super magic archer: also broken but unconsistant 4th: barbarian launcher: really hard to defend both the barbs on tower and kill the launcher itself. playing a troop to destract doesnt work as..... placing it near the middle and its free damage on ANYTHING and its so easy to get a lock on tower i feel like 5th: super mini pekka: people lowkey give up because the draft tables suck 6th: party hut: the goblin gang+brawler is just so op 7th: super witch: decent, reliable, consistant and if your opponent is bad then gg's one defence and the counter push is a tower 8th: party rocket: op on defence, and the fact it also makes your own troops into goblins just makes it op with swarm, yet easily countered 9th: santa hog: a really good card, yet outshined by the otheres. 10th: super lava hound: not enough damage, yet makes people panic and playing a card opposite lane is devastating work 11th: wizard trio: they just suck. 12th: super ice golem: just not a good card...
Didn't believe that you are just 100 subs at the end of the video i thought this channel already excited way before from the thumb nail to the video in every thing THIS IS FANTASTIC WORK!!!!!!!
triple wizard is hella underrated because when they spawn in they dont have a timer so they just instantly attack and they can counter super witch, super hog rider, super ice golem, super mini pekka, super magic archer, super knight(situational), barb launcher, and party hut.
Super knight is so oppressive and obviously the best super troop. Practically, only the party rocket can counter it (if you give the knight a target). Super archers help it coz it keeps walking back. Super magic archer is good, but what happens eventually is that the opponent comes back to another super knight and suddenly they have 2 super knights (and the magic archer can be killed in many situations). Super mini pekka will never get a chance to hit the super knight in a push anyway.
bro, i was 1-1 and had no idea about super troops, other than super pekka and i couldn’t counter them, pulled up your video and went 9-0 after that😂 thank you so much
1. Knight - if placed correctly, only the miner can stop the ability reliably as they will often start on their side of the map. 1a. Magic archer - cost, speed, placement, and vulnerability to spells make this slightly trickier than the knight but can, if used correctly, counter everything. 2. archers - only placed here because they have a wacky interaction with the knight making the knight practically unkillable. 3. Pekka - game of chicken, but played correctly it's the quickest 3 crown. but any swarm will stop it pretty reliably and can be kited. 4. party rocket - counters everything except the knight, but once shown, can have a hard time getting positive elixir trades. 5. party hut - basically a cheaper xbow that can hit air, which makes it great defensively but not so great offensively. 6. barbarian launcher - if you can get it to lock to the princess tower, it will make quick work of it. otherwise meh. 7. super witch - ranked higher only because it can help defend against knight and pekka whereas lava hound can't 8. lava hound - it's ok. 9. triwizard - not bad but it's really not stopping any super troops reliably unless the other has a skill issue. the mage should be the evo version for this to rank higher. 10. hog - there are occasional funny interactions against the archer where it helps the hog claim its own presents, but even then it won't do much. 11. ice golem - if it also froze stuff on your side of the map when used on defense, would have been a much better card. as it is, it only freezes things on the opponenets side, making it less useful on defense.
The super draft was super frustrating because sometimes only the 3 worst super are presented to you and you have no chance of winning. Still, draft is always fun.
The best card out there are easily the Knight, Archers, Magic Archer and Mini Pekka. Everytime you see these as an option to pick for your enemy, you for sure know he'll pick them
I don't know if I encountered a bug somehow or what but when I tried the party hut the dart goblin on top wouldn't attack anything so all it did was sit there until the hut died and spawned the other troops. I agree the archers are far and away the most overpowered of the group, but I think the magic archer is a little weaker than the night is.
Ice Golem and hog are trash so they should be in the lowest, I would pick Barb mortar over them any day of the week, so Barb mortar should be on the same tier as the super hut and super knight should be in the highest tier( super Mini Pekka is debateable but could be in the highest too)
I'm probably one of the few that can make Barb launcher and Party hut work well. I've mained X-Bow for 4 and a half years, and prior to that I exclusively played Miner control. If I get either odds are wildly in my favor that I will win. Don't get me wrong, I agree 100% with the list, I just know how to use those two better than most, and when to time a lock well.
I watched this amazing video and I was like "damn this TH-camr is great, he must have thousands of subscribers" And then at the end of the video you reveal you need 1k to get monetized... That's craaazy I can't believe you have only 200, I'm subbing right now
Super knight is by far the best option. The only valid counter to it is the super magic archer and even then, you gotta get pretty lucky with the other cards you choose. Super knight is so broken because you are GUARANTEED to get value out of it as long as your troops are in its radius. Your opponent has to spend so much elixir to defend it. Plus it’s only 4 elixir so you’re getting way more bang for your buck.
I remember Super Mini Pekka could walk on his healing Pancakes but did they nerfed by the Pancakes also having a Hitbox so the Super Mini Pekka can't walk through his pancakes?
my ranking: 1. super archers 2. super mini pekka 3. super knight 4. barb launcher 5. super magic archer 6. santa hog rider 7. party hut 8. wizard trio 9. super witch 10. party rocket 11. super lava hound 12. super ice golem
My ranking: 1 super knight 2 super magic archer 3 rocket 4 super archers 5 super mini pekka 6 Ice golem 7 party hut 8 lava hound 9 hog rider 10 witch 11 wizards trio. 12 barbarian launcher.
Amazing video dude I rewatched it and still enjoyed it the voice could be just a bit better but everything else is the best it can be nice editing dude you deserve more subs dude
Party rocket ties with super knight, for first second is barbarian launcher, third is lava lava hound Archers are absolutely awful, considering against super knight their team is permanently invincible and there’s nothing you can do about it
Wizard trio is so good what do you mean? I literally plop it on any push and it gets annihilated. Also barbarian mortar is so underrated. If you have it in your starting hand, put it at the bridge and watch the tower go down.
The wizard trio good for instant counter, place on top of something, not good, but better than you said, party rocket turns ALL troops and buildings to goblins, even yours, great value? Skeletons turning to goblins is also nice, free counter to their super card too, it's just a take
Knight is tier 0. If you want to not get screwed you should play around it every game, there are some cards that actually allow you to fool your opponent and his knight. First is super ice golem, second is super magic archer, third is not a super card it's just freeze. Also if opponent is suggested with knight your pick of super archers is auto lose don't choose them if opponent has chosen knight
i wonder if adding mirror to this would swap some ranks things like double knight and double hog rider, of all things, have caused absolute carnage to my opponents. seriously, two christmas boys spamming presents on eachother is actually was more busted than youd think, even for the elixir cost
Super knight is probably the best one but super archer is my favorite. It completely shuts down basically any push unless you spend like 10 elixir to get rid of them. Against super knight if your opponent doesn’t have any spells it’s unbreakable force vs immovable object.
Super magic archer dies to poison. (and void) Card is just annoying and punishing, nothing more. Definitely not a best card. Who ever picks this wins the game you say? Nah. Unlike unkillable knight this card have clear and easy counterplay- just kill it immediately with a spell. First atack or MArcher is too slow, you have eternity to react.
that is the opposite of what you should do, you should idealy put swarms like skeleton army or gobling gang that will destroy all enemy troops before super knight even reaches them, and thus remain invincible
Accurate ranking, you know what you're talking about. But I admit the ranking can exist on it's own, no need to present the card at the start because you'll present them in the ranking.
For my opinion: S tir: Knight; MPekka. A tir: LavaH; MagicA;Rocket. B tir: MageTrio; Archers; Witch;GoblinH. C tir: BMortar D tir: Hogrider F tir: IceGolem Archers and Marcher isn't S tir because i always pick poison spell. Archers isn't even an A tir because, they isn't threatening enough. You always can either kill them with spell or distract them with building. And even if they connect with tower it's fine. I don't understand why they ranked S tir here. LavaH is A tir because i always win with it against all except knight and MArcher. MagicTrio is B tir because they good, but they not a win condition. Just use them defensively and/or split them. Roket would be B tir because they good, but it not a win condition. Tir A instead only because it can defend super knight. Mortar and Hrider are fine. They probably could work but there just beter cards. Ice golem is F tir. I have never seen anyone win with him. He would be bad even if he doesn't activate king tower. Any mini tank better then him as a tank. Freeze spell is much better than him as a freeze.
My Ranking: #1 Knight #2 Magic Archer #3 Archers #4 Mini Pekka #5 Party Hut #6 Hog Rider Everyone else I couldnt careless about picking unless I have to
Knight is by far the best super card, if you pick him and your opponent dont have super magic archer you already winned, if he has and you have lightning, its over, you winned.
infact rocket is a counter to them, mini pekka oneshots them one after one, super magic archer turn them against each other, super archers is extremely cheap anyway so it is negative elixir trade…
Went 10/2 in two accounts, the 4 defeats were against super knight. If you play him well, the only way to lose is against party rocket or super magic archer.
I would say that ice golem is a very decent pick in many situations as a counter pick, he counters super pekka decently well and if you pick the right cards to support him, he will do great, I have won many games with super ice golem.
Also play ice golem as defensive card rather than offense, and build a counter push, unless you picked cards that goes well with ice golem in the front.
in my opinion, the goblin rocket and knight should be god tier the knight is only stoppable by the archer, which is very killable by big spells for a decent trade, which are all available in the election. Building a spam deck around the knight is pure cancer. The rocket literally counters anything except the knight. It will ALWAYS give you a positive elixir trade. Absolutely broken
Since there's always a rocket or lightning in the draft, I'd argue that super magic archer doesn't get much value. The issue is that you HAVE to take a heavy spell. Overall I'd say this is the least fun card in this meta, along with super Knight
If a person deploys a super knight against super magic archer then the rocket or lightning would do nothing.(i am coping because this caught me off guard in game)
bro what? Barbarian launcher is an absolute beast. played defensively you get an absurd amount of barbs. And when it connects on tower, you just need to defend it a bit and it takes it out. Also worth mentioning that super mini pekka shreds super magic archers, because bein very fast and archer draw time being slow, at some point the pekka will catch him at a moment where he turns back to hostile and pancake him in the face.
I would like to move magic archer to B, its easy to counter by spells , just don't get kight against him. Knight is obviously S Party rocket is the best it can counter every super troops and almost every time gives positive elixir
I wouldnt go as far as calling the barb launcher unplayable. Having both barb launcher and mortar and spamming them creating split lane pressure or alternating between the two is pretty good. Just defend your launchers well.
dude i won 15 games in a row because of the super knight putting him in only amazing tier is criminal hes a god tier card literally skeleton army clone mirror+ super knight is an instant win
Does rocket bypass knight? (I don’t think it does) Also I thought that the knight made so everything in his radius was only dealt one damage instead of the damage they would normally receive (basically no difference but I guess there is some)
I say best card is the super knight If the opponent doesn't have the super magic archer If he does you need a goblin rocket or normal rocket Against anything but the super archer the knight is the best choice
The lava hound is quite good if only the other supers werent there especially the knight i hate him so boring you could just rocket the archer & M. Archer even tho its -3 and -1 atleast your lava would still be alive and your best attack is at 2 elixir id say bring spell like zap lightning rocket and edrag for support
“Super magic archer dies to nothing below a rocket” lightning and void exists too, super easy counter, like so easy it’s not even funny as your almost guaranteed to get at least one of the 3 in your draft table
@@Haysoos21 Yeah I really dont like that interaction, the point of his field is to take no dmg from all attacks, but goblin rocket simply turn things into goblins and deal no dmg.
In my opinion the knight should be God tier because if played correctly your push is unstoppable and by the time your opponent manage to stop it you'll already be back to another one
Fr
I agree with Knight being God tier. After some more games in the event it was clearly OP, but I didn't want to remake the video DX
Just put 2 or 3 super knights and they are fully immortal
wait does the super marcher work on the knight?
yeah and the super achers are so overated, it's way worse than the mini pekka and knight
Super knight is the best option. With good placement oponent have no chance, but if you face a pro using it you have no chance too.
then your opponent drops a super magic archer
@@enochplayzgaming3292 goodluck, the knight user picked magic archer counter cards like lightning and void
@@enochplayzgaming3292 super magic archer is bad compared to other supers, it deals no damage and can be avoided and sniped with some braincells, and if you have lightning its basically easy win for you against magic archer
@@pranksteryt5960 super magic archer is like uno reverse card
@@pranksteryt5960huh? They dont die to fireball so unless you don’t have it they are unkillable and push everything away.
This gamemode is just depends on which cards u have so they are not bad
Super Knight is easily the best Super card. It’s a free win.
Super magic archer can turn your super knight into my super knight
@ГеоргийПлодущев-с2н super knight user picked lightning and lightning it before it could shoot with prediction.
@ГеоргийПлодущев-с2нsuper magic archer so easy to kill.
@ГеоргийПлодущев-с2нyes, as long as your opponent doesn’t have a spell for the magic archer. But i personally prefer the knight.
@ГеоргийПлодущев-с2нya for 3 seconds
Super card winrates from Royale.api:
1. Knight %72
2. Pekka %62
3. Archers %56
4. Party Hut %53
5. Magic Archer %51
6. Lava Hound %40
7. Witch %39
8. Wizard Trio %39
9. Barbarian Launcher %37
10. Ice Golem %30
11. Party Rocket %29
12. Hog Rider %22
Knight is the only god. Pekka and archers are amazing. Magic archer is neutral.
This is psi-ops by Big Wizard to trick you! Don't be fooled! Wizard trio has 0% win rate!
I still think that ice golem
is underrated and people just uses it wrong, I personally have decent winrate with ice golem.
For party rocket I just think it is skill issue, it is an amazing card that counters lots of super troops in this challenge.
Pretty much what my list would be, but swapping marcher and party hut and moving barb launcher and rocket up.
it’s still bad but I think barbarian mortar is a bit underrated here, it’s firing speed is greatly increased so if you can get a lock its a massive pain in the ass
this tier list looks like to be created by some noobs, barbarian mortar is one of the best defensive cards and is very annoying to play against
@@pranksteryt5960 its good
But other cards are better
Tell me one card he's better than?
@ ice golem, hogrider, the goblin super is not even that good so against that, super witch, super lava hound, only ones that are better is knight, archers, and maybe magic archer,
@@DowntownOsaka The creator of this video said that its worst than regular cards
@@pranksteryt5960 maybe magic archer? Yeah you have no idea what you're saying
Here’s my ranking
*1. Super Knight;* free auto win if you’re competent, there’s literally no counter besides just trying to cheese it with Super Magic Archer or Party Rocket.
*2. Party Rocket;* one of two cards that can defend Super Knight if you play it correctly. It renders any slightly large push useless, very OP.
*3. Super Archers;* broken on defense, basically any push (besides Super Knight) stands zero chance against them.
*4. Super Magic Archer;* the second card that defends Super Knight. Really broken if you can get a conversion chain going, but it’s very inconsistent, vulnerable to spells, and can sometimes sell you the entire game.
*5. Wizard Trio;* honestly super underrated, the Wizards can melt a majority of pushes if you play it on top of them, only issue is vulnerability to spells and being unable to defend Super Knight.
*6. Barbarian Launcher;* very good on defense and offense, constant barbarian pressure will always be annoying to your opponent. Unfortunately cannot defend Super Knight.
*7. Super Mini PEKKA;* low-key very overrated. It’s good, but not too crazy. If you catch your opponent off guard it’s GG, but if they don’t mess up then it’s an easy defense. Can kinda one-tap Super Knight on defense but it only works if the Knight is unprotected, and unfortunately the Knight is usually surrounded by swarms.
*8. Super Witch;* solid defensive card with some counterpush potential, there’s not much else to it. Good at stopping pushes, but weak to spells and can’t defend Super Knight.
*9. Party Hut;* it’s a decently buffed X-Bow which spawns a Brawler and Gang on death. Good, but nothing too crazy. Can’t defend Super Knight.
*10. Super Lava Hound;* stronger Lava Hound. It’s alright, but really there isn’t much to it. Can’t defend Super Knight.
*11. Santa Hog;* it’s a goofy gimmicky Hog Rider. Can sometimes clutch up a win, but often just dies too fast. Can’t defend Super Knight.
*12. Super Ice Golem;* free king activation once it dies, and serves no purpose besides just being a big damage sponge. Can’t defend Super Knight.
THIS is the only valid ranking.
party rocket only works if the knight is attacking someone, otherwise, it doesn't work
@ Yes, that's right. But, I think this comment already addresses that by saying "IF you play it CORRECTLY".
nah bro super mini pekka isn't overrated, its actually really op. Should have been at No.6 above barbarian launcher
Wizard trio way too high. The gamemode gives you hella spells so it's a walking positive elixir trade
2:12 BTD6 MENTIONED🗣️🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥 YOU GOT MY LIKE BUDDY!
2:10 actually and BTD6 MENTIONED
BTD6 MENTIONED
I want to argue that the party rocket should be God-tier. It can counter every card and easily stop endgame pushes. It can even stop the super knight. Not to mention it creates effective pushes and counter pushes while decimating enemy pushes.
Nah its bad compared to the others… its not a win condition or a normal unit lmao
It cannot counter the super knight…, not while moving
@@spicerowIt serves as a great counter to most super cards like mini pekka and magic archer if the other options is not very good against them, it is solid A tier in my opinion.
cannot counter super knight
Exactly, party rocket is number 2 and barbarian launcher is a literal GOD it shoots SO FAST
In practice, only the Knight is S-tier. Archers are A-tier, while the P.E.K.K.A is at most B or C-tier, cause it can be countered easily with swarms. Also, the Cannon is not as useless as he claims. Lastly, the Rocket isn’t that strong against skilled players who don’t dump all their elixir into one lane.
imo:
1st: super archers: free win every time
2nd: super knight: just broken asf
3rd: super magic archer: also broken but unconsistant
4th: barbarian launcher: really hard to defend both the barbs on tower and kill the launcher itself. playing a troop to destract doesnt work as..... placing it near the middle and its free damage on ANYTHING and its so easy to get a lock on tower i feel like
5th: super mini pekka: people lowkey give up because the draft tables suck
6th: party hut: the goblin gang+brawler is just so op
7th: super witch: decent, reliable, consistant and if your opponent is bad then gg's one defence and the counter push is a tower
8th: party rocket: op on defence, and the fact it also makes your own troops into goblins just makes it op with swarm, yet easily countered
9th: santa hog: a really good card, yet outshined by the otheres.
10th: super lava hound: not enough damage, yet makes people panic and playing a card opposite lane is devastating work
11th: wizard trio: they just suck.
12th: super ice golem: just not a good card...
Super archers against super knight is unwinnable
@rax1899 Yea exactly, super archers never win against super knight
wizard trio counters most of the cards, how is it bad? it has increadible dps and can extinguish any push in seconds
@rax1899 depends
@@invinxi not true
Good Explanation. First I thought I am watching and big channel video. Dude you deserve Sub
least biased clash royal video 😭
Didn't believe that you are just 100 subs at the end of the video i thought this channel already excited way before from the thumb nail to the video in every thing THIS IS FANTASTIC WORK!!!!!!!
I really appreciate your words of encouragement! I'm so glad you said that!
I believed it because the tierlist sucks but ofc he deserves more
@spicerow nah the tier list is true always pick super Archers and super mini pekka i always lose to them and always win with them
Thanks bro for simply explaining everything ❤
You automatically win if you choose either the archers, the knight or the magic archer, assuming your opponent didn't get any one of these three.
Barb launcher is waay better than a normal mortar, it will take your whole tower while defending a push in the other lane
triple wizard is hella underrated because when they spawn in they dont have a timer so they just instantly attack and they can counter super witch, super hog rider, super ice golem, super mini pekka, super magic archer, super knight(situational), barb launcher, and party hut.
yes was thinking the same !
Super knight is so oppressive and obviously the best super troop. Practically, only the party rocket can counter it (if you give the knight a target). Super archers help it coz it keeps walking back. Super magic archer is good, but what happens eventually is that the opponent comes back to another super knight and suddenly they have 2 super knights (and the magic archer can be killed in many situations). Super mini pekka will never get a chance to hit the super knight in a push anyway.
bro, i was 1-1 and had no idea about super troops, other than super pekka and i couldn’t counter them, pulled up your video and went 9-0 after that😂 thank you so much
Great video and well explained, I think the mini pekka has been the hardest to counter
1. Knight - if placed correctly, only the miner can stop the ability reliably as they will often start on their side of the map.
1a. Magic archer - cost, speed, placement, and vulnerability to spells make this slightly trickier than the knight but can, if used correctly, counter everything.
2. archers - only placed here because they have a wacky interaction with the knight making the knight practically unkillable.
3. Pekka - game of chicken, but played correctly it's the quickest 3 crown. but any swarm will stop it pretty reliably and can be kited.
4. party rocket - counters everything except the knight, but once shown, can have a hard time getting positive elixir trades.
5. party hut - basically a cheaper xbow that can hit air, which makes it great defensively but not so great offensively.
6. barbarian launcher - if you can get it to lock to the princess tower, it will make quick work of it. otherwise meh.
7. super witch - ranked higher only because it can help defend against knight and pekka whereas lava hound can't
8. lava hound - it's ok.
9. triwizard - not bad but it's really not stopping any super troops reliably unless the other has a skill issue. the mage should be the evo version for this to rank higher.
10. hog - there are occasional funny interactions against the archer where it helps the hog claim its own presents, but even then it won't do much.
11. ice golem - if it also froze stuff on your side of the map when used on defense, would have been a much better card. as it is, it only freezes things on the opponenets side, making it less useful on defense.
Love the video, good luck
The super draft was super frustrating because sometimes only the 3 worst super are presented to you and you have no chance of winning. Still, draft is always fun.
It All depends on the way you use the super and the spell you got to counter tbh. Usually, get a big spell for the said super and your gucci.
People who don't know super knight: Oh super mini pekka is good
Other: How many miliseconds does it take to 3 crown with super knight☠
The best card out there are easily the Knight, Archers, Magic Archer and Mini Pekka. Everytime you see these as an option to pick for your enemy, you for sure know he'll pick them
the wizard trio can kill instantly super witch, super archers and super magic archer if played on top, very underrated and a great counter
i'm just glad they included a big& small spell in the draft (fireball is so good for countering both archers & magic archers)
I don't know if I encountered a bug somehow or what but when I tried the party hut the dart goblin on top wouldn't attack anything so all it did was sit there until the hut died and spawned the other troops. I agree the archers are far and away the most overpowered of the group, but I think the magic archer is a little weaker than the night is.
Ice Golem and hog are trash so they should be in the lowest, I would pick Barb mortar over them any day of the week, so Barb mortar should be on the same tier as the super hut and super knight should be in the highest tier( super Mini Pekka is debateable but could be in the highest too)
I'm probably one of the few that can make Barb launcher and Party hut work well. I've mained X-Bow for 4 and a half years, and prior to that I exclusively played Miner control. If I get either odds are wildly in my favor that I will win.
Don't get me wrong, I agree 100% with the list, I just know how to use those two better than most, and when to time a lock well.
if u get a barbarian barrel locked on tower with the tower locked on a tank it can do some insane damage
I watched this amazing video and I was like "damn this TH-camr is great, he must have thousands of subscribers"
And then at the end of the video you reveal you need 1k to get monetized... That's craaazy
I can't believe you have only 200, I'm subbing right now
Super knight is by far the best option. The only valid counter to it is the super magic archer and even then, you gotta get pretty lucky with the other cards you choose. Super knight is so broken because you are GUARANTEED to get value out of it as long as your troops are in its radius. Your opponent has to spend so much elixir to defend it. Plus it’s only 4 elixir so you’re getting way more bang for your buck.
W tierlist, hope you get alot of subs from this
Good job, That was helpful ❤
I remember Super Mini Pekka could walk on his healing Pancakes but did they nerfed by the Pancakes also having a Hitbox so the Super Mini Pekka can't walk through his pancakes?
This feels like those wierd modded clash royale videos from 2017.
i was so confused when you said 100 subs at the end 😂 You deserve more!
my ranking:
1. super archers
2. super mini pekka
3. super knight
4. barb launcher
5. super magic archer
6. santa hog rider
7. party hut
8. wizard trio
9. super witch
10. party rocket
11. super lava hound
12. super ice golem
My ranking:
1 super knight
2 super magic archer
3 rocket
4 super archers
5 super mini pekka
6 Ice golem
7 party hut
8 lava hound
9 hog rider
10 witch
11 wizards trio.
12 barbarian launcher.
@@DemiCape nice
barb launcher is better than hog
Fr
Amazing video dude I rewatched it and still enjoyed it the voice could be just a bit better but everything else is the best it can be nice editing dude you deserve more subs dude
Party rocket ties with super knight, for first second is barbarian launcher, third is lava lava hound
Archers are absolutely awful, considering against super knight their team is permanently invincible and there’s nothing you can do about it
S: Knight
A: Archers, Mini Pekka, Magic Archer
B: Barb Mortar, Rocket
C: Lava Hound, Wizards, Witch
D: Goblin Hut, Hog
F: Ice Golem
Wizard trio is so good what do you mean?
I literally plop it on any push and it gets annihilated.
Also barbarian mortar is so underrated. If you have it in your starting hand, put it at the bridge and watch the tower go down.
wizard trio also get annihilated by everything.
knight +skeloton army = unstoppable
valkerie...
@Kryoflyx hes talking about the super knight, which would negate the damage from the valk
@Kryoflyx you get one tower until he deploys a valkerie .Trust me bro i used this strategy multiple time and it is worked so nicely
Isn't super archer 3 elixir? That's what it shows in the current draft event
It is
It is! That's my bad
Wizard trio is amazing, but you gotta use it right. It can counter literally anything cause it slows down and freezes them and does insane damage
The wizard trio good for instant counter, place on top of something, not good, but better than you said, party rocket turns ALL troops and buildings to goblins, even yours, great value? Skeletons turning to goblins is also nice, free counter to their super card too, it's just a take
Fun fact, goblin part rocket will NOT pass through the super knight's shield. Learned the hard way
The barb launcher does 2 damage but the barb ot comes with will most likely do a lot more damage than mortar
Most broken is super knight by far, its gg if your oponent has 1 braincell
If your opponent has 1 braincell do you really need the most OP card to win? Lol
@ I say that because I’ve played against people who play it in front of their troops
@Meping385and I am the person that play it in the back lol, people playing it in the front is morons and will easily be countered.
Knight is tier 0. If you want to not get screwed you should play around it every game, there are some cards that actually allow you to fool your opponent and his knight. First is super ice golem, second is super magic archer, third is not a super card it's just freeze. Also if opponent is suggested with knight your pick of super archers is auto lose don't choose them if opponent has chosen knight
i wonder if adding mirror to this would swap some ranks
things like double knight and double hog rider, of all things, have caused absolute carnage to my opponents.
seriously, two christmas boys spamming presents on eachother is actually was more busted than youd think, even for the elixir cost
barbarian launcher is terrifying, as a barabarian mortar user
Barbarian mortar?
i mean barbarian launcher my bad
Super knight is probably the best one but super archer is my favorite. It completely shuts down basically any push unless you spend like 10 elixir to get rid of them. Against super knight if your opponent doesn’t have any spells it’s unbreakable force vs immovable object.
don’t let this kid cook
Knight, archer, magic archer and mini pekka are the most OP on that gamemode
the barb mortar slander is crazy
Super magic archer dies to poison. (and void)
Card is just annoying and punishing, nothing more. Definitely not a best card.
Who ever picks this wins the game you say? Nah. Unlike unkillable knight this card have clear and easy counterplay- just kill it immediately with a spell. First atack or MArcher is too slow, you have eternity to react.
My guy never face twin super knight + e-giant
that is the opposite of what you should do, you should idealy put swarms like skeleton army or gobling gang that will destroy all enemy troops before super knight even reaches them, and thus remain invincible
Accurate ranking, you know what you're talking about. But I admit the ranking can exist on it's own, no need to present the card at the start because you'll present them in the ranking.
If my opponent gets super knight and any swarm card I just back out
For my opinion:
S tir: Knight; MPekka.
A tir: LavaH; MagicA;Rocket.
B tir: MageTrio; Archers; Witch;GoblinH.
C tir: BMortar
D tir: Hogrider
F tir: IceGolem
Archers and Marcher isn't S tir because i always pick poison spell.
Archers isn't even an A tir because, they isn't threatening enough. You always can either kill them with spell or distract them with building. And even if they connect with tower it's fine. I don't understand why they ranked S tir here.
LavaH is A tir because i always win with it against all except knight and MArcher.
MagicTrio is B tir because they good, but they not a win condition. Just use them defensively and/or split them.
Roket would be B tir because they good, but it not a win condition. Tir A instead only because it can defend super knight.
Mortar and Hrider are fine. They probably could work but there just beter cards.
Ice golem is F tir. I have never seen anyone win with him. He would be bad even if he doesn't activate king tower. Any mini tank better then him as a tank. Freeze spell is much better than him as a freeze.
My Ranking:
#1 Knight
#2 Magic Archer
#3 Archers
#4 Mini Pekka
#5 Party Hut
#6 Hog Rider
Everyone else I couldnt careless about picking unless I have to
Wizards trios is quite good, you can spawn them on top of super archers, super magic archer, super mini pekka and kill them instantly.
Thanks to you now I understand better
NEVER let this man cook again bro😭
Knight is by far the best super card, if you pick him and your opponent dont have super magic archer you already winned, if he has and you have lightning, its over, you winned.
Barbarian launcher is actually too good
Ok you may not use Wizard trio but the thing is that it counters ALL other super cards except Super Hound so be careful saying it’s bad
it doesn’t counter all super cards, I used it against super knight pick and his push straight up killed everything.
infact rocket is a counter to them, mini pekka oneshots them one after one, super magic archer turn them against each other, super archers is extremely cheap anyway so it is negative elixir trade…
ice golem literally freeze everything and very good on defense against them and much more.
@@DemiCape you supposed to play the wizard trio ON the cards, not far from them, your just using them wrong
@@GermanGamingofficial Nah I used them on the knight as you are supposed to.
does super knight tanks super magic archer arrows and make them useless ? if yes then it belongs to god
Went 10/2 in two accounts, the 4 defeats were against super knight. If you play him well, the only way to lose is against party rocket or super magic archer.
At this point, i always pick void just to kill supermagic archer
I would say that ice golem is a very decent pick in many situations as a counter pick, he counters super pekka decently well and if you pick the right cards to support him, he will do great, I have won many games with super ice golem.
Also play ice golem as defensive card rather than offense, and build a counter push, unless you picked cards that goes well with ice golem in the front.
Super mini peka is broken you need to know when to play it but once you learn perfect time to play it then it's game over it's broken AF
Hog is really nice if you lile to gamble. It can either be absolute dogshit or solo the entire game
Super knight is a 100% win, if you have ligtning or rocket for the opponents magic archer
in my opinion, the goblin rocket and knight should be god tier
the knight is only stoppable by the archer, which is very killable by big spells for a decent trade, which are all available in the election. Building a spam deck around the knight is pure cancer.
The rocket literally counters anything except the knight. It will ALWAYS give you a positive elixir trade. Absolutely broken
Since there's always a rocket or lightning in the draft, I'd argue that super magic archer doesn't get much value. The issue is that you HAVE to take a heavy spell. Overall I'd say this is the least fun card in this meta, along with super Knight
If a person deploys a super knight against super magic archer then the rocket or lightning would do nothing.(i am coping because this caught me off guard in game)
@@parthgangwar981I am a person that won entire game because i turned his super knight into mine and his void that he picked to counter did no dmg lol.
Claiming that the Barb Mortar and Super Lava Hound are shit is insane
bro what? Barbarian launcher is an absolute beast. played defensively you get an absurd amount of barbs. And when it connects on tower, you just need to defend it a bit and it takes it out. Also worth mentioning that super mini pekka shreds super magic archers, because bein very fast and archer draw time being slow, at some point the pekka will catch him at a moment where he turns back to hostile and pancake him in the face.
I would like to move magic archer to B, its easy to counter by spells , just don't get kight against him.
Knight is obviously S
Party rocket is the best it can counter every super troops and almost every time gives positive elixir
I wouldnt go as far as calling the barb launcher unplayable. Having both barb launcher and mortar and spamming them creating split lane pressure or alternating between the two is pretty good. Just defend your launchers well.
super knight + witch is quite litterally unbeatable
imo knight and mini pekka should both be god tier and super archers should maybe be a spot lower
Finish the newest challenge, 8/10 wins were with super knight (100% win rate)
dude i won 15 games in a row because of the super knight putting him in only amazing tier is criminal hes a god tier card literally skeleton army clone mirror+ super knight is an instant win
Only right order starts with pekka and knight in highest tier
Forgot about magic archer but that is by far the best card in the game easily
Does rocket bypass knight? (I don’t think it does)
Also I thought that the knight made so everything in his radius was only dealt one damage instead of the damage they would normally receive (basically no difference but I guess there is some)
I say best card is the super knight
If the opponent doesn't have the super magic archer
If he does you need a goblin rocket or normal rocket
Against anything but the super archer the knight is the best choice
My list for god tier would be super knight, party rocket and super magic archer
my strategy is to get the cheapest card in every pick (preferably swarms), hoping to get the knight
The lava hound is quite good if only the other supers werent there especially the knight i hate him so boring
you could just rocket the archer & M. Archer even tho its -3 and -1 atleast your lava would still be alive and your best attack is at 2 elixir id say bring spell like zap lightning rocket and edrag for support
Beating people who have the super pekka is hilarious with super magic archer especially when they BM literally right away
super knight shielded troop vs super mini pekka: who wins?(I never tried it can anybody tell me?)
“Super magic archer dies to nothing below a rocket” lightning and void exists too, super easy counter, like so easy it’s not even funny as your almost guaranteed to get at least one of the 3 in your draft table
bro did u forget about lightning? Because it can kill super MA and archers
The only viable cards are super magic archer and super knight. If you dont get these might as well just give up
U can counter marcher with party rocket!
@@Gazuretineyep
Wait, does party rocket kill the knight?
No, it definitely should tho. I tried and it didn't kill him. Also party rocket is better than magic archer.
@@Haysoos21 Yeah I really dont like that interaction, the point of his field is to take no dmg from all attacks, but goblin rocket simply turn things into goblins and deal no dmg.