Your videos have been a great help for me while making projects with Unreal Engine 5. I really appreciate your works. I wish you all the health and happinest in the New Year! :)
@@civareducation Yeah, that would be great indeed to see your approach on the new 5.5 Motion Design features. Also a tutorial about the new Material Designer would be much appreciated.
@@civareducation If I use constraints in Sequencer, the position of a static Cube will prevent a Control Rig IK foot control from going through the floor? Is there anything special I need to do to the cube in sequencer?
@@civareducation I have a Control Rig with mocap on it. In Sequencer, I'm using a Layered Control Rig to do some corrections to the Mocap. I'm trying to keep the IK foot from going through the floor. Usually the IK would be good enough, but the Mocap is contributing to the IK foot position. Is there a way I can use Constraints to keep the IK foot from going through the floor?
THIS tutorial about UE 5.5 contraints is amazing. Thank you!!!!
Glad it was helpful!
Outstanding lecture. A very practical example. Much appreciation! 🍻
Glad it was helpful!
Great tips and outstanding presentation of the information!
Thanks so much!
Bro i really love your videos
Ty dude we appreciate ur effort ❤
So nice of you
i love your Tutorials ! thanks !
Happy to hear that!
Looks like a proper "constraint transition" would be a nice feature to have
That's right!
Thank You! Your channel has become one of my main learning tools. Keep em coming!
Thanks! Will do...
Your videos have been a great help for me while making projects with Unreal Engine 5. I really appreciate your works. I wish you all the health and happinest in the New Year! :)
Thanks, that's very kind of you!
love it
Glad you liked it!
Can you please tell me more about Unreal Editor 5~motion design and comprehensive categories? ?
Noted!
@@civareducation Yeah, that would be great indeed to see your approach on the new 5.5 Motion Design features. Also a tutorial about the new Material Designer would be much appreciated.
your video is awesome! Did you animate all the character by yourself?
Thanks! Myself and mocap
Looks cool👍! Where did you get the drummer animation from?
It's a pack for Reallusion Iclone
Is there a way of using constraints to keep a Control Rig "IK" foot from going through the floor?
Yes! You can simply constraint a controller to anything in your sequencer.
@@civareducation If I use constraints in Sequencer, the position of a static Cube will prevent a Control Rig IK foot control from going through the floor? Is there anything special I need to do to the cube in sequencer?
Sorry, I didn't follow you
@@civareducation I have a Control Rig with mocap on it. In Sequencer, I'm using a Layered Control Rig to do some corrections to the Mocap. I'm trying to keep the IK foot from going through the floor. Usually the IK would be good enough, but the Mocap is contributing to the IK foot position. Is there a way I can use Constraints to keep the IK foot from going through the floor?
You need to constraint the IK foot controller to a static object. It's so simple!