I’ve used snipers to take out an entire wood line of antitank and anti air which completely changed that game for me and caused me to squeak out a minor victory when I otherwise would have lost. They were hidden behind enemy lines after I got pushed and they got to pick off tons of troops as they moved through fields they thought were secure in their own territory.
I just won my first game against very easy AI using 78. Sturm. It wasn't ideal but I got to see how things play out. That deck was old but it was cool to see how much Eugen can do while still keeping things simple enough for new players. Huge win for not having janky controls in this game. I like that SD2 is fun right away. Simple menus disguise the complexity. I think it's possible to just play the tutorial and skirmish the AI right away. One of the few deep strategy games I've picked up and not felt overwhelmed by information despite how complex the game's mechanics are. Very clean and polished feeling, and it runs on a lot of machines. It looks modern. Steel Division 2 is easier to get _into_ than most people think. I think there's tons of fun even in Solo. Looking forward to trying out MP. The most fun seems to be in watching your skill level grow. The community was really nice. I asked in chat for some beginner divisions and 3 people gave me some ideas for divisions to practice with. Within like 30 seconds I had tons of new knowledge. Was worried this game would take a huge time investment to learn, but the game teaches you what works and what doesn't through trial and error. It's nice they let noobs have fun too lol
Man, I forgot which division ist was. I remember it to be a Finnish unit though. A "Sissi", a Sniper team. 7 men, Sniper, GPMG (1000m reach WHILE MOVING), rifles and smoke. I love to take them in my loadout. I use them as Escort for my "City Cleaners" They are awesome for suppressing and softening up enemies while my flamethrowers run towards the next building to do their work. Plus, they can wreak havoc in enemy territory. They can hold infantry off and if they have some supplies nearby, they can pin several enemies down all day just by themselves! Support them with some hidden recon-CQC to prevent infantry from getting to close, and the city is under lockdown until your main forces arrive... Getting counter-sniped? Pop a smoke and relocate! And unless the enemy has recon too, armored vehicles can do s...t to them, because of the Stealth/Optics/Cover mechanics. Even this "big" 7-man team has exceptional stealth after all! If I'm not mistaken, then this unit is the ONLY card of infantry with a added 1000m - MG in the game. Amazingly strong for a simple Recon unit!
ive been misusing my recon... normally i just mix in a recon tank with normal tanks to extend their vision. I should use them and especially infantry to run ops behind the line
That is there true strength. Yes they are eyes that can help you see and that I their main function. But their ability to actually sneak around is far more dangerous and potentially game changing
These are great videos. Could you do a few full matches against either ai or human players talking through your thoughts as you play? That would be sick too
I bought this 48 hours ago and I've put 27 hours into it. I'm absolutely awful and can't beat the AI past Medium but it's so much fun. I need to learn A LOT when it comes to troops. I kinda just throw them wherever to hold the line
Well, fighting AI at harder difficulties is mostly about letting them smash against your defenses before you gather enough points to have the troops for a push. I don't know if this is representative of 10v10 with human players. I wouldn't think so. My suggestion is: if you can beat AI on medium/hard, go for multiplayer. There's diminishing returns to your experience vs AI. You'll suck at first, but that's ok. Maybe even announce that you're a noob, and try to help out another player.
As a player coming from wargame (by no means am I an expert) I feel like I tend to put recon either right behind the front or on flanks to hide and spot units and it doesn't seem nearly as effective as in that game. I never considered using recon offensively to disrupt backlines but that actually makes so much sense, especially with how some of the squads are kitted out. Should I do a mix of the two? Or just use recon more aggressively?Thanks for sharing!
You do want to mix. Some recon units are quite powerful and should be used aggressively to get the maximum value out of them. otherwise they aren't actually worth having. Other units such as aufklarers are only for spotting and recon work and serve very little purpose behind the enemy lines
Still learning about the decks. These videos have helped out greatly. One question: At 13:15 in the video why is your "C" card in every category almost non existent?
Because you need a lot more A and B cards to survive. A few C cards is plenty because they give you so much per card. The thing is if you run out of stuff or options before C phase you probably lose before you can ever deploy all of those anyways.
Are big guns(not spgs, towed guns) worth it? I find myself having to move them constantly from counter battery, but they’re so slow they take massive casualties. I find more success with mortars, but the limited range makes them ineffective in counter battery against enemy artillery.
Big guns are definitely worth considering. They are intensive to use, you have to be ready to be giving them fire orders all the time, but due to their price and power, a card should always be considered
Snipers are ridiculous in this game. Double the range of a lahti, and nearly 100% accuracy at that range? What I love about this game is the realism. What I hate about this game is the lack of realism in some aspects which kinda mess up the entire feel of it. And yes, I know it's not really supposed to be a realistic game, and I think that's a mistake. I loved the feeling of authenticity and slow pace of the world the wargame series
I disagree about the 2-man recon teams. I often omit them due to powerful options (Razvedka/Snipers/Abwehr/Marauders/SPW) but if there's nothing exciting available, I find these guys have one big advantage: Concealment (ok two, concealment & price). With 100m range SMG they're not giving away their position & dying, so with careful placement they can be my eyes for an entire battle. No need to micro the return fire. They just sit hidden & let me know what's happening. The Arty observers are even better if the arty tab is lacking or has lots of cheap activation point slots. With more offensive recon, the chances of them all dying in combat & leaving me relying on infantry alone is far higher. Of course, there are no right & wrong answers. Just my alternative opinion ;)
Totally get you! I should say I dont think they are bad, they are just on the bottom of the list when there are alternatives to choose. Its likely I dont use my recon enough myself which may contribute to my bias haha
Wow you don't use two recon men ? At double vet you get 4. Double vet recon see literally everything hidden in forest so obviously very useful. If I lack recon tab I'll get them unvetted for 8 availability but I usually try to double vet them.
Does double vetting actually help their optics? I didn’t think it did. It definitely doesn’t show in the stats. And a double vetted tank doesn’t see any better than a no vet tank
I know its one year later but I never said they improved the optic stats, but they improve what you can see and at what distance and this was confirm by the devs. But hey, dont double vet your recon, thats better for me if we ever meet in combat. @@MickeyMouse-bo6ug
Does anyone have some data about how far high optics can see and how far medium stealth can be seen from good optics for example? Any spread sheet or sth? Would be great to have some pure numbers...
I’ve used snipers to take out an entire wood line of antitank and anti air which completely changed that game for me and caused me to squeak out a minor victory when I otherwise would have lost. They were hidden behind enemy lines after I got pushed and they got to pick off tons of troops as they moved through fields they thought were secure in their own territory.
Yeah, using them behind the lines is often overlooked by new players and they miss out on the most powerful aspect of that tab
I just won my first game against very easy AI using 78. Sturm. It wasn't ideal but I got to see how things play out. That deck was old but it was cool to see how much Eugen can do while still keeping things simple enough for new players. Huge win for not having janky controls in this game.
I like that SD2 is fun right away. Simple menus disguise the complexity. I think it's possible to just play the tutorial and skirmish the AI right away. One of the few deep strategy games I've picked up and not felt overwhelmed by information despite how complex the game's mechanics are. Very clean and polished feeling, and it runs on a lot of machines. It looks modern. Steel Division 2 is easier to get _into_ than most people think. I think there's tons of fun even in Solo. Looking forward to trying out MP.
The most fun seems to be in watching your skill level grow. The community was really nice. I asked in chat for some beginner divisions and 3 people gave me some ideas for divisions to practice with. Within like 30 seconds I had tons of new knowledge. Was worried this game would take a huge time investment to learn, but the game teaches you what works and what doesn't through trial and error. It's nice they let noobs have fun too lol
Congratulations!! Super pumped to hear you are enjoying it! Prepare for hours of addiction 😜
How is your steel division career going?
hey bro you still play? wanna do a game once?
Man, I forgot which division ist was. I remember it to be a Finnish unit though. A "Sissi", a Sniper team. 7 men, Sniper, GPMG (1000m reach WHILE MOVING), rifles and smoke. I love to take them in my loadout. I use them as Escort for my "City Cleaners" They are awesome for suppressing and softening up enemies while my flamethrowers run towards the next building to do their work. Plus, they can wreak havoc in enemy territory. They can hold infantry off and if they have some supplies nearby, they can pin several enemies down all day just by themselves! Support them with some hidden recon-CQC to prevent infantry from getting to close, and the city is under lockdown until your main forces arrive... Getting counter-sniped? Pop a smoke and relocate! And unless the enemy has recon too, armored vehicles can do s...t to them, because of the Stealth/Optics/Cover mechanics. Even this "big" 7-man team has exceptional stealth after all! If I'm not mistaken, then this unit is the ONLY card of infantry with a added 1000m - MG in the game. Amazingly strong for a simple Recon unit!
Yeah it’s a really strong unit to be sure
Thanks for all these from a new SD2 player!
Absolutely I hope they help!
ive been misusing my recon... normally i just mix in a recon tank with normal tanks to extend their vision. I should use them and especially infantry to run ops behind the line
That is there true strength. Yes they are eyes that can help you see and that I their main function. But their ability to actually sneak around is far more dangerous and potentially game changing
These are great videos. Could you do a few full matches against either ai or human players talking through your thoughts as you play? That would be sick too
Check out the channel. I provide live commentary for all my gameplay focusing on my thought process and reasonings for it
@@atkpwrgaming based
Using recon *drastically* boosted my performance
Yeah, the ability to sneak around is huge, and actually seeing stuff Is very helpful
I bought this 48 hours ago and I've put 27 hours into it. I'm absolutely awful and can't beat the AI past Medium but it's so much fun.
I need to learn A LOT when it comes to troops. I kinda just throw them wherever to hold the line
Keep watching them tutorials!
have you improved please tell me you have otherwise i have no hope
@@caianhughes2476 dont worry you will get there :)
Well, fighting AI at harder difficulties is mostly about letting them smash against your defenses before you gather enough points to have the troops for a push.
I don't know if this is representative of 10v10 with human players. I wouldn't think so.
My suggestion is: if you can beat AI on medium/hard, go for multiplayer. There's diminishing returns to your experience vs AI. You'll suck at first, but that's ok. Maybe even announce that you're a noob, and try to help out another player.
As a player coming from wargame (by no means am I an expert) I feel like I tend to put recon either right behind the front or on flanks to hide and spot units and it doesn't seem nearly as effective as in that game. I never considered using recon offensively to disrupt backlines but that actually makes so much sense, especially with how some of the squads are kitted out. Should I do a mix of the two? Or just use recon more aggressively?Thanks for sharing!
You do want to mix. Some recon units are quite powerful and should be used aggressively to get the maximum value out of them. otherwise they aren't actually worth having. Other units such as aufklarers are only for spotting and recon work and serve very little purpose behind the enemy lines
Still learning about the decks. These videos have helped out greatly.
One question: At 13:15 in the video why is your "C" card in every category almost non existent?
Because you need a lot more A and B cards to survive. A few C cards is plenty because they give you so much per card. The thing is if you run out of stuff or options before C phase you probably lose before you can ever deploy all of those anyways.
Are big guns(not spgs, towed guns) worth it? I find myself having to move them constantly from counter battery, but they’re so slow they take massive casualties. I find more success with mortars, but the limited range makes them ineffective in counter battery against enemy artillery.
Big guns are definitely worth considering. They are intensive to use, you have to be ready to be giving them fire orders all the time, but due to their price and power, a card should always be considered
Snipers are ridiculous in this game.
Double the range of a lahti, and nearly 100% accuracy at that range?
What I love about this game is the realism. What I hate about this game is the lack of realism in some aspects which kinda mess up the entire feel of it.
And yes, I know it's not really supposed to be a realistic game, and I think that's a mistake.
I loved the feeling of authenticity and slow pace of the world the wargame series
I disagree about the 2-man recon teams. I often omit them due to powerful options (Razvedka/Snipers/Abwehr/Marauders/SPW) but if there's nothing exciting available, I find these guys have one big advantage:
Concealment (ok two, concealment & price). With 100m range SMG they're not giving away their position & dying, so with careful placement they can be my eyes for an entire battle. No need to micro the return fire. They just sit hidden & let me know what's happening.
The Arty observers are even better if the arty tab is lacking or has lots of cheap activation point slots.
With more offensive recon, the chances of them all dying in combat & leaving me relying on infantry alone is far higher.
Of course, there are no right & wrong answers. Just my alternative opinion ;)
Totally get you! I should say I dont think they are bad, they are just on the bottom of the list when there are alternatives to choose. Its likely I dont use my recon enough myself which may contribute to my bias haha
Is there a TH-camr who did a guide for transferring from WG:RD over to SD2?
Great Idea! I may start working on that!
Recon motorcycle yay or nay?
Generally trash, although they can have their moments
Wow you don't use two recon men ? At double vet you get 4. Double vet recon see literally everything hidden in forest so obviously very useful. If I lack recon tab I'll get them unvetted for 8 availability but I usually try to double vet them.
Does double vetting actually help their optics? I didn’t think it did. It definitely doesn’t show in the stats. And a double vetted tank doesn’t see any better than a no vet tank
Optics don't improve with vet
I know its one year later but I never said they improved the optic stats, but they improve what you can see and at what distance and this was confirm by the devs. But hey, dont double vet your recon, thats better for me if we ever meet in combat. @@MickeyMouse-bo6ug
"And a double vetted tank doesn’t see any better than a no vet tank"
Yeah but I didnt talk about tanks...@@atkpwrgaming
Does anyone have some data about how far high optics can see and how far medium stealth can be seen from good optics for example?
Any spread sheet or sth? Would be great to have some pure numbers...
That is beyond my capabilities haha if you ask around the SDL discord some of the guys who have made mods would potentially have that information
You don't explain how to not to suck but what to pick for a deck.
Not sucking starts with the deck, most people are already set up to suck going into the game :)