When this all began, I had such hopes for your future. I wanted everything for you, Plaske. Time wasn’t on my side, so my efforts were futile. However, a better fate for you lies in the project, but I can’t tell you how to find it. I’m not even sure if there’s a way. In a dream I saw you grab her by the hand, and leave this mess behind. You saved your friends and your family. You saved the world! It wasn’t destroyed. It was because you listened to your heart, and not the postmodern philosophy of a lying mind. You need to believe what you see, and trust your brain. You need to clean your room, and work on yourself. And most importantly, you need to think for yourself. Don’t let them strip you of your value. Don’t follow them blindly into darkness. There is nothing but pain there. There is no bright future down that rabbit hole. Leave the plastic behind, and go for the flesh.... If you can find her. Did you forget what you came here for? Did you forget what you were looking for all this time? She’s out there. Don’t trust silicon and binary. Trust yourself. Trust your own mind. Reality may be shattered, but you can still see the truth in all the fake. I only wish I could’ve given you this fate with my keyboard, however no one would ever allow me to ship a game with such a beautiful, happy ending. They want you to not believe in yourself. They want me to make you trust in her.
I kind of agree with your thoughts on Michael. Throughout the game it seems like he was sparsely acknowledged with a few comments and only when Alex was around. Then the one line that he says near the end of the game he says that stood out to me given all the wild stuff that happened. "I never left." Was he just watching all this crap go down like we, the player, does except he sees the actual break down of reality or something? I dunno but the concept sounds pretty cool, in my opinion. Ya know, despite the oddities around him, Michael's had a lot of potential as either a final boss or that one character in the party who gets a power on the level of Alex's LP Toss or Vella's Banish skill.
24:00 Hum... from what I understood at the time, Essentia is actually just another Alex: a female Alex. When Proto-Alex said she created a version of herself to trick the protag, for me he was talking about the green Essentia, not Semi. Regardless, cool vid! I honestly wish I.V. can make Yiik good enough of a game. Despite its major flaws, it had/has a lot of potential
btw to fix the trigger bug, just reconnect your controller after the game loaded in (seriously, use time energy, spam alex beat down and do 1 billion dmg if you good)
I mention it at 31:09 in passing, but the game never registered inputs from any of my triggers, so I couldn't use time energy as a mechanic at all. I also don't get how it would make that particular fight better? I might get better attacks, yes, but the damage increase compared to the extra time the minigame would take probably cancel each other out mostly, and if I do gain any time from it, it would probably be largely negligible, 28 minutes instead of 30, still far too long for this games uninteractive combat.
@@plaskee ah, why not get a better controller? It’s not the games fault that your controller sucks, honest to god, time energy makes fights go so much quicker because you can slow down Alex’s beat down and a couple other attacks and deal like quadruple damage if your good enough
@@plaskeehow the hell are you taking 30 minutes to beat a boss, I like yiiks combat and never found it that bad, and most bosses took like 10 minutes at most with regular fights ranging from 3-7 minutes pretty reasonable for rpg standards if you ask me
@@chippedgoat It really isnt, I don't blame the game for that at all and I definitely could have fixed it, but again, I'm not sure how much of a difference it would have made. I wasn't using the beatdown skills, nor the element mechanics since they were added in post. In hindsight, that was a sizeable blunder, since the game would probably be balanced around that at this version. 30 minutes is an overexaggeration, not by much, but still not quite correct, and it likely owes to the fact that I wasn't really playing the game as intended. If time energy is still in I.V them I'll fix my controller inputs for sure
@@plaskee How long do you expect fights to take? 3-7 minuets seems fairly standard to me, And 10-14 minuets for a boss seems fairly reasonable, how long do you expect fights to take? I have a massive issue with how people talk about the combat in this game, where they say the combat is terrible, has no strategy or skill, and is slow. And I am not going to claim YIIK's combat is the best most defining combat in an rpg. I think as is its fine. But people come in, Refuse to use any skills. refuse to take into account affinities. refuse to use Michaels buffs or debuffs. Refuse to use time energy. Refuse to use any of Rory's skills. Refuse to use bushido. Refuse to get hit on purpose with rory to get more time energy to deal even more damage. and refuse to engage with any of the systems in the game, then blame the game for being poorly designed instead of using the mechanics provided. Its like playing a platformer, refusing to jump, and calming the game is terrible because you dont like jumping and calling the game bullshit and bad because you just do not want to press the jump button. Come back and talk about the game being slow when you engage more with the mechanics
Why is every single YIIK review basically just a shitty walkthrough? going through scene to scene, giving vague commentary about what they feel about scenes and parts of the game. Why cant we have videos discussing what peoples interpretations on aspects of the game? All these YIIK videos all feel the god damn same, and none of them say anything of substance
You should have seen my first draft, that was a literal scene to scene summary. I realized that seemed like an unfun and repetetive type of video to watch, so I tried to split the story and gameplay up much more. What I foud was that a ton of concepts (mind dungeon, symbolism, and most characters) really don't function well outside of their role in the story, so I figured it would still be worth spending some of the video on recaping it, at least with my lackluster scriptwriting skills lmao. I completely understand that repetitive video formats are boring, I agree, but in Yiiks case I think that says something about the complaints me and others like me have about the game. Postmodernism in video games can be expressed in tons of ways, that combo seems to have nearly limitless potential, but the story is likely the easiest, most digestible, and maybe in some ways the most efficient way of showcasing postmodernism. It's an efficient "core" for postmodernism that other mechanics and concepts can bounce off of and amplify. When the story itself isn't well written (in my opinion, naturally) it puts a much heavier strain on other parts of the game to deliver, something I simply don't think they do in yiik. We all probably talk through the story this way becuase it likely doesn't really hit for us and it's worth pointing out. Persona 4 Golden is a game that I would say dips its toes into postmodernism, even if only VERY lightly. Persona 4 focuses much more on delivering a message rather than postmodernism, but the way that game handles the very concept of personas, and how they tie in to the growth of the main character, as well of course as the whole tv thing, has a few small connections to the player that start poking at the barrier between the player and the game, and it's neat! What I mean is that postmodernism can be experienced in enviornments that don't put postmodernsim at their very core, so when a game DOES put postmodernism as it's core (Yiik) and still not really deliver engaging postmodernsim it becomes pretty disappointing. I haven't watched many Yiik videos apart from like, the 2 or 3 most popular I think, so I don't know if there are any out there that focus more on interpretations like you say you want. Honest to god, why don't you make that video? I mention it somewhere else in these comments, but I very rarely see people praise the game, so I would really enjoy seeing some of your interpretations on some beats of the game!! Regardless, thanks for watching, boss 👍
When this all began, I had such hopes for your future. I wanted everything for you, Plaske. Time wasn’t on my side, so my efforts were futile. However, a better fate for you lies in the project, but I can’t tell you how to find it. I’m not even sure if there’s a way. In a dream I saw you grab her by the hand, and leave this mess behind. You saved your friends and your family. You saved the world! It wasn’t destroyed. It was because you listened to your heart, and not the postmodern philosophy of a lying mind. You need to believe what you see, and trust your brain. You need to clean your room, and work on yourself. And most importantly, you need to think for yourself. Don’t let them strip you of your value. Don’t follow them blindly into darkness. There is nothing but pain there. There is no bright future down that rabbit hole. Leave the plastic behind, and go for the flesh.... If you can find her. Did you forget what you came here for? Did you forget what you were looking for all this time? She’s out there. Don’t trust silicon and binary. Trust yourself. Trust your own mind. Reality may be shattered, but you can still see the truth in all the fake. I only wish I could’ve given you this fate with my keyboard, however no one would ever allow me to ship a game with such a beautiful, happy ending. They want you to not believe in yourself. They want me to make you trust in her.
I kind of agree with your thoughts on Michael. Throughout the game it seems like he was sparsely acknowledged with a few comments and only when Alex was around. Then the one line that he says near the end of the game he says that stood out to me given all the wild stuff that happened. "I never left." Was he just watching all this crap go down like we, the player, does except he sees the actual break down of reality or something? I dunno but the concept sounds pretty cool, in my opinion.
Ya know, despite the oddities around him, Michael's had a lot of potential as either a final boss or that one character in the party who gets a power on the level of Alex's LP Toss or Vella's Banish skill.
Is LP toss that good? People say its super good but like, It seems mostly whatever to me
24:00 Hum... from what I understood at the time, Essentia is actually just another Alex: a female Alex. When Proto-Alex said she created a version of herself to trick the protag, for me he was talking about the green Essentia, not Semi. Regardless, cool vid! I honestly wish I.V. can make Yiik good enough of a game. Despite its major flaws, it had/has a lot of potential
Really cool review that makes me want to check out the game. Though that combat sounds PAINFUL
there's a revamp coming out, might be worth looking into combat is def the worst part of the current game, and the occasional soft crash
I appreciate such a commitment to the bit and think everyone should at least appreciate that!
It's Yiikin' time
aw hell yeah new long yiik vid
keeep up the videos, awesome
Great video!
Definitely watch hellkrais videos on it. Changed my mind completely on this game
Oh that mysterious death got solved she was off her meds she and was having a really bad schizophrenia episode.
Ah
btw to fix the trigger bug, just reconnect your controller after the game loaded in (seriously, use time energy, spam alex beat down and do 1 billion dmg if you good)
35:20 why the hell are you not using time energy to make the fight go quicker?
I mention it at 31:09 in passing, but the game never registered inputs from any of my triggers, so I couldn't use time energy as a mechanic at all. I also don't get how it would make that particular fight better? I might get better attacks, yes, but the damage increase compared to the extra time the minigame would take probably cancel each other out mostly, and if I do gain any time from it, it would probably be largely negligible, 28 minutes instead of 30, still far too long for this games uninteractive combat.
@@plaskee ah, why not get a better controller? It’s not the games fault that your controller sucks, honest to god, time energy makes fights go so much quicker because you can slow down Alex’s beat down and a couple other attacks and deal like quadruple damage if your good enough
@@plaskeehow the hell are you taking 30 minutes to beat a boss, I like yiiks combat and never found it that bad, and most bosses took like 10 minutes at most with regular fights ranging from 3-7 minutes pretty reasonable for rpg standards if you ask me
@@chippedgoat It really isnt, I don't blame the game for that at all and I definitely could have fixed it, but again, I'm not sure how much of a difference it would have made. I wasn't using the beatdown skills, nor the element mechanics since they were added in post. In hindsight, that was a sizeable blunder, since the game would probably be balanced around that at this version. 30 minutes is an overexaggeration, not by much, but still not quite correct, and it likely owes to the fact that I wasn't really playing the game as intended. If time energy is still in I.V them I'll fix my controller inputs for sure
@@plaskee How long do you expect fights to take? 3-7 minuets seems fairly standard to me, And 10-14 minuets for a boss seems fairly reasonable, how long do you expect fights to take? I have a massive issue with how people talk about the combat in this game, where they say the combat is terrible, has no strategy or skill, and is slow. And I am not going to claim YIIK's combat is the best most defining combat in an rpg. I think as is its fine. But people come in, Refuse to use any skills. refuse to take into account affinities. refuse to use Michaels buffs or debuffs. Refuse to use time energy. Refuse to use any of Rory's skills. Refuse to use bushido. Refuse to get hit on purpose with rory to get more time energy to deal even more damage. and refuse to engage with any of the systems in the game, then blame the game for being poorly designed instead of using the mechanics provided. Its like playing a platformer, refusing to jump, and calming the game is terrible because you dont like jumping and calling the game bullshit and bad because you just do not want to press the jump button. Come back and talk about the game being slow when you engage more with the mechanics
Nuclear Waste Tier "Game". The End.
froggers
:( upsetting
This is a great video, keep it up
Why is every single YIIK review basically just a shitty walkthrough? going through scene to scene, giving vague commentary about what they feel about scenes and parts of the game. Why cant we have videos discussing what peoples interpretations on aspects of the game? All these YIIK videos all feel the god damn same, and none of them say anything of substance
You should have seen my first draft, that was a literal scene to scene summary. I realized that seemed like an unfun and repetetive type of video to watch, so I tried to split the story and gameplay up much more. What I foud was that a ton of concepts (mind dungeon, symbolism, and most characters) really don't function well outside of their role in the story, so I figured it would still be worth spending some of the video on recaping it, at least with my lackluster scriptwriting skills lmao.
I completely understand that repetitive video formats are boring, I agree, but in Yiiks case I think that says something about the complaints me and others like me have about the game. Postmodernism in video games can be expressed in tons of ways, that combo seems to have nearly limitless potential, but the story is likely the easiest, most digestible, and maybe in some ways the most efficient way of showcasing postmodernism. It's an efficient "core" for postmodernism that other mechanics and concepts can bounce off of and amplify. When the story itself isn't well written (in my opinion, naturally) it puts a much heavier strain on other parts of the game to deliver, something I simply don't think they do in yiik. We all probably talk through the story this way becuase it likely doesn't really hit for us and it's worth pointing out.
Persona 4 Golden is a game that I would say dips its toes into postmodernism, even if only VERY lightly. Persona 4 focuses much more on delivering a message rather than postmodernism, but the way that game handles the very concept of personas, and how they tie in to the growth of the main character, as well of course as the whole tv thing, has a few small connections to the player that start poking at the barrier between the player and the game, and it's neat! What I mean is that postmodernism can be experienced in enviornments that don't put postmodernsim at their very core, so when a game DOES put postmodernism as it's core (Yiik) and still not really deliver engaging postmodernsim it becomes pretty disappointing.
I haven't watched many Yiik videos apart from like, the 2 or 3 most popular I think, so I don't know if there are any out there that focus more on interpretations like you say you want.
Honest to god, why don't you make that video? I mention it somewhere else in these comments, but I very rarely see people praise the game, so I would really enjoy seeing some of your interpretations on some beats of the game!! Regardless, thanks for watching, boss 👍