That was fun to watch. As you start to make your own cheat sheets everything will speed up. My process for solo AD&D when a door is encountered... it might help the flow: I also roll for door states and material 1:Locked, 2-5:Stuck, 6 Ajar. 1:Stone, 2-5:Wood, 6:Metal. Perform listen check. If the listen check succeeds, roll for what's beyond. If the check fails, do not roll for monster yet. Force open, find/remove traps, break it down. If checking for traps, only roll for the trap's presence (type, etc.) after the success/failure is determined. If listen failed, now roll for monster and surprise. Combat as necessary. If treasure was indicated, only roll this after the monster is killed/lured away. Otherwise, I just mark it on the map that treasure still has to be determined.
@tagg1080 That's a good point. I haven't had that scenario. I'll have to refactor, though you could also argue that the randomized monster may not have an identified magic item with their loot.
Door Table if you are a naw RAW chump Scutifer Sir. Roll d20 Result Details 1-12 Wooden, moldy & rotten Locked on 1-6/20, step up level to unlock 1 in 6 has spores that cause d6 damage to the first rank of the marching order when the door is smashed open 13-15 Wooden, reinforced Locked on 1-9/20, step down a level to open on thief table 16-17 Copper, rusted Locked on 1-12/20, step up level to open 18-19 Brass, strong Locked on 1-12/20, 20 Grate Needs a bend bars roll to open.
Oh, what timing! I really wanted to get into trying out AD&D solo recently. Will be keeping a close eye on this as it progresses. Thank you for making these videos!
@@Chaoclypse thanks for watching! I hope it helps people get an understanding of the rules. Also, make sure to read the comments. We have experts who help me and others with tough rules
Why are there multiple range entries on the number of exit tables? You need to calculate the area of your room first...Check out Gary's first version of this generator in The Strategic Review #1. Many of the confusing footnotes make more sense in this publication.
Just a small note: the 2000SP would have been 100xp, not 2000. In AD&D 1st edition silver was worth 1/20 of a GP and the xp value was equal to the gold equivalent. I know it's counter intuitive but it gets to be second nature over time
@@Scutifer_Mike yeah, I know. Also keep in mind we're talking about a 200lb sack of nickels since they put coinage of all denominations at 10 per pound
If the party is Surprised, high Dex reduces the effects of Surprise for the given PC. Which is to say: Actions for characters with reduced Surprise due to Dex Bonus: - Movement - 1 segment - Spell/Prayer with 1 segment casting time or begin a spell - Misc actions like drawing a weapon, drinking a potion, activating certain wands Benefits for characters with reduced Surprise due to Dex Bonus: - Cannot be targeted by full round of melee attacks - Cannot be targeted by full round of missile attacks
@@Scutifer_Mike Per p. 61 of the DMG "The term surprise is basically self-explanatory. A surprised party is caught unawares or unprepared. In such circumstances the non-surprised (or less- surprised) party has an immediate advantage which is reflected in the granting of 1 or more segments of initiative, during which the active (non-or less surprised) party can take actions 4. A. through H., wholly or partially depending on several modifying factors. The surprise segment is 6 seconds. Avoiding, parleying, awaiting the action of the surprised, missile discharge, and setting of weapons (typically spears or spearing types of pole arms) are possible. Most spells cannot be cast in a single segment, although first level magic-user/illusionist spells are usually but 1 segment long, as are some other spells, and these spells are possible to use in a surprise segment. Other, longer casting time spells can only be begun in the first segment of surprise. Similarly, the distance separating the parties may be too great to close during a single segment, even by charging, and melee striking or grappling might not be possible." Basically, you can act normally except for casting spells and movement. Spells still take take time to cast, which might be longer than the surprise duration, and movement is 1/10 normal. For example, a PC with a 12" movement rate can move 12 feet per segment of surprise. Sleep takes 1 segment to cast, so you did that correctly.
Great video!!! My only critique (and prob just me) is I’d turn the background music down just a smidge! Thanks for taking the time to make this content!
When I was a kid, I did not think this was even possible. Heck, in 2020 I would not have thought to do this. I made original one-page dungeons using just the room contents and random monster tables to stock them.
Always appreciate these explorations! Gotta say I'm a B/X enjoyer more than ad&d but ive always used this dungeon generator. I have found that i need to add more "stuff" though (as you found out in that first half hour!).
Don't worry, those of us reading those books since the 70's/80's still don't know where all of the rules are located 😂 One of my favorite editions of the game! Enjoy
Those reaction rolls are so important! I would not have applied the charisma mod to creatures of animal or lower intelligence, but that's just me. Those NPCs could have been Lawful Evil!
@@moritzlohmann8682 I think going forward, they will know. They didn’t use the meta knowledge on the first delve, but going forward, they will have that experience
"Theres a lesson to be learned here, we should bring our men at arms." *laughs in first edition mmwwwaa hahaha* Good show dude, looking forward to more.
@@donc7664 check out my Old School Essentials series too. It’s a retro clone of B/X and there are over 20 episodes there. And thanks for the support bro
For corridors, side passages etc. its always 30 ft. (unless noted otherwise) > then you roll on the general table. Each corridor would have had 30 ft. corridors in each direction in the four way intersection. This also applies when you exit rooms/chambers... This is how I read it at least :)
@@Scutifer_Mike I have it from Osric, under step 7. how to generate a dungeon pg. 157. : If no particular table is indicated, the corridor continues for 30 ft. Then check Table 18: General.
It's there in Table 1 p.170. "Side passage...check again in 30 feet". In other words, you check all the corridors you made "again" in 30 feet. So this leads to all passages being 30 ft or more. It's called the "periodic check" because it always gets checked every 30 ft unless otherwise stated (e.g. 60 ft passage for example)
Osric does a lot of fluffing about and changes that are very opinionated. It is not an exact clone. There is a great satisfaction and beauty to the DMG being as it is. It adds to the experience. If there is an ad&d clone that doesnt change things, merely reorganizes it, i would love to see it, but would probably still stick to Gary's masterpiece.
That was fun to watch. As you start to make your own cheat sheets everything will speed up.
My process for solo AD&D when a door is encountered... it might help the flow:
I also roll for door states and material 1:Locked, 2-5:Stuck, 6 Ajar. 1:Stone, 2-5:Wood, 6:Metal.
Perform listen check.
If the listen check succeeds, roll for what's beyond. If the check fails, do not roll for monster yet.
Force open, find/remove traps, break it down.
If checking for traps, only roll for the trap's presence (type, etc.) after the success/failure is determined.
If listen failed, now roll for monster and surprise.
Combat as necessary.
If treasure was indicated, only roll this after the monster is killed/lured away. Otherwise, I just mark it on the map that treasure still has to be determined.
But if the treasure is say, a magic weapon, wouldn't the monsters be USING it, so you should roll the magic after the monster ?
@tagg1080 That's a good point. I haven't had that scenario. I'll have to refactor, though you could also argue that the randomized monster may not have an identified magic item with their loot.
Door Table if you are a naw RAW chump Scutifer Sir.
Roll d20 Result Details
1-12 Wooden, moldy & rotten Locked on 1-6/20, step up level to unlock
1 in 6 has spores that cause d6
damage to the first rank of the
marching order when the door is
smashed open
13-15 Wooden, reinforced Locked on 1-9/20, step down a level to open on thief table
16-17 Copper, rusted Locked on 1-12/20, step up level to open
18-19 Brass, strong Locked on 1-12/20,
20 Grate Needs a bend bars roll to open.
@@tagg1080 what up?
@rwustudios yeah, many mistakes were made in this one. First time using App. A
Oh, what timing! I really wanted to get into trying out AD&D solo recently. Will be keeping a close eye on this as it progresses. Thank you for making these videos!
@@Chaoclypse thanks for watching! I hope it helps people get an understanding of the rules. Also, make sure to read the comments. We have experts who help me and others with tough rules
Awesome! Glad you took the AD&D 1e plunge! Now there’s no going back until you take down Demogorgon!
@@maecenus778 it will happen!
5:28 generate 1-5 by rolling 1d10/2 (round up) for linear probability. For maximum fairness, roll 1d20/4 (round up).
This is great. AD&D random dungeons are fun and full of surprises. Looking forward to more!
@@namelessjedi2242 It’s so fun. Ready to get back down there
Why are there multiple range entries on the number of exit tables? You need to calculate the area of your room first...Check out Gary's first version of this generator in The Strategic Review #1. Many of the confusing footnotes make more sense in this publication.
Just a small note: the 2000SP would have been 100xp, not 2000. In AD&D 1st edition silver was worth 1/20 of a GP and the xp value was equal to the gold equivalent. I know it's counter intuitive but it gets to be second nature over time
@@stephenmartin1982 oh man! That’s terrible news😂
1 gp = 10 sp
@@tselle check on page 35 of the PHB
@@Scutifer_Mike yeah, I know. Also keep in mind we're talking about a 200lb sack of nickels since they put coinage of all denominations at 10 per pound
@@stephenmartin1982
oof!!! After all these years... never realized that 1e was different than all the other versions.
Oh my goodness, this is cool and gonna be fun to see play out! Thnx! Subbed 🤓👊
@@retrodmray welcome to the community!
YEEEESSSSS!!!!!! Everything you need is in those three books. I'm looking forward to this one for sure. Good Luck!
@@djholland7 it’s really fun!
If the party is Surprised, high Dex reduces the effects of Surprise for the given PC. Which is to say:
Actions for characters with reduced Surprise due to Dex Bonus:
- Movement - 1 segment
- Spell/Prayer with 1 segment casting time or begin a spell
- Misc actions like drawing a weapon, drinking a potion, activating certain wands
Benefits for characters with reduced Surprise due to Dex Bonus:
- Cannot be targeted by full round of melee attacks
- Cannot be targeted by full round of missile attacks
@@RaigPrime do they get to act normally in combat?
@@Scutifer_Mike Nope. Just 1 segment of movement, begin a spell, or a misc action like drawing weapon, drinking a potion.
@@Scutifer_Mike Per p. 61 of the DMG "The term surprise is basically self-explanatory. A surprised party is caught
unawares or unprepared. In such circumstances the non-surprised (or less-
surprised) party has an immediate advantage which is reflected in the granting
of 1 or more segments of initiative, during which the active (non-or less
surprised) party can take actions 4. A. through H., wholly or partially
depending on several modifying factors. The surprise segment is 6 seconds.
Avoiding, parleying, awaiting the action of the surprised, missile discharge, and
setting of weapons (typically spears or spearing types of pole arms) are
possible. Most spells cannot be cast in a single segment, although first level
magic-user/illusionist spells are usually but 1 segment long, as are some other
spells, and these spells are possible to use in a surprise segment. Other, longer
casting time spells can only be begun in the first segment of surprise. Similarly,
the distance separating the parties may be too great to close during a single
segment, even by charging, and melee striking or grappling might not be
possible."
Basically, you can act normally except for casting spells and movement. Spells still take take time to cast, which might be longer than the surprise duration, and movement is 1/10 normal. For example, a PC with a 12" movement rate can move 12 feet per segment of surprise. Sleep takes 1 segment to cast, so you did that correctly.
Great video!!! My only critique (and prob just me) is I’d turn the background music down just a smidge! Thanks for taking the time to make this content!
@@tomsgametable3936 sure thing. I’ll adjust that next time
When I was a kid, I did not think this was even possible. Heck, in 2020 I would not have thought to do this. I made original one-page dungeons using just the room contents and random monster tables to stock them.
@@jeffrojohnson9149 thanks for bullying me into AD&D.
Always appreciate these explorations! Gotta say I'm a B/X enjoyer more than ad&d but ive always used this dungeon generator. I have found that i need to add more "stuff" though (as you found out in that first half hour!).
Heck yeah dude, looking forward to this during the work day.
Don't worry, those of us reading those books since the 70's/80's still don't know where all of the rules are located 😂 One of my favorite editions of the game! Enjoy
Those reaction rolls are so important! I would not have applied the charisma mod to creatures of animal or lower intelligence, but that's just me. Those NPCs could have been Lawful Evil!
Started better as expected. LOL you need to hire some Rat-Catcher! Or do some kind of roll, if your guys know the fire thing about giant rats.
@@moritzlohmann8682 I think going forward, they will know. They didn’t use the meta knowledge on the first delve, but going forward, they will have that experience
6:25 Town name = Grandview, from Ghost Whisperer
@@macoppy6571 I like it!
"Theres a lesson to be learned here, we should bring our men at arms." *laughs in first edition mmwwwaa hahaha*
Good show dude, looking forward to more.
@@donc7664 man I was sweating
@@Scutifer_Mike BECMI is King, but 1e is a very close second. Sub'd for more
@@donc7664 check out my Old School Essentials series too. It’s a retro clone of B/X and there are over 20 episodes there. And thanks for the support bro
@Scutifer_Mike will do. I dont know much about OSE, but I know I like low level/low hp/everything is dangerous gameplay.
@@donc7664 it’s the basic and expert rules from BECMI. It’s full of blood and tears 😂
I'm being pedantic, but I'm assuming you are trying to play RAW, so Nimble Pete, the thief, can't be of good alignment unless he's NG.
@@RaigPrime good catch.
Should have grabbed their spell book my guy
@@bluehairash8317 we assume that all weapons and items are taken back as well
Noice
For corridors, side passages etc. its always 30 ft. (unless noted otherwise) > then you roll on the general table. Each corridor would have had 30 ft. corridors in each direction in the four way intersection. This also applies when you exit rooms/chambers... This is how I read it at least :)
@@The_Magic_8-baller perfect. Can you give me a page number so I can reference this rule and make a correction in the next video?
@@Scutifer_Mike I have it from Osric, under step 7. how to generate a dungeon pg. 157. : If no particular table is indicated, the corridor continues
for 30 ft. Then check Table 18: General.
It's there in Table 1 p.170. "Side passage...check again in 30 feet". In other words, you check all the corridors you made "again" in 30 feet. So this leads to all passages being 30 ft or more. It's called the "periodic check" because it always gets checked every 30 ft unless otherwise stated (e.g. 60 ft passage for example)
Nice video but the music is distracting
disagree, i enjoy the faint background music
I would recommend getting OSRIC which is basically the Old School Essentials for AD&D 1e regarding organizing and putting it into a digestible format.
Osric does a lot of fluffing about and changes that are very opinionated. It is not an exact clone.
There is a great satisfaction and beauty to the DMG being as it is. It adds to the experience.
If there is an ad&d clone that doesnt change things, merely reorganizes it, i would love to see it, but would probably still stick to Gary's masterpiece.
@@tagg1080 zero shot I’m using OSRIC
I've never seen so many dice rolled to accomplish absolutely nothing. 😴
@@Vortex1988 thanks for the view!
@@Scutifer_Miketakes the high road like a boss