Easy Texturing Method Without Using UVs (Blender Tutorial)

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 204

  • @RyanKingArt
    @RyanKingArt  2 ปีที่แล้ว +5

    *Help support the channel:*
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  • @64jcl
    @64jcl 9 หลายเดือนก่อน +2

    A lifesaver as my UVs were messing up texturing completely. Btw those rocks look fantastic and a great way to shape them too.

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน

      thanks for watching!

  • @schroedingersdog7965
    @schroedingersdog7965 2 ปีที่แล้ว +7

    Many thanks, Ryan, for this super-useful tutorial!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Thank you for your Super Thanks! 😀 I really appreciate your support!

  • @foxuploader
    @foxuploader 6 หลายเดือนก่อน +1

    Ryan thanks a lot! had always had trouble with ugly seams!

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน

      glad it helped!

  • @ghermacle
    @ghermacle 2 ปีที่แล้ว +2

    Very nice texturing! I was searching this as I'm doing this in 3DSMax in the old days.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks! Hope you find the tutorial helpful.

  • @luiz2810
    @luiz2810 11 หลายเดือนก่อน +1

    Bro, you have no ideia how much this helped me for the cave I'm making in my video. Simple solution. Thank you so much!

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน +1

      Glad I could help!

  • @TheDevian
    @TheDevian 2 ปีที่แล้ว +1

    That is ...interesting. I don't use too many non-procedural textures any more, thanks to you, but this is partly why. Opens up some new possibilities. Thanks again.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You're welcome! hope you find it useful!

  • @D3LB0Y
    @D3LB0Y 2 ปีที่แล้ว +17

    you rock at making rocks!

  • @BitRench
    @BitRench ปีที่แล้ว

    struggled to get a noise texture to wrap round some extruded SVG shapes, that object into the vector worked a treat, thanks so much

  • @octaviotastico
    @octaviotastico 8 หลายเดือนก่อน

    Bro is out there saving lives 😭 You're a hero

  • @sean-patrickmoyo6542
    @sean-patrickmoyo6542 2 หลายเดือนก่อน

    Wow bruv...thank you, was stuck and you came to my rescue, thanks a bunch man, thanks 👍🏾

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน

      glad it helped!

  • @ComplexTagret
    @ComplexTagret ปีที่แล้ว +1

    Very useful video, thanks!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Glad it was helpful!

  • @ytHollie
    @ytHollie 2 ปีที่แล้ว +1

    A very nice tutorial. Always nice to see such clear explanations

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad you liked it!

  • @r.nemery1345
    @r.nemery1345 2 ปีที่แล้ว +1

    Holy hell ! That's great ! Many problems resolves in a easy way. Thx to you, man !

  • @ScifiSiShredaholic
    @ScifiSiShredaholic 2 ปีที่แล้ว +1

    lol, that's awesome :)
    how many years I been using Blender, I didn't know you could do that with the texture nodes =P

  • @jyoshiki
    @jyoshiki 2 ปีที่แล้ว +1

    Thank you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You're very welcome! Thanks for watching. 😀

  • @mixchief
    @mixchief 2 ปีที่แล้ว +1

    This was fresh to me, thanks Ryan King Art!

  • @vl4997
    @vl4997 2 ปีที่แล้ว +1

    Very clearly explained - thank you!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad you liked it. Thanks for watching!

  • @uRick101
    @uRick101 2 ปีที่แล้ว +1

    - this tutorial ROCKs!! :^D

  • @GrahamThorne
    @GrahamThorne 2 ปีที่แล้ว +1

    Love this. Cheers.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad you enjoyed it!

  • @wg1948
    @wg1948 2 ปีที่แล้ว

    You make it very clearly understood ,your tutorials a damn good.
    Thanks

  • @smepable
    @smepable 2 ปีที่แล้ว +1

    Amazing!

  • @Boipelo
    @Boipelo ปีที่แล้ว

    So helpful! Thank you

  • @petersonsouza9600
    @petersonsouza9600 2 ปีที่แล้ว +1

    Thanks for the knowledge 🙂. Another great video.

  • @alexandrearaujo4256
    @alexandrearaujo4256 2 ปีที่แล้ว +1

    greetings from Brasil. very nice and interesting video. thank´s a lot

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @hugo54758
    @hugo54758 2 ปีที่แล้ว

    Thank you Ryan

  • @RealGaryGibson
    @RealGaryGibson 2 ปีที่แล้ว +1

    Very good tutorial!

  • @tofi3746
    @tofi3746 2 ปีที่แล้ว +1

    Cool! 👍

  • @motivizer5395
    @motivizer5395 2 ปีที่แล้ว

    Amazing tips and tricks , thank you so much 👍👍

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      thanks for watching!

  • @Rain87166
    @Rain87166 2 ปีที่แล้ว +1

    Thanks. do you think it would be possible for you to do an eyes and mouth tutorial for blender

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thank you for your support! Are you wanting an eyes and mouth sculpting tutorial, or just 3d modeling? And are you wanting it to be realistic, or stylized?

    • @Rain87166
      @Rain87166 2 ปีที่แล้ว +1

      @@RyanKingArt oh, thanks for getting back i was kinda hoping it would be more realistic and 3d modeld instead of sculpted for what i was trying to do

  • @MrSonicTeam
    @MrSonicTeam ปีที่แล้ว +1

    Hey ryan, is there a method to blend 2 texture together?
    say grass on top of a cube and cobblestone underneath.

  • @humbleraider6343
    @humbleraider6343 2 ปีที่แล้ว +1

    Wow. Thanks alot!

  • @stevenr4
    @stevenr4 2 หลายเดือนก่อน

    I'm following this from having no plugins in, and the "ctrl-shift-t" isn't doing anything. Is there another way to do this? What is it called so I can look for it in the menus/settings?

  • @thanapatpataserisatain4640
    @thanapatpataserisatain4640 2 ปีที่แล้ว

    Thank you for your tutorial!!!
    It would be great if you do some video to fix some procedural texture without using UV or shoqing how to fix it when it is not looking great. :) (Or you just already done it?)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Thanks for the idea.

  • @Devilredemptor
    @Devilredemptor 2 ปีที่แล้ว

    It looks very nice!! Could it be possible to bake now the produced textureblending down to a simple uv-unwrapped layout? I’m thinking of exporting produced stuff like that into an engine… and there UV would be better to handle, but the result would be perfect if it is able to get „baked“.?!?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yes, you can bake this just like you'd bake any other texture.

  • @manlyhanley6178
    @manlyhanley6178 2 ปีที่แล้ว +1

    hello i recently found your channel after wanting to learn blender, and i was wondering if you could do a series on how to make dinosaurs in blender? or if you have any suggestions for videos abt that. :)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks for the tutorial idea. 👍‍

  • @loremipsum3147
    @loremipsum3147 2 ปีที่แล้ว +1

    Is this triplanar projection?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hmm, I think it might do a similar effect as triplanar projection.

    • @loremipsum3147
      @loremipsum3147 2 ปีที่แล้ว +1

      @@RyanKingArt I was thinking box projection is the same thing as triplanar but maybe box projection is both direction and triplanar is one direction per each axis

  • @thekite3h
    @thekite3h 2 ปีที่แล้ว +1

    we called it triplanar .

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Ahh ok. Got it 👍‍

  • @ambrishsingh7363
    @ambrishsingh7363 2 ปีที่แล้ว +1

    👍👍👍

  • @nkarfootTv
    @nkarfootTv 2 ปีที่แล้ว

    Is Ptex dead? Because you don't hear much about it anymore.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      What is Ptex? I don't know what that is.

  • @ObscureHedgehog
    @ObscureHedgehog 2 ปีที่แล้ว

    TRI-PLANAR MAPPING BABBYYYYY!!!1

  • @apexnoobgeneral6877
    @apexnoobgeneral6877 2 ปีที่แล้ว

    Blending value on my project is not working can anyone help me please here is the G Drive link of my file 👇👇👇

    • @apexnoobgeneral6877
      @apexnoobgeneral6877 2 ปีที่แล้ว

      drive.google.com/drive/folders/1BtmpSbCOpHd0YPJUhoSlhBv5XiCWNhcM?usp=sharing

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Hmm, that's weird. I don't know why it wouldn't work.

    • @apexnoobgeneral6877
      @apexnoobgeneral6877 2 ปีที่แล้ว

      @@RyanKingArt thanks sir for looking at, i am using a PNG format image for it i hope it is not a problem.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@apexnoobgeneral6877 no PNG should work fine. that shouldn't be the problem

  • @diogolscc
    @diogolscc 2 ปีที่แล้ว +1

    wow im early

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yep! Just posted this. : )

  • @shriyut
    @shriyut 2 ปีที่แล้ว +9

    As a beginner who struggles with UV, this is INSANE

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      glad you like it! Yeah its a really cool texturing method. 🙂

    • @shriyut
      @shriyut 2 ปีที่แล้ว +1

      @@RyanKingArt no buddy, it's game changer for me, and so are you. Thank you for sharing your knowledge, it's been *very* important and fun! ♥

  • @KrissieFox
    @KrissieFox 3 หลายเดือนก่อน +1

    You're a lifesaver Mr. King, thank you. :) I was so stressed out that I couldn't get the nice rock texture I made to behave when I applied it to a round boulder, but with your method it now looks fantastic. :)

  • @DCLHW11111
    @DCLHW11111 2 ปีที่แล้ว +3

    Wow- this is new to me -
    I would love to understand HOW it works/ what “boxed” means.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      I believe it makes a box around a mesh, and them projects the texture from all sides into the mesh.

  • @bendixtrinity
    @bendixtrinity 9 หลายเดือนก่อน +1

    im subbing!! i need to learn more of these!! I worked for game dev in the past creating 3d characters and everything needs to be UV'd!! now im doing arch viz, I just realized i can skip UV'ing!!

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน

      hope the video is useful!

  • @leonaraya2149
    @leonaraya2149 2 ปีที่แล้ว +1

    Wow.. I will use this for a marble statue made in zbrush.

  •  2 ปีที่แล้ว +1

    Wow, thx you so much !

  • @boerbol9422
    @boerbol9422 2 ปีที่แล้ว +2

    I watch all you videos, and recently my Blender level increased to 43.

  • @rlatjdgh42
    @rlatjdgh42 2 ปีที่แล้ว +1

    oh my god you saved me Thank u Thank u Tahnk u!!!!

  • @cupcaketyrantdar2483
    @cupcaketyrantdar2483 2 ปีที่แล้ว +1

    How would someone bake this resulting texture to the same mesh/a copy of the mesh that was already UV unwrapped?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Just make sure the mesh has a decent UV layout, and then bake it. When you bake a texture, it will bake to the UV map of the object. Then once the textures are baked, replace the material with a new material that is using the baked textures.

    • @cupcaketyrantdar2483
      @cupcaketyrantdar2483 2 ปีที่แล้ว +1

      @@RyanKingArt Aah, I see. Thanks!

  • @HarryReisenleiter
    @HarryReisenleiter 2 ปีที่แล้ว +3

    Thank you for this - great tutorial. So good to have such a straightforward, flexible method for texturing meshes.

  • @kalabaris
    @kalabaris ปีที่แล้ว

    I wish this method had worked for me, when I from uv to object in the shader and changed flat to box, it got all distorted. I just had to go back to my original method of making a seam underneath the rock for it to look good. I wish I knew what I was doing wrong :(

  • @toapyandfriends
    @toapyandfriends 2 ปีที่แล้ว +1

    I am so glad I subscribed to this channel! Nobody's ever even said this

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      yeah its a really cool feature!!

  • @mr.lunatic3157
    @mr.lunatic3157 2 ปีที่แล้ว +1

    🔥🔥

  • @3dblend38
    @3dblend38 2 ปีที่แล้ว +1

    This is great

  • @jeromesunio2769
    @jeromesunio2769 2 ปีที่แล้ว +1

    subscribed

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for your support!

  • @Cioss21
    @Cioss21 หลายเดือนก่อน

    ok but what if i want a brick wall

  • @blockschmidt
    @blockschmidt 2 ปีที่แล้ว +1

    i love u

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you very much : )

  • @jasonwilliams8730
    @jasonwilliams8730 ปีที่แล้ว +1

    👍

  • @joshuabambock5330
    @joshuabambock5330 หลายเดือนก่อน

    This was EXACTLY what I needed! Perfect for adding materials to geometry nodes objects!
    Thank you for making so many high-quality tutorials!

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      Glad it was helpful!

  • @fun2jokes
    @fun2jokes 11 หลายเดือนก่อน

    OMG You teach us most easiest way to apply texture. That's why you're amazing Guy. I love your tutorial like realistic banana procedure texture and also apple that's the long length videos but I am enjoying I wish you All the best sir

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน +1

      thanks for watching 👍‍

  • @DaaronIrwing
    @DaaronIrwing ปีที่แล้ว

    also works with Curves not meshes

  • @vikkol9-8
    @vikkol9-8 2 ปีที่แล้ว +2

    Thanks Ryan, love your channel keep it up! learned a ton from you in the past months

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @EndreBarathArt
    @EndreBarathArt 2 ปีที่แล้ว

    this box/blended mapping is cool, but I have problems with normal map textures. sometimes it inverted, I think it is a bug in blender

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Hmm ok. Not sure what might cause that.

  • @omg_squid6949
    @omg_squid6949 2 ปีที่แล้ว +1

    I ate my first pickle last night, it was really delicious

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Cool! I love pickles! 😋

    • @mr.lunatic3157
      @mr.lunatic3157 2 ปีที่แล้ว

      How old are you 😂 not being rude..just wanna know

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      @@mr.lunatic3157 was that question for me, or Omg_squid?

    • @mr.lunatic3157
      @mr.lunatic3157 2 ปีที่แล้ว +1

      @@RyanKingArt thats for the squid since he said he ate his first pickle 🥲

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@mr.lunatic3157 Yeah, I've eaten pickles all my life. Lol 🙂 I guess everyone has a first time.

  • @primusgamerx3281
    @primusgamerx3281 2 ปีที่แล้ว +1

    Good Tutorial

  • @mathieu499
    @mathieu499 ปีที่แล้ว

    well, as i'm just beginning and would like to focus on being good at sculpting first, this is perfect, i can finally get a preview of my work if i was doing retopo and uv unwrapping properly XD

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad it helped 👍‍

  • @takenbyblancship1017
    @takenbyblancship1017 2 ปีที่แล้ว +1

    Another wonderful tutorial… does the rock generator come with UVs by default like every other primitive. Or can this method work for any object modeled

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      This method of texturing should work for any objects. And no, the rocks don't have any UV map when you first add them.

  •  2 ปีที่แล้ว +1

    This method is ideal for old stone structures such as castles. Adjusting the UV coordinates can sometimes take a very long time. Thank you! 🏆

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yeah! I love this texturing method. thanks : )

  • @blenderstuffs
    @blenderstuffs 2 ปีที่แล้ว +2

    Amazing 😍😍

  • @xxhansonmaxx
    @xxhansonmaxx 2 ปีที่แล้ว

    you are a fucking genius holy shit big time game changer

  • @inthecue
    @inthecue ปีที่แล้ว

    again, super helpful and super useful! thanks!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thank you for watching!

  • @-StormGaming-
    @-StormGaming- 2 ปีที่แล้ว +1

    Всем привет! Хорошего дня! Спасибо за видео ☺️

  • @mikey41rules
    @mikey41rules 7 หลายเดือนก่อน

    Absolute wizardry

  • @alexandersamarin8291
    @alexandersamarin8291 2 ปีที่แล้ว +1

    super useful, thank you very much!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @mandienk2702
    @mandienk2702 2 ปีที่แล้ว +1

    Really amazing !!! thank you :-)

  • @weirdwoodsy
    @weirdwoodsy ปีที่แล้ว

    You beautiful person you.

  • @jackryan8588
    @jackryan8588 2 ปีที่แล้ว

    Kind of like triplanar mapping.

  • @Haze_E1
    @Haze_E1 2 ปีที่แล้ว +1

    nice and simple great video thanks

  • @AA-hg7xq
    @AA-hg7xq 2 ปีที่แล้ว +1

    Nicely done Ryan. And thanks for your efforts.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you for watching!

  • @elimbekadambek8330
    @elimbekadambek8330 ปีที่แล้ว

    maan you saved me tonight ))

  • @gkrcreations5906
    @gkrcreations5906 2 ปีที่แล้ว +1

    So helpful, thank you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad it was helpful!

  • @Blonder_Studio
    @Blonder_Studio 2 ปีที่แล้ว +1

    that's really interesting, nice tutorial, i may use this in my game in the future when i am making the map

    • @marsmotion
      @marsmotion 2 ปีที่แล้ว +2

      for a game you want as little overhead as possible. this is basically dynamic uving. its much more costly at runtime than a static uv system. so beware your paying for it.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      If your using it for a game, you might want to bake the textures to new texture maps, after you set this up. Not sure if this method of texturing with work in other software, like a game engine.

  • @yass_queeen_engery
    @yass_queeen_engery 2 ปีที่แล้ว

    Thank you texture daddy

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      lol thanks for watching.

  • @josephbeltran5549
    @josephbeltran5549 4 หลายเดือนก่อน

    Thank you so much !!!

    • @RyanKingArt
      @RyanKingArt  4 หลายเดือนก่อน

      You're welcome!

  • @limz14
    @limz14 2 ปีที่แล้ว +1

    Thank you for this quick tutorial!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You're welcome! 👍‍ 😀

  • @mattsYT42
    @mattsYT42 8 หลายเดือนก่อน

    ctrl shft t doesnt work

    • @prathikjsk6430
      @prathikjsk6430 2 หลายเดือนก่อน

      Add node wriangular addon

  • @nadjiblaib9361
    @nadjiblaib9361 ปีที่แล้ว

    Thank you so much Ryan !

  • @3Dpolygon
    @3Dpolygon 2 ปีที่แล้ว +1

    Great tutorial! Thanks for sharing!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      You are welcome! Its an amazing texturing method, so I wanted to let more people know about it! 😀

  • @surensargsyan_
    @surensargsyan_ 2 ปีที่แล้ว +1

    Great tutorial, thank you!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      You're very welcome!

  • @JosueMartinez-ww1vj
    @JosueMartinez-ww1vj 2 ปีที่แล้ว +1

    Is there a downside of using this method instead of using uv wrapping?

    • @TheDevian
      @TheDevian 2 ปีที่แล้ว +2

      You would have to bake the textures if you want to use it in another program, I suppose.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yeah I think you are right @TheDevian.

    • @JosueMartinez-ww1vj
      @JosueMartinez-ww1vj 2 ปีที่แล้ว

      @@TheDevian Thanks so much!

  • @kckdutton
    @kckdutton 2 ปีที่แล้ว

    You Sir are a rock star!

  • @Daniel-Six
    @Daniel-Six 2 ปีที่แล้ว

    Awesome trick!

  • @koopanique
    @koopanique 2 ปีที่แล้ว

    The only issue with that method is that texture won't apply properly when you export your objects (as obj, fbx, etc).
    Other than that it's very useful and a lot less cumbersome than using UV maps

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      yes thats right. If you want to use it in another 3d program, you will need to bake it to texture maps.

    • @Devilredemptor
      @Devilredemptor 2 ปีที่แล้ว

      @@RyanKingArt this baking-process would work through the cycles-Baking-settings?

  • @haudtalis5036
    @haudtalis5036 2 ปีที่แล้ว

    I see that the downloaded Normal textures have different name suffixes and differ visually. Tell me, in which cases it is preferable to use Normal D(irect)X map, and which Normal (Open)GL?
    Why did you choose DX?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      I'm pretty sure for Blender its best to use the GL version.