He's basically describing the scene in Raiders of the Lost Ark where the guy pulls out a sword and starts twirling it around, but Jones just pulls out a gun and shoots him.
I mean, the backstory behind that iconic scene is amazing too. For anyone not in the know, in the original script Harrison Ford was actually supposed to have this long choreographed sword duel with the guy in question. On the day they were supposed to shoot the actual fight scene though, Harrison was suuuuuper sick. Nausea, temperature of 103 F, the works. So he walked up to George Lucas and essentially said, "hey, my character has a pistol right? Can I just shoot him to get the scene over with so I can go lay down?" And that was how the scene ended up happening. Always makes me smile when I think about how iconic that scene became in what was an already iconic movie.
This is advice for someone who already knows the meta really well. "If you know the meta really well, but you don't understand what they're doing, then they're probably doing something inefficient, so go kill them."
I think Day9 and you getting at something that is true of virtually every skill, but often only becomes clear once you've reached a relatively high level of skill and are looking at what people are doing who are still figuring things out. Often when people are developing a new skill, they become focused on high level components of the skill when they have, at best, a cursory understanding of the fundamentals. If a pro SC2 player played vs someone in gold, of course the pro would win, but why? Not because they execute the perfect counter - they could win by building virtually any units. They win because their fundamentals would absolutely trounce a mid or low level player. People who are developing a new skill tend to overestimate their need to refine skills most relevant to high level strategy and underestimate the contribution of their fundamentals. If you are a low level player in any game, your problem is almost always going to be fundamental rather than strategic. If you are a mid level player, watch very low rated players and ask, "What should they do better?" You will find they are fucking up the VERY SIMPLE things way too much to be worrying about those big things. It is why the piano student wants to practice a complicated song instead of their warm-ups and scales. Why the math student relents, "Why do I have to learn algebra." Why the LoL player insisted on playing the champions popular in pro play with the optimal build, while not recognizing why they aren't progressing. Its fundamentals, but fundamentals just aren't as sexy and enticing as the high level decisions that drew you into the hobby to begin with.
@@dg5059 I apply this "go fucking kill them" logic when I play toplane in LoL. I don't generally care about what character or build they're using. I just kill them.
""If any of you Magic players haven't played Starcraft, I just want you to imagine a game where it's really easy to destroy lands. That's Starcraft. Imagine there are 1 mana cards that destroy enemy lands." - Day9
A truly amazing old pro magic player, David Price (once known as the King of Beatdown) said the following: "There are no wrong threats, only wrong answers." This was a shortened version of his original quote, which was: “People like control because they think it shows that they’re good Magic players. Active decks, on the other hand, produce threats, and control decks must have the right answer to the right threat. If not, they’re in trouble… while there are wrong answers, there are no wrong threats.”
@@Teinve You could have a Bonesplitter and a Scryb Sprite and kill your opponent if your opponent doesn't have the right answer to a 3/1 flyer and isn't producing a threat that's faster than it. It's a pretty shitty threat, but it's still a threat.
Shoutout to those starcraft players that were around when he dropped this advice the first time 👊 seriously this took me past gold in starcraft back in the day. The turtle game was strong in bronze-gold. For some reason "just go fucking kill them" hit so much harder than "sToP TurTeliNg!" for me. Brings back memories, thanks day9.
That, plus seeing sean's hair grey like that is so surreal. I can't believe it's been that long. I still internally think of day[9] and his brother as like young 20 somethings.
@@WrexShepard I thought the same thing, but then recently I looked up tasteless to see what's going on with him these days and ... yeah, not 20 anymore lol
Speaking as someone who played a lot competitive pokemon I totally agree. What people often don't connect is that you are 100% allowed to do whatever weird off meta strategy you want. You aren't forced to pick or do anything. BUT conversely I'm allowed to absolutely dumpster you for trying.
This advice also applies to chess. If your opponent is doing something weird, just play fundamentally solid chess by taking control of the center, activating your pieces, and getting your king to safety. Then take your advantage (position, tempi) and use it to go after the opponent's king. PS: I still have my shirt from your Starcraft II launch party in Claremont!
I needed to hear this. I always want to make a grand strategy and I want it to play out the way it does in my mind and my better half will just swing a couple times and now my health is low enough to make that loud blinking sound you'd hear in Pokemon.
imagine a 1 mana card that destroyed lands. Imagine it was legal to say "hey what's that over there?" while pointing over your opponents shoulder. Then when they turn to look you could discard your opponents mana. That's starcraft.
The way day9 presents gaming educational content is why I love him. Its only sufficiently complex at the start and it gets simplified in such a funny and natural way
This is also great deck building advice, something I wish I heard when I started magic and was in my "homebrews are more fun" phase. Janky interactions are nowhere near as satisfying as quick, efficient end games. Well, most of the time.
This is definitely a problem I see with a lot of new players in magic or people get too overly cautious with the attacks or blocks. I'll be sitting there assembling my jank combo sitting behind some random 5/5. Meanwhile my opponent could kill me if they attacked with everything over two turns but don't want to because they'll lose one creature in the trade.
The fascinating and frustrating thing is that this actually doesn't apply to chess. I got into chess as a master league StarCraft player, and actually tried using this kind of logic. The problem in chess is that creativity is generally more allowed: if you fail to castle your king, odds are I need to focus on my own piece development before I can actually punish your deficient strategy. I had to learn this the hard way, as I've always wanted to immediately punish people who play suboptimally, but the true answer for chess is actually opposite of RTS games: if your opponent does something weird, don't try to fucking kill them, but abuse their positional disadvantage!
@@FiryaFYI Sure, but you aren't going to be constantly expecting it every two seconds (if you are, consult a therapist or something) so it can still have a powerful impact when it shows up again unexpectedly. Their point is that it can't have that impact here, because you're expecting it before even clicking on the video.
We talk about this in fighting, first you need to know *what to do*. meaning like, if you had no opposition, could you hit someone hard enough to win the fight. Then you learn *what is going on*, and the rabbit whole that is complex posturing around, you know, doing the thing that needs to be done. Light saber duels are about posturing and fencing and placing yourself in the perfect position to land a killing blow without getting killed yourself, so against a newb it would be over in 1-2 strikes. This thought process has a lot of analogs!
I do have to say, this is mostly excellent advice. Mostly. My next door neighbour was doing all sorts of weird stuff I didn't understand. Then I went out there and just fucking killed him and what do you know, problem solved, don't have to think about his doings anymore. Issue is, now I have a new neighbour in the cell next to me and I can't get at the bastard. I'm going to have to employ a more refined strategy from this point onwards. But step 1 definitely worked.
Sometimes the best answer is the simplest one; don't overthink. Another MTG translation: "My opponent just tapped out for a powerful enchantment that will make their next play stronger; how do I prepare for it?" "If you attack on your next turn, can you win?" "Yeah, but--" "Just kill him. Whatever he plans to do on his next turn doesn't matter if you can just pump your board and kill him." "...Oh, I suppose that's true. *proceeds to attack with everything and cast Embercleave for game*"
This happens a lot in EDH, where you'll look at an opponent's board doing all the crazy things and calculate what resources and outs you have to counter or destroy those things... and then you realize you have 3 fliers, they have no blockers, and you can just remove the player.
I have followed day9 for years and started watching him when he was doing the day9 dailies for starcraft and I still remember the video when he dropped this atomic bomb of knowledge on me.
I always come back to this clip. In mtg a lot of people hate on straightforward aggro decks like mono red/white but these decks are always the highest winrate archetypes because they simply kill any deck that isn't optimised. I think people believe that they ruin fun janky decks, but actually any meta that doesn't have a good aggro presence ends up becoming grindy midrange stalemates as everyone plays as greedily as possible. The same thing happens in SCII when defensive units become too meta-dominant and attacking becomes disadvantageous (e.g. Swarm Host HotS meta). A healthy strategy game meta needs gameplans that are about just killing your opponent to be good.
This kind of applies to fighting games. There are all sorts of teleports, crossups, counterstates in modern FGs, but more often than not the solution is to jab or just grab them out of it. It'll at least get them to second guess spamming that option.
"Don't put all your eggs in one basket" - advice I was given when I first started playing. I had an issue with enchanting one big creature that seemed unkillable... and then a board wipe would end me. My opponent would have a hand full of creatures knowing well enough that they could stall me out for their board wipe, since I was super predictable.
The single hero defeats the enemy trope is only in movies. Goes hand in hand with the the enemy is defeated because the one single big bad is defeated. Ignore the first trope, but pay attention to the second.
I literally had to deploy this strategy last night. Sometimes you have to just hit your opponent in the face with your pillar of flames and ignore the possibility of them having a road block later on because you know they are just gonna dirtle and win if you dont just kill them right then and there over the course of 2 turns.
I relate with Heroes of the Storm. Sometimes the other team will pile up on mages and bombard us with random spells, which usually overwhelms new players and makes them terribly confused as to what the answer to this onslaught of glass cannons could be -- is it more healing? Maybe a barrier of some sort or more range or... And it's always the same thing. Go there, kill them and they stop casting spells. It's super effective. The default position is always the one where you just try to kill the other guy and that puts the onus of preparing an adequate defense on them. If they don't, you win. _"The best defense is a good offense blah blah"_ --Sun Tzu, for sure.
"What if my opponent has Carriers *and* Arbiters with a solid ground army?" Either you should've killed them long before that point, or you're playing someone with 1000 higher MMR than you and you're not supposed to win
I've literally never built a deck, around any other deck. I've never looked up deck lists, I've never seen my favorite TH-camr MTG players and built a deck around their concept. I am a jank builder, because I build what I want. Sometimes it's paid off HUGE!
Man I haven't watched your content since probably like 2014, but I always stay like, in the sidelines checking out what you've been up to. It is surreal seeing you call back to the "just go kill them" talk and remembering that it happened a decade ago. Remember your rant about songs being good and then taking a nose dive? TRUMPETS!!
I distinctly remember him doing a bw daily where he was analyzing an opponent doing this weird cute wraith strategy and saying this line, but I could never find that video again.
First question for any board position in any strategy: Can you achieve the victory condition immediately (ie just go f#$%ing kill them)? Second question: who has the long term advantage?
The perks of being small brain, “just fucking kill them” is the summary of all my favourite decks. Affinity, Hammer Time, Burn and Infect, all decks that try to kill before the opponent even has a chance to stabilize
This leads into another reason why aggro decks are good. If your deck is designed to "play cards and smash" your decision making loop is simplified and your learning curve is shorter.
He's basically describing the scene in Raiders of the Lost Ark where the guy pulls out a sword and starts twirling it around, but Jones just pulls out a gun and shoots him.
haha yeah i thought of that too
I mean, the backstory behind that iconic scene is amazing too.
For anyone not in the know, in the original script Harrison Ford was actually supposed to have this long choreographed sword duel with the guy in question. On the day they were supposed to shoot the actual fight scene though, Harrison was suuuuuper sick. Nausea, temperature of 103 F, the works. So he walked up to George Lucas and essentially said, "hey, my character has a pistol right? Can I just shoot him to get the scene over with so I can go lay down?"
And that was how the scene ended up happening. Always makes me smile when I think about how iconic that scene became in what was an already iconic movie.
Jones pulls out an embercleave.
The original just kill them rant he actually brought that up! That was many years ago now though
@@cah11111 yep he had the bubble guts
"You know how dying happens? Someone just goes up and fucking kills you."
The absolute genius.
"People die if they are killed" - Day9
sounds like when i said that a tree might be god talking about authors who were talking about the theme of naturalism
People are not dead until they are killed dead
Best translation of one game to another (Starcraft to Magic) ever: "I just want you to imagine a game where it's really easy to destroy lands."
Should have been "imagine if in magic your lands are planeswalkers with 1 loyalty so creatures can attack them".
"imagine a game where lands help you cast more lands"
Ah, so Vintage.
@@firebrain2991 That's just Green.
"while they're building the most complicated paper ever, just smash them in the face with a simple rock"
Rock beats Origami ? :P
Red mage rants 😎
🤣🤣🤣🤣🤣
I don´t want to komment its at 69 right now.
Lmao I remember breaking it down to a combo player one time. 2000 dmg on turn 6 is cool. 20 dmg on turn 5 is better
Omg my Internet dads follow each other
@@eintyp4389 then why did you
This is advice for someone who already knows the meta really well.
"If you know the meta really well, but you don't understand what they're doing, then they're probably doing something inefficient, so go kill them."
Well if you’re watching a stream of mtg, presumably you know the meta pretty well
I think Day9 and you getting at something that is true of virtually every skill, but often only becomes clear once you've reached a relatively high level of skill and are looking at what people are doing who are still figuring things out. Often when people are developing a new skill, they become focused on high level components of the skill when they have, at best, a cursory understanding of the fundamentals. If a pro SC2 player played vs someone in gold, of course the pro would win, but why? Not because they execute the perfect counter - they could win by building virtually any units. They win because their fundamentals would absolutely trounce a mid or low level player. People who are developing a new skill tend to overestimate their need to refine skills most relevant to high level strategy and underestimate the contribution of their fundamentals. If you are a low level player in any game, your problem is almost always going to be fundamental rather than strategic. If you are a mid level player, watch very low rated players and ask, "What should they do better?" You will find they are fucking up the VERY SIMPLE things way too much to be worrying about those big things.
It is why the piano student wants to practice a complicated song instead of their warm-ups and scales. Why the math student relents, "Why do I have to learn algebra." Why the LoL player insisted on playing the champions popular in pro play with the optimal build, while not recognizing why they aren't progressing. Its fundamentals, but fundamentals just aren't as sexy and enticing as the high level decisions that drew you into the hobby to begin with.
@@dg5059 it's true! The advice of "just go fucking kill them" applies in so many more contexts than just games.
@@dg5059 I apply this "go fucking kill them" logic when I play toplane in LoL. I don't generally care about what character or build they're using. I just kill them.
@@dg5059 As Ludwig said about Smash: "If you aren't L-Cancelling every aerial, you're already behind"
1:33 Day9 has become self-aware. The experiment is becoming too dangerous.
""If any of you Magic players haven't played Starcraft, I just want you to imagine a game where it's really easy to destroy lands. That's Starcraft. Imagine there are 1 mana cards that destroy enemy lands." - Day9
Storm drops are basically Boil.
There are one mana stone rains
playing starcraft is a lot like playing against legacy delver
@@Amazementss playing against zerg is like playing against sinkhole. you might eventually win, but its not gonna feel good until its over.
Cool, man. You watched the video too.
This resonates with me on a deeply strategic level. Death is the best Crowd Control.
As the old mordekaiser mains used to say 'If dead, controlled'
That is the lesson I learned from failing at XCOM again and again and again.
It turns out it's also the best Support, Tank, and Defense option, for some reason.
Don't have enchantment removal? No problem - just deal a net 20 damage to your opponent and all their enchantments will go away!
"Dies to removal"
"I may not have creature removal, but I have player removal!". Jimmy Wong
A truly amazing old pro magic player, David Price (once known as the King of Beatdown) said the following:
"There are no wrong threats, only wrong answers."
This was a shortened version of his original quote, which was:
“People like control because they think it shows that they’re good Magic players. Active decks, on the other hand, produce threats, and control decks must have the right answer to the right threat. If not, they’re in trouble… while there are wrong answers, there are no wrong threats.”
What does it mean? Just that any threat can be enough?
@@Teinve every threat must be answered...but you can sometimes have a dead answer aka an answer that can't react to any active threat on the board.
@@Teinve I've poked people to death with weak shit simply because they couldn't get rid of something already on the field.
@@Teinve You could have a Bonesplitter and a Scryb Sprite and kill your opponent if your opponent doesn't have the right answer to a 3/1 flyer and isn't producing a threat that's faster than it. It's a pretty shitty threat, but it's still a threat.
Sean: The scarce resource called…
Me: Supply.
Sean: Gas!
Me: oh yes….. gas, I meant gas.
This person Protosses.
Shoutout to those starcraft players that were around when he dropped this advice the first time 👊 seriously this took me past gold in starcraft back in the day. The turtle game was strong in bronze-gold. For some reason "just go fucking kill them" hit so much harder than "sToP TurTeliNg!" for me. Brings back memories, thanks day9.
MiNdGaMeS
@@stunwin The greatest mindgame of all is completely ignoring whatever your opponent is doing and just fucking killing them.
I remember watching the SC dailies when that advice hit. Good times.
same :/
That, plus seeing sean's hair grey like that is so surreal. I can't believe it's been that long. I still internally think of day[9] and his brother as like young 20 somethings.
@@WrexShepard I thought the same thing, but then recently I looked up tasteless to see what's going on with him these days and ... yeah, not 20 anymore lol
@@DanyF02 god wow. Nick is unrecognizable almost. Aging is inevitable I guess. They look fine. It’s just jarring after not seeing them for a while.
I was just telling my friend about the "just go fucking kill him" strat watching a recent GSL when someone kept doing weird strats
This is a lengthy paraphrasing of Patton's 'when in doubt, attack'.
I started watching you because of your Starcraft dailies. I signed up to Twitter originally to follow you. Just sharing some love. Keep killing it.
Look at this erre'body here time to Pop, Off
I signed up and started following a bunch of other MTG people and then got banned for being a bot.
BTW, what happened to the old SC1 ones ?
The earliest currently uploaded is #110 and already SC2..
Thanks Day9, gonna take this advice next time I'm confused on an exam. Being homeschooled won't be so difficult anymore!
Up you go
Speaking as someone who played a lot competitive pokemon I totally agree. What people often don't connect is that you are 100% allowed to do whatever weird off meta strategy you want. You aren't forced to pick or do anything. BUT conversely I'm allowed to absolutely dumpster you for trying.
This is SO TRUE in chess.
Weird opening? Walk in through the front door and own the center.
Put mans in center, castle, then attack on the side you didn't castle on. Congratulations, you're 1600 ELO in chess lol
This is classic Day9 Daily advice. I miss those days.
Sean's work took me from wood league to Diamond in SC2 back in the day.
This advice also applies to chess. If your opponent is doing something weird, just play fundamentally solid chess by taking control of the center, activating your pieces, and getting your king to safety. Then take your advantage (position, tempi) and use it to go after the opponent's king. PS: I still have my shirt from your Starcraft II launch party in Claremont!
10 years later and Day 9 is still making us better gamers. What a legend!
I needed this rant 10 years ago for SC2... lol
This advice got me from bronze to diamond in 2 seasons when I first heard it.
I remember Starcraft Sean, stories about felicity, no greys like we both have :(
Ah yes, fucking felicity. Vintage Plott. Good year(s).
Oh man, Felicity. That poor girl taught Sean everything he knows about women, the hard way. She was there for all of his future comedy bits.
@@pickledparsleyparty exactly if you know she like Paninis then build a Panini shop next to her apartment
5:32 "Can I just smash and win? Yes! Yes you can!" -Sean Plott 2021 during his Sex Ed Ted Talk
"Great, don't even need to think anymore."
I refuse to upvote this. Or downvote this.
69 upvotes, nice
Don't have artifact/enchantment/planeswalker removal when you need to get rid of some stupid crazy thing your opponent is doing? Try player removal!
I needed to hear this. I always want to make a grand strategy and I want it to play out the way it does in my mind and my better half will just swing a couple times and now my health is low enough to make that loud blinking sound you'd hear in Pokemon.
5:06 thank you for this.
Why wasn't this in my "/feed/subscriptions"?
Have loved you since Newbie Tuesdays, Mondays were even better.
Man, I miss my Starcraft dailies. Those were good times. I wish I was into card games to get my Day9 fix today.
I'm thinking back to the time some guy kept sending a ghost to nuke me from all sides, I could've just taken my army to his base and wiped him....
If Sean’s been consistent in one mantra, it’s this one.
Twitch, JustinTV, or uStream: “Just kill ‘em" remains.
We love you Day9. your grey-hairs add a vintage feel to your wonderful wisdom
Good to hear you talk about Starcraft again :)
imagine a 1 mana card that destroyed lands.
Imagine it was legal to say "hey what's that over there?" while pointing over your opponents shoulder. Then when they turn to look you could discard your opponents mana. That's starcraft.
"My forces have engaged the enemy? I'd better check this out."
"Now my probes are under attack?! Bastard!"
Day[9] 2015: When ahead get more ahead
Day[9] 2021: Just go fucking kill 'em
It's a classic line from a classy guy
I remember watching this rant live. It's a philosophy that has served me well in all parts of life (Not literally killing someone)
The way day9 presents gaming educational content is why I love him. Its only sufficiently complex at the start and it gets simplified in such a funny and natural way
"Just fucking kill him" - Sun Tzu, the Art of War
3:41
The music perfectly comes to the climax when he builds up to "go f***in kill him" :)
I've been using the phrase far too often for 10 years now.
This is also great deck building advice, something I wish I heard when I started magic and was in my "homebrews are more fun" phase. Janky interactions are nowhere near as satisfying as quick, efficient end games. Well, most of the time.
Depends on what you are going for. Sometimes it is fun to just do different things even if you loose more often.
@@tempestandacomputer6951 Yeah, the jank is certainly satisfying, just not because you win
This is definitely a problem I see with a lot of new players in magic or people get too overly cautious with the attacks or blocks. I'll be sitting there assembling my jank combo sitting behind some random 5/5. Meanwhile my opponent could kill me if they attacked with everything over two turns but don't want to because they'll lose one creature in the trade.
You tend to get over this mental roadblock if you play more limited lol
This is why every PvP Civ game ends with a combat victory.
Ah yes. Now I just need to successfully explain this to four completely random strangers in a game of Dota!
The fascinating and frustrating thing is that this actually doesn't apply to chess. I got into chess as a master league StarCraft player, and actually tried using this kind of logic. The problem in chess is that creativity is generally more allowed: if you fail to castle your king, odds are I need to focus on my own piece development before I can actually punish your deficient strategy. I had to learn this the hard way, as I've always wanted to immediately punish people who play suboptimally, but the true answer for chess is actually opposite of RTS games: if your opponent does something weird, don't try to fucking kill them, but abuse their positional disadvantage!
"Imagine a game where it's really easy to destroy lands" Yeah I've played against wasteland before
[Taunt 16]: “I’m in your base, killing your dudes!”
I have been telling my friends this SAME EXACT THING FOR AGES!!! Thank you DayJ
Having the punchline in the title takes so much from Sean’s story telling.
this punchline is 10 years old.
damn i miss nooby tuesday
@@FiryaFYI Sure, but you aren't going to be constantly expecting it every two seconds (if you are, consult a therapist or something) so it can still have a powerful impact when it shows up again unexpectedly. Their point is that it can't have that impact here, because you're expecting it before even clicking on the video.
@@TheSquareOnes Bro it's all good you don't gotta write a thesis
@@Eric-sy1xu That was two sentences, it's pretty depressing that's seen as "too much effort" these days.
@@TheSquareOnes that was an essay
We talk about this in fighting, first you need to know *what to do*. meaning like, if you had no opposition, could you hit someone hard enough to win the fight. Then you learn *what is going on*, and the rabbit whole that is complex posturing around, you know, doing the thing that needs to be done.
Light saber duels are about posturing and fencing and placing yourself in the perfect position to land a killing blow without getting killed yourself, so against a newb it would be over in 1-2 strikes.
This thought process has a lot of analogs!
followed this advice, got kicked out of my chess club and am writing this from a cellphone i had to smuggle in my ass into my cell - thanks sean
This applies to chess as well, opponent playing idiot openings with a6 b6 c6 h5 Nh6 etc? Just develop, open the centre and checkmate.
@@BobfromSydney i opened their center alright, bloody mess
got it, now what do I do with the body?
th-cam.com/video/fc-V3NYckOI/w-d-xo.html
@@bartz0rt928 holy shit. This is the most high effort, yet the most shitposty reply I've seen in a long time
I feel like my professor at Starcraft & MTG University just gave me an end of the year speech that I'll remember until I die.
Plenty of board games this applies to as well! Tried to get this concept across to some people while teaching Istanbul!
I do have to say, this is mostly excellent advice. Mostly. My next door neighbour was doing all sorts of weird stuff I didn't understand. Then I went out there and just fucking killed him and what do you know, problem solved, don't have to think about his doings anymore. Issue is, now I have a new neighbour in the cell next to me and I can't get at the bastard. I'm going to have to employ a more refined strategy from this point onwards. But step 1 definitely worked.
As someone who has built multiple Dragon's Approach lists I can confirm, just fucking kill them is the best response when you're paired against it.
Sometimes the best answer is the simplest one; don't overthink.
Another MTG translation:
"My opponent just tapped out for a powerful enchantment that will make their next play stronger; how do I prepare for it?"
"If you attack on your next turn, can you win?"
"Yeah, but--"
"Just kill him. Whatever he plans to do on his next turn doesn't matter if you can just pump your board and kill him."
"...Oh, I suppose that's true. *proceeds to attack with everything and cast Embercleave for game*"
I remember watching the video where he came to that moment of clarity🤣
This happens a lot in EDH, where you'll look at an opponent's board doing all the crazy things and calculate what resources and outs you have to counter or destroy those things... and then you realize you have 3 fliers, they have no blockers, and you can just remove the player.
2:08 "[StarCraft is] a game where really easy to destroy land". LOL that has to be the best analogy of SC I have ever heard
This. Pure unadulterated inspiration.
Thank you Day[9]
I love that you keep going back to StarCraft. Such an awesome game!
wasteland, azusa and crucible of worlds :b
I have followed day9 for years and started watching him when he was doing the day9 dailies for starcraft and I still remember the video when he dropped this atomic bomb of knowledge on me.
I always come back to this clip. In mtg a lot of people hate on straightforward aggro decks like mono red/white but these decks are always the highest winrate archetypes because they simply kill any deck that isn't optimised. I think people believe that they ruin fun janky decks, but actually any meta that doesn't have a good aggro presence ends up becoming grindy midrange stalemates as everyone plays as greedily as possible. The same thing happens in SCII when defensive units become too meta-dominant and attacking becomes disadvantageous (e.g. Swarm Host HotS meta). A healthy strategy game meta needs gameplans that are about just killing your opponent to be good.
It's like when opponent do weird stuff in the opening in chess, frequently the best way to punish that is to attack like a madman
That was brilliant! The Mrs asked me who i was talking to at one point from downstairs. I was apparently verbally agreeing with this rant
This applies to mobas too. If your opponent is doing something non standard, like proxy waves for instance, just grab your jungler and go kill them.
I remember learning this lesson from a number of Day[9] dailies back in the Wings of Liberty days. It works in FPS games as well. :^)
I would tell newer Magic players their creatures had two modes.
Either they were turning sideways to attack or they were dead in the graveyard
This kind of applies to fighting games. There are all sorts of teleports, crossups, counterstates in modern FGs, but more often than not the solution is to jab or just grab them out of it. It'll at least get them to second guess spamming that option.
Totsugeki!
5:12 yeah, I've been caught in that before, what i like to call "over thinking myself into a corner" XD
"Don't put all your eggs in one basket" - advice I was given when I first started playing. I had an issue with enchanting one big creature that seemed unkillable... and then a board wipe would end me. My opponent would have a hand full of creatures knowing well enough that they could stall me out for their board wipe, since I was super predictable.
The single hero defeats the enemy trope is only in movies. Goes hand in hand with the the enemy is defeated because the one single big bad is defeated. Ignore the first trope, but pay attention to the second.
Damn, this is so true. Artosis needs to remember this with those carrier rushing b rank protoss that piss him off so much.
Getting some serious "The enemy cannot push a button if you disable his hand!!" vibes here...
The only good bug is a dead bug!
I literally had to deploy this strategy last night. Sometimes you have to just hit your opponent in the face with your pillar of flames and ignore the possibility of them having a road block later on because you know they are just gonna dirtle and win if you dont just kill them right then and there over the course of 2 turns.
brilliant! Why didn't I think of that!
me since 2015: should I watch any Day9 videos? He doesn't play the same games I do anymore.
June 2021: yes
I have legit seen this like 15 times today. This inspired me to do more today.
Finally words for what I have been trying to explain for years. Thank you
Instructions unclear: Board got wiped, and opponent fling a 22/22 at my face.
I relate with Heroes of the Storm. Sometimes the other team will pile up on mages and bombard us with random spells, which usually overwhelms new players and makes them terribly confused as to what the answer to this onslaught of glass cannons could be -- is it more healing? Maybe a barrier of some sort or more range or... And it's always the same thing. Go there, kill them and they stop casting spells. It's super effective. The default position is always the one where you just try to kill the other guy and that puts the onus of preparing an adequate defense on them. If they don't, you win.
_"The best defense is a good offense blah blah"_ --Sun Tzu, for sure.
"What if my opponent has Carriers *and* Arbiters with a solid ground army?" Either you should've killed them long before that point, or you're playing someone with 1000 higher MMR than you and you're not supposed to win
Somtimes a simple approach is a blessing.
I've literally never built a deck, around any other deck. I've never looked up deck lists, I've never seen my favorite TH-camr MTG players and built a deck around their concept.
I am a jank builder, because I build what I want. Sometimes it's paid off HUGE!
Man I haven't watched your content since probably like 2014, but I always stay like, in the sidelines checking out what you've been up to. It is surreal seeing you call back to the "just go kill them" talk and remembering that it happened a decade ago.
Remember your rant about songs being good and then taking a nose dive? TRUMPETS!!
i cannot describe how much i love this
I distinctly remember him doing a bw daily where he was analyzing an opponent doing this weird cute wraith strategy and saying this line, but I could never find that video again.
There's zero mana cards that destroy lands. Love me a good strip mine.
watching the first 3 seconds in slowmo is pretty fun
Drunk day9 is drunk🤣🤣
this is underrated gold.
There are 0 mana cards in MTGA that randomly destroy lands. It's call the shuffler
First question for any board position in any strategy: Can you achieve the victory condition immediately (ie just go f#$%ing kill them)? Second question: who has the long term advantage?
2:14, damn Sean, when you put it like that it makes me never wanna play Starcraft lol.
The perks of being small brain, “just fucking kill them” is the summary of all my favourite decks. Affinity, Hammer Time, Burn and Infect, all decks that try to kill before the opponent even has a chance to stabilize
"imagine if you could kill lands with one mana" might be the best analogy as to the difficulty of starcraft vs magic i've ever heard
I live for Day9 Rants
This leads into another reason why aggro decks are good. If your deck is designed to "play cards and smash" your decision making loop is simplified and your learning curve is shorter.
Damn, ain't this a throwback to the days of the Dailies.
The most sage and valuable advice for any strategy game player.