Did you got on a regular job? I just bumped in to your videos curious what your making. Thanks for the Multimesh Vid didnt know godot have something like that.
There is quite a bit of code. ^_^ It's almost all unused argument variables. Delta from _process, and dictionaries passed to virtual functions that aren't implemented yet in child classes. Like the "parameters" dictionary seen in the Taiyaki's _on_battle_use function.
Did you got on a regular job? I just bumped in to your videos curious what your making. Thanks for the Multimesh Vid didnt know godot have something like that.
tu eres un gran maestro,gracias
Hey, I hope to hear some new from you 🤕👍
I hope, that you are okay there.
Any new Video in the works?
Your Debugger cries a bit. 120 Issues o.o
Anyways great Video, thank you. Something I should figure out for my game, too
There is quite a bit of code. ^_^ It's almost all unused argument variables. Delta from _process, and dictionaries passed to virtual functions that aren't implemented yet in child classes. Like the "parameters" dictionary seen in the Taiyaki's _on_battle_use function.
Hey where can i find this addon