Disciples 2 - The Elves (All Cutscenes/Objectives/Bosses with Rod Planter) (Very Hard) (4K)

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • Disciples II: Dark Prophecy is a 2002 turn-based strategy game by Strategy First for Microsoft Windows. It is the sequel to the 1999 game Disciples: Sacred Lands, and has become significantly more successful in terms of both sales and popularity than its predecessor. A collector's edition version of the game was released, which included a card game based upon the story and five extra quests.
    Four expansion packs were released: Guardians of the Light, Servants of the Dark, Rise of the Elves, and Gallean's Return.
    Disciples II is a fantasy strategy game, set in a fictional kingdom called Nevendaar (also referred to as 'The Sacred Lands'). The main focus of the story revolves around four dominant races in a state of almost constant war. These four factions are the human Empire, the dwarven Mountain Clans, the demonic Legions of the Damned, and the skeletal Undead Hordes. There are also several other 'neutral' races such as Merfolk, Greenskins and Elves (the Elves became a full-fledged playable race with the addition of the expansion pack 'Rise of the Elves').
    The gameplay is divided into three main parts; building up the Capital City of your race so that you can research new Warriors and spells, and building up new armies (this involves careful resource management); using heroes (leading small squads) to explore the surroundings, procure resources and attack the enemy; and finally the battles themselves.
    Each playable race's Capital City is protected by an extremely powerful guardian, who is nearly impossible to defeat except with a very strong hero. The Capital City is the only city capable of building structures. Other cities may only upgrade themselves to allow them to mount larger defense forces.
    Battles consist of confrontations between a hero's squad (which can take up to five other Warriors, bearing in mind that some large creatures such as dragons take up the space of two units) and an enemy squad. High praise is given to the excellent graphics and animations in these battles. At the end of the battle, the winning side receives experience points. All surviving units receive the same amount of XP. If sufficient XP is accumulated by a unit, it may then upgrade to another, determined by the type of structures in the Capital. If no next-level structures have been built, the unit does not level up and does not receive any more experience until the structure is built. The only exception is if the unit is at the end of the "upgrade tree", in which case it will remain the same unit but gain small increases to health, attack damage, and accuracy stats.
    At the beginning of a campaign, the player may select his or her class (warrior, mage, or guildmaster). Each class has advantages and disadvantages. For example, a mage player may cast the same spell twice in a single turn, while a guildmaster has the ability to carry out more types of spying/assassination assignments. Besides player classes, the game also features five types of heroes (or leaders): Warrior, Mage, Ranger, Rod Bearer, and Thief. The first three differ only slightly, as they are all combat leaders. The Rod Bearers are the only leaders capable of claiming resources on the map. Thieves may perform special actions on enemy armies and cities.
    Spellcasting may only be done outside of battles and requires the use of mana to both research and cast a spell. There are four types of mana (life, runic, death, and infernal) with the fifth type (grove) added for the Rise of the Elves expansion. Each race's spells are mainly reliant on their corresponding mana type (e.g. Empire - life mana), although other mana types are required for higher-level spells. Grove mana is only required for Elven spells. Only one spell may be researched per turn, and a spell may only be cast once per turn (twice if the player is a mage class). Also, a mage player researches spells at half the normal cost.
    During the single-player campaigns, the player may transfer one leader and five artifacts (including potions and one-shot spells) to the next level. At the end of a campaign, an option is given to save the player's top leader in a file for use in custom or multiplayer games.
    Turn-Based Strategy Playlist:
    • Turn-Based Strategy
    Disciples II: Rise of the Elves
    00:00 - Intro
    01:10 - Chapter 01: The Sins of Our Fathers
    07:39 - Chapter 02: The Hunt
    20:43 - Chapter 03: Conquest of Thelena
    25:07 - Chapter 04: Korbach's Fort
    29:04 - Chapter 05: The Betrayal
    33:13 - Chapter 06: The Trader War
    36:10 - Chapter 07: Dividing Line
    44:12 - Chapter 08: Gallean's Promise
  • เกม

ความคิดเห็น • 13

  • @akojulius3777
    @akojulius3777  2 ปีที่แล้ว +2

    Turn-Based Strategy Playlist:
    th-cam.com/play/PL-2TkApaMiz3cdllF5S514j_QXMHVK5rO.html
    Disciples II: Rise of the Elves
    00:00 - Intro
    01:10 - Chapter 01: The Sins of Our Fathers
    07:39 - Chapter 02: The Hunt
    20:43 - Chapter 03: Conquest of Thelena
    25:07 - Chapter 04: Korbach's Fort
    29:04 - Chapter 05: The Betrayal
    33:13 - Chapter 06: The Trader War
    36:10 - Chapter 07: Dividing Line
    44:12 - Chapter 08: Gallean's Promise

  • @wolfiasty1765
    @wolfiasty1765 2 ปีที่แล้ว +5

    Gratz for the vid! You actually finish the game on hardest posible dificulty with the hero whos job is to plant trees ;)

  • @Rudevald
    @Rudevald 2 ปีที่แล้ว +5

    Quoting Vegeta "Never before i knew i needed something so bad untill i recieved it" Keep good work my man. As Disciples fan i know how hard are those vids to make. Do not give up!

    • @akojulius3777
      @akojulius3777  2 ปีที่แล้ว

      Thank you. The videos are not that hard to make. With games like Disciples (TBS, (A/C/J)RPGs, 4X games) is more about time consuming... that's why i only made the Objectives/Bosses. I made the walkthrough of Alien: Isolation faster than i made a single race in Disciples 2. There are too many games which I want to play, even complete walkthroughs, but i'm only one guy that's why i'm doing more Arcade/Retro, Fighting and FPS videogames. About Disciples 2 i'm disappointed about the fact that the experience is not cumulative like in Disciples 3 or HOM&M or King's Bounty or 99% videogames out there. Again, the Wolf Lord from the Clans it's not affected by the damage boost potions, the Hermit needs only 1000 experience to upgrade... Neutral Hermits or saga Hermits need 2000 exp. Other glitches are found in the Rise of the Elves. The Brigand and the Marauder when they upgrade their chances to hit are still 80% and after Level 10 their experience to advance to the next level grows. I don't remember about the Brigand but for the Marauder is 150 exp. Look in the video at how much experience they need to advance to level 22... 4095. 10 more levels and we have over 9000, sorry, over 5000, even more than the Tiamath (5000). The Centaur Charger has the same amount of armor (20) even after he upgrades. Someone needs to make a mod or a patch for all this plus let you export an entire party not only the hero and give you an option where you can choose the difficulty. For example neutral enemy units have their levels between 5-10, 10-15, 15-20, 20-25, 25-30 and so on.

    • @akojulius3777
      @akojulius3777  2 ปีที่แล้ว +1

      "As Disciples fan" of the entire series or just the 2nd game? What is your opinion of the 3rd one and Liberation?

    • @Rudevald
      @Rudevald 2 ปีที่แล้ว +1

      @@akojulius3777 Honestly i feel about it just like "Spoony betrayal song" untill i played it. It went heroes route wich is sad. Limit of instaling FUCKING THING I PAID FOR IS PISSING ME OFF. Disciples and disciples 2 had soo muchh potentiel. Disciples 3 is like you had starters that were soo good that main dish tasted like dishwasher wather. I do not hate it. It tryed its own different thing and kinda failed. D2 wich is my main love had GOD tier music, amazing story and decent gameplay. Its like you got craft hamburger and then went to mcdonalds and got generaly same tast bot poor.

    • @akojulius3777
      @akojulius3777  2 ปีที่แล้ว +1

      @@Rudevald :)) In the 3rd one they didn't included the Dwarves either. The same goes for HOM&M 6 & 7... so many factions left out. In King's Bounty: Dark Side the same thing... many creatures not included. The best series out there they never receive the love they need from the developers/publishers and big companies compared to the Indie developers.

    • @Rudevald
      @Rudevald 2 ปีที่แล้ว +1

      @@akojulius3777 Best Goddamn race ever! You have viking god and giants!

  • @LemonGingerHoney
    @LemonGingerHoney ปีที่แล้ว +4

    "This is only the beginning... This is only the beginning..."
    Sadly, this was the end ;(

    • @akojulius3777
      @akojulius3777  ปีที่แล้ว +4

      You can say that again. Sadly for King's Bounty and Heroes of Might and Magic too.

  • @eliwoodnguyen1505
    @eliwoodnguyen1505 ปีที่แล้ว +1

    Elves is just an add on like they added Elves so late in the game without balance everything out, they lack of everything 😂🤣