Hey guys, i've added timestamps if you want to jump to specific character matchups. Also my old microphone died before this stream so I basically had to rush out and get a new one without much time to properly tweak it. Should have a proper compressor setup next time to normalize the volume a bit. Apologies to the audiophiles out there for this one being a bit messy.
(As someone who doesn't have sf6 yet), I really like how you go into training and the website to show and explain visually WHY the matchups are the way they are. Helps us alot to understand.
@@RincewindusI have found my Jamie does decent against Gief compared to other characters but I have no idea why. Why does Jamie do well against grapplers ?
@@Evilj82 He's generally got better buttons than all of them, so he can zone them out and take drinks in neutral, which means you either get to 4 very quickly or just take every Oki situation you can get. Lily's probably got a bit better in neutral, but since she needs to stock up to get in anyway, you can use that to get drinks in.
@@Rincewindus tbf all the "jamie but better" characters have fireballs that they can make a zoner playstyle with. generally not applicable in most matchups but when your character doesn't have anti-fireball tools then ANY fireballs make even the weakest zoning games unbearable
Sometimes you don't need a lot of good matchups, just a few important ones. Being neutral against 2 out of 3 of the demons of SF6 counts for something... now if only Aki was the anti JP monster that we were advertised in the trailers.
AKI is so much fun but definitely needs a buff. She has obvious strengths but it is difficult with her limitations to get her setup. She can just get steamrolled due to her lack of defensive options that many of the other cast has. She has the fewest cancelable buttons other than Deejay but he has a true reversal. Her level 1 is too slow to use as a reversal, if you meaty jab she has no answers. Her close normals get outranged and her long range options are too slow to whiff punish where you feel you should be able to. She's amazing in the corner and when you get setups but she needs some love from the Devs because too many interactions she has 0 reliable counters.
It’s simple - they were so deathly afraid of poison and people crying that A.K.I. is too broken and the game having so much DLC privilege that they forced her out of being able to play the game outside of being lame. I’m surprised she even has a decent drive rush.
Jamie is underrated. By the time your bubble with AKI reach Jamie he already drank twice. Juri with his DR alone can obliterate Jamie but still Jamie's neutral is incredibly good compared to Aki's.
Like I said b4, if capcom let AKI activate venomous fang from snake step instead of sinister slide then she would have been a far more dynamic competitive character that would have 3 different types of venomous fangs. Her standard version which would be a more effective anti-fireball than it currently is, even against Guile (since snake step activates and moves quicker than sinister slide). A light version used which would be a shorter range and ideal for baiting and a heavy version used for cross cutting. Could you imagine AKI throwing a fireball then heavy or OD snake step past her opponent straight into instant venomous fang to attack opponent from behind whilst her fireball is still coming from the opponents front?…. Also when AKI is backed into the corner; wake up OD snake step into instant OD venomous fang would make for a devastating wake up reversal side switch cross cut attack and therefore allow her to deal with corner pressure more effectively.
I've found i have to ignore JPs possibility of using amnesia in order to get anything started, I just afterward if he DOES do it have to make sure he can't get a link into lv 3. I've found more annoying instances of my EX slide being command grabbed by him being really annoying. Really important to remember that with certain traps on the screen he is locked out of ghosts/command grab. I never quite understood why i beat jamie so often but i think you're right. I've been having a huge issue with honda. He's a big knowledge check. i never tried jumping medium punch tho. I'll give that a shot. DeeJay is the one person I can consistently crunching heavy kick as an anti-air, it just eats his air pressure (except in the corner), in fact it works so well against DJay some just stay out of the air and the match gets harder because grounded DJ is god their with drive rush lol. I kept getting pissed at Manon's being kind of yolo at times but i never thought about how hard it is for her to get in. I'll have a bit more empathy. Chun Li and guile...ugh.... I hate them so much. yes on everything. Blanka i hate, I don't play him enough to have a gameplan. Juri is the only person in the game i can consistently snipe out of the sky with medium whip. Like DJ, she then is forced to the ground and the drive rush mixup makes her hard AF. Geif is scary, reminds me of walls closing in in a dungeon crawler. the thing is to just not drop any combos and don't get hard read for a reset into grab. lots of geifs are modern tho, so you live one spd longer than usual a lot of matches xD cammy i bait her knuckle sometimes by using the the projectile full screen and then following with the heavy punch version, the explosion from the second hit has a large hitbox and snuffs a lot of cammy's advance and scoots you back some making it safer. I feel this their list is pretty accurate. but I'm not good enough to feel like luke is even. Ryu has also given me the business multiple times. but i do at least feel its a skill issue.
That was super informative but I wished you'd gone into detail a bit more about the Ken matchup, I feel like his offense makes it way worse for Aki to deal with compared to Luke or Ryu
Chun is placing the same to Guile but Chun's fireball is much easier punishable by Aki you can't really rely on fireball game as a Chunli imo. If placing Chun there I think Chun deserves her own section to explain.
Yeah I think the fireball analysis makes sense with Guile but not with Chun. Guile can and will zone you out from all the way across the screen. Chun's fireballs will just disappear, she has to stay in the danger zone where she can get punished on reaction
Chun's charge time on her fireballs is 50 frames. When you include time spent doing the actual motion AKI can absolutely out fireball her at long range. Guile and DJ only require 45 frames of charge and also have multi hit driveless fireballs which allow them to shut down most other fireball characters. It's not at all comparable. Chun's hp fireball is pretty useful in the matchup, since AKI wants to use her grounded pokes and Chun's HP fireball is a very disjointed if low reward counter poke, but that's not the same winning a fireball war.
Bro, Ken is broken. How are you failing against AKI fam? 80% of Kens I've fought have near infinite combos that she struggles to counter. She lacks having a reversal, her moves are slow or have short range, and she really suffers from aerial attacks due to crappy anti-airs. Oh, and not to mention the fact that she lacks cancelable moves, and almost every move has a crazy hitbox and/or bad recovery.
kinda off topic but in my experience manons spin > kick follow up is also good against particularly lukes fireball. she can somewhat consistently punish him from quite far with it
This is great, now I have something to cope with when I lose with Luke to Aki 😆 I will say, though I can see the Aki struggle, she does have a lot of reach and crazy setplay, and sandblast in general is very overrated vs. a traveling one. Luke's crouch MP is busted of course, but that's something literally every character has to deal with. If you are very solid and have great reactions to hitconfirm with stand HP and forward HP into super, AKI isn't terrible.
Funny how capcom advertise AKI as an anti zoner but her worst matchups are zoners lol... she is also disadvantaged against good rush down characters. She is only even with characters that are average in most departments.
i dont understand how gief and Manon aren't also in jamie tier. they don't deal with her fireball any better. and have worse movement and no reversal. and manon also doesn't deal much damage until later, and gief basically wont deal much damage ever unless you get grabbed or really mess up. i think Aki wins 3 MUs. and honestly based on your breakdown, you do too! hahah you mostly just talked about how bad manon is, but shes kinda scary in neutral, and then gief is just like a worse version of that. idk. Anyway great breakdowns! i just think you disliking the grappler MUs because they are uncomfortable, and also coming from big privilege of jp is probably clouding those placements
A.K.I's mu chart looks like a lot of GGST mid tiers where they handle a good number of characters decent~well but they have a few key really rough matchups that make them difficult to solo main in long tournament runs, the bad mus are still winnable so you can make it work, but its always going to be a frustrating problem.
Hard way I chose Main A.K.I. being beginer of sf6( Now I understand why my friend who chose Luke had more wins and progress I'll play it till the end even if I never become a master of A.K.I.
Man, I suck at the Jamie MU. So far I've learned Marisa, Ken, Chun and Aki. I feel like I'm only in control as Ken which... Duh. My AA constantly gets stuffed by divekick, i never know when can I challenge the rekka or not, and I always get hit by that sweep on my pressure sequences. Dunno, my brain stops functioning against Jamies and JPs...
Aki's stubby buttons were a bad design decision. Yes, she has a fantastic drive-rush, but that doesn't do anything if you don't have the normals to capitalize without drive gauge (especially with the slow fireball/recovery). If/when they rebalance she needs more benefit from her setups and bigger hitboxes on her normals.
Tier list are really based off of experience. From my experience, the characters I rarely see online(which is half the roster) have a huge advantage against me.
i really need help against jamie i cannot for the life of me figure out how to beat him. i feel like his drive rush is straight up a counter against me, he drinks so easily because aki has no way to stop him and aki has no way to get out of his rekka pressure and throw loops. Him and JP are the chars i have so much trouble with. JP i understand why but not Jamie i straight up get countered by him.
Love your aki and that you're sticking with her so far. I disagree that Jamie has a disadvantage vs aki. I think it's overstated how difficult it is for him to deal with projectiles after two drinks, which really aren't that difficult to get. He can react with hk breakdance virtually anywhere to bubble, and od dk let's him pretty much skip neutral while being plus ob unless horribly spaced. Also think manon has a significant advantage. Non od Bubble can easily be bypassed with DI and once you've got the threat of DI the buttons you're left with that cancel are just absolutely destroyed by manon who has among the best buttons and neutral in the game. Also think Ken definitely has an advantage vs aki. He just outclasses or matches her in too many areas to make it fair. Looking forward to seeing more of your aki. 🎉
They will buff her next patch. Imagine publish kinda cute character in dlc and make it unplayable. But, as we can remember, mortal kombat does such a thing.
@@polkunusIf the Manon is good at reacting to Luke's wind up, it's VERY reliable. His projectile is the easiest one to spin through and the easiest one to perfect parry BECAUSE it's so stupidly fast once it actually comes out.
Is there a reason why some of Aki's moves which are like anti fireball not have invincibility . why do you have to make a gamble while there are characters who can just use their anti fireball in neutral without any worries, and why is her ex reversal throwable, so unnecessary LOL
It's more so Guile and to some extent Chun Li have busted fireballs for people who can't play normal ranged neutral. Feels fine against the shotos fireball wise
Other than the Jamie thing, I think it's more or less accurate to my experience too. I would say she's even against Chun, but the difference between the average ranked Chun and a pro player one is insanely big. She has a pretty high ceiling and I haven't fought any who have come remotely close to it, so obviously I didn't struggle in this MU. I agree that she's even against Ken. I disagree about Luke. His normals are just waaay too ridiculous. You can get your AA stuffed regularly versus jHP too. Really, he doesn't lose much by not being able to sandblast freely against Aki. If they both had comparable hitboxes/hurboxes, then yeah. 5:5 or even Aki favored. As it is now, Luke can cMP and jHP his way to victory and there's not much we can do to stop it. I'd put Dhalsim on slight adv for Aki too. She shuts down his every gimmick way too hard. Then again, it's another character with a pretty high ceiling.
I'm an AKI player and I usually don't treat Daigos word as gospel but he's completely correct on her, she's the only real dud character in the whole roster
That's the only coping mechanism he has against fireballs and even that doesn't give him much to counter fireballs since divekick will mostly lose to slow ones like Aki's or it will just be a worse jump over and Bakkai is a joke in neutral.
@@aledantih6524 Not even close (and even if I was, that would be irrelevant). I'm just tired of people acting like she's Dan or something. I see plenty of people who use her and find success with her. Meanwhile Jamie and Dahlsim might as well be removed from the game for how little I see them.
@@catisreckless4647 absolute cap, I see Jamie and even Dhalsim ten times more than I see AKI after her first two months. She's a worse character than both, literally nobody finds success with her she gets absolutely mobbed by like 90% of the cast
@@aledantih6524 "Cap"? Little child, who are you to tell me what I've seen? Absolutely no one. If you disagree, fine, but keep your worthless vanity to yourself. And learn how to use the word "literally". Basic English here.... I am done with you. Goodbye.
@@catisreckless4647 Dahlsim is a zoner and not easy to pick up or top tier like Guile or JP so it is natural for less people to play him, usually people prefer the more aggressive characters or the easy ones, that's one of the reasons so many people play Ken (I mean outside of the fact that he is also top tier) and in fact I may be wrong but I think Ken appears more than Luke for that reason, he is more aggressive and might even be considered more easy in a way. In Jamie's case, yeah people are giving up on him, though I do believe that he just needs some adjustments not some crazy buffs like some people want.
Hey guys, i've added timestamps if you want to jump to specific character matchups. Also my old microphone died before this stream so I basically had to rush out and get a new one without much time to properly tweak it. Should have a proper compressor setup next time to normalize the volume a bit. Apologies to the audiophiles out there for this one being a bit messy.
Sounds pretty good to a non-audiophile!
as an audiophile, I heard a lot worse so honestly, good job lmao. For that little tweaking that mic sounds good :)
(As someone who doesn't have sf6 yet), I really like how you go into training and the website to show and explain visually WHY the matchups are the way they are. Helps us alot to understand.
Youve heard of down play, but get ready for up playing your main
I feel like every character in the game has a slight advantage against Jamie let’s be honest
Jamie has three matchups - grapplers (adv), projectile characters (disadv) and Jamie but better (disadv).
jamie does rather well against grapplers. He also has the best grapple in the game.
@@RincewindusI have found my Jamie does decent against Gief compared to other characters but I have no idea why. Why does Jamie do well against grapplers ?
@@Evilj82 He's generally got better buttons than all of them, so he can zone them out and take drinks in neutral, which means you either get to 4 very quickly or just take every Oki situation you can get. Lily's probably got a bit better in neutral, but since she needs to stock up to get in anyway, you can use that to get drinks in.
@@Rincewindus tbf all the "jamie but better" characters have fireballs that they can make a zoner playstyle with. generally not applicable in most matchups but when your character doesn't have anti-fireball tools then ANY fireballs make even the weakest zoning games unbearable
Sometimes you don't need a lot of good matchups, just a few important ones. Being neutral against 2 out of 3 of the demons of SF6 counts for something... now if only Aki was the anti JP monster that we were advertised in the trailers.
AKI is so much fun but definitely needs a buff. She has obvious strengths but it is difficult with her limitations to get her setup. She can just get steamrolled due to her lack of defensive options that many of the other cast has. She has the fewest cancelable buttons other than Deejay but he has a true reversal. Her level 1 is too slow to use as a reversal, if you meaty jab she has no answers. Her close normals get outranged and her long range options are too slow to whiff punish where you feel you should be able to. She's amazing in the corner and when you get setups but she needs some love from the Devs because too many interactions she has 0 reliable counters.
It’s simple - they were so deathly afraid of poison and people crying that A.K.I. is too broken and the game having so much DLC privilege that they forced her out of being able to play the game outside of being lame. I’m surprised she even has a decent drive rush.
Yeah, Aki's fireball really dominates the Jamie matchup.
Like how you go in depth with the visuals, instead of just the making tier list.
Jamie v. AKI is far from his worst matchup, but man does it feel bad lol
I feel u
Jamie is underrated.
By the time your bubble with AKI reach Jamie he already drank twice.
Juri with his DR alone can obliterate Jamie but still Jamie's neutral is incredibly good compared to Aki's.
Those matchup tips were incredibly helpful.
Like I said b4, if capcom let AKI activate venomous fang from snake step instead of sinister slide then she would have been a far more dynamic competitive character that would have 3 different types of venomous fangs. Her standard version which would be a more effective anti-fireball than it currently is, even against Guile (since snake step activates and moves quicker than sinister slide). A light version used which would be a shorter range and ideal for baiting and a heavy version used for cross cutting. Could you imagine AKI throwing a fireball then heavy or OD snake step past her opponent straight into instant venomous fang to attack opponent from behind whilst her fireball is still coming from the opponents front?…. Also when AKI is backed into the corner; wake up OD snake step into instant OD venomous fang would make for a devastating wake up reversal side switch cross cut attack and therefore allow her to deal with corner pressure more effectively.
I've found i have to ignore JPs possibility of using amnesia in order to get anything started, I just afterward if he DOES do it have to make sure he can't get a link into lv 3. I've found more annoying instances of my EX slide being command grabbed by him being really annoying. Really important to remember that with certain traps on the screen he is locked out of ghosts/command grab.
I never quite understood why i beat jamie so often but i think you're right.
I've been having a huge issue with honda. He's a big knowledge check. i never tried jumping medium punch tho. I'll give that a shot.
DeeJay is the one person I can consistently crunching heavy kick as an anti-air, it just eats his air pressure (except in the corner), in fact it works so well against DJay some just stay out of the air and the match gets harder because grounded DJ is god their with drive rush lol.
I kept getting pissed at Manon's being kind of yolo at times but i never thought about how hard it is for her to get in. I'll have a bit more empathy.
Chun Li and guile...ugh.... I hate them so much. yes on everything.
Blanka i hate, I don't play him enough to have a gameplan.
Juri is the only person in the game i can consistently snipe out of the sky with medium whip. Like DJ, she then is forced to the ground and the drive rush mixup makes her hard AF.
Geif is scary, reminds me of walls closing in in a dungeon crawler. the thing is to just not drop any combos and don't get hard read for a reset into grab. lots of geifs are modern tho, so you live one spd longer than usual a lot of matches xD
cammy i bait her knuckle sometimes by using the the projectile full screen and then following with the heavy punch version, the explosion from the second hit has a large hitbox and snuffs a lot of cammy's advance and scoots you back some making it safer.
I feel this their list is pretty accurate. but I'm not good enough to feel like luke is even. Ryu has also given me the business multiple times. but i do at least feel its a skill issue.
That was super informative but I wished you'd gone into detail a bit more about the Ken matchup, I feel like his offense makes it way worse for Aki to deal with compared to Luke or Ryu
You didn't do the mirror match! I bet the Aki match up is like 6-4, maybe even 7-3. :p
Chun is placing the same to Guile but Chun's fireball is much easier punishable by Aki you can't really rely on fireball game as a Chunli imo. If placing Chun there I think Chun deserves her own section to explain.
Yeah I think the fireball analysis makes sense with Guile but not with Chun.
Guile can and will zone you out from all the way across the screen. Chun's fireballs will just disappear, she has to stay in the danger zone where she can get punished on reaction
Chun's charge time on her fireballs is 50 frames. When you include time spent doing the actual motion AKI can absolutely out fireball her at long range. Guile and DJ only require 45 frames of charge and also have multi hit driveless fireballs which allow them to shut down most other fireball characters. It's not at all comparable.
Chun's hp fireball is pretty useful in the matchup, since AKI wants to use her grounded pokes and Chun's HP fireball is a very disjointed if low reward counter poke, but that's not the same winning a fireball war.
Thanks for your videos man
Interesting take on it. Love the analysis
As an AKI player. YES very accurate. I will place Luke slightly more difficult. Good video.
You’re the first I’ve seen to put Ken as even. My Ken struggles against Aki so I believe it but Justin Wong put it at a bad matchup.
Bro, Ken is broken. How are you failing against AKI fam? 80% of Kens I've fought have near infinite combos that she struggles to counter. She lacks having a reversal, her moves are slow or have short range, and she really suffers from aerial attacks due to crappy anti-airs. Oh, and not to mention the fact that she lacks cancelable moves, and almost every move has a crazy hitbox and/or bad recovery.
kinda off topic but in my experience manons spin > kick follow up is also good against particularly lukes fireball. she can somewhat consistently punish him from quite far with it
This is great, now I have something to cope with when I lose with Luke to Aki 😆 I will say, though I can see the Aki struggle, she does have a lot of reach and crazy setplay, and sandblast in general is very overrated vs. a traveling one. Luke's crouch MP is busted of course, but that's something literally every character has to deal with. If you are very solid and have great reactions to hitconfirm with stand HP and forward HP into super, AKI isn't terrible.
AKI is more powerful than you can imagine
Funny how capcom advertise AKI as an anti zoner but her worst matchups are zoners lol... she is also disadvantaged against good rush down characters. She is only even with characters that are average in most departments.
Love your videos
The Jamie match up feels like a 7-3 matchup. Her walk speed and fireball game are too oppressive for Jamie, mans needs buffs
lmao that's actually crazy that people are saying that to you about lily vs aki. Definitely a matchup in Lily's favour.
i dont understand how gief and Manon aren't also in jamie tier. they don't deal with her fireball any better. and have worse movement and no reversal. and manon also doesn't deal much damage until later, and gief basically wont deal much damage ever unless you get grabbed or really mess up.
i think Aki wins 3 MUs. and honestly based on your breakdown, you do too! hahah you mostly just talked about how bad manon is, but shes kinda scary in neutral, and then gief is just like a worse version of that. idk.
Anyway great breakdowns! i just think you disliking the grappler MUs because they are uncomfortable, and also coming from big privilege of jp is probably clouding those placements
I'd probably move Jamie, Ken and Luke down one and make an entirely new tier called "AKI just loses deal with it" for Guile and Deejay
A.K.I's mu chart looks like a lot of GGST mid tiers where they handle a good number of characters decent~well but they have a few key really rough matchups that make them difficult to solo main in long tournament runs, the bad mus are still winnable so you can make it work, but its always going to be a frustrating problem.
Hard way I chose
Main A.K.I. being beginer of sf6(
Now I understand why my friend who chose Luke had more wins and progress
I'll play it till the end even if I never become a master of A.K.I.
*looks at chart* I'm having a really hard time seeing her as anything other than bottom 3.
Man, I suck at the Jamie MU. So far I've learned Marisa, Ken, Chun and Aki. I feel like I'm only in control as Ken which... Duh. My AA constantly gets stuffed by divekick, i never know when can I challenge the rekka or not, and I always get hit by that sweep on my pressure sequences. Dunno, my brain stops functioning against Jamies and JPs...
why dont you try to pop the bubble when fighting blanka? or on any other matchups?
ty
Jamie is a character built on neutral based in a game that has no neutral.
Aki's stubby buttons were a bad design decision. Yes, she has a fantastic drive-rush, but that doesn't do anything if you don't have the normals to capitalize without drive gauge (especially with the slow fireball/recovery). If/when they rebalance she needs more benefit from her setups and bigger hitboxes on her normals.
Aki is even with two of the top 3/4...that is pretty good.
Doesn't aki fireball follow-up beat on-reaction Blanka slide?
I feel like noone uses the burst
I have a really hard time as Cammy vs aki. Not sure why but I feel like that a matchup I struggle with pretty bad
Tier list are really based off of experience. From my experience, the characters I rarely see online(which is half the roster) have a huge advantage against me.
I just can't imagine aki beating Luke. Even with coward leap punish. The crMp pressure, how does she win vs that 😭
i really need help against jamie i cannot for the life of me figure out how to beat him. i feel like his drive rush is straight up a counter against me, he drinks so easily because aki has no way to stop him and aki has no way to get out of his rekka pressure and throw loops. Him and JP are the chars i have so much trouble with. JP i understand why but not Jamie i straight up get countered by him.
Love your aki and that you're sticking with her so far. I disagree that Jamie has a disadvantage vs aki. I think it's overstated how difficult it is for him to deal with projectiles after two drinks, which really aren't that difficult to get. He can react with hk breakdance virtually anywhere to bubble, and od dk let's him pretty much skip neutral while being plus ob unless horribly spaced.
Also think manon has a significant advantage. Non od Bubble can easily be bypassed with DI and once you've got the threat of DI the buttons you're left with that cancel are just absolutely destroyed by manon who has among the best buttons and neutral in the game.
Also think Ken definitely has an advantage vs aki. He just outclasses or matches her in too many areas to make it fair.
Looking forward to seeing more of your aki. 🎉
They will buff her next patch. Imagine publish kinda cute character in dlc and make it unplayable. But, as we can remember, mortal kombat does such a thing.
42 seconds after upload lol
Were you first to the stream too
you know what is funny? I see like this:
"@vito2116 42 minutes ago
42 seconds after upload lol "
I guess having a horrible time against JP is what really seals in the deal.
Love the capybara intro
Manon lieks Lukes sandblast too. Twirl into kick is quite relieble against him. Leads to decent dmg and a medal.
This is not reliable on reaction. The twirl is awful.
@@polkunusIf the Manon is good at reacting to Luke's wind up, it's VERY reliable. His projectile is the easiest one to spin through and the easiest one to perfect parry BECAUSE it's so stupidly fast once it actually comes out.
You have an intro?!
Cammy should be extremely hard tier tbh
Cammy is legit impossible for AKI
Is there a reason why some of Aki's moves which are like anti fireball not have invincibility . why do you have to make a gamble while there are characters who can just use their anti fireball in neutral without any worries, and why is her ex reversal throwable, so unnecessary LOL
It's more so Guile and to some extent Chun Li have busted fireballs for people who can't play normal ranged neutral. Feels fine against the shotos fireball wise
After capcom cup i hope they nerf jp into the ground, like puzzle fighter dan level
the aki cope is real
THANK YOU. Ken VS Aki is def even. Fkin justin wong said Ken 100% wins that matchup if he isn't bad
I find deejay to be the worst match up, Guile second.
Other than the Jamie thing, I think it's more or less accurate to my experience too.
I would say she's even against Chun, but the difference between the average ranked Chun and a pro player one is insanely big. She has a pretty high ceiling and I haven't fought any who have come remotely close to it, so obviously I didn't struggle in this MU.
I agree that she's even against Ken. I disagree about Luke. His normals are just waaay too ridiculous. You can get your AA stuffed regularly versus jHP too. Really, he doesn't lose much by not being able to sandblast freely against Aki. If they both had comparable hitboxes/hurboxes, then yeah. 5:5 or even Aki favored. As it is now, Luke can cMP and jHP his way to victory and there's not much we can do to stop it.
I'd put Dhalsim on slight adv for Aki too. She shuts down his every gimmick way too hard. Then again, it's another character with a pretty high ceiling.
I'm an AKI player and I usually don't treat Daigos word as gospel but he's completely correct on her, she's the only real dud character in the whole roster
literally first
i am sorry. Ken wins like 99% of time with Aki. The corner carry is too much for Aki. You can check those top Aki never wins against good Ken.
Did you not see Broski's run?
He's doing first to 10s vs Bigbird for his Marissa matchup placement. He has access to "a good ken" and absolutely counts as one of "those top Aki".
Jamie is annoying tho because he just drinks whenever i am too far away...
Full screen viper sting, (slither stance>punch) easy
That's the only coping mechanism he has against fireballs and even that doesn't give him much to counter fireballs since divekick will mostly lose to slow ones like Aki's or it will just be a worse jump over and Bakkai is a joke in neutral.
A ballerina, really?
People are trying so hard to downplay this character. Not sure why.
Please don't tell me you're getting washed by AKI
@@aledantih6524 Not even close (and even if I was, that would be irrelevant). I'm just tired of people acting like she's Dan or something. I see plenty of people who use her and find success with her. Meanwhile Jamie and Dahlsim might as well be removed from the game for how little I see them.
@@catisreckless4647 absolute cap, I see Jamie and even Dhalsim ten times more than I see AKI after her first two months. She's a worse character than both, literally nobody finds success with her she gets absolutely mobbed by like 90% of the cast
@@aledantih6524 "Cap"? Little child, who are you to tell me what I've seen? Absolutely no one. If you disagree, fine, but keep your worthless vanity to yourself. And learn how to use the word "literally". Basic English here....
I am done with you. Goodbye.
@@catisreckless4647 Dahlsim is a zoner and not easy to pick up or top tier like Guile or JP so it is natural for less people to play him, usually people prefer the more aggressive characters or the easy ones, that's one of the reasons so many people play Ken (I mean outside of the fact that he is also top tier) and in fact I may be wrong but I think Ken appears more than Luke for that reason, he is more aggressive and might even be considered more easy in a way.
In Jamie's case, yeah people are giving up on him, though I do believe that he just needs some adjustments not some crazy buffs like some people want.
Good video. Can’t front.