Christopher Mocko it’s works when they have a movement command too. It is integrated into to movement for combat or idle control. It’s hard to tell, even my manual control was prevented from getting too close. That’s why I tried to roll into one, but even then it would collide.
@@scottwright7177 I have tried to get the script work on my vehicles. Does it work on other vehicles? Inst working on mines, but I have reed the script and I think it only works on blades D:
@@joaocosta1579 there was an update a while ago that changed the references of dediblades from spinners to thrusters. I have an updated code I can link later.
Are you using potential fields for collision avoidance?
Very nice. How well does it work when they are all moving at speed? perhaps select them all and give them a move command to the same point?
Christopher Mocko it’s works when they have a movement command too. It is integrated into to movement for combat or idle control. It’s hard to tell, even my manual control was prevented from getting too close. That’s why I tried to roll into one, but even then it would collide.
No audio is intentional?
what's the script?
It is integrated into all my new vehicles on the workshop. steamcommunity.com/sharedfiles/filedetails/?id=2345934028
@@scottwright7177 I have tried to get the script work on my vehicles. Does it work on other vehicles? Inst working on mines, but I have reed the script and I think it only works on blades D:
@@joaocosta1579 there was an update a while ago that changed the references of dediblades from spinners to thrusters. I have an updated code I can link later.
@@scottwright7177 if you dont mind bro, my vehicle is actualy a 6 axis thruster hovercraft :D
@@scottwright7177 dont forget about me :D
Also, does any colision avoidance script work with AI ON?