For more information, they show you a little tower defend. In future you have to defend your base from strong boss. Also different area we will have different buiding strategies. Like second part we have build pump to water your plants. Green energy
@@Reiuji_Utsuho666 Maybe, but nothing wrong (IMO, anyway) with providing options to mitigate damage here and there. One of the Defenders appeared to have a parry block skill in the Beta's trailer, so skill-based methods of avoiding damage are already on the table.
To not be attacked, it's just my pov. They've made a great improvement expect combat (at least on the trailer). I was so happy about more tactical combat and now it kinda looks like they are leaning more into mainstream action combat to please masses. Maybe it will feel better in the game, tho I was happy to get gacha 3D with my cupof tea combat.
I kinda agree, but I am holding my final judgement until the very end when the game goes live and I try it myself when it's finished. Pleasing the masses is not unusual, but we shall see which way they go in the end.
You can't say Hypergryph without hype ;)
Hype -rgrtph
True and real
Fr
5:19 the children yearn for the factory
Factorio and satisfactory players are so ready to give guides day one 🏭
For more information, they show you a little tower defend. In future you have to defend your base from strong boss.
Also different area we will have different buiding strategies. Like second part we have build pump to water your plants. Green energy
13:32 except nowhere is "beta" written on that base
mfg
Olli
the beta is GONE lool
Does that dash have invul frames? Do we officially have a dodge mechanic now?
@@SigmentKurosai I wish not, tho none knows so far
@@Sairento-kun Not? Why, if I may ask? Because it would add difficulty for it to be a mechanic?
@@SigmentKurosai maybe the dev dont want it to be an action-packed game, but lean more towards strategic side
@@Reiuji_Utsuho666 Maybe, but nothing wrong (IMO, anyway) with providing options to mitigate damage here and there. One of the Defenders appeared to have a parry block skill in the Beta's trailer, so skill-based methods of avoiding damage are already on the table.
I can feel the Ex-Astris' vibes, Aether Gazer's exploring, Nier Automata's ambience, and Assassin's Creed Liberation's scenery.
Very Cool!
this new chen smiles?
They should add Vigna and then the game will be peak
To not be attacked, it's just my pov. They've made a great improvement expect combat (at least on the trailer). I was so happy about more tactical combat and now it kinda looks like they are leaning more into mainstream action combat to please masses. Maybe it will feel better in the game, tho I was happy to get gacha 3D with my cupof tea combat.
With so many people giving feedback that the combat needs to change, i’m not surprised.
@@PrimaryP90 Or they could believe in their project like Larian, ppl wanted them to change the combat as well, luckly they didn't
I kinda agree, but I am holding my final judgement until the very end when the game goes live and I try it myself when it's finished. Pleasing the masses is not unusual, but we shall see which way they go in the end.
@@sara_s1737 welp, I don't judge the full game as well but for now, I'm not happy with the change. We will see how it will end.
It looks to me like they're keeping the best of both worlds.