Did you ever user the Guillotine effectively? Do you prefer it over other "classic" heavy 'mechs like the Warhammer, Marauder or Grasshopper? Do you think the SLDF choose right with the Guillotine?
It’s a fairly good workhorse mech honestly. I think people wanting a Warhammer over it isn’t necessarily a good argument since they perform different roles imo. Though if I were to pick anything to replace the guillotine at the time, probably the Flashman. Faster with DHS and mostly lasers with no JJs though.
@@Kingofdragons117 To be fair, the Flashman is FAR more modern than a Guillotine. The Guilotine was developed in 2499, while the Flashman was not developed till 2701. I would certainly HOPE that a mech developed 202 years later would be at least as good and probably better lol. It also had an XL engine, so in a fight it might not even beat a Guillotine depending on the range of the fight and terrain.
I found the Guillotine to be a fantastic cavalry mech. Don't use it for brawls, use the jump jets and use them well. Flank, outposition, punch holes with the large laser, back it up with the mediums, then brutalize the holes and any infantry with SRMs. And getting it into someone's back? Oh boy. It is essentially a grasshopper with an SRM6 instead of the LRM5. My custom variant in Roguetech used a succession wars variant with a ballistic slot intended for an MG, if I remember right I used ER large lasers, a UAC5 or UAC10, I can't quite remember, then some backup weapons and an MRM10, kept the jump jets, served as a brutal heavy that was shockingly mobile. Wish I could remember the exact build, but I remember loving it.
I remember the first time i salvage a guillotine in BTA 3064....... and refit the thing with 2 ER M laser, light PPC + capacitor, ER L láser + pulce module , granade launcher.... and a standar medium laser the poor thing have 23 single heat sinks to manage the heat
While the redesign looks nice and solid, there's something special about that original design. Maybe it's the David Bowie-styke shoulder pads, but it reminds me of a '64 Impala.
Never really liked the design as it was undergunned and relatively oversinked compared to WHM/MAD of the time. If it does get to short range it is a VERY effective brawler. If you like the Grasshopper, I think you have to like the GLT. My problem was always if you can afford endo, not sure why you're not using DHS?
Single heat sinks make wonderful padding when dealing with getting critical hits, and sometimes they are more efficient "in bunches". I do have the same problem when engineering new variants and stuff to directly go for DHS, mind you...
the BV values and CBill cost of components like endo, ferro and DHS are hella unbalanced. In one of the video games it was done correctly (with mods) a dhs kit was 2mil, endo was around 800k and ferro was 400k. No bv in video games so no idea there but it made sense to go for endo instead of dhs if you wanted only a couple more tons.
The reason it did not have DHS is simple, they did not exist at the time. Endo Steel was developed in 2471 (the prototype) and produced from 2487. The Guillotine was developed in 2499. Double Heat Sinks were not developed till 2567. The Guillotine was 68 years old by that time.
I want to love the Guillotine... It just doesn't fit my style. I don't have the predictive ability necessary to start heavy cav moving in the right direction two or three turns ahead of when they need to arrive! Great machine though, no doubt there.
It's a 'mech I learned to love as I played with it more over time. We are more used to fighting with the "classics", so the Guillotine is one that kind of get set to the wayside.
pitty the davions never use that inactive license they have for the guillotine....along with the awesome. Lycomb-Davion Introtech can you please make mechs again? Because the new guillotine varinat they have aren't new builds.
You do know you don't have to Alpha Strike all the time, right? Especially with LRMs and other minimum range weapons. Additionally, having more weapons than HS can provide some redundancy once you start taking critical damage ensuring your damage output doesn't plumet. As for the Guillotine, the 4L wastes 10 HS at long-range running as hot as it can, or 2 running optimally within short range, which could go to armor. The 4P however loses 2t of armor it can ill afford, to run 8 HS over at long range, and still 2 over within short range. Personally, the 4L would be better off dropping 3 HS and the SRM6 for a 2nd LL, 5th ML, and 1t of armor, doubling its long-range fire power at the expense of 3 damage in short range, while becoming 1t more durable. The 4P however could go two ways, drop all the other weapons for a 2nd PPC and 3t of armor, or drop 5 HS and the SRM6 for 2 LRM5s with 1t of ammo, a 5th ML, and 3t of armor essentially creating a longer-ranged version of my 4L improvement.
the weight class in battletech is very arbitrary no one uses it really as a concept because a Zeus may be an assault mech in weight it is not in role even in 2750 this wasn't a quick machine the cav was the OST's or the Lancelot or campion at best this was always a raider
Cavalry 'mech generally are meant to have jump jets for increased mobility and the ability to effectively flank the opponent. 4/6/4, in 2500 when the Guillotine reached production, was relatively mobile compared to anything comparable to it. The Champion and the Lancelot might be faster, but are blocked by terrain while the Guillotine can move around it with ease.
Did you ever user the Guillotine effectively? Do you prefer it over other "classic" heavy 'mechs like the Warhammer, Marauder or Grasshopper? Do you think the SLDF choose right with the Guillotine?
It’s a fairly good workhorse mech honestly. I think people wanting a Warhammer over it isn’t necessarily a good argument since they perform different roles imo.
Though if I were to pick anything to replace the guillotine at the time, probably the Flashman. Faster with DHS and mostly lasers with no JJs though.
@@Kingofdragons117 To be fair, the Flashman is FAR more modern than a Guillotine. The Guilotine was developed in 2499, while the Flashman was not developed till 2701. I would certainly HOPE that a mech developed 202 years later would be at least as good and probably better lol.
It also had an XL engine, so in a fight it might not even beat a Guillotine depending on the range of the fight and terrain.
IT GOES! IT GOES! IT GOES! IT GOES! IT GOES! IT GOES!
I found the Guillotine to be a fantastic cavalry mech. Don't use it for brawls, use the jump jets and use them well. Flank, outposition, punch holes with the large laser, back it up with the mediums, then brutalize the holes and any infantry with SRMs. And getting it into someone's back? Oh boy. It is essentially a grasshopper with an SRM6 instead of the LRM5.
My custom variant in Roguetech used a succession wars variant with a ballistic slot intended for an MG, if I remember right I used ER large lasers, a UAC5 or UAC10, I can't quite remember, then some backup weapons and an MRM10, kept the jump jets, served as a brutal heavy that was shockingly mobile. Wish I could remember the exact build, but I remember loving it.
The Guillotine is great in general, and I understand why the SLDF bought them in drove.
I remember the first time i salvage a guillotine in BTA 3064.......
and refit the thing with 2 ER M laser, light PPC + capacitor, ER L láser + pulce module , granade launcher.... and a standar medium laser
the poor thing have 23 single heat sinks to manage the heat
High intensity combat, that’s the Guillotine role. It can close and keep closing.
And at that price, a real bargain!
While the redesign looks nice and solid, there's something special about that original design. Maybe it's the David Bowie-styke shoulder pads, but it reminds me of a '64 Impala.
It is a very decent trooper 'mech that can also serve as a heavy cavalry. Sometimes simple 'mechs like these are all that are needed.
Never really liked the design as it was undergunned and relatively oversinked compared to WHM/MAD of the time. If it does get to short range it is a VERY effective brawler. If you like the Grasshopper, I think you have to like the GLT. My problem was always if you can afford endo, not sure why you're not using DHS?
Single heat sinks make wonderful padding when dealing with getting critical hits, and sometimes they are more efficient "in bunches".
I do have the same problem when engineering new variants and stuff to directly go for DHS, mind you...
the BV values and CBill cost of components like endo, ferro and DHS are hella unbalanced. In one of the video games it was done correctly (with mods) a dhs kit was 2mil, endo was around 800k and ferro was 400k. No bv in video games so no idea there but it made sense to go for endo instead of dhs if you wanted only a couple more tons.
The reason it did not have DHS is simple, they did not exist at the time.
Endo Steel was developed in 2471 (the prototype) and produced from 2487. The Guillotine was developed in 2499.
Double Heat Sinks were not developed till 2567. The Guillotine was 68 years old by that time.
I love how doofy it looks and how well it performs!
It's not the doofiest looking 'mech, but it does perform really well.
@@ProfessorHeyTeeEnwatching again. Another thing I really like is that the Guillotine upgrades quite well, but remains very sturdy.
I want to love the Guillotine... It just doesn't fit my style. I don't have the predictive ability necessary to start heavy cav moving in the right direction two or three turns ahead of when they need to arrive! Great machine though, no doubt there.
It's a 'mech I learned to love as I played with it more over time. We are more used to fighting with the "classics", so the Guillotine is one that kind of get set to the wayside.
I down graded weight and added an axe plus swapped out srms for med lasers.
pitty the davions never use that inactive license they have for the guillotine....along with the awesome. Lycomb-Davion Introtech can you please make mechs again?
Because the new guillotine varinat they have aren't new builds.
You do know you don't have to Alpha Strike all the time, right? Especially with LRMs and other minimum range weapons. Additionally, having more weapons than HS can provide some redundancy once you start taking critical damage ensuring your damage output doesn't plumet.
As for the Guillotine, the 4L wastes 10 HS at long-range running as hot as it can, or 2 running optimally within short range, which could go to armor. The 4P however loses 2t of armor it can ill afford, to run 8 HS over at long range, and still 2 over within short range.
Personally, the 4L would be better off dropping 3 HS and the SRM6 for a 2nd LL, 5th ML, and 1t of armor, doubling its long-range fire power at the expense of 3 damage in short range, while becoming 1t more durable. The 4P however could go two ways, drop all the other weapons for a 2nd PPC and 3t of armor, or drop 5 HS and the SRM6 for 2 LRM5s with 1t of ammo, a 5th ML, and 3t of armor essentially creating a longer-ranged version of my 4L improvement.
the weight class in battletech is very arbitrary no one uses it really as a concept because a Zeus may be an assault mech in weight it is not in role
even in 2750 this wasn't a quick machine the cav was the OST's or the Lancelot or campion at best this was always a raider
Cavalry 'mech generally are meant to have jump jets for increased mobility and the ability to effectively flank the opponent. 4/6/4, in 2500 when the Guillotine reached production, was relatively mobile compared to anything comparable to it. The Champion and the Lancelot might be faster, but are blocked by terrain while the Guillotine can move around it with ease.