From The Depths - Friendly Collision Avoidance Test

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 11

  • @nathank7989
    @nathank7989 3 ปีที่แล้ว +1

    Are you using potential fields for collision avoidance?

  • @ChristopherMocko
    @ChristopherMocko 4 ปีที่แล้ว +1

    Very nice. How well does it work when they are all moving at speed? perhaps select them all and give them a move command to the same point?

    • @scottwright7177
      @scottwright7177  4 ปีที่แล้ว +2

      Christopher Mocko it’s works when they have a movement command too. It is integrated into to movement for combat or idle control. It’s hard to tell, even my manual control was prevented from getting too close. That’s why I tried to roll into one, but even then it would collide.

  • @asdfjoe123
    @asdfjoe123 3 ปีที่แล้ว +1

    No audio is intentional?

  • @GTARogelio1
    @GTARogelio1 3 ปีที่แล้ว +1

    what's the script?

    • @scottwright7177
      @scottwright7177  3 ปีที่แล้ว +1

      It is integrated into all my new vehicles on the workshop. steamcommunity.com/sharedfiles/filedetails/?id=2345934028

    • @joaocosta1579
      @joaocosta1579 ปีที่แล้ว

      @@scottwright7177 I have tried to get the script work on my vehicles. Does it work on other vehicles? Inst working on mines, but I have reed the script and I think it only works on blades D:

    • @scottwright7177
      @scottwright7177  ปีที่แล้ว +1

      @@joaocosta1579 there was an update a while ago that changed the references of dediblades from spinners to thrusters. I have an updated code I can link later.

    • @joaocosta1579
      @joaocosta1579 ปีที่แล้ว

      @@scottwright7177 if you dont mind bro, my vehicle is actualy a 6 axis thruster hovercraft :D

    • @joaocosta1579
      @joaocosta1579 ปีที่แล้ว

      @@scottwright7177 dont forget about me :D
      Also, does any colision avoidance script work with AI ON?