GIA is also influential if the terraforming milestone is in play. I love being on 31 TR and playing GIA + buy milestone when my opponent thinks they have the TR milestone sorted
NRA only requires 3 tags, not 4 plant tags. Very surprised to not see Asteroid Mining Consortium on the list. I am always more hesitant to develop ti prod when I see my opponent has ti prod. I think hired raiders/sabotage also should be on the list because those cards usually require that you spend the steel immediately so it can't be taken away before you sell it.
Yeah AMC is definitively scary, but generally it wouldn't stop me from developing titanium if that's going to be my game plan. It would only stop me if I have something like titanium mine and my hand isn't super focused on space. But yeah maybe this should have been an honorable mention or somewhere between 8-10 Hired Raiders and Sabotage I still wouldn't include. Even if you spend your steel or titanium they can still hit your cash, and early in the game that might even hurt more. Additionally when you consider the time sensitive actions that you often take in your first turn of the gen, spending your saving 2/4 steel or 3 titanium would rank below using your plants, taking a milestone/award, playing a key tile, going for the bonuses on the temp and oxygen tracks and killing opponents plants, so there is a good chance you might not even spend it before your opponent gets a chance to take it. and yeah my bad on NRA :)
@@marsuniversity-tm besides that, these two cards are good to me only in 2p or 3p max. In 4p they worth it playing only if you have media group, otherwise you spend money yourself to get nothing or almost nothing in return. It's different to an asteroid because its main purpose is to score points and removing some plants to an opponent is just a secondary effect.
I would argue that Event Analysts is the most influential card
LOLLLLL. I wish i had thought of that before I recorded the video hahahah
Could you remind me which card is that?
Turmoil card. You have +1 Influence.
@@marsuniversity-tm
Thanks! I don’t have Turmoil so I didn’t recognoze it
Turmoil is awesome!. Get it!
GIA is also influential if the terraforming milestone is in play. I love being on 31 TR and playing GIA + buy milestone when my opponent thinks they have the TR milestone sorted
Yeah that matters for sure. Good point!
What about the protected habitats? Doesn't it just completely change the game both for you and your opponent(s)?
Yeah once it's played. But it doesn't really affect it when you haven't seen it and I tried to focus the list on that
NRA only requires 3 tags, not 4 plant tags. Very surprised to not see Asteroid Mining Consortium on the list. I am always more hesitant to develop ti prod when I see my opponent has ti prod. I think hired raiders/sabotage also should be on the list because those cards usually require that you spend the steel immediately so it can't be taken away before you sell it.
Yeah AMC is definitively scary, but generally it wouldn't stop me from developing titanium if that's going to be my game plan. It would only stop me if I have something like titanium mine and my hand isn't super focused on space. But yeah maybe this should have been an honorable mention or somewhere between 8-10
Hired Raiders and Sabotage I still wouldn't include. Even if you spend your steel or titanium they can still hit your cash, and early in the game that might even hurt more. Additionally when you consider the time sensitive actions that you often take in your first turn of the gen, spending your saving 2/4 steel or 3 titanium would rank below using your plants, taking a milestone/award, playing a key tile, going for the bonuses on the temp and oxygen tracks and killing opponents plants, so there is a good chance you might not even spend it before your opponent gets a chance to take it.
and yeah my bad on NRA :)
@@marsuniversity-tm besides that, these two cards are good to me only in 2p or 3p max. In 4p they worth it playing only if you have media group, otherwise you spend money yourself to get nothing or almost nothing in return. It's different to an asteroid because its main purpose is to score points and removing some plants to an opponent is just a secondary effect.
@@mars4ever Yeah I dont play them in 3p at all, only 2p. Otherwise it's just an advantage for the 3rd player.