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Helldivers 2 | ALL SUPPORT WEAPONS BUFFED!!! - Helldive 9 Gameplay (No Commentary)
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- āđāļāļĒāđāļāļĢāđāđāļĄāļ·āđāļ 5 āļ.āļ. 2024
- Helldivers 2 gameplay using the Recoilless Rile Stratagem on the hardest difficulty of Helldive 9 with no commentary
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ðđHelldivers 2 | SPEAR LAUNCHER - Helldive 9 Gameplay (No Commentary)(No Commentary)
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ðđHelldivers 2 | 8 ORBITAL BARRAGES = FUN - Helldive 9 Gameplay (Commentary)
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Shouldâve done a sided by side.
HMG + partial reload + reload buff + max RPM = so much dakka
Melt everything fast and have a fast reload
Is that speed reload the same for all weapons? I wanna see it for the machine gun.
All stratagem weapons have a 10% faster reload from the ship modules
6:22 I hate it when you get ragdolled right as you're about to throw a stratagem.
Also, did the game really drop bots behind you directly on the objective?? SMH!
Itâs the worst especially when the stratagem comes down right away. Not bots, a whole strider in the back line lol
Does taking out the dropships kill the units under it? I don't feel it's consistent.
It is inconsistent but I found it works majority of the time as long as you take it down before any bots drop from it
I've got a feeling the reload buff isn't working 100% correctly. I can't notice differences during normal matches, but there were tines, and it looked like it's reloading really quickly. This is based on just the HMG. Does anyone else feel it's not always reloading quickly? I know partials are always fast reloads. I'm talking empty mags.
The 10% only applies to partial reloads, not empty reloads.
Itâs hard to see because it cuts off 10% of the time off of a 3.5 second reload which is not even half of a second, but it will help
@colecleveland8179 that's not what the module says.
"Reduces reload time for all support weapons by 10%."
Nothing about partial reloads. It's all reloads.
@@colecleveland8179 where are you getting this info from
10% isn't that noticeable on most support weapons, for examples it just saves 0.3secs and a less than half a second on full reloads of the AMR and autocannon respectively. Like it's good to have it as an upgrade that's always active, but don't expect to be able to consciously notice it across the board.