The extra step of having to go out of your way to find people on your skill level to improve instead of having the game do it for you is a big deciding factor for me in the context of learning and sticking with a fighter
Yeah the whole Player Hub thing being done properly is a very new thing and requires quite a bit extra in terms of budget. Would’ve loved it for UNI but alas, they may never have such funding.
This is a huge factor for casual fg heads only the triple a titles get that weight. Gbvr and ggst have crossed over tho, having rollback and crossplay seems to really help but kof15 still suffers 😫
The problem with this game is its established. This is why the new player drops off. It's honestly a gatekeeper game if you think about it. The game was made for UNIEL people which is good because it's a deep, hard to play game and I want it to stay that way. Majority of UNIEL players have years of experience. As the game is pretty difficult to get into, you really can't expect the new players to stand toe to toe with veterans. On top of the that, this is a niche game with a small player base and the skill gap is way too large. There's no middle ground. It's either you're a scrub or a pro. And sadly a lot of the pro players hunt the new players which doesn't help and will make them quit. I get a lot of high level players challenging me when I literally have 8 hours of experience with the franchise and with their 1000s of hours of experience, double perfects left and right and they keep playing you until you either leave or kick them. Its not fun and tbh I get tired of the try hards. They don't want you to learn; they want you to lose, break down and quit. And what's even more hilarious is when you do beat them once, they either rage quit or leave. Funny when the shoe is on the other foot. Also, the "git gud" shit gets old. Such a blanket copout statement that so many people throw out just to dodge an argument. This is the curse of established niche games. This is why this game will never grow sadly and why games like Tekken 8 are far superior with a diverse player base in terms of skill and size.
Thanks! Really helps to hear your experience with the game and I think many other people have experienced something similar but maybe just don’t talk about it online. I’m hoping a low pressure environment for new and casual players will emerge.
I feel like they needed to make something similar to what SF6 and Tekken8 did. Both have amazing learning tools build into it, combo challenges, standard combos to practice, practice against the most common attacks and combos of every character. Both have Moderns/Simple control scheme options made only for newcomers to get accustomed to the game before changing to the standard control scheme (I think these two have the best implementation of that option, as neither of them are actually good, their only purpose is to ease players into the game and nothing else. Unlike GBFV on which the simple control scheme is literally better than manual, no questions asked.). All of those make newcomers feel, well, welcome. Uni2 didn't even attempt to attract newcomers, like you said, it was made for Uni players and Uni players alone.
@@taigaaisaka6305 UNI2 probably has the best tutorial and training mode out of any modern game right now. This post proves you probably haven't even looked at or tried it. To say that they don't try to teach new players is a big fat lie lol
I played casuals online as a new player and got clobbered but I love the game and started taking rounds and now I’m winning matches so we making progress.
I actually just got the game and I have joined some discord servers. The community has been very very welcoming and I'm really motivated to get better!
Under Night was never meant to be new player friendly. Sure it has support, but it never stood against the other top dogs within the FGC (i.e. SF6/Tekken 8) where they want new players to come in and feel welcomed. I do love Under Night and I bought it over Tekken 8, but the game is not beginner friendly which is why the online scene for it dies out real quick. If you want this game to have new players, you have to establish a way for them to put their foot into the door; not going through extra lengths to have an experience (such as discords or locals; especially locals since SF6, MK1, and TK8 are focused on right now)
The great thing about tekken 8 and street fighter 6 is they provide a clear path for new players, you start off in the opening tutorial then go to the single player, then character guides, then combo guides, then online It feels like a rising tide that lifts all boats when I started playing fighting games I couldn’t do quarter circles or even read the or read the button notations but now that I learned the basics I can move to games like under night in birth 2
Another thing that SF6 does is allow players to be placed in higher ranks corresponding to their player skill. It evens out the skilled players from the beginners to allow those at the bottom to slowly rise up. Under Night could/should have done that.
i get destroyed in both casual and ranked, doesnt matter to me XD the worst part is trying to find a match in the first place. idk if dats a PC thing, but its bloody hard finding matches especially if you dont play at peak hours i guess. i tried hosting rooms but for some reason matches constantly get cancelled while loading up and kicking the other person. and dont get me started on crashes and stuff, tho dat seemed to be a lot better since someone told me to turn off v sync
I agree that someone who's just getting into fighting games should experience it with a friend or a friendly community but as someone who's already decent at fighting games but not too compelled to seek out communities just to get a proper taste of a series new to them, the lack of active matchmaking can be a significant con against the game.
uni is just always a game i occasionally play with a few people along with a lot of other fgs, that I never bothered to learn to get good at. I dont mind playing vets in most games, cuz thats when you get to see what kind of combos they can pull off and figure out whatever knowledge checks. its kind of a medium difficulty game, that seems reasonably simple imo, just weird how its the only game thats not an air dasher that makes me want to double jump and jumps are so short that its hard to get crossups eventhough theres a character with a decent crossup button i tried(kaguya). no superjumps are weird.
I mean, on top of skill, there’s also the fact that the online didn’t work at the beginning AND that TEKKEN 8 came out the next day. So people will want to play the new biggest thing if the original thing they bought didn’t work
What an insane take. I don’t have to go to a meet-up to play call of duty, madden, Diablo, world of Warcraft, or almost any other online game. People want to get home from work and hop in some matches before bed. What a fucking joke of an opinion. This is why people stick to SF, Tekken, and MK. No one wants to make an appointment to play a video game only to get wrecked by the same 100 active players. It’s a very poor time investment.
The same happened with Nick Brawl 2. It's an improvement over 1st in almost every way, queue is decently fast. But - where are all the noobies? They just kind of didn't exist until after my 5 hours of straight losing. And that was rather sad.
To me, it seems battle hubs don’t help much. A lot of great players hang out in the hub so it is a dice roll. I thought that was what ranked is for, the game puts you with people of similar rank. In Uni you can even filter the level of players you want matched with (all ten people online). I usually jump on rank and hope for the best.
This is a really good point. Fighting games are made to be plaayed shoulder to shoulder with other people. Participate in your local gatherings. The comeradery is a big part of fighting game culture.
Look I love watching it, and I love analyzing it, and I will admit that I am bad. Somehow, I am better at Tekken but I will always respect Uni as a game and that OST is incredible
As long the ranked matches are people relatively in the same skill level as me I don’t mind, I even have fun losing. The issue is when games like mortal kombat are putting you up against players far outside your skill level then it makes you want to give up
My first experience of under night was at a local with my closest friend where they had the first version of uni which had just released on console. I'd played Blazblue a lot before then and getting into uni at a local was a lot of fun and to this i am a merkava main using the same bnb my friend tought me back then😂😂😂
Yea, its very strange. I feel like having alot players does help because u play other new people around your level. In tekken 7 more people played that game at the end of it's life than when it started and that game has a huge skill gap. But since there's so many players you always run into someone around your skill level. Sadly every game cant be tekken and there's a lot more that goes into it.
i'm decent at this game. not really good, not really bad. it is a hard game to get into as a beginner. and i do wanna do ranked. but more to have fun then actually become one of the best. if i can have fun i don't mind if i win or lose. but because a lot of people are much better then me playing this game it can be hard. and since i don't know anyone who do play this game or fighting games in general it becomes sad. but also pushes me to work harder, learn more about the mechanics of the game, learn more about the game itself and my character. i always say dbfz is a very beginner friendly fighting game. it was my first one really i actually got into and enjoyed. i ain't the best at it but i'm pretty darn good. to the point where i lose just cuz i got cocky. all i say is if u like the game play at ur own pace. do other stuff first, find friends who equally enjoy the game and just play with them. hell they might even help u if there better then u. and if u wanna get more skilled at the game just practice like crazy. that's my advice. if anyone wants help learning or just wanting to have a friendly fight i'm game
An issue i keep running into isntbat i live in an area where locals aren't much of a thing. So i try to find discord groups, and there is this consistent rule of "must have a wired connection" qnd do to my living situation that isn't possible. It's actually very frustrating, and all I can pretty much do is ranked or casual ques.
a lot of the ethernet required rules are due to the issues that wifi introduces. Wifi worked on delay KINDA bc it would just slow the game down if your connection dropped, but in rollback you instead teleport around, which will only happen to your opponent. wifi just isn’t stable enough for fighting games, where buttons can come out faster than the max rollback frames. It’s unfortunate but we really don’t have a choice since most players don’t live close enough to each other for wifi to be an acceptable option.
Im used to getting destroyed im just try to learn with each L i take what im not liking so far is that every character has delays in there combos or weird timing here and there im used to just combo straight so this is my point of struggling also there are so many little system mechanics in this game to keep track of. And honestly finally im not a fan of the winning vorpal mechanic its hard enough keeping track of the health bars and meter of each person but now i have to look into the center as well to tell the timing for the clock and how much grd i have vs my opponent its just way too much. Any casual upon seeing how much to learn is gonna be turned off. I just think they should have cut back some of the mechanics and put more content into the game. I do really like unist 2 its probably the closest ill get to another new anime fighter in a while but i jusy think its not a good jump on for just anyone much less someone new to fighting games.
I appreciate hearing about your experience it’s super valuable to me! The vorpal system may seem like an extra complication but one way to think about it is just a bonus gauge that continues to build as long as you block and have patience. Eventually it will be your turn and with vorpal you’ll have the chain shift (a screen freeze) mechanic to begin your comeback
I really want to get into undernight in-birth 2 (when I get the game) but I just want to play a few matches with someone whos ready to kick my ass a few times till I ask them about what I should be doing next (ask about the game specific mechanics I mean). I just want to get comfortable with a character of my choice till I want to go to the next step. And well none of my friends want to play undernight in-birth 2.
I think only time is going to tell with UNIB2. This game stands at a precarious state where it could genuinely get swept under the radar in lieu of concurrent titans in the FG industry, and FB's issues with the PC launch definitely aren't helping. Going from 3K players on launch to a very serious decline of 1K players overnight is indicative that there's a genuine problem here. I saw my fair share of people wanting to try UNIB2, experience it not working on release, form the assumption that a broken experience is genuinely just what the game is from a fundamental level. Then they go to T8 and experience the same thing, lol. I myself am a beginner with UNIB2, having fallen in deep love with it's overall design and system, and honestly the ideation of "gaming with the boys" and recognizable faces amongst a smaller pool of people is something that admittedly appeals to me.
its like why would you spend a good amount of money on a game that you know its gonna be a small community with only already good players, when there are sf6 and tekken, sad because this game is really cool
It's a hard sell in this age of easy mobile games and instantly gratifying achievements but with UNI the more you put in the more you get out and it's so satisfying
Well, some people just want to boot up the game and play it, the extra steps just makes it more annoying. Imo, people turns to ranked because it's the only way to be matched with people close to your skill level, if you use fighting hub in SF6 you will only see Diamond+ players, same with GG Strive and the open park.
Is it really a bad thing if Uni doesn’t bring in a lot of new players? I feel like a lot of the dedicated Uni community is completely fine with their scene staying small.
it's entirely possible that you're right. A lot of niche scenes feel safety and comfort from being close-knit and it's totally fine to UNI to walk its own path.
I think the takeaway here would be that French Bread is a small company and any amount of support would help greatly towards sustaining its franchises. More exposure = bigger budget = greater likelihood they make another game. And I don’t think anyone in the Uni community would be opposed to that
im a newbie to fighting games, always loved how they looked but Ive always sucked, but decided to give this game a try..they are whooping my ass constantly but Ive decided I'm gonna get good no matter how long it takes, learning these types of games is one of my gaming goals this year
An anime fighter with 500-1000 concurrent players is pretty decent
street fighter 6 could never
How? At top ranks U have to w8 for hours for a single match
@hgyuuuuhj098 are u exaggerating? Does it actually take hours to find a match? (New to this game and thinking of investing some time into this).
Finding matches in EU is basically impossible.
@@SowiniBushido You basically dedicate yourself to using discord online. It kinda sucks tbh but eh
The extra step of having to go out of your way to find people on your skill level to improve instead of having the game do it for you is a big deciding factor for me in the context of learning and sticking with a fighter
Yeah the whole Player Hub thing being done properly is a very new thing and requires quite a bit extra in terms of budget. Would’ve loved it for UNI but alas, they may never have such funding.
This is a huge factor for casual fg heads only the triple a titles get that weight. Gbvr and ggst have crossed over tho, having rollback and crossplay seems to really help but kof15 still suffers 😫
The problem with this game is its established. This is why the new player drops off. It's honestly a gatekeeper game if you think about it. The game was made for UNIEL people which is good because it's a deep, hard to play game and I want it to stay that way. Majority of UNIEL players have years of experience. As the game is pretty difficult to get into, you really can't expect the new players to stand toe to toe with veterans. On top of the that, this is a niche game with a small player base and the skill gap is way too large. There's no middle ground. It's either you're a scrub or a pro. And sadly a lot of the pro players hunt the new players which doesn't help and will make them quit.
I get a lot of high level players challenging me when I literally have 8 hours of experience with the franchise and with their 1000s of hours of experience, double perfects left and right and they keep playing you until you either leave or kick them. Its not fun and tbh I get tired of the try hards. They don't want you to learn; they want you to lose, break down and quit. And what's even more hilarious is when you do beat them once, they either rage quit or leave. Funny when the shoe is on the other foot. Also, the "git gud" shit gets old. Such a blanket copout statement that so many people throw out just to dodge an argument.
This is the curse of established niche games. This is why this game will never grow sadly and why games like Tekken 8 are far superior with a diverse player base in terms of skill and size.
I'm brand new to fighting games if you want someone who isnt a pro to fight lol
Thanks! Really helps to hear your experience with the game and I think many other people have experienced something similar but maybe just don’t talk about it online. I’m hoping a low pressure environment for new and casual players will emerge.
I feel like they needed to make something similar to what SF6 and Tekken8 did. Both have amazing learning tools build into it, combo challenges, standard combos to practice, practice against the most common attacks and combos of every character. Both have Moderns/Simple control scheme options made only for newcomers to get accustomed to the game before changing to the standard control scheme (I think these two have the best implementation of that option, as neither of them are actually good, their only purpose is to ease players into the game and nothing else. Unlike GBFV on which the simple control scheme is literally better than manual, no questions asked.). All of those make newcomers feel, well, welcome. Uni2 didn't even attempt to attract newcomers, like you said, it was made for Uni players and Uni players alone.
@@taigaaisaka6305 UNI2 probably has the best tutorial and training mode out of any modern game right now. This post proves you probably haven't even looked at or tried it. To say that they don't try to teach new players is a big fat lie lol
I forgot to mention the replay assist, come on man lol. Please go through all of the tools the game offers before you say what it DOESN'T do/have.
Brings it to the local: "yo, anyone wanna play"? (Gets ignored)
I can't relate to this at all. Living in the middle of nowhere I never had the experience of playing arcade or local events. Tbf, it's just me.
Ranked mode can totally be fun! It’s just that for some people it can just as easily be the reason they have a poor first impression of a game
Discords are a good band-aid for this. They're basically "online locals" in a way.
I played casuals online as a new player and got clobbered but I love the game and started taking rounds and now I’m winning matches so we making progress.
This is the way
This man speaks true.
I actually just got the game and I have joined some discord servers. The community has been very very welcoming and I'm really motivated to get better!
Under Night was never meant to be new player friendly. Sure it has support, but it never stood against the other top dogs within the FGC (i.e. SF6/Tekken 8) where they want new players to come in and feel welcomed. I do love Under Night and I bought it over Tekken 8, but the game is not beginner friendly which is why the online scene for it dies out real quick. If you want this game to have new players, you have to establish a way for them to put their foot into the door; not going through extra lengths to have an experience (such as discords or locals; especially locals since SF6, MK1, and TK8 are focused on right now)
The great thing about tekken 8 and street fighter 6 is they provide a clear path for new players, you start off in the opening tutorial then go to the single player, then character guides, then combo guides, then online
It feels like a rising tide that lifts all boats when I started playing fighting games I couldn’t do quarter circles or even read the or read the button notations but now that I learned the basics I can move to games like under night in birth 2
Another thing that SF6 does is allow players to be placed in higher ranks corresponding to their player skill. It evens out the skilled players from the beginners to allow those at the bottom to slowly rise up. Under Night could/should have done that.
i get destroyed in both casual and ranked, doesnt matter to me XD the worst part is trying to find a match in the first place. idk if dats a PC thing, but its bloody hard finding matches especially if you dont play at peak hours i guess.
i tried hosting rooms but for some reason matches constantly get cancelled while loading up and kicking the other person. and dont get me started on crashes and stuff, tho dat seemed to be a lot better since someone told me to turn off v sync
Omg good idea I’m gonna try turning vsync off
I agree that someone who's just getting into fighting games should experience it with a friend or a friendly community but as someone who's already decent at fighting games but not too compelled to seek out communities just to get a proper taste of a series new to them, the lack of active matchmaking can be a significant con against the game.
Absolutely yeah
uni is just always a game i occasionally play with a few people along with a lot of other fgs, that I never bothered to learn to get good at. I dont mind playing vets in most games, cuz thats when you get to see what kind of combos they can pull off and figure out whatever knowledge checks.
its kind of a medium difficulty game, that seems reasonably simple imo, just weird how its the only game thats not an air dasher that makes me want to double jump and jumps are so short that its hard to get crossups eventhough theres a character with a decent crossup button i tried(kaguya). no superjumps are weird.
I mean, on top of skill, there’s also the fact that the online didn’t work at the beginning AND that TEKKEN 8 came out the next day. So people will want to play the new biggest thing if the original thing they bought didn’t work
What an insane take.
I don’t have to go to a meet-up to play call of duty, madden, Diablo, world of Warcraft, or almost any other online game.
People want to get home from work and hop in some matches before bed.
What a fucking joke of an opinion.
This is why people stick to SF, Tekken, and MK. No one wants to make an appointment to play a video game only to get wrecked by the same 100 active players. It’s a very poor time investment.
The same happened with Nick Brawl 2. It's an improvement over 1st in almost every way, queue is decently fast. But - where are all the noobies? They just kind of didn't exist until after my 5 hours of straight losing. And that was rather sad.
Ranked is my least favorite way to play any game. I end up worrying more about not losing points rather than enjoying the game.
To me, it seems battle hubs don’t help much. A lot of great players hang out in the hub so it is a dice roll. I thought that was what ranked is for, the game puts you with people of similar rank. In Uni you can even filter the level of players you want matched with (all ten people online). I usually jump on rank and hope for the best.
This is a really good point. Fighting games are made to be plaayed shoulder to shoulder with other people. Participate in your local gatherings. The comeradery is a big part of fighting game culture.
BRO THATS EXACTLY HOW I'VE BEEN STRUGGLING WITH UNI2,GGXRD2 AND T8 DESPISE HAVING CHARACTERS THAT I REALLY LIKE TO PLAY
As a new player to fighting games in general I'm about to be completely bodied... Im still looking forward to learning.
Look I love watching it, and I love analyzing it, and I will admit that I am bad. Somehow, I am better at Tekken but I will always respect Uni as a game and that OST is incredible
As long the ranked matches are people relatively in the same skill level as me I don’t mind, I even have fun losing. The issue is when games like mortal kombat are putting you up against players far outside your skill level then it makes you want to give up
My first experience of under night was at a local with my closest friend where they had the first version of uni which had just released on console. I'd played Blazblue a lot before then and getting into uni at a local was a lot of fun and to this i am a merkava main using the same bnb my friend tought me back then😂😂😂
Yea, its very strange. I feel like having alot players does help because u play other new people around your level. In tekken 7 more people played that game at the end of it's life than when it started and that game has a huge skill gap. But since there's so many players you always run into someone around your skill level. Sadly every game cant be tekken and there's a lot more that goes into it.
i'm decent at this game. not really good, not really bad. it is a hard game to get into as a beginner. and i do wanna do ranked. but more to have fun then actually become one of the best. if i can have fun i don't mind if i win or lose. but because a lot of people are much better then me playing this game it can be hard. and since i don't know anyone who do play this game or fighting games in general it becomes sad. but also pushes me to work harder, learn more about the mechanics of the game, learn more about the game itself and my character. i always say dbfz is a very beginner friendly fighting game. it was my first one really i actually got into and enjoyed. i ain't the best at it but i'm pretty darn good. to the point where i lose just cuz i got cocky. all i say is if u like the game play at ur own pace. do other stuff first, find friends who equally enjoy the game and just play with them. hell they might even help u if there better then u. and if u wanna get more skilled at the game just practice like crazy. that's my advice. if anyone wants help learning or just wanting to have a friendly fight i'm game
An issue i keep running into isntbat i live in an area where locals aren't much of a thing.
So i try to find discord groups, and there is this consistent rule of "must have a wired connection" qnd do to my living situation that isn't possible. It's actually very frustrating, and all I can pretty much do is ranked or casual ques.
a lot of the ethernet required rules are due to the issues that wifi introduces. Wifi worked on delay KINDA bc it would just slow the game down if your connection dropped, but in rollback you instead teleport around, which will only happen to your opponent. wifi just isn’t stable enough for fighting games, where buttons can come out faster than the max rollback frames. It’s unfortunate but we really don’t have a choice since most players don’t live close enough to each other for wifi to be an acceptable option.
Street fighter6 has auto combos and I use it and it helps me win over people using legacy control's
Im used to getting destroyed im just try to learn with each L i take what im not liking so far is that every character has delays in there combos or weird timing here and there im used to just combo straight so this is my point of struggling also there are so many little system mechanics in this game to keep track of. And honestly finally im not a fan of the winning vorpal mechanic its hard enough keeping track of the health bars and meter of each person but now i have to look into the center as well to tell the timing for the clock and how much grd i have vs my opponent its just way too much. Any casual upon seeing how much to learn is gonna be turned off. I just think they should have cut back some of the mechanics and put more content into the game.
I do really like unist 2 its probably the closest ill get to another new anime fighter in a while but i jusy think its not a good jump on for just anyone much less someone new to fighting games.
I appreciate hearing about your experience it’s super valuable to me! The vorpal system may seem like an extra complication but one way to think about it is just a bonus gauge that continues to build as long as you block and have patience. Eventually it will be your turn and with vorpal you’ll have the chain shift (a screen freeze) mechanic to begin your comeback
I really want to get into undernight in-birth 2 (when I get the game) but I just want to play a few matches with someone whos ready to kick my ass a few times till I ask them about what I should be doing next (ask about the game specific mechanics I mean). I just want to get comfortable with a character of my choice till I want to go to the next step. And well none of my friends want to play undernight in-birth 2.
Play with us on the next stream :)
@@ActivateFG I would love to once I get the game.
I think only time is going to tell with UNIB2. This game stands at a precarious state where it could genuinely get swept under the radar in lieu of concurrent titans in the FG industry, and FB's issues with the PC launch definitely aren't helping. Going from 3K players on launch to a very serious decline of 1K players overnight is indicative that there's a genuine problem here.
I saw my fair share of people wanting to try UNIB2, experience it not working on release, form the assumption that a broken experience is genuinely just what the game is from a fundamental level.
Then they go to T8 and experience the same thing, lol.
I myself am a beginner with UNIB2, having fallen in deep love with it's overall design and system, and honestly the ideation of "gaming with the boys" and recognizable faces amongst a smaller pool of people is something that admittedly appeals to me.
Why i quit uni2 (for now)
Because i own a PC...
The situation is really depressing
@ActivateFG yeah, fingers crossed it gets resolved soon before the PC player base is all but gone.
its like why would you spend a good amount of money on a game that you know its gonna be a small community with only already good players, when there are sf6 and tekken, sad because this game is really cool
It's a hard sell in this age of easy mobile games and instantly gratifying achievements but with UNI the more you put in the more you get out and it's so satisfying
Well, some people just want to boot up the game and play it, the extra steps just makes it more annoying.
Imo, people turns to ranked because it's the only way to be matched with people close to your skill level, if you use fighting hub in SF6 you will only see Diamond+ players, same with GG Strive and the open park.
Interesting how these spaces evolve and change over time yeah
Great vid but that text is hella distracting.
Im.confused about kuon or a free battle pass. No code was included in game case and kuon locked any reason why?
Kuon currently unlocks with all versions of the game as an early purchase bonus up until March 31st
I totally agree
unfortunately it peaks at around 300 on steam :(
150 now
Is it really a bad thing if Uni doesn’t bring in a lot of new players? I feel like a lot of the dedicated Uni community is completely fine with their scene staying small.
it's entirely possible that you're right. A lot of niche scenes feel safety and comfort from being close-knit and it's totally fine to UNI to walk its own path.
I think the takeaway here would be that French Bread is a small company and any amount of support would help greatly towards sustaining its franchises. More exposure = bigger budget = greater likelihood they make another game. And I don’t think anyone in the Uni community would be opposed to that
It's fine if you don't actually want any further support for the game, yes.
@@Renoistic the game will still continue to live regardless
im a newbie to fighting games, always loved how they looked but Ive always sucked, but decided to give this game a try..they are whooping my ass constantly but Ive decided I'm gonna get good no matter how long it takes, learning these types of games is one of my gaming goals this year
fair enough! You're always welcome to join us and hang out when we play on stream!
Yeah not a fan of ranked I prefer casual matches cause then I know that it’s not that serious and can just relax even when loosing.
Game is too hard doesn't have auto combos
Auto combo is called Smart Steer in UNI
who quits should reconsider that isn't skilled at fighting games