I have an issue, I'm trying to do this on a Simple Text with geo...it's just ine letter, ( R ) when i'm using the Ty- Select, it isn't just selecting the Fractures, it's alos selecting some of the original lines in the geometry on the letter, ( not all , just some ).. any ideas? can we upload images to your patreon for help ?.. EDIT....I put a loop down the centre of the letter which then stopped certain original edges being selected
hello Fabien, super beautiful tutorial just one question ... I followed the whole procedure but in the animation the voronoi fracture is not stable and generates cuts that disappear . . . . Is this normal? Thanks for your attention and congratulations again
IDK if you already solve it but for anyone that this doesn't work. In the "tyflow002" when you add the spawn operator change the timing options value to continuous, other than that you can check the values in this video that should work. (I'm on tyFlow 1029)
This is a huge issue with Ty-Flow, as much as I love the plugin, every update settings seem to be renamed or default settings are changed.. so following most tutorials where you think a menu is going to be somwhere, or the creator just leaves default values and doesn't feel the need to describe them, will lead to broken sims and sometimes a hell of a long time trying to search and narrow down what values need to be replaced, updates are good, but constantly changing defaults or completely renaming functions is really starting to **** me off lol
@@fabienescudero ahh dude.. I wasn't having a pop at you brother, this is a ty flow problem lol, I've noticed it quite a few times from other tutorials
@@R1PPA-C IDK if you already solve it but for anyone that this doesn't work. In the "tyflow002" when you add the spawn operator change the timing options value to continuous, other than that you can check the values in this video that should work. (I'm on tyFlow 1029)
@@hubersandoval4928 thanks dude, I think I did figure that bit out from memory. But gripe really was how tyflow likes to change menu layouts, and functions become renamed here n there too, so when you're following along with a tutorial that was made a couple of updates ago, and trying to find x menu, it won't be there on an updated version because they've compleyely changed the wording on the updates lol, it's happened a few times, leaving me searching for hours how to finish the thing.
Hello, can you reveal how long it take to develop this kind of flow from idea to finish? It looks complicated. How many approaches do you have to do? As always cool tut.❤ thx!
Check out my Patreon for all my scene files, textures, or just to support this channel :)
www.patreon.com/fabienescudero
really cool stuff - thank you for sharing.
I love your work and tuts Fabian. Keep it up!
A complete beginner here. I need exactly a shape like this but without the Tyflow thing. Do you know how I can do that? Much appreciated!
What a nice set up!,thank you very much for sharing🙏🔥
Interesting👍
I have an issue, I'm trying to do this on a Simple Text with geo...it's just ine letter, ( R ) when i'm using the Ty- Select, it isn't just selecting the Fractures, it's alos selecting some of the original lines in the geometry on the letter, ( not all , just some ).. any ideas? can we upload images to your patreon for help ?.. EDIT....I put a loop down the centre of the letter which then stopped certain original edges being selected
hello Fabien, super beautiful tutorial just one question ... I followed the whole procedure but in the animation the voronoi fracture is not stable and generates cuts that disappear . . . . Is this normal? Thanks for your attention and congratulations again
IDK if you already solve it but for anyone that this doesn't work. In the "tyflow002" when you add the spawn operator change the timing options value to continuous, other than that you can check the values in this video that should work. (I'm on tyFlow 1029)
@@hubersandoval4928 your advice solved the problem.. Thank you mate, much appreciated.!..
how to Simulating animated wheat being harvested using TyFlow?
many missing steps for newer versions of Tyflow, so this does not work anymore.
This is a huge issue with Ty-Flow, as much as I love the plugin, every update settings seem to be renamed or default settings are changed..
so following most tutorials where you think a menu is going to be somwhere, or the creator just leaves default values and doesn't feel the need to describe them, will lead to broken sims and sometimes a hell of a long time trying to search and narrow down what values need to be replaced, updates are good, but constantly changing defaults or completely renaming functions is really starting to **** me off lol
@R1PPA-C i will switch to the New version of tyflow really soon so the next tutorials will be more accurate
@@fabienescudero ahh dude.. I wasn't having a pop at you brother, this is a ty flow problem lol, I've noticed it quite a few times from other tutorials
@@R1PPA-C IDK if you already solve it but for anyone that this doesn't work. In the "tyflow002" when you add the spawn operator change the timing options value to continuous, other than that you can check the values in this video that should work. (I'm on tyFlow 1029)
@@hubersandoval4928 thanks dude, I think I did figure that bit out from memory.
But gripe really was how tyflow likes to change menu layouts, and functions become renamed here n there too, so when you're following along with a tutorial that was made a couple of updates ago, and trying to find x menu, it won't be there on an updated version because they've compleyely changed the wording on the updates lol, it's happened a few times, leaving me searching for hours how to finish the thing.
top...merci!
Hello, can you reveal how long it take to develop this kind of flow from idea to finish? It looks complicated. How many approaches do you have to do? As always cool tut.❤ thx!
le boss
some Houdini tutorials pls?
Tuyệt
This tutorial is useless in the new version. I cant figure it out. the object bind works differently
Object bind kinda works the same, but if the issue is that voronoi fracture is not moving, change "Spawn" timing to "continuous"