It's weird that they would go for dungeons but I don't mind as long as they can be done quickly with my overleveled team. Last thing I need is to struggle beating the same three levels with each leader for my 150 gold each. Best thing about it is that each dungeon added means Gnomeregan gets pushed back further.
Dungeons are just a weekly 10 minutes of non-effort for some AE and gold. Without those small rewards, and it being the only place to gain slot boosts for new leaders, they are would be completely pointless. They serve as a nothing content. If dungeons are here to stay, which I'd assume they are given we just got a new one, then I'd like to see heroic and mythic versions which grant better rewards. Completely agree about delaying Gnomeregan week! 😂
Hello mate! Sounds good. I’m not sure when you’d get 10 stacks on a melee unit in either game mode since Dryad isn’t particularly tanky and will keep most enemy’s at range with her root. Do you think the talents are any good?
@@ojh87hard to tell. Issue is that dryad doesn’t look good herself for PvP. 4-cost, doesn’t survive DB. Cenarius won’t help much. Need to see her performance against tanks, but I feel like, she could’ve been better
I think what they should do with dungeons, is first time you complete it there is a player lvl cap at 23, once you defeated it at lvl 23 remove lvl cap from player. And also add in a first time reward for beating it at 23.
Great video! I totally agree another dungeon map is meh so long as dungeons are a mindless chore. A lot of PvP ranged minis are 8 range so I think Dryad is going to be questionable against ranged minis. Darkspear troll is level 9 so troll is gonna grind Dryad down. I still think the unit has some utility in PvP, esp to defend against melee units hitting towers and core. As others have said, the speed talent on Garg is going to be something lots of us try.
Thanks mate. Yeah. The discussion might be around how much value you can get from DB for 4 gold and therefore is it OP or do some mini's around that cost need a health pool to be able to survive even if it's only by a slither of health?
Agreed. I could also do with an increase of epic cores but more choice over xp allocation is a welcome addition. I am sure there will be a monetized availability of the 2 new GRID items!
I’m curious to see if Nature’s Swiftness lasts for as long as the mini is alive or if the effect is limited like bloodlust. It seems like a good pick for PvP decks that run gargoyle or to possibly keep slower tanks in front of quicker ranged minis. Barrage or Thorns might have more overall utility.
@@shamanimalist I suspect that it’s permanent, but their phrasing doesn’t make it a certainty. There are talents in the game that don’t specify an effect duration-like Deep Breath’s Attunement and Melting Point-but they are still temporary. They could also treat the Nature’s Swiftness buff similarly to bloodlust, which is a limited-time effect when granted by ogre magi and witch doctor, though I don’t think the duration on that effect is specified in the tooltips for those minis. However, given that this is a one time buff like shaman armor and resist from faerie dragon, the effect will most likely be permanent.
It's weird that they would go for dungeons but I don't mind as long as they can be done quickly with my overleveled team. Last thing I need is to struggle beating the same three levels with each leader for my 150 gold each.
Best thing about it is that each dungeon added means Gnomeregan gets pushed back further.
Dungeons are just a weekly 10 minutes of non-effort for some AE and gold. Without those small rewards, and it being the only place to gain slot boosts for new leaders, they are would be completely pointless. They serve as a nothing content. If dungeons are here to stay, which I'd assume they are given we just got a new one, then I'd like to see heroic and mythic versions which grant better rewards.
Completely agree about delaying Gnomeregan week! 😂
I think we’ll see nature’s swiftness gargoyle decks. Probably with Sylvanas.
My thoughts exactly!!
Double speedy Gargoyle!
Thorns looks like a PvE talent (where we will get 10 stacks in PvP?), new targets is PvP, and speed is something in the middle
Hello mate! Sounds good. I’m not sure when you’d get 10 stacks on a melee unit in either game mode since Dryad isn’t particularly tanky and will keep most enemy’s at range with her root.
Do you think the talents are any good?
@@ojh87hard to tell. Issue is that dryad doesn’t look good herself for PvP. 4-cost, doesn’t survive DB. Cenarius won’t help much. Need to see her performance against tanks, but I feel like, she could’ve been better
I think what they should do with dungeons, is first time you complete it there is a player lvl cap at 23, once you defeated it at lvl 23 remove lvl cap from player. And also add in a first time reward for beating it at 23.
Great video! I totally agree another dungeon map is meh so long as dungeons are a mindless chore. A lot of PvP ranged minis are 8 range so I think Dryad is going to be questionable against ranged minis. Darkspear troll is level 9 so troll is gonna grind Dryad down. I still think the unit has some utility in PvP, esp to defend against melee units hitting towers and core.
As others have said, the speed talent on Garg is going to be something lots of us try.
I think the benefit of barrage is to root additional enemies
Lol if the molten giant run like murkeye that would be a threat bro😂
We will soon see 😂
Nice vid! Unfortunately same level deep breath kills dryad so may just get killed for same gold cost plus anything else DB hits
DB is now 5 gold so it’s a negative 1 gold trade + whatever you can catch on the back stoke.
Only double DB is 5 and pretty much nobody uses that talent anymore so it'll be a 4 for 4 + anything else you can hit
Thanks mate.
Yeah. The discussion might be around how much value you can get from DB for 4 gold and therefore is it OP or do some mini's around that cost need a health pool to be able to survive even if it's only by a slither of health?
@@ojh87 Thank you for the clarification!!
Focused XP from tinker's gem is what i need. I hope they are more than 10k xp. I hope we can them with gold as well as rewards.
Agreed. I could also do with an increase of epic cores but more choice over xp allocation is a welcome addition.
I am sure there will be a monetized availability of the 2 new GRID items!
Dungeon is chance to get arc energy thats all
I’m curious to see if Nature’s Swiftness lasts for as long as the mini is alive or if the effect is limited like bloodlust. It seems like a good pick for PvP decks that run gargoyle or to possibly keep slower tanks in front of quicker ranged minis. Barrage or Thorns might have more overall utility.
It’s permanent. There’s nothing suggesting otherwise. Otherwise the text would say for how long.
@@shamanimalist I suspect that it’s permanent, but their phrasing doesn’t make it a certainty. There are talents in the game that don’t specify an effect duration-like Deep Breath’s Attunement and Melting Point-but they are still temporary. They could also treat the Nature’s Swiftness buff similarly to bloodlust, which is a limited-time effect when granted by ogre magi and witch doctor, though I don’t think the duration on that effect is specified in the tooltips for those minis. However, given that this is a one time buff like shaman armor and resist from faerie dragon, the effect will most likely be permanent.