READ THE DESCRIPTION BEFORE LEAVING A COMMENT, PLEASE AND THANK YOU. Ok this video seems to have semi-blown up. Normally, you'd expect me to ask you to subscribe, sieze my chance, but eh, I'd like you to consider that for a moment. I don't JUST do geometry dash on this channel, in fact I'd consider it my secondary form of content. The primary form are auditory albums inspired by works of The Caretaker and the fan projects surrounding his work. So if you're not interested in dementia music, and don't want that stuff to get mixed in with my occasional geometry dash video which you subbed for, then I'd say don't subscribe. But if you don't mind that only like 30-40% of my content will be relevant to you, then go ahead. It’s up to you.
Dude a lot of these are SO GOOD!! It's hard to pick a favorite since most of them are really well put together but Can't Let Go 3, Clutterfunk 2, and Geometrical Dominator 3 are def up there for me. Also, I really like the decision to move some coins to completely different spots since it highlights some really cool potential that nobody has thought about before. Some of them (e.g. Jumper 1, Clubstep 2) seem like they obstruct the main route too much but the concept is good and for a vid like this that matters more
As said on twitter, I am ecstatic that you found my humble little video. It blew up hard and honestly it was something I never asked for. If I'd known then I'd definitely have put way more effort in and made sure to give the stinkers some more thought. Funnily enough I recently bought your plushie over on makeship, thought I'd give my favorite GD content creator some appreciation. What can I say, I just looove GD Cologne ;) P.S.: The revamped coins of xStep were actually pulled from an older level of mine simply titled 'xStep Revamp', where the entire level is touched up a bit to teach the blue pads and orbs better, along with coins 2 and 3 being nicer. Here's the ID if you're interested: 88425802
The problem I have with the main levels is the difficulty curve. Base After Base is too easy to be Hard difficulty and Clutterfunk is too hard to be Insane difficulty. So that’s why I want to minibuff and mininerf Robtop levels to balance the difficulty.
I feel like some of them have the “camera weirdness” issue like Time Machine and Clubstep and they might be hard to find too. They’re definitely still cool though
for the 1st and 2nd ones in clubstep i think you'd always be able to see the coin and think "hey, how can i get all the way over there" so then you try to find out how to get there time machine's could use more indication though
@@skelet0ngamingIt’s mainly the first coin of Clubstep for me. It’s like Time Machine, you can’t really see the gameplay until too late, and you can’t tell where it is
@@palmyratollyeah, just making the coin visible on the standard path but still out of reach is commonly a 10/10 move. Take the second coin of press start, simply leaving it visible saved it from being a 0/10
@@bunnymayaplayzz most of them. In fact honestly it’s just the spinoffs that don’t have 10/10’s except Press Start and Nock Em’s final coins since the coin update. Even if press start’s wasn’t revamped Also this guy already revamped all the coins that weren’t good since the coin update in a sequel video. He hasn’t done Cycles, TOE, Electrodynamix Deadlocked or Fingerdash. I actually do have some ideas: Cycles 1st coin: Not a fake wall, but a pure spot you can go off the map and do a tight ball challenge for (I made a video including this) TOE 1st coin: no fake wall for coin Electrodynamix: literally couldn’t think of any Deadlocked: First coin is now where the key is placed, I think the key is kinda useless. Fingerdash doesn’t need any fixes. It’s already the perfect level.
@@GeorgeLarryMIBUI just think the first one is annoying with the unnecessary fake wall, I made a revamp where it doesn’t have the wall, it looks so much cleaner.
3:21 I love that coin!! Take full advantage of the mechanics that the level adds (blue pads and blue orbs)1 3:47 I love this one too, it's very original
For me, Base After Base's first coin has you recover with an orb, second keeps gravity portals, but has you stay upside down till the end of the black background, and third do a straightfly into the wall.
New grades: Stereo Madness - A Back on Track - S Back on Track 2 - A+ Polargeist 2 - A Polargeist 3 - A Dry Out 1 - B Base After Base 1 - S Base After Base 2 - S Base After Base 3 - A Can’t Let Go 1 - B+ Can’t Let Go 3 - S Jumper 2 - B Time Machine 3 - S XStep 2 - S XStep 3 - C Clutterfunk 2 - S Clutterfunk 3 - B Electroman 2 - A Electroman 3 - S Clubstep 1 - A+ Clubstep 2 - (only one I personally think should’ve been left alone) C- Hexagon Force 2 - D (in the further upgrade you made, I rank it a B) Hexagon Force 3 - B Blast Processing 3 - S Theory 2 coin 3 - S Geometrical 3 - S Meltdown: Seven Seas 2 - C Viking Arena 1 - A Viking Arena 3 - A Airborne Robots 1 - B Airborne Robots 2 - S (fight me) Also your ship flight was super clean on clutterfubk’s original second coin
When I was new to GD I noticed as much as the spring to know something fishy was going on. I am pretty sure the spring that barely appears is a good enough indicator.
God it's so tragic to see the overbearing desire of people to be correct. Nevermind this being disclosed in the description that the comment directs you towards. Nope, at least one person every single week has to pretend to be the smart one. This would be a terrifyingly effective strategy in terms of getting people to do stuff. Sorry, excuse the mad ramblings, it's just that after literal hundreds of the exact same comment, cracks in sanity begin to show :)
nice video, i feel like some of these could be nerfed somewhat or could be put in a spot where less building has to be done to compensate for the coin but overall cool ideas :)
If you'd like to experience my entire revamp of xStep, go to my profile (ZenyXcz) and play the level xStep revamped. It was altered to teach the blue pads and orbs better, and it's also where I pulled the 2 coin revamps from for this video
Yes, actually. The thing about this that Colon completely missed are the portal's particles. Rotating it upside down makes them emanate away from the main path, thus keeping the coin hidden.
Congratulations! You have enough braincells to realize that any levels not included in the video aren't ones I "forgot about" and that they just had good coins. You don't realize how many people you're already smarter than. This comment section is chaos and I should probably just stop checking notifications from it but whatever.
Really nice coins! Only things are that some coin paths take you away from main route a lot, a few blindish jumps and some very difficult coins on easy levels, but they are great still good job
I know a good first coin revamp in Time Machine, the first glitch jump at the start will be a key, and the original first coin will still be there, but the way to get it will be blocked, but you can get it with the key.
ThPolargeist’s third coin is changed from a higher route instead of a blue pad. In Time Machine it makes it more difficult and unpolished to complete and also forget a blue mirror portal. The second coin in Xstep represents the ship and the cube upside down. By the way, it usually makes you change to a higher route instead of the lower route. And the third currency changes to a lower route when using a secret route. The club’s passage in the first coin makes it a secret route to get there. And the second coin makes the route a regular route. Airborne Robots makes the third currency more difficult.
According to all known laws of Geometry Dash physics, there is no was a ship should be able to fly; Its engine is too weak to get the fat icon off the ground. The ship, of course, flies anyway, because ships don't care what Robtop thinks is impossible.
Nice. I really like the new coin placements. However, one of your new placements is kinda odd. I disapprove of Clubstep's new second coin. The orbs that were initially meant to be fake but were changed for the purpose of getting a coin is exactly why Clubstep's first coin was bad. Doing the same thing with the second coin but making it snazzier doesn't make it better. And again, coin route is easier than normal route. (I don't know why but sometimes it doesn't let me go on the the first platform below cuz i hit the blue orb too early.)
The Clubstep coins I can agree with the replacements but not what they were replaced with. The 2nd coin was fine imo so it didn't need to be replaced and what it was replaced with wasn't good. The first coin is not good in the main level but it was replaced by one that was worse.
Second coin sucks but the first coin I did pretty damn good on I'd say. It's clever, it's difficult, it's deceptive, and you have just enough time to process the gameplay.
The only levels not being here are Cycles, Theory Of Everything the first, Electrodynamix, Deadlocked, Fingerdash and Subzero Levels. Jumper is 2nd and not a 1st, i digress tho. Good vid!
Hopefully this is the last time I change my mind. *Stereo Madness* 1st Coin: B (Nearly the same difficulty as the normal path.) *Back On Track* 1st Coin: A 2nd Coin: S (The alternate path is fine because it feels different from Stereo Madness.) *Polargeist* 2nd Coin: A 3rd Coin: A (This didn't change anything about my opinion but I wish you kept the pad. Maybe change it to a yellow one.) *Dry Out* 1st Coin: A *Base After Base* 1st Coin: A (I wasn't sure about the difficulty at first but it's only around 20% into the level so it's fine.) 2nd Coin: S (Awesome usage of those floating spike blocks!) 3rd Coin: B (Feels too similar to Stereo Madness' 3rd Coin) *Cant Let Go* 1st Coin: A 3rd Coin: S (It looks cool.) *Jumper* 2nd Coin: C (This coin feels too easy for people to stumble into collecting. It's a step up because the blind jump is gone.) *Time Machine* 3rd Coin: A (The route itself is great but I think it's too hidden. I'd leave the coin in sight.) *XStep* 2nd Coin: S (I love -GD Colon- the blue pads being repurposed for this coin.) 3rd Coin: A *Clutterfunk* 2nd Coin: S 3rd Coin: A *Electroman Adventures* 2nd Coin: A 3rd Coin: S (My personal favourite. Such a simple change yet it's so much better!) *Clubstep* 1st Coin: B (I'm not sure if you can see the coin or not. If you can then I'd be glad to give this an A.) 2nd Coin: F (I recreated this coin and I think it's easier than the main path. You shouldn't be rewarded for falling for a trap.) *Hexagon Force* 2nd Coin: F (Easier than the main path again.) 3rd Coin: A *Blast Processing* 3rd Coin: A *Theory Of Everything 2* 3rd Coin: A *Geometrical Dominator* 3rd Coin: A- (It's a nice use of the buttons but I'm not sure if it's THAT much harder than the main path.) *The Seven Seas* 2nd Coin: A- (Again, not sure if it's harder than the main path.) *Viking Arena* 1st Coin: A 3rd Coin: C (I think people would still stumble into collecting this coin.) *Airborne Robots* 1st Coin: B (The key is still pointless.) 2nd Coin: A
Wow! An actually clever and well formatted comment on this video! It gets pretty demoralizing with all the idiotic comments left by 10 year olds, 50% of which just say "it's the second jumper coin bruh" and leave. I appreciacte this, and definitely agree with your remarks. It's really nice to see someone who is as pleased with the 3rd electroman coin as I was when I made it. I would also like to formally apologize for bringing the "revamped" 2nd clubstep coin unto this cursed world.
Well, I liked most of the coins but I have a problem with a few of them for the same reason. I just think that the 2nd coin in back on track, the 3rd coin in base after base, and the 3rd coin in Time Machine are just so similar to the 3rd coin in stereo madness.
@@Cyancloud13 it literally is not, you're parroting GD Colon like so many people here and I'm sick of that. MY opinion is that the coin being available both ways was an oversight, and getting it the unintended way is free and boring. Also, I'm not nice here because this video keeps getting variations of the exact same 5 comments. You are part of that repetition. I didn't want this video to get popular and overtaken with young kids that often can't even form a coherent sentence or thought.
For the second coin of Viking Arena, you should do when you get the key, the original path is blocked so that you cant miss the coin. (it may be complicated to understand)
if i had a nickle for every time a caretaker creator had a geometry dash thing blow up over the caretaker stuff i'd have 2 nickels, which isn't a lot but it's still weird it happened twice
I don't think the fall to 1st hole thing for the first SM coin is necessary, if anything the two-way access of the og coin plays nicely into the overall freedom SM offers.
Electrodynamix (among other levels) had coins where I couldn't really think of any fixes to make Subzero's coins already got revamped by the man himself, and besides, I don't have access to 2.2 and don't feel like getting some kind of emulator to play world on pc.
At the clubstep second coin, its pretty hard to see if i get the coin, airborne robots first coin is good enough for my taste, the seven seas second coin is pretty clever id say especially the clutterfunk second coin
It's part of a whole revamp of xStep I did. The main path is shifted to be something different, note the yellow jump pad before the spikes (which also makes the coin itself harder)
For the 2nd coin in The Seven Seas, I would close up the wall entirely and move the coin a bit to the right, making players do a ship fling to the roof.
I did somewhat think of that, because I checked if it was possible to cheese the coin that way. But I think that's too hard for what is supposed to be a first level
Precisely like that. It’s not really modding though, just basic image editing capabilities. Extra trivia: The particles are still white because changing their color would actually require me to alter the code, and THAT would be modding.
Some of them still feel blind to me, but I have a skill issue. Anyways these are some pretty dope revamps, but the alternate ending for Time Machine is over the top lol
Can someone tell where the modified second coin for Clubstep is, cuz I don’t see it. And what about Polargeist’s first coin? Edit: Also, where can I find these levels?
READ THE DESCRIPTION BEFORE LEAVING A COMMENT, PLEASE AND THANK YOU.
Ok this video seems to have semi-blown up.
Normally, you'd expect me to ask you to subscribe, sieze my chance, but eh, I'd like you to consider that for a moment.
I don't JUST do geometry dash on this channel, in fact I'd consider it my secondary form of content. The primary form are auditory albums inspired by works of The Caretaker and the fan projects surrounding his work.
So if you're not interested in dementia music, and don't want that stuff to get mixed in with my occasional geometry dash video which you subbed for, then I'd say don't subscribe.
But if you don't mind that only like 30-40% of my content will be relevant to you, then go ahead.
It’s up to you.
You got a NEW SUB
Thats Actually the second coin in jumper
EH
You earn a sub for telling people what might happen when they sub.
personalized subscriptions got us gd bois covered :)
Dude a lot of these are SO GOOD!! It's hard to pick a favorite since most of them are really well put together but Can't Let Go 3, Clutterfunk 2, and Geometrical Dominator 3 are def up there for me.
Also, I really like the decision to move some coins to completely different spots since it highlights some really cool potential that nobody has thought about before. Some of them (e.g. Jumper 1, Clubstep 2) seem like they obstruct the main route too much but the concept is good and for a vid like this that matters more
ayyy gd colon is here
I love gd cologne
As said on twitter, I am ecstatic that you found my humble little video. It blew up hard and honestly it was something I never asked for. If I'd known then I'd definitely have put way more effort in and made sure to give the stinkers some more thought.
Funnily enough I recently bought your plushie over on makeship, thought I'd give my favorite GD content creator some appreciation. What can I say, I just looove GD Cologne ;)
P.S.: The revamped coins of xStep were actually pulled from an older level of mine simply titled 'xStep Revamp', where the entire level is touched up a bit to teach the blue pads and orbs better, along with coins 2 and 3 being nicer. Here's the ID if you're interested: 88425802
i love gd cologne
The problem I have with the main levels is the difficulty curve. Base After Base is too easy to be Hard difficulty and Clutterfunk is too hard to be Insane difficulty. So that’s why I want to minibuff and mininerf Robtop levels to balance the difficulty.
"How to make GEDE COLOGNE happy in 1 second:"💀
Alovegdcologne
Simple levels have harder coin like back on track 2nd coin ☠️💀
1. Ban Generation Retro
2. Approve coins
Dash Spider
4:31 Yo this one is insane, good job
Thanks a lot, I love it myself
Has no one noticed that he called the 2nd coin of jumper 1st?
Lol
Everyone has…
Yeah
Image it was always the 1st coin in the lvl
2:34 what do youmean it is more wonkyyyyyyyyyyyyyyyyyyyyyy
That second coin in Clutterfunk is SOOO CLEVER DUDE!! It ties in with the theme perfectly. Fantastic stuff!
I actually think the opposite bc of the weird start and it being very similar
Tysm dude!
Although my favorite would have to be Electroman 3rd, I REALLY love that one
@@Zenyx64 yeah that one’s also really great!
@@Zenyx64 Me too!
@ZenyX The Timestamp? Ok 4:36
I change my mind
3:07 Lol, Now it's the 3rd coin from stereo madness
And 0:36
Also 2:06
0:57 that sync tho
I feel like some of them have the “camera weirdness” issue like Time Machine and Clubstep and they might be hard to find too. They’re definitely still cool though
for the 1st and 2nd ones in clubstep i think you'd always be able to see the coin and think "hey, how can i get all the way over there" so then you try to find out how to get there
time machine's could use more indication though
@@skelet0ngamingIt’s mainly the first coin of Clubstep for me. It’s like Time Machine, you can’t really see the gameplay until too late, and you can’t tell where it is
@@palmyratoll no one is going to beat clubstep first try, so I don’t think it’s a huge issue.
@@pictureplanet1 it’s really about the fact that you have notice the coin during your run and you try to figure out how you would get it.
@@palmyratollyeah, just making the coin visible on the standard path but still out of reach is commonly a 10/10 move. Take the second coin of press start, simply leaving it visible saved it from being a 0/10
I love how instead of using features that haven't already come out you use the features of the update and make them harder noice work 👍
:D
@@Zenyx64why did you forget about electrodynamix?
@Czar385I’d probably change the 3rd coin but I’m not sure what I’d change it to.
What no cycles, elektrodynamix and subzero
@@Zenyx64where is clubstep 2nd coin
I like a lot of these, they actually utilize the mechanics introduced in their respective levels
Man second coin in Hexagon Force is fire
One issue is that non-coin route is harder than coin route
yes its a bit of a timing
Cycles, Theory of Everything, Electrodynamix, Deadlocked, Fingerdash, Press Start, Nock Em, Power Trip: am I a joke to you
It’s because most of them have absolute 10/10 coins
@@AvalancheTVwhat about nock em
@@bunnymayaplayzz most of them. In fact honestly it’s just the spinoffs that don’t have 10/10’s except Press Start and Nock Em’s final coins since the coin update. Even if press start’s wasn’t revamped
Also this guy already revamped all the coins that weren’t good since the coin update in a sequel video.
He hasn’t done Cycles, TOE, Electrodynamix Deadlocked or Fingerdash. I actually do have some ideas:
Cycles 1st coin: Not a fake wall, but a pure spot you can go off the map and do a tight ball challenge for (I made a video including this)
TOE 1st coin: no fake wall for coin
Electrodynamix: literally couldn’t think of any
Deadlocked: First coin is now where the key is placed, I think the key is kinda useless.
Fingerdash doesn’t need any fixes. It’s already the perfect level.
Honestly not a personal fan of most of these but your version of the third coin in Polargiest was actually good!
I noticed that these levels don’t have any replacement coins
-Cycles
-Theory of Everything
-Electrodynamix
-Deadlocked
-Fingerdash
ALL SUBZERO LEVELS
I think TOE coins need a little more polishing
@@GeorgeLarryMIBU and electrodynamix
And deadlocked coin 1
And probably fingerdash coin 1
the subzero ones aren’t here prob bcs of the coin update
@@GeorgeLarryMIBUI just think the first one is annoying with the unnecessary fake wall, I made a revamp where it doesn’t have the wall, it looks so much cleaner.
3:21 I love that coin!! Take full advantage of the mechanics that the level adds (blue pads and blue orbs)1
3:47 I love this one too, it's very original
3:21 coined by gd colon :D
Damn! 3:21
@@DrawASeashelli love gd cologne! 😀
these coins take amazing accordance to gd colognes analysis, and executes it incredibly
amazing job!!
some adjustments in my opinion:
get rid of the 2nd orb in polargiest revamp, it looks really messy
maybe add another indicator into time machine
The 3rd coin in Time Machine was a game changer for me. I'd love to see that one in the official level.
a hot take but Electroman Adventures' 2nd Coin actually syncs really nicely to the song
the second coin in xstep is so well made! goodjob for all this video! you earned a sub ❤
A sub and a like? Or just a sub
For me, Base After Base's first coin has you recover with an orb, second keeps gravity portals, but has you stay upside down till the end of the black background, and third do a straightfly into the wall.
It’s a good one but it’s a bit too hard for base after base. It would probably be in like jumper.
A straightly? How tight? Full spike or mini spike?
Third would be excessive. Unless it’s similar to the one in dry out. My take on it was a swoop like the second in cycles
i like the 3rd coin in base after base because now you have a challenge instead of just holding
But I hate that the only fact that you can enter it is through a hole
5:04 Why is the coin not here?
It's to the very bottom before the blue pad. Camera weirdness, yes. But if you go to main route, it's very visible
2:43 that was 2nd coin isn't it?
Yea. . .
No
So this has been 3 month ago and i see that THE GRAVITY PORTAL IS UPSIDE DOWN. 3:06
I swear to god I remember a coin on the last memory part of blast processing
New grades:
Stereo Madness - A
Back on Track - S
Back on Track 2 - A+
Polargeist 2 - A
Polargeist 3 - A
Dry Out 1 - B
Base After Base 1 - S
Base After Base 2 - S
Base After Base 3 - A
Can’t Let Go 1 - B+
Can’t Let Go 3 - S
Jumper 2 - B
Time Machine 3 - S
XStep 2 - S
XStep 3 - C
Clutterfunk 2 - S
Clutterfunk 3 - B
Electroman 2 - A
Electroman 3 - S
Clubstep 1 - A+
Clubstep 2 - (only one I personally think should’ve been left alone) C-
Hexagon Force 2 - D (in the further upgrade you made, I rank it a B)
Hexagon Force 3 - B
Blast Processing 3 - S
Theory 2 coin 3 - S
Geometrical 3 - S
Meltdown:
Seven Seas 2 - C
Viking Arena 1 - A
Viking Arena 3 - A
Airborne Robots 1 - B
Airborne Robots 2 - S (fight me)
Also your ship flight was super clean on clutterfubk’s original second coin
the particles that remain after the cube are amazingly beautiful🤩
For the dry out one, i think there could be a tiny indicator, but not like a massivearrow
When I was new to GD I noticed as much as the spring to know something fishy was going on. I am pretty sure the spring that barely appears is a good enough indicator.
2:43 jumper 2nd coin
God it's so tragic to see the overbearing desire of people to be correct.
Nevermind this being disclosed in the description that the comment directs you towards. Nope, at least one person every single week has to pretend to be the smart one.
This would be a terrifyingly effective strategy in terms of getting people to do stuff.
Sorry, excuse the mad ramblings, it's just that after literal hundreds of the exact same comment, cracks in sanity begin to show :)
@@Zenyx64 oh i noticed none of that
sry that wasnt anything what i meant by that at all
i just didnt know if you were aware
i still love this video
nice video, i feel like some of these could be nerfed somewhat or could be put in a spot where less building has to be done to compensate for the coin but overall cool ideas :)
W for making the xStep 3rd coin not blind for no reason 🔥
If you'd like to experience my entire revamp of xStep, go to my profile (ZenyXcz) and play the level xStep revamped. It was altered to teach the blue pads and orbs better, and it's also where I pulled the 2 coin revamps from for this video
really like how the getting the key syncs with the music :D 6:29
3:06 is the gravity portal being upside down intentional?
Yes, actually.
The thing about this that Colon completely missed are the portal's particles. Rotating it upside down makes them emanate away from the main path, thus keeping the coin hidden.
WHY THE FREAK WOULD YOU DO THAT?!?!?!?!?!?!?!?!? YOU KNOW THAT IS NOT ALLOWED IN GD
4:14 I like how the theory of everything 1 dosen't have any bad coins
Congratulations! You have enough braincells to realize that any levels not included in the video aren't ones I "forgot about" and that they just had good coins.
You don't realize how many people you're already smarter than. This comment section is chaos and I should probably just stop checking notifications from it but whatever.
Same as with cycles, electrodynamix, deadlocked, and fingerdash.
Really nice coins! Only things are that some coin paths take you away from main route a lot, a few blindish jumps and some very difficult coins on easy levels, but they are great still good job
3:48 that’s a creative coin!
I know a good first coin revamp in Time Machine, the first glitch jump at the start will be a key, and the original first coin will still be there, but the way to get it will be blocked, but you can get it with the key.
one of the things i did was remove features from future updates in early levels
you just undid what i was trying to do
ThPolargeist’s third coin is changed from a higher route instead of a blue pad. In Time Machine it makes it more difficult and unpolished to complete and also forget a blue mirror portal. The second coin in Xstep represents the ship and the cube upside down. By the way, it usually makes you change to a higher route instead of the lower route.
And the third currency changes to a lower route when using a secret route. The club’s passage in the first coin makes it a secret route to get there.
And the second coin makes the route a regular route. Airborne Robots makes the third currency more difficult.
7:43 I'd say no to that change because you can easily get the coin!
3:05 how to know here is a coin? particles are all hidden and the coin is not shown at the end of original path
According to all known laws of Geometry Dash physics, there is no was a ship should be able to fly; Its engine is too weak to get the fat icon off the ground. The ship, of course, flies anyway, because ships don't care what Robtop thinks is impossible.
1:06 This is why the third coin is hard in original.
3:41 - wat are you talking about a size portal? IT'S LITERALLY A GRAVITY PORTAL!!!
3:49 - oh I get it now!
Why is the MEt4I PI - PE???
0:04
The time machine 3rd coin and Clubstep 2nd coin would be a wild twist if it was in the game
Yeah, those were on another level tbh
Nice. I really like the new coin placements. However, one of your new placements is kinda odd.
I disapprove of Clubstep's new second coin. The orbs that were initially meant to be fake but were changed for the purpose of getting a coin is exactly why Clubstep's first coin was bad. Doing the same thing with the second coin but making it snazzier doesn't make it better. And again, coin route is easier than normal route. (I don't know why but sometimes it doesn't let me go on the the first platform below cuz i hit the blue orb too early.)
Clubstep's first coin. It's actually to get the coin instead of trying not to.
1:13 Ok now that coin was just nerfed completely, it's still not bad
2:48 Also. That's the second coin of Jumper bro
Why Are Clubstep 3rd Coin And Hexagon Force 1st Coin Not Included Are Hexagon Force 2nd Coin And Hexagon Force 3rd Coin?
Read the description.
Also try not to capitalize every single word, makes it hard to read what you're saying.
7:03 no way he said "strcuture's" instead of "structure's" 💀
please grow a brain before further interacting on the internet :)
I think he is just mispelled.
The Clubstep coins I can agree with the replacements but not what they were replaced with. The 2nd coin was fine imo so it didn't need to be replaced and what it was replaced with wasn't good. The first coin is not good in the main level but it was replaced by one that was worse.
Second coin sucks but the first coin I did pretty damn good on I'd say. It's clever, it's difficult, it's deceptive, and you have just enough time to process the gameplay.
The only levels not being here are Cycles, Theory Of Everything the first, Electrodynamix, Deadlocked, Fingerdash and Subzero Levels.
Jumper is 2nd and not a 1st, i digress tho. Good vid!
3rd coin in Time Machine looks like Stereo Madness 3rd coin
6:18 This is genuinely better than the original
True because it expands a lot more with the diamond thingy that opens something and it feels less gimmicky
I love these coin placements honestly
they are extremely unique and more challenging to get than the originals
For the 1st coin in polargeist, is there no way to fix the coin? This is a F Tier coin because it's too easy to collect
i'd have to replace it entirely and i just didn't want to do that because it's a classic.
I also did revamp the coins in the main levels (except the actual good ones) I even did gd meltdown and added one coin per lvl in world.
Hopefully this is the last time I change my mind.
*Stereo Madness*
1st Coin: B (Nearly the same difficulty as the normal path.)
*Back On Track*
1st Coin: A
2nd Coin: S (The alternate path is fine because it feels different from Stereo Madness.)
*Polargeist*
2nd Coin: A
3rd Coin: A (This didn't change anything about my opinion but I wish you kept the pad. Maybe change it to a yellow one.)
*Dry Out*
1st Coin: A
*Base After Base*
1st Coin: A (I wasn't sure about the difficulty at first but it's only around 20% into the level so it's fine.)
2nd Coin: S (Awesome usage of those floating spike blocks!)
3rd Coin: B (Feels too similar to Stereo Madness' 3rd Coin)
*Cant Let Go*
1st Coin: A
3rd Coin: S (It looks cool.)
*Jumper*
2nd Coin: C (This coin feels too easy for people to stumble into collecting. It's a step up because the blind jump is gone.)
*Time Machine*
3rd Coin: A (The route itself is great but I think it's too hidden. I'd leave the coin in sight.)
*XStep*
2nd Coin: S (I love -GD Colon- the blue pads being repurposed for this coin.)
3rd Coin: A
*Clutterfunk*
2nd Coin: S
3rd Coin: A
*Electroman Adventures*
2nd Coin: A
3rd Coin: S (My personal favourite. Such a simple change yet it's so much better!)
*Clubstep*
1st Coin: B (I'm not sure if you can see the coin or not. If you can then I'd be glad to give this an A.)
2nd Coin: F (I recreated this coin and I think it's easier than the main path. You shouldn't be rewarded for falling for a trap.)
*Hexagon Force*
2nd Coin: F (Easier than the main path again.)
3rd Coin: A
*Blast Processing*
3rd Coin: A
*Theory Of Everything 2*
3rd Coin: A
*Geometrical Dominator*
3rd Coin: A- (It's a nice use of the buttons but I'm not sure if it's THAT much harder than the main path.)
*The Seven Seas*
2nd Coin: A- (Again, not sure if it's harder than the main path.)
*Viking Arena*
1st Coin: A
3rd Coin: C (I think people would still stumble into collecting this coin.)
*Airborne Robots*
1st Coin: B (The key is still pointless.)
2nd Coin: A
Wow! An actually clever and well formatted comment on this video! It gets pretty demoralizing with all the idiotic comments left by 10 year olds, 50% of which just say "it's the second jumper coin bruh" and leave.
I appreciacte this, and definitely agree with your remarks. It's really nice to see someone who is as pleased with the 3rd electroman coin as I was when I made it. I would also like to formally apologize for bringing the "revamped" 2nd clubstep coin unto this cursed world.
@@Nothinghere0101 IDGAF that it got an F
It's perfect in my eyes.
6:19 what if we take the thingamabob out and just put the coin there?
i looooove gd cologne
Well, I liked most of the coins but I have a problem with a few of them for the same reason. I just think that the 2nd coin in back on track, the 3rd coin in base after base, and the 3rd coin in Time Machine are just so similar to the 3rd coin in stereo madness.
Ya
"make it simple with a little bit of touch"
03:34 That's actually a pretty creative coin route. I see there are some missing blocks on the ceiling and some gameplay up there.
0:13 the coin is ruined
It's okay to be wrong.
@@Zenyx64 it’s my opinion bro
@@Zenyx64 I thought you’d be nice to your viewers, guess not
@@Cyancloud13 it literally is not, you're parroting GD Colon like so many people here and I'm sick of that.
MY opinion is that the coin being available both ways was an oversight, and getting it the unintended way is free and boring.
Also, I'm not nice here because this video keeps getting variations of the exact same 5 comments. You are part of that repetition. I didn't want this video to get popular and overtaken with young kids that often can't even form a coherent sentence or thought.
@@Zenyx64 you Litterly disrespected my opinion
Coin 3 in XStep was already good… But I understand why it was changed: It was 2 seconds away from Revamped coin 2
3:47 ok, but this is actually a really creative take on size changing gimmick
02:43.
1st coin????
Weirdly I love the way you
Did these!
For the second coin of Viking Arena, you should do when you get the key, the original path is blocked so that you cant miss the coin. (it may be complicated to understand)
@@dj_qdh no
The second coin of Viking Arena is the one where you fall through the wall with a hint at where you fall (He gave it an S)
if i had a nickle for every time a caretaker creator had a geometry dash thing blow up over the caretaker stuff i'd have 2 nickels, which isn't a lot but it's still weird it happened twice
5:29
Is noone gonna talk about how clever this coin is?
Second xStep coin looks really creative
I don't think the fall to 1st hole thing for the first SM coin is necessary, if anything the two-way access of the og coin plays nicely into the overall freedom SM offers.
2:43 *2nd coin
Where electrodynamix and the subzero levels?
Electrodynamix (among other levels) had coins where I couldn't really think of any fixes to make
Subzero's coins already got revamped by the man himself, and besides, I don't have access to 2.2 and don't feel like getting some kind of emulator to play world on pc.
@@Zenyx64 you could have made a few of them better in subzero because not all are still perfect
Why is the bee movie script on the bottom
Don't worry about it.
At the clubstep second coin, its pretty hard to see if i get the coin, airborne robots first coin is good enough for my taste, the seven seas second coin is pretty clever id say especially the clutterfunk second coin
In Base after Base and Can't let Go very hard coins😭
How you place secret coins?
A Mod
2:45 A jumper 2nd coin
2:52 Thats not jumpers first coin at the upside down flying part theres a small gap for you to get the coin right?
yep
this guys a liar
Wait is that mulpans old icon?
3:35 The 3rd coin of xStep is completely free, what are you thinking?
It's part of a whole revamp of xStep I did.
The main path is shifted to be something different, note the yellow jump pad before the spikes (which also makes the coin itself harder)
wow this is very interesting and enjoyable! Interesting content
It’s copied probably
I don't entirely agree on some coins but these new coin routes are actually way better than the original. Very well made!
For the 2nd coin in The Seven Seas, I would close up the wall entirely and move the coin a bit to the right, making players do a ship fling to the roof.
I did somewhat think of that, because I checked if it was possible to cheese the coin that way.
But I think that's too hard for what is supposed to be a first level
@@Zenyx64 in that case, i would move it to the right a bit more then
Did you mod in the secret coins by replacing the user coin textures?
Precisely like that.
It’s not really modding though, just basic image editing capabilities.
Extra trivia: The particles are still white because changing their color would actually require me to alter the code, and THAT would be modding.
@@Zenyx64 Oh ok
3:06 I like coin route that involved completely alternate ending. But, it seems no hints about it, unlike in stereo madness.
I don’t know what the hint could be but this is in desperate need of one.
I really want to play these. Can you please tell me if they're uploaded onto the servers, plus IDs for all of them please?
>immediate metal pipe sound
>close video
Some of them still feel blind to me, but I have a skill issue. Anyways these are some pretty dope revamps, but the alternate ending for Time Machine is over the top lol
correction: on the jumper part, that's the 2nd coin. not the 1st coin.
Revamped ❌
Buffed ✔️
if this change happens in the official geometry dash, subzero's levels will not be the only ones who will get their coin locations changed
Can someone tell where the modified second coin for Clubstep is, cuz I don’t see it. And what about Polargeist’s first coin?
Edit: Also, where can I find these levels?
I hope gd cologne likes your coins placement
i did not know humans can turn into a type of spray
Tbh I couldn’t see where you get the 1st coin in back on track. it faded in too soon
Off-topic, but I like your ball, how'd you get it?
It's a texture pack:
th-cam.com/video/TZa_4PA6k6w/w-d-xo.html
in 2.2
die 135000 times
Why Cycles ToE Electrodynamix Deadlocked Fingerdash Is not Here?