ความคิดเห็น •

  • @Tritoon710
    @Tritoon710 7 ปีที่แล้ว +6

    The group node killed me instantly!

    • @saberjlassi6677
      @saberjlassi6677 7 ปีที่แล้ว

      Glad that you learned something ;)

  • @AwakeningAnimations
    @AwakeningAnimations 4 ปีที่แล้ว +2

    Hey man, thanks for the cool tutorial on procedural modeling! There is not much great stuff on modeling procedurally without using VEX! :) The only slight problem with your tut is that the recording was ahead of the video :)

  • @carlosrivadulla8903
    @carlosrivadulla8903 5 ปีที่แล้ว +4

    hey man make some new modeling video, show us ur 2019 skill evolution

  • @flyzvfx
    @flyzvfx 7 ปีที่แล้ว

    Thank you again :D Never had the opportunity to do some procedural modelling, need to do this one

    • @saberjlassi6677
      @saberjlassi6677 7 ปีที่แล้ว

      I would love to see your version when you finish it, please send me a preview :)
      sabervfx@gmail.com

    • @BrokenNat
      @BrokenNat 6 ปีที่แล้ว

      ...

  • @elk_h
    @elk_h 6 ปีที่แล้ว

    hey, thank you very much for doing these videos, very helpful!
    newbie question. how do you preview node selection in viewport? I mean, when you run a polybevel, the edges that are going to be affected are highlighted in green in the video.
    edit: nvm I got it.. hahaha :P

  • @oliverwildt6041
    @oliverwildt6041 7 ปีที่แล้ว

    Great video! Thank you for offering these for free!

    • @saberjlassi6677
      @saberjlassi6677 7 ปีที่แล้ว

      Enjoy Oliver, there is part2 of this that will be coming soon to show how to render the fan ;)

  • @vcbiller1864
    @vcbiller1864 6 ปีที่แล้ว

    Good tutorial, but your input is too fast..How did you display the seams at 8:50?

  • @rogeliojr.patungan935
    @rogeliojr.patungan935 7 ปีที่แล้ว

    How can I make my interface like yours? That floating Parameters..

  • @BryanMeadows011235
    @BryanMeadows011235 7 ปีที่แล้ว

    Do you set up multiple UV's in this tutorial at all? No one has a tutorial on that.

    • @saberjlassi6677
      @saberjlassi6677 7 ปีที่แล้ว +1

      sidefx.com/tutorials/houdini-game-dev-tools-auto-uvs/

  • @antidamageable
    @antidamageable 6 ปีที่แล้ว

    Can you record the tutorial again but move slower, talk slower and make it clear what you're doing in the UI?

  • @PaulGeraskin
    @PaulGeraskin 7 ปีที่แล้ว +1

    Well done! You killed zbrush :)))))

  • @deoclicianookssipinvieira5858
    @deoclicianookssipinvieira5858 7 ปีที่แล้ว

    Thank you!

  • @martinflashgordon
    @martinflashgordon 5 ปีที่แล้ว +1

    3ds MAX and Houdini are another "planets".

  • @azcad105
    @azcad105 6 ปีที่แล้ว

    Good video but please re-record the video goes out of sync

  • @DenaBlaze
    @DenaBlaze 6 ปีที่แล้ว +2

    Good video but nope i'll just stick to blender

    • @agniveshsp
      @agniveshsp 5 ปีที่แล้ว

      You can use Blender for Modelling .texturing , stuff like that but when it comes to effects and dynamics . Houdini is on another league

  • @nothingspeaks
    @nothingspeaks 6 ปีที่แล้ว +1

    your sound and video is WAY out of sync

  • @vitocorleone5080
    @vitocorleone5080 4 ปีที่แล้ว

    WT...F. 4 minutes for a bevel !!

  • @Advection357
    @Advection357 6 ปีที่แล้ว

    0:40 "Select them by hand" ... that's not "procedural modeling"... you will lose that selection if you make changes to the mesh.

    • @RhysSullivan
      @RhysSullivan 6 ปีที่แล้ว

      Did you watch the rest of the video before commenting that?

    • @Advection357
      @Advection357 6 ปีที่แล้ว

      Lol no I skipped to the next video when I saw him doing that

    • @RhysSullivan
      @RhysSullivan 6 ปีที่แล้ว

      So if you stuck around for 20 seconds he explains the issue with doing that and then sets it up to be procedural.

    • @Advection357
      @Advection357 6 ปีที่แล้ว

      I had 5 more Houdini videos lined up :/

    • @antiRuka
      @antiRuka 6 ปีที่แล้ว

      lol fail : D but the group selection is also not really procedural in this case.. because if he changes the size of the box he needs to change the group boxes too.. so he had to link size of the box to it.