Nice run! I'm getting into trying to run this game myself, and wanted to know--are you going off of the in game timer, or timing from when the game loads the first dialog/stopping timer when you sit down on the bench? Thanks in advance!
I don't remember too well, but I think I had a timer on my phone that I started when you first gain control in the game and then stopped as soon as I clicked the button to lie down on the bench. Just to clarify, in case you missed it in the video description, this was not a serious speedrun so I didn't bother with doing things very professionally. This was just a joke I had with the devs about having beta tested the game so much that I had developed an optimal route to get through the game as fast as possible. But if you do actually do a serious speedrun of this game, I think the start/stop points I listed above would make sense. And if you manage to discover any actual skips or techs, that would be really cool!
@@jazelock Awesome, thank you so much! I'm new to speedrunning myself so I'm just kind of attempting to go fast while working on movement. If I find anything, I'll be sure to upload it and record it. Thank you again, and please let the devs know that I really do dig their game!
extremely underrated
are u excited for psychonauts 2
what's music 23.18 and 5.52 beautiful game it is like a
dream
Nice run! I'm getting into trying to run this game myself, and wanted to know--are you going off of the in game timer, or timing from when the game loads the first dialog/stopping timer when you sit down on the bench? Thanks in advance!
I don't remember too well, but I think I had a timer on my phone that I started when you first gain control in the game and then stopped as soon as I clicked the button to lie down on the bench.
Just to clarify, in case you missed it in the video description, this was not a serious speedrun so I didn't bother with doing things very professionally. This was just a joke I had with the devs about having beta tested the game so much that I had developed an optimal route to get through the game as fast as possible. But if you do actually do a serious speedrun of this game, I think the start/stop points I listed above would make sense. And if you manage to discover any actual skips or techs, that would be really cool!
@@jazelock Awesome, thank you so much! I'm new to speedrunning myself so I'm just kind of attempting to go fast while working on movement. If I find anything, I'll be sure to upload it and record it. Thank you again, and please let the devs know that I really do dig their game!
Noice man
based