TreeIt -- Powerful Free Tree Creation Tool + A Godot Usage Tutorial

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 136

  • @gamefromscratch
    @gamefromscratch  4 ปีที่แล้ว +12

    Link:
    www.gamefromscratch.com/post/2020/04/22/TreeIt-Free-Tree-Creation-Software.aspx

  • @cintron3d
    @cintron3d 4 ปีที่แล้ว +23

    "we started at the bottom now we're here" I see what you did there.

  • @Ceej16
    @Ceej16 4 ปีที่แล้ว +16

    Been using treeit for some time now and its amazing especially as the most iconic object in our game is a giant tree

    • @zenahrb8316
      @zenahrb8316 4 ปีที่แล้ว +1

      do you have a public dev log or screenshots? Sounds like a cool game

    • @SoftBreadSoft
      @SoftBreadSoft 2 ปีที่แล้ว +1

      Elden Ring dev? :^)

    • @ahmetomercicek5848
      @ahmetomercicek5848 2 ปีที่แล้ว

      i'm exporting the tree properly, but it has no animation. How can I do this , I would be glad if you could help , thank you

  • @thomasmaier7053
    @thomasmaier7053 4 ปีที่แล้ว +3

    I like the format of reviewing a tool and showing its usage in Godot.
    Because a lot of the time I get stuck doing the latter.
    Thanks for the spotlight, great tool!

  • @DirkBaeten
    @DirkBaeten 2 ปีที่แล้ว +3

    When you save as FBX and convert that FBX to Binary, then you can import the converted FBX to Godot (including the vertex paint info) and use the leaf shader from the "Make trees" Godot documentation to animate the leaves.

    • @OldShoolGames
      @OldShoolGames 6 หลายเดือนก่อน +1

      Did you test this in practice? Is it working fine ?

  • @AFE-GmdG
    @AFE-GmdG 4 ปีที่แล้ว +4

    Hint: The position of directional light is unused, only the rotation is used...

  • @generrosity
    @generrosity 3 ปีที่แล้ว

    Nice! As a kiwi looking for a Fern generator this is remarkably cool that you used that leaf. And it's only gotten stronger since Thanks!

  • @joegirty6609
    @joegirty6609 4 ปีที่แล้ว +2

    great to finally see this program get some recognition.

  • @LOC-Ness
    @LOC-Ness 4 ปีที่แล้ว

    I love how this tool lets you import and modify textures freely. If you want to make a more stylized tree with this, you can. If you wanna use 8k photoscans to get a hyperrealistic look, you can.

  • @kyleoashu
    @kyleoashu 4 ปีที่แล้ว +2

    This is amazing! I'm surprised i've never heard of this

    • @genkidama7385
      @genkidama7385 4 ปีที่แล้ว

      cause it sucked hard and was outdated as F*

  • @udese730
    @udese730 4 ปีที่แล้ว

    HEY!I remember writing this thing down to check on it later but forgot in the end.I guess it's now a good time to finally check it out

  • @bobcharlotte8724
    @bobcharlotte8724 4 ปีที่แล้ว +1

    Much better than speedtrees RIDICULOUS pricing model.

  • @narnbrez
    @narnbrez 4 ปีที่แล้ว

    The Witness does tree leaves in a way that seems dumb up close but is fairly effective, especially for a painterly style. I observe (implementation may be more involved) each leaf "plane" is actually many leaf images, but none of them are "connected" to any branches or each other. In other words, the texture on each leaf poly has a alpha-enabled texture (transparent) with a scattering of small leaf & stem images. Their placement is rather nonsensical if you train your eye on a specific leaf, but the effect is excellent when you observe it as a tree. I think it has to do with how we expect to be able to see *around* individual leaves of a tree to what's behind them (even if it's just other leaves).

  • @jalalgurbanov1972
    @jalalgurbanov1972 4 ปีที่แล้ว +2

    You are welcome! Thank you for covering it 🖤

  • @asadashino9771
    @asadashino9771 4 ปีที่แล้ว +40

    Imagine combining this tool with the megascanns library (containing textures like bark/leaves/etc)

    • @landonpowell6296
      @landonpowell6296 4 ปีที่แล้ว

      Kind of disappointing it doesn't handle PBR well by default.

    • @asadashino9771
      @asadashino9771 4 ปีที่แล้ว

      @@landonpowell6296 yea sadly, only supporting roughness and normal maps :/

    • @VValkyr
      @VValkyr 4 ปีที่แล้ว +16

      @@asadashino9771 BUT, it unwraps universally, which means you can apply megascans materials with ease (like I did) inside engine

    • @tonirak241
      @tonirak241 3 ปีที่แล้ว +3

      Imagine doing a little bit of work instead or relying on what a software can do out of the box

  • @DanIel-fl1vc
    @DanIel-fl1vc 4 ปีที่แล้ว

    This is a nice way to create a base to work of off, but if you want realistic trees I think you're going to have to sculpt the trunk/branches and hand place leaves too, not to mention create a low poly version of the tree for LOD. Thanks for bringing this to our attention, anything to speed up the process is great.

    • @benhardwiesner6963
      @benhardwiesner6963 4 ปีที่แล้ว +3

      Judging from those example things in the end, some less complex things like palmtrees or smaller trees/bushes look very usable right out of the box...
      maybe not in AAA industry but for everything less they totally fit the deal... some indies just cant afford polishing every tree to the end and in those cases the results are easily acceptable.
      2014 AAA looked worse...

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 3 ปีที่แล้ว +1

    Excuse me, I want to ask. I did not have a problem when installing this software, but the problem was after installing it, I could not open the application.

  • @Vavagutt
    @Vavagutt 4 ปีที่แล้ว +3

    This seems to be a really useful tool for Godot. Was missing a simple tree creation tool. Unity has one built right into it, and I had been overlooking it for so long. Good to know this software exists for my future Godot projects.

  • @salehodinie6615
    @salehodinie6615 4 ปีที่แล้ว +2

    Man, I don't know why you're doing this, but thank you so much!
    You are helping a lot of indie game developers with these reviews of free and paid programs that cuts the development time to more than half! It is creazy that we in 2020, have a lot of free and paid resources to create games for completely free without a budget. Platforms like itch.io have also helped us indie devs. 10 years or 20 years ago, indie game developement was hard, or even impossible to create game by yourself. I can't even imagine what game development for indie in 2030 will look like.
    Thanks again.

    • @sigrid714
      @sigrid714 4 ปีที่แล้ว

      Predictions for Indie game dev in 2030: Democratized animation with Blender VR and Gen 5 VR hardware, that lets one animator do in a weekend what used to take weeks of manual animation. Machine Learning Text to Speech that allows small indie teams or solo devs to add convincing voice overs to games without having to hire a cast of voice actors, the same way modern instrument samplers allow single composers to create convincing orchestrals without having to hire an orchestra.

  • @luistarlarry8729
    @luistarlarry8729 4 ปีที่แล้ว +6

    Seems like this was built from Tree[d] (by frecle). They practically have the same interface.

    • @CDBelfer4
      @CDBelfer4 4 ปีที่แล้ว

      I was wondering the same thing haha

    • @andrewtfluck
      @andrewtfluck 4 ปีที่แล้ว

      @@CDBelfer4 me too lol haha

  • @DarkShroom
    @DarkShroom 2 ปีที่แล้ว

    wow this is awesome, such an old tool tbh but excellent for indies who just need trees :)

  • @5hree
    @5hree 4 ปีที่แล้ว

    whoaaa! this is awesome!! thank you for sharing such awesome and free stuff!

  • @NECROTICPESTILENTIA
    @NECROTICPESTILENTIA ปีที่แล้ว

    at 10:00, zero of those options are usable. any update for 2023? every single option is grey'd out.

  • @SSG_Ronnie42
    @SSG_Ronnie42 ปีที่แล้ว +1

    Oddly don't see option to combine trunk/branches on latest TreeIT
    Edit: This is missing in latest version but 10-1-22 version download seems to have it.

  • @EPeters208
    @EPeters208 4 ปีที่แล้ว +3

    So Tree[d] did a lot of this a decade ago and I think it's still available.

    • @HiddenAsbestos
      @HiddenAsbestos 4 ปีที่แล้ว +1

      I thought this *was* tree[d] until I saw you comment, turns out I'd just forgotten that name (and this is new?)

  • @Chronomatrix
    @Chronomatrix 4 ปีที่แล้ว

    Oh wow this a must have! Thank you.

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 3 ปีที่แล้ว +1

    And one more question, can this be imported into OBJ or ABC files?

  • @zigastrmsek2
    @zigastrmsek2 2 ปีที่แล้ว

    how do you get more leaves than 400? i use not very dense textures for realism, but my trees just look barren when using this software, as I can't add enough leaf cards. Is there a way to add more leaf cards than just 400? if I type in a larger number it doesn't do anything

    • @GuiltGuard
      @GuiltGuard 2 หลายเดือนก่อน

      it’s been 2 years so don’t know how useful this is but you can just type in the number beside the slider

  • @Riley_Christian
    @Riley_Christian 4 ปีที่แล้ว +5

    Blender has some cool free tree making addons that I use all the time!

    • @nerdydrow
      @nerdydrow 4 ปีที่แล้ว +2

      name?

    • @luxamofficial
      @luxamofficial 4 ปีที่แล้ว

      In the starter addons?

    • @wailfulcrab
      @wailfulcrab 4 ปีที่แล้ว +2

      Sappling, comes with Blender for a long ago

    • @Riley_Christian
      @Riley_Christian 4 ปีที่แล้ว +3

      @@nerdydrow The Modular Tree addon is my favorite so far

  • @cosmilitebar6772
    @cosmilitebar6772 หลายเดือนก่อน

    Can it be scripted? Like to generate los of trees that look similar

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 3 ปีที่แล้ว +1

    How to fix it?

  • @rubenramirez8966
    @rubenramirez8966 3 ปีที่แล้ว

    how to import materials to skybox in godot??

  • @dpredie
    @dpredie 3 ปีที่แล้ว

    is it possible to create curved branches and pruning like a bonsai?

  • @duaneb6943
    @duaneb6943 4 ปีที่แล้ว +2

    For another tut (with a bit more about the workflow) and demonstration for how to use tree it and then import into godot, I found this tutorial to be interesting... th-cam.com/video/mf3gRwmTekk/w-d-xo.html

  • @mosog8829
    @mosog8829 4 ปีที่แล้ว +2

    The last time I I downloaded it, it failed to work.

    • @himanshudas9042
      @himanshudas9042 4 ปีที่แล้ว

      Read the readme file included with it

  • @BenjinWS
    @BenjinWS 3 ปีที่แล้ว +2

    This looks great! I got one question though: Knowing that TreeIt exists, what exactly does SpeedTree have over TreeIt that will make my 3D vegetation creation faster / more streamlined / a better experience? I ask this because - as far as I can see - I don't see the benefit of paying a monthly subscription of SpeedTree when making trees for say a video game in UE4 when TreeIt has most of the basic features one needs in order to make trees for current gen. Are there any important extra features that SpeedTree has that TreeIt doesn't have that makes one clearly better than the other?

  • @nec8050
    @nec8050 4 ปีที่แล้ว +1

    The amazing fern tree

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 3 ปีที่แล้ว

    It's not written that it doesn't support the computer, but it's like not wanting to enter the software. So how do you go about it?

  • @bettythomas8660
    @bettythomas8660 4 ปีที่แล้ว

    Fantastic little tool.... Enjoy 👍💕

  • @robertprescott9577
    @robertprescott9577 2 ปีที่แล้ว

    What was the reasoning in using Godot instead of unreal engine?

  • @watercat1248
    @watercat1248 3 ปีที่แล้ว

    i downloads this application but for same reason wean save my tree the have this error "tree lt runtime error 8204 file is not open line 4621" and is not save nothing
    eny idea haw to fix trying to export the tree in obj and fbx and the don't save my tree eny idea haw to fix this problem ?

  • @ahmetomercicek5848
    @ahmetomercicek5848 2 ปีที่แล้ว

    i'm exporting the tree properly, but it has no animation. How can I do this , I would be glad if you could help , thank you

  • @VValkyr
    @VValkyr 4 ปีที่แล้ว +1

    One problem I have are branches and and overall the look of the leaves. If someone could help me (because I am looking for answers and nobody seems to help me or care enough for that)
    us.v-cdn.net/5021068/uploads/editor/0e/42rgm8fzmdii.png
    us.v-cdn.net/5021068/uploads/editor/2c/t1ddcrvk79st.png
    I am currently working on a level, but I am trying to make assets by myself to learn and develop. I decided to use treeit to create, well, trees, but they just look odd in unreal engine. Wrong almost. Is it proportion (I am going for sort of fantasy trees), are these textures, or something? I really cant get my head to it, and foliage has been giving me a lot of headache for this work. Also the fact that I am using provided textures instead of some custom ones (mainly because I don't know where I can even get good branch textures, quixel doesn't have any good). I guess I am getting desparate ;-;

    • @gower1973
      @gower1973 4 ปีที่แล้ว

      VValkyr your tree trunks are too wide at the base with too much taper, you should also get rid of that bulge just above the base real trees don’t budge out like that, something not quite right with the material in the leaves the ones at the top looked white but it could of just been an extreme angle from the sunlight, I would check the material and also look at the light map uvs

  • @marsmotion
    @marsmotion 4 ปีที่แล้ว

    you'll want some spherical normal's to get rid of the intersections of the leaf planes. instead of the discreet 90 normal's that are there by default. does it weld the branch intersections making a smooth mesh?

    • @benhardwiesner6963
      @benhardwiesner6963 4 ปีที่แล้ว

      marsmotion He doesnt seem like an expert in this himself.... Havent tried the program but such function just must be in there. Every propper game foliage needs it, I couldnt imagine a foliage creator that just skips that part.

  • @gwtuts4061
    @gwtuts4061 4 ปีที่แล้ว

    I used this before but the thing is that i dont get the wind animation in blender...(even though the wind animation is on)

  • @TalSac100
    @TalSac100 4 ปีที่แล้ว

    Hey Mike when I imported my tree into Godot and moved in the .obj into the scene my tree did not have any of the maps. It was just white.

  • @BrainSlugs83
    @BrainSlugs83 4 ปีที่แล้ว +1

    Local man discovers how to make his own trees with one crazy trick! -- ARBORISTS HATE HIM.

  • @glitterkitten9499
    @glitterkitten9499 4 ปีที่แล้ว

    Does this work with UNIGINE?

  • @Mares220
    @Mares220 4 ปีที่แล้ว

    Does it still have the problem, that some vertices are doubled after export? Tried the app a year ago for the CryEngine, and when I was importing it in 3ds Max the mesh was really buggy.

  • @mnnm1989
    @mnnm1989 4 ปีที่แล้ว

    is it any better than the unity or blender build in tree builders?

  • @schrodingerscatlps2028
    @schrodingerscatlps2028 4 ปีที่แล้ว

    Trunk->Segments 1->Split count 1 = bb Tree It.

  • @AgriasOaks99
    @AgriasOaks99 4 ปีที่แล้ว

    Does anyone know how to fix the d3dx9_31.dll error?

  • @starvr
    @starvr 4 ปีที่แล้ว

    @gamesfromscatch I didn't laugh until you said not too. Lol

  • @dzonnyblue3065
    @dzonnyblue3065 4 ปีที่แล้ว

    hey can you use this with other engines like Unity or Unreal ????

    • @dzonnyblue3065
      @dzonnyblue3065 4 ปีที่แล้ว

      @@benhunter8551 ok thanks i know there is some add for Blender

  • @ty_teynium
    @ty_teynium 4 ปีที่แล้ว

    One concern for me is performance. I added about several groups of trees in my Unreal project and I noticed whenever I would approach them the frames would slow down a bit. Hope there's a way to control the LODS when exporting.

    • @sureztv5836
      @sureztv5836 2 ปีที่แล้ว +1

      Better atlas the textures and use GPU instancing . You can also create LODs

  • @YonatanAvhar
    @YonatanAvhar 4 ปีที่แล้ว

    How does licencing work with this? Can you use the textures they include commercially?

  • @sureztv5836
    @sureztv5836 2 ปีที่แล้ว

    For some reason it is not opening now, It was working fine before

    • @MEGA_TREE
      @MEGA_TREE 2 ปีที่แล้ว

      Install DX9 runtime and C++ 2008 x86

    • @sureztv5836
      @sureztv5836 2 ปีที่แล้ว

      @@MEGA_TREE Did everything.. nothing happening

    • @MEGA_TREE
      @MEGA_TREE 2 ปีที่แล้ว

      @@sureztv5836 Search about DX9 runtime on the google and download and install from microsoft store
      Then search and install c++ redistributable 2008 x86
      It works for me on the win 11 64bit

    • @Nekkonero
      @Nekkonero ปีที่แล้ว

      I LOVE YOU I AM INDEBTED TO YOU. i searched all across the internet and u were my savior@@MEGA_TREE

  • @FireFoxBancroft
    @FireFoxBancroft 4 ปีที่แล้ว

    How easy is it to port the trees into Unity?

  • @kerrybaldino8826
    @kerrybaldino8826 4 ปีที่แล้ว

    Really tried to use this program but it is too unstable. Crashes 90% of the time for me on all my machines when trying to export. Would love to have it work though.

    • @kerrybaldino8826
      @kerrybaldino8826 4 ปีที่แล้ว

      @@benhunter8551 Oh okay, Will check out an older version. Thanks for the info!

  • @obkf-too
    @obkf-too 4 ปีที่แล้ว

    It doesn't run well using wine, I had to use a windows virtual machine to get it to work last time I used it.

  • @EngiNetion
    @EngiNetion 4 ปีที่แล้ว

    Can i use it on unity?

  • @nerdydrow
    @nerdydrow 4 ปีที่แล้ว +4

    a gLTF2 export would have been perfect

  • @WerIstWieJesus
    @WerIstWieJesus 4 ปีที่แล้ว

    Dbo! Does it work with gameGuru and what about the animations?

  • @awesomeniac
    @awesomeniac 4 ปีที่แล้ว

    That's weird, the fps in the corner showed 150+ fps but the fps in the video are very laggy. I know that it might be because the video recording, it's just it kinda messing my brain seeing the fps count and the actual video fps

    • @danylbekhoucha6180
      @danylbekhoucha6180 4 ปีที่แล้ว

      Yes he should increase the bitrate of his videos because there are frames dropped. The mouse almost teleports when he moves it quickly that's a bit annoying.
      Other than that excellent video, this software will be very useful for me, I just miss the .glb exporter not avalaible yet.

    • @gamefromscratch
      @gamefromscratch  4 ปีที่แล้ว

      I'm not sure I have the option. I record at 30 fps and TH-cam encoder does the rest I can try increasing the bitrate but that won't do much.

    • @awesomeniac
      @awesomeniac 4 ปีที่แล้ว

      @@gamefromscratch Which app that you used to record the video? most apps that i've test have an option of the recording framerate (mostly asking for CUDA supported GPU though)

  • @nautisshadrick9254
    @nautisshadrick9254 4 ปีที่แล้ว +2

    Sometimes i feel plain overlooked as mac user :(

  • @khayyamal9207
    @khayyamal9207 4 ปีที่แล้ว +2

    FINALLLLLY
    I love this app i even got some tutorials for this app in my tutorial account

    • @drobnoxius9483
      @drobnoxius9483 4 ปีที่แล้ว

      Why do you have a tutorial account?

    • @MadyanStudios
      @MadyanStudios 4 ปีที่แล้ว +3

      @@drobnoxius9483 to make tutorials

    • @philipxxxdj
      @philipxxxdj 4 ปีที่แล้ว

      its not a app

    • @khayyamal9207
      @khayyamal9207 4 ปีที่แล้ว

      @@philipxxxdj it is just like blender, go to the site and download it

  • @yearoflinux
    @yearoflinux 4 ปีที่แล้ว +12

    Only thing missing is that sweet Fortnite $$$

    • @kotobm1148
      @kotobm1148 4 ปีที่แล้ว +1

      It's not open source so it can't get an Epic Megagrant

  • @oldfridayboy5597
    @oldfridayboy5597 4 ปีที่แล้ว +1

    Take a shot every time he says tree.

  • @ChrisTharpArt
    @ChrisTharpArt 4 ปีที่แล้ว

    Thanks mike keep it up.

  • @TWKPixelHero
    @TWKPixelHero 4 ปีที่แล้ว +3

    DarkBasic is still around?!
    *Checks*
    Okay, well, sort of. Was open sourced in 2015, and hasn't had a commit since 2016. Port this to another platform before it decays!

    • @Zarsky88
      @Zarsky88 4 ปีที่แล้ว +1

      Modular Tree add-on for Blender is soon going to be evolving into a free standalone tree generator app. I’d recommend putting it on a watch list. ;)

  • @alperg1142
    @alperg1142 2 ปีที่แล้ว

    Thank you.

  • @drumlinentertainment8483
    @drumlinentertainment8483 4 ปีที่แล้ว

    The texture output is horrible.... very blurry, very translucent, no useable alpha channel. In Godot I have to use the alpha scissor every time :-( ...which leads to dotted, distorted, sharp edges

  • @kaikmx1
    @kaikmx1 4 ปีที่แล้ว

    Very good support

  • @whoeverofhowevermany
    @whoeverofhowevermany 3 ปีที่แล้ว +1

    🤣 ferns are not trees. This is great

  • @everabyss
    @everabyss 4 ปีที่แล้ว

    Awesome!

  • @quasarsterk2466
    @quasarsterk2466 4 ปีที่แล้ว

    Update your edge explorer plz :D

    • @gamefromscratch
      @gamefromscratch  4 ปีที่แล้ว +2

      Update notification icon irritate you? ,😆

    • @quasarsterk2466
      @quasarsterk2466 4 ปีที่แล้ว

      @@gamefromscratch hahaha not really but just indicated for an interraction with you as a viewer :D

  • @_matte
    @_matte 4 ปีที่แล้ว

    Amazing

  • @TheHauntedSockdrawer
    @TheHauntedSockdrawer 4 ปีที่แล้ว

    take it or leaf it

  • @genkidama7385
    @genkidama7385 4 ปีที่แล้ว

    when you see fern leaves on a tree... you grab your credit card and purchase speedtree instantly.

  • @MarkOfArgyll
    @MarkOfArgyll 4 ปีที่แล้ว +1

    You were right. Damn ugly trees.

  • @rezo856
    @rezo856 4 ปีที่แล้ว

    Nice One but SpeedTree is the best and industry standard here.

  • @Shazzner
    @Shazzner 4 ปีที่แล้ว +4

    Windows only, no thanks :/

    • @brutal6129
      @brutal6129 4 ปีที่แล้ว

      Lol you are crazy. Buy Windows finally you hobo. There are no really alternatives for this program that your broke greedy ass can afford

    • @igorthelight
      @igorthelight 4 ปีที่แล้ว

      Try "grove" for Blender

  • @MetalGearMk3
    @MetalGearMk3 4 ปีที่แล้ว

    just use the grove....

  • @darthnegativehunter8659
    @darthnegativehunter8659 2 ปีที่แล้ว

    basically you entirely failed.

  • @gower1973
    @gower1973 4 ปีที่แล้ว

    Lol ferns aren’t trees

  • @BrunodeSouzaLino
    @BrunodeSouzaLino 4 ปีที่แล้ว

    Loses points for not being cross platform.