Well, it seems like the curse has struck again. But unlike DNF where as the game took too long to develop, with numerous alterations, rewrites and team switch ups within the both development team and the management, Phantom Fury not seemed to have been mismanaged from the the very start but was also rushed by Slipgate Ironworks because Embracer and 3D Realms were on their way out financially (mostly thanks to the former).
@@chiarosuburekeni9325 Yeah I originally thought they were the ones developing it until a few months ago. I really wanted this game until I found out Slipgate were making it.
Slipgate hasn’t even released Wrath Aeon of Ruin yet, it’s been so long its original developer left. 3D Realms has been poorly managed with taking on so many games all at once, hopefully the new owners will rectify it.
@@danielgeronimo5538 nah, Voidpoint can roll out Ion Fury 2 any time, now that everybody knows Ion Fury as "that good one Shelly game and not that crap Slipgate Ironworks took on all of us"
Actually wrong. All these last 3 games ARE decent (not great), and that requires competence, just look at the mountains of shovelware out there, and the fact that a random nobody like you could spend a decade trying and not come close.
Was expecting the Beetlejuice "nice fucking model" inserted a few times before I realized I was watching a different review channel. Everything just kinda melts together after a while.
It seems really odd to me how they made this almost last minute paradigm shift to "Half-Like". Wasn't it supposed to be "that good version of Duke Nukem Forever we never got"?
They likely shifted over to a more conventional game style compared to the One That Never Came. Even with the released bits from last year, I doubt PF would've ever been like what people wanted it to be.
Slipgate Ironworks didn't do much work on Wrath: Aeon of Ruin. That game was primarily made by KillPixel, with Slipgate just helping out after he left for... reasons. Wrath WAS published by 3D Realms though, as were Slipgate's games, which is probably why you got this mixed up.
KillPixel started Wrath, but it was Slipgate Ironworks that finished it. He handed the project over to them and eventually left partway through development over some disagreements.
Did they? Wasn't aware of that part. Looking into it though, you're quite right. I'd still consider it a KillPixel game though, given he worked on it for about a decade, and it's most definitely his baby... even if Slipgate helped it over the finish line.
@@skeletonpatch It wasn't finished by Slipgate it was finished by contract team with Killpixel themselves still providing support. There's a reason why of the 3Drealms/Slipgate released games it's the most polished and honestly well put together. That's due to Splipgate/3Drealms having little involvement with the making of the game, but they sure as sugar screwed Killpixel and had the game get rushed out.
For those who are saying Slipgate Ironworks finished Wrath, it is more complicated than that. There were a lot of Quake mappers and modders on temporary contracts, not part of Slipgate, that did a lot of work on Wrath after KillPixel and others left.
never heard the term 'half-like' but that's actually a pretty good and useful descriptor given the masses of old fps inspired games we're getting these days. It helps to be able to distinguish them a bit more.
There is many game who took cues from HL and SiN, there is good and bad ones. But so far you can take Nolf, RTCW, SoF and Red Faction. So for me if Phantom Fury is close to these I'm ok with this.
the problem is if your game keep remind me of another better game then i will get to ask myself ''Why i am not playing the better game instead of that ''
@ValveFanboy-eh5bh Doom clones are trite and overdone at this point, we need more SeriousSam-style and Half-LIfe shooters respectively, problem is 3Drealms doesn't have the talent to pull it - Doesn't mean the genre "generic and boring"(lol i could say the same about 99% of doom wads)
Imagine if Duke 4 shipped like this all those years ago? All the action, one-liners (as Duke, obviously), interaction, etc. It would have been phenomenal.
Im surprised this wasn't brought up, but the punch in this game looks unbelievably awkward from a gameplay perspective. It just completely takes control away from the character, slowly pans the camera towards the enemy, waits a second, then plays an incredibly basic animation that looks more like a light tap than a punch.
As someone who has played the game I can attest to just how goddamn janky it is. If someone is standing still you'll hit them with no problem (usually) but if the target is moving it will force you to hit the area WHERE THEY WERE STANDING instead of hitting WHERE THEY ARE AT even if you try to turn the camera to compensate for their movement
It’s REALLY good. I JUST played through it and it’s like the base game on steroids. The locations are so awesome looking and the new weapons and enemies (that you can put into the base game in the form of an arrange mode) are really nice. Worth the money. Needs to drop on consoles fast
@@Michael_Hunt and even those are coming to a swift end. Everything on Xbox is already on pc and most of gaystation, at least the majority of what we would care about from gaystation, is already on pc, comes to pc after a year exclusive, or is set to come to pc in the future. It’s essentially Nintendo is the only one that you’d have to have a physical console for, but even then, Nintendo is easier to emulate
I played the demo at PAX, never having played the public demo earlier. The way everything felt won me over, and hearing that the rest of the game is like HL just makes me like it more.
It's times like this I'm glad I no longer feel compelled to play games at release, because for every RoboCop Rogue City, we get a Phantom Fury Damn shame
@@nitheal95 It's a kind of game dev joke. It originally started with Arkane studios making it the first code in every game, then others started doing it.
@@The_CoomSlayer If I remember, this code was used in Looking Glass games from the 1990's. I played System Shock 2 (1999) and the first locked door required entering a code: 00451. Legend goes that this was the code their office and was inspired by the book "Fahrenheit 451" by Ray Bradbury. Since Looking Glass were pioneers of immersive sims, most games that followed in their steps used 451 as a reference. Today it is a recurring joke in such games and beyond.
Actually the code with in system shock first. Then system shock bioshock and arkane games used it to honore system shock since it started the whole thing. @jakubkornalik1099
@jakubkornalik1099 Yes it's a dev joke, but it was not Arkane, who did it first. The code originates from System Shock and then was used in a lot of other immersive sims like the first Deus Ex.
Play it like you would perfect dark on the hardest difficulty. I'm having fun with it now that I changed my playstyle. At first I was getting my fucking ass handed to me , I had just been playing the shit out of trepang2 lol
@@blade9292 I'm playing on Xbox Series X with Sensitivity Horozontal 1,4 Vertical 1.2 Deadzones to 0.1 and Auto Aiming OFF :D Controls are super precise and I have footage to proof it on my channel.
People weren't clamouring for a Half-Like shooter... they were clamouring for that version of Duke Nukem we never got, because that's how they marketed this - the original trailer for it was literally a copy and paste job of the old Duke Nukem Forever trailer. It's a shame that they evidently leaned towards Half-Life-isms, instead of focusing on that thing we had all actually craved. Also a shame that they rushed the release - after the disastrous demo, I was hoping they'd push it back until the end of the year at least.
To be fair, there wasn't THAT much to go off the original DNF trailer, and a lot of the major shooter's design goals from that period kind of sprang from Half-Life. It's not the worst call to base your game off of something that actually came out from the era.
I mean DNF 2001 was seemingly influenced by Half Life so uh its kind of weird to use this as criticism. I get that the game is unpolished but it being similar to Half Life is a strange dealbreaker
@@DuckRotation There's "influenced by" and then there's "trying to emulate". Now, trying to directly emulate a version of a game we never got to play? I can understand. Directly trying to emulate a game that we played endlessly and that is very, very hard to match, let alone beat? Bit perplexing. And while DNF 2001 may have been "influenced" by Half-Life, the emphasis it placed upon granular detail with interactions (the visible booping of buttons and whatnot) was a clear evolution of the limited interactions of Half-Life... and arguably Deus Ex did more of that by far. In fact, I don't know the timeline exactly, but it seems like DNF was more heavily inspired by Deus Ex in terms of environmental interactions. Also not sure where you're getting "dealbreaker". Never even came close to saying that. Just said it was a shame that they didn't double down on emulating a game we all wished we could have played, rather than a game we all most certainly did play.
@@1oneguythat Why? Just play Entropy Zero 1 and 2. Entropy Zero 2 is excellent, and takes all the leaked ideas pertaining to HL3 and makes a great go of giving us some closure. It may not be official, but you're never going to see HL3.
ugh, makes me wish they'd continue the SIN Episodes 😅 I remember playing Episode 1 (the only 1 as of now) and it was pretty nice (apart from the difficulty)
Disheartening to say the least. Ion Fury I've replayed 6 times. It's incredible. I didn't have high hopes for the sequel but I still hoped they would keep it in the build engine.
@@danielgeronimo5538 Yea, because actual Half life era graphics are really 4k models huh. These games claim to be Half-Likes themselves but look nothing like the game.
The "Questionable Ethics" email also makes a reference to Killing Floor. "researcher Clamely" and "his Horizon project or whatever" are referring to Kevin Clamely (the Patriarch boss) and Horzine Biotech (his cartoonishly evil company)
I felt sorry for Jared the community manager for 3DRealms. He was streaming the game in the 3DRealms Twitch channel, and was trying so hard to sell it as the best retro shooter he ever played. I was watching him and was thinking "nah, man, this game is crap af".
I'm pretty sure it's because they were remaking SiN too...as SiN Reloaded..but that's now on hold...maybe it was supposed to be like a double-feature, initially anyway.
08:10 HL2: After exiting Ravenhold, where you find a ton of mixed headcrabs in a mine you drop into. 07:34 HL1: Gordon calling in airstrikes 16:19 Hunt Down the Freeman: When you are on the roof of the train. Just kidding, more of a Timeplitter reference than anything.
I'll give it a shot either way, because most of the review it seems like this would have been a big hit like 20 years ago. While it won't be a big hit today, I think it could still be fun to play.
There's plenty of GOOD retro games though. This one sadly isn't that great. Turbo Overkill is similar in ascetic but absolutely steller in combat. This game feels like baby's first fps.
@@mr_sauce_cooks I'm inside 3DR discord and so far, I noticed 3 ppl having their upgrades stripped away in certain sections. Which make the game more harder in hard difficulties.
Man I'm so glad to see someone share the same opinion about the Half-Life similarities. So many of my friends were like, "Nah man, this plays nothing like Half-Life. This is 100% Duke Nukem Forever inspired." Not sure how people who claim to be hardcore FPS players don't see and feel the absolute similarities between this game and Half-Life. It almost had me convinced I didn't remember Half-Life the way I did. Funny thing is, you also felt Cultic was more akin to Resident Evil 4 than Blood, which is something I said after seeing the first trailer for it. So, it seems like we have similar perspectives on games. Great video as always.
It's like they got access to the Half-Life source code (no pun intended) and everything along with it, then spent a year or however long this was in development trying to make their homework look different from their friends'.
@@Fang.1 Yea this is precisely it. I was trying to figure out what it was, but couldn't quite find the phrase to explain it. It's like they were trying ti mimic Half-Life without being too obvious. I still don't see how other people don't seem to see it, though. I definitely see that more than I see Duke Nukem Forever. Shared this video with a friend of mine that said it was heavily Duke Nukem Forever inspired, saying, "Check this out. The guy lays out all the comparisons in such a way that you'll have to fold man. You can't deny this isn't heavily inspired by Half-Life; this is certainly made to be a Half-Like." He watches it and is still like, "Meh, many games have the same features he outlined here. This game plays more like Duke than Half-Life, even if the devs were aiming for Half-Life, so they still failed at hitting their target." So yea, guess some people just aren't seeing it no matter what kind of details are provided.
I would have loved for this game to be well polished. It seems to have quite some variety at the first glance, but fails to fill the levels with life and originality. I really miss games like hl1 and actually think a lot of games that came afterwards felt worse. I can remember seeing the HL trailer as a kid and man, was I blown away! The feeling of playing through the thing, headcrabs falling from the ceiling, aliens fighting marines, the whole black mesa facility that seems to be alive - i remember it as closely as falling in love the first time. And when I'm miserable, I think back to that feeling of excitement and wonder and realise that life can still be great! If only a modern game could take me to that perfect 90s childhood feeling again. It would be a blast. But phantom fury doesn't seem to be that game.
It's sad that this game turned out this way, but it's not unexpected either. Slipgate Ironworks' games all had this weird aura where they nail the visuals and vibe, but suck absolute balls when it comes to the actual gameplay. It's kinda crazy how they managed to stick around for so long.
That Blade Runner 2049 reference 😂 for the orbital strikes I loved that scene in the movie! Every thing I love in a video game Half Life and Blade Runner elements in an Sci Fi Action Boomer Shooter count me in!
After Graven, Kingpin reloaded and this, I think we should start avoiding Slipgate Ironworks. They are clearly releasing games with 0 love, minimum effort and sugar coated with nostalgia.
@@battlebunny88it's gonna flop too. 3D Realms should close them for good and make sure their resume will be so ruined they'll never make games again. I'd wish them worse but YT is gonna ban me for saying what I think about them out loud lol
I was played in kingpin week ago . have no problem and issues all fixed . one bug in a walkthrough only forced me to restart 1 level and nothing problems. Idk man
Half-Life “clones” can be good, but the issue is that 80% of what made Half-Life good is the amazing storytelling Valve weaved into the games. Most “clones,” usually don’t have the time or the effort to do that, though, so you just get the decent gameplay, and that’s sad.
A lot of people exagerate about HL ... but the whole scripted everything made me more underwhelmed than anything. The AI of the soldiers was impressive though. Unreal and HL had the best AI of the period. And as much I loved SiN the game was flawed and didn't had a very good AI but it was competent...
@@OCTO358The appeal of half life's story comes from all the mystery surrounding it and half life 1 arguably does this better than half life 2. Throughout the whole game you got all these G man sightings peppered all over the levels that make you wonder who this guy is. And once we get to Xen we got the vortigaunts in chains and the Nihilanth's cryptic dialog that is just normal enough that you can kinda understand sone words here and there, but most of it remains a mystery. Then there's the ending which just leaves you wanting more. Then in half life 2 episode 2 a lot more is revealed about the g man only to end in a cliffhanger which unfortunately got ruined by half life alyx.
@@saisameer8771 Half Life had good atmosphere. Setting. Sets. Sound. Story? Meh. Just keep mysterious things coming with no actual logical glue. They probably never figured out how to all stick it together. Think LOST. That is why you should think about the global story line and events before starting massive projects ;)
The only thing I remember from MY time playing them was bumbling from setpiece to setpiece listening to everyone suck Freeman off at every opportunity even though MY Freeman was an asshole who clubbed every dipshit scientist in the Black Mesa facility
@@blade9292 wrong take. Play half life in VR and then play Duke nukem 3d and doom in VR. Half life blows them out of the water in terms of tech and level design. What you just described, scripted events in a FPS is used in pretty much every FPS
Gman, I’ve just gotta say. Your editing, timing, and contextual jokes are top notch and well crafted. You’re the most entertaining game reviewer for me to watch and also impeccably informative. Keep up the good work.
That shield should've been a limited mechanic, but more useful. Like you said, it should've allowed for firing while deployed, or perhaps deflected bullets as a means of defensive offense.
i started this video whilst working and then had to pause it to take a call. the "had us in the first half" whiplash was so stark, I had to check that I hadn't started another video by mistake. its such a shame that the same level of consistency couldn't be maintained. good video though....your mum
2:50 *Show vehicles like Halo and 4:05 the use of machines like Deus Ex, and in general stuff who other older games did before HL2. GmanLives: "I only see Half-Life."
@@XenoSpyro The only mention is unnecessary since Halo came before HL2 and the third person make it more similar to Halo than HL2, so it's straight five minutes of video saying "Is a copy of Half-Life" like Valve invented vehicles, pistol and desert apparently.
*sigh* I knew I was right to keep my expectations tempered. Between Wrath, Graven, and Phantom Fury, this was easily the one I was most excited for. And to be fair, it does seem a lot better than that demo. But man alive, once again, Slipgate just release something that clearly isn't ready to be released. ...3D Realms really is gonna die again, isn't it?
I rarely comment on things like this, but I have to say I disagree with this review and for me it was a very fun game, and especially after patch #2 not really that buggy.
I loved Ion Fury when it came out, it was the first of a lot of recent boom-shoots that actually felt like the old days. Tbh, I'm hoping that after about 6 months, Phantom Fury will get enough polish to stand beside Ion. Its the state of gaming atm to push out an undercooked product, then slather it with patches of gravy in hopes it'll still get eaten.
You say the pistol reload of Phantom Fury is the same from Half-Life 2 ? Really ? It's just how we reload a handgun dude, i see this animation in A LOT of games
Can't wait to try this on console with the same abyssmal aim acceleration they had in Ion Fury. ...it's not like the og DOOM games, Quake 1+2 and Turok 1-3 are also there and working just fine, right?
Expectations: DNF 2001.
Reality: DNF 2011.
DNF 2011 is a good reality to have
@@alantaylorfc DNF 2011 is a good reality to have? In jokes? Yes, as a good game? Not really.
@@thecuchikiller With mods it is passable mediocre FPS for a few evenings and stuff.
Well, it seems like the curse has struck again. But unlike DNF where as the game took too long to develop, with numerous alterations, rewrites and team switch ups within the both development team and the management, Phantom Fury not seemed to have been mismanaged from the the very start but was also rushed by Slipgate Ironworks because Embracer and 3D Realms were on their way out financially (mostly thanks to the former).
Except the last real time DNF got any development time was 2006 before its release in 2011
They had no excuse for this one
Ion Fury - Blood.
Phantom Fury - Blood 2.
Both Blood 2 and Phantom Fury had cool graphics but fundamentally broken gameplay
Oh it’s not THAT bad
@@ashuggtube I know, but it is funny that a similar situation happened again; A great first entry, with its sequel being a rushed full 3D experience.
Ion Fury - Postal 2.
Phantom Fury - Postal 3.
:D
Now you’re just being mean!
For the record Slipgate Ironworks didn't make Ion Fury, Voidpoint did.
I was so hoping voidpoint did this
@@chiarosuburekeni9325 Yeah I originally thought they were the ones developing it until a few months ago. I really wanted this game until I found out Slipgate were making it.
I still don't understand why this was greenlit when we have Ion Fury and Aftershock just came out. I Want more of that, not a modern shooter.
Slipgate hasn’t even released Wrath Aeon of Ruin yet, it’s been so long its original developer left. 3D Realms has been poorly managed with taking on so many games all at once, hopefully the new owners will rectify it.
@mitchjames9350 it's been out since February....
To quote everyone's favorite chef - IT'S RAW!
fellow cv-11 viewer?
ITS RAW COME ONNN
@@prodonyx aren't we all?
Friggin Blood 2,man
@@danielgeronimo5538 nah, Voidpoint can roll out Ion Fury 2 any time, now that everybody knows Ion Fury as "that good one Shelly game and not that crap Slipgate Ironworks took on all of us"
5:50 Slipgate Ironworks didnt make Ion Fury (they are too incompetent to make a decent game anyways), that was Voidpoint
Not shocked. His Ion Fury review was so half assed and full of inaccuracies.
Actually wrong. All these last 3 games ARE decent (not great), and that requires competence, just look at the mountains of shovelware out there, and the fact that a random nobody like you could spend a decade trying and not come close.
@@cenciende9401Ion fury is fucking great.. what are you smoking.
And what they gain in skill, they lose in basic human decency.
@@mjay6245 exactly. Ion Fury is fucking fantastic lol.
Was expecting the Beetlejuice "nice fucking model" inserted a few times before I realized I was watching a different review channel. Everything just kinda melts together after a while.
That just might be my favorite civvism lol
Katie, highlight that comment in comic sans
that or one or 2 "FUCKING RAAAW"
Damn shame.
@@MaitreMechant That moment the NPC jumped right through the door frame. %100 pure jank. Chef's kiss.
The forested area looks way more like HL2 episode 2 than the buggy/airboat section in HL2
That shotgun is the flak cannon and you can’t convince me otherwise
Glad I wasn't the only one thinking this.
Damn, you guys are right! Nice spot
Immediately reminded me of unreal
The Flak Cannon is actually a bad ass chunk of death spewing metal whereas PF's Shotgun is a lackluster POS
It seems really odd to me how they made this almost last minute paradigm shift to "Half-Like". Wasn't it supposed to be "that good version of Duke Nukem Forever we never got"?
They likely shifted over to a more conventional game style compared to the One That Never Came. Even with the released bits from last year, I doubt PF would've ever been like what people wanted it to be.
Version of duke nukem? Female protag lul
@OCTO358 I mean I feel like nothing more needs to be said than female protag if we're talking about Duke nukem.
@@vgamedude12 You do know she was originally supposed to be Duke Nukem's sidekick right?
@@alexeip6792 didn't but I dont care. A SIDE character that didn't even make the cut? Okay?
Slipgate Ironworks didn't do much work on Wrath: Aeon of Ruin. That game was primarily made by KillPixel, with Slipgate just helping out after he left for... reasons.
Wrath WAS published by 3D Realms though, as were Slipgate's games, which is probably why you got this mixed up.
KillPixel started Wrath, but it was Slipgate Ironworks that finished it. He handed the project over to them and eventually left partway through development over some disagreements.
Did they? Wasn't aware of that part. Looking into it though, you're quite right. I'd still consider it a KillPixel game though, given he worked on it for about a decade, and it's most definitely his baby... even if Slipgate helped it over the finish line.
@@skeletonpatch It wasn't finished by Slipgate it was finished by contract team with Killpixel themselves still providing support. There's a reason why of the 3Drealms/Slipgate released games it's the most polished and honestly well put together. That's due to Splipgate/3Drealms having little involvement with the making of the game, but they sure as sugar screwed Killpixel and had the game get rushed out.
If the Wrath guy is to be believed, he was burnt out by publisher meddling. With this track record, I am bound to believe him.
For those who are saying Slipgate Ironworks finished Wrath, it is more complicated than that. There were a lot of Quake mappers and modders on temporary contracts, not part of Slipgate, that did a lot of work on Wrath after KillPixel and others left.
Quarter-Life
half way to destrauction
Full Dead
@@0tteru
Goated reference.
1/8th-Life
Quarter- Life ½
never heard the term 'half-like' but that's actually a pretty good and useful descriptor given the masses of old fps inspired games we're getting these days. It helps to be able to distinguish them a bit more.
There is many game who took cues from HL and SiN, there is good and bad ones.
But so far you can take Nolf, RTCW, SoF and Red Faction.
So for me if Phantom Fury is close to these I'm ok with this.
"Too much like Half-Life and Half-Life 2"
I'm not seeing a problem here.
the problem is if your game keep remind me of another better game then i will get to ask myself ''Why i am not playing the better game instead of that ''
@ValveFanboy-eh5bhoh my science your PFP is so valid xueen
@ValveFanboy-eh5bh the fuck is goy?
@ValveFanboy-eh5bh Doom clones are trite and overdone at this point, we need more SeriousSam-style and Half-LIfe shooters respectively, problem is 3Drealms doesn't have the talent to pull it - Doesn't mean the genre "generic and boring"(lol i could say the same about 99% of doom wads)
@@MagnitudePersoni absolutely agree...but man this game could have been a little more unique imo.
Phantom fury was supposed to be DNF 2001 in spirit, the game we never got.
There is a DNF 2001 game being based on the leak so follow this one.
@@blade9292 I really want it to be a real thing and not vaporware. Back in the day I was so excited to see the DNF trailer.
I KNEW IT
This is definitely DNF, as in "Did Not Finish"...testing the game.
Imagine if Duke 4 shipped like this all those years ago? All the action, one-liners (as Duke, obviously), interaction, etc. It would have been phenomenal.
Im surprised this wasn't brought up, but the punch in this game looks unbelievably awkward from a gameplay perspective. It just completely takes control away from the character, slowly pans the camera towards the enemy, waits a second, then plays an incredibly basic animation that looks more like a light tap than a punch.
Yeah. it looks extremely janky compard to mighty foot.
As someone who has played the game I can attest to just how goddamn janky it is.
If someone is standing still you'll hit them with no problem (usually) but if the target is moving it will force you to hit the area WHERE THEY WERE STANDING instead of hitting WHERE THEY ARE AT even if you try to turn the camera to compensate for their movement
OMG, I can't believe it took me so long to figure out that Ion Fury and Phantom Fury were made by different developers. 🤯
We need more Half Life style games so I'm all for it.
Too bad it’s a shit one, just play some half life mods instead
Industria 2
Damn this half-life total conversion is a little half-baked
Half life mod tries to charge 40 bucks on release😮
@@lolasdm6959its 25 bucks lol
@@Moji55a 38 canadian dollars thou so 40 bucks in canada
@@lolasdm6959 What the FUCK.
@@lolasdm6959 What the FK.
just get ion fury aftershock if you didnt, i think its still discounted atm
Sadly, it’s not available on consoles
It’s REALLY good. I JUST played through it and it’s like the base game on steroids. The locations are so awesome looking and the new weapons and enemies (that you can put into the base game in the form of an arrange mode) are really nice. Worth the money. Needs to drop on consoles fast
@@ThaBotmonwhy are you gaming on a console as a grown adult in 2024? Are you that high time preference?
@@cococock2418This. If you are playing on a console for anything other than exclusives, you're doing it wrong.
@@Michael_Hunt and even those are coming to a swift end. Everything on Xbox is already on pc and most of gaystation, at least the majority of what we would care about from gaystation, is already on pc, comes to pc after a year exclusive, or is set to come to pc in the future. It’s essentially Nintendo is the only one that you’d have to have a physical console for, but even then, Nintendo is easier to emulate
We never got to see Shelley "Bombshell" meet Elexis Sinclair.
That would have been PEAK.
I played the demo at PAX, never having played the public demo earlier. The way everything felt won me over, and hearing that the rest of the game is like HL just makes me like it more.
If you actually watch the video, it's just the first half
It's times like this I'm glad I no longer feel compelled to play games at release, because for every RoboCop Rogue City, we get a Phantom Fury
Damn shame
Did you actually try the game ? :D
@@Ivanimirus RoboCop or Phantom Fury?
I love the fact that everyone tries 0451 if they don't know a code.
Why but ?
@@nitheal95 It's a kind of game dev joke. It originally started with Arkane studios making it the first code in every game, then others started doing it.
@@The_CoomSlayer If I remember, this code was used in Looking Glass games from the 1990's. I played System Shock 2 (1999) and the first locked door required entering a code: 00451. Legend goes that this was the code their office and was inspired by the book "Fahrenheit 451" by Ray Bradbury. Since Looking Glass were pioneers of immersive sims, most games that followed in their steps used 451 as a reference. Today it is a recurring joke in such games and beyond.
Actually the code with in system shock first. Then system shock bioshock and arkane games used it to honore system shock since it started the whole thing. @jakubkornalik1099
@jakubkornalik1099 Yes it's a dev joke, but it was not Arkane, who did it first. The code originates from System Shock and then was used in a lot of other immersive sims like the first Deus Ex.
What a fucking shame. The footage actually makes it look awesome.
I'll still grab it and make up my own mind.
If the shooting is good that should be fine.
The demo I tried wasn't bad except for that point.
The game looks pretty fun though.
Play it like you would perfect dark on the hardest difficulty. I'm having fun with it now that I changed my playstyle. At first I was getting my fucking ass handed to me , I had just been playing the shit out of trepang2 lol
@@blade9292 I'm playing on Xbox Series X with Sensitivity Horozontal 1,4 Vertical 1.2 Deadzones to 0.1 and Auto Aiming OFF :D Controls are super precise and I have footage to proof it on my channel.
The opening sounded like a good time after having a heavy nasty meal.
People weren't clamouring for a Half-Like shooter... they were clamouring for that version of Duke Nukem we never got, because that's how they marketed this - the original trailer for it was literally a copy and paste job of the old Duke Nukem Forever trailer. It's a shame that they evidently leaned towards Half-Life-isms, instead of focusing on that thing we had all actually craved.
Also a shame that they rushed the release - after the disastrous demo, I was hoping they'd push it back until the end of the year at least.
To hell with dnf. Im still waiting for hl3
To be fair, there wasn't THAT much to go off the original DNF trailer, and a lot of the major shooter's design goals from that period kind of sprang from Half-Life. It's not the worst call to base your game off of something that actually came out from the era.
I mean DNF 2001 was seemingly influenced by Half Life so uh its kind of weird to use this as criticism. I get that the game is unpolished but it being similar to Half Life is a strange dealbreaker
@@DuckRotation There's "influenced by" and then there's "trying to emulate". Now, trying to directly emulate a version of a game we never got to play? I can understand. Directly trying to emulate a game that we played endlessly and that is very, very hard to match, let alone beat? Bit perplexing.
And while DNF 2001 may have been "influenced" by Half-Life, the emphasis it placed upon granular detail with interactions (the visible booping of buttons and whatnot) was a clear evolution of the limited interactions of Half-Life... and arguably Deus Ex did more of that by far.
In fact, I don't know the timeline exactly, but it seems like DNF was more heavily inspired by Deus Ex in terms of environmental interactions.
Also not sure where you're getting "dealbreaker". Never even came close to saying that. Just said it was a shame that they didn't double down on emulating a game we all wished we could have played, rather than a game we all most certainly did play.
@@1oneguythat Why? Just play Entropy Zero 1 and 2. Entropy Zero 2 is excellent, and takes all the leaked ideas pertaining to HL3 and makes a great go of giving us some closure.
It may not be official, but you're never going to see HL3.
ugh, makes me wish they'd continue the SIN Episodes 😅
I remember playing Episode 1 (the only 1 as of now) and it was pretty nice (apart from the difficulty)
"Make it look like an accident BLADE!"
Disheartening to say the least. Ion Fury I've replayed 6 times. It's incredible. I didn't have high hopes for the sequel but I still hoped they would keep it in the build engine.
Generic anime sprite graphics rubbish.
@@Based_Stuhlinger "anime sprite" ??
@@danielgeronimo5538 Yea, because actual Half life era graphics are really 4k models huh. These games claim to be Half-Likes themselves but look nothing like the game.
@@-Zakhiel- ''hurr durr you can string similar words into a sentence to give a general explanation of themes in media... goly gee who woulda guessed!
@@Based_Stuhlinger Everything good at home, chief?
The "Questionable Ethics" email also makes a reference to Killing Floor. "researcher Clamely" and "his Horizon project or whatever" are referring to Kevin Clamely (the Patriarch boss) and Horzine Biotech (his cartoonishly evil company)
It's simply Half-Life1+2+Black Mesa and a little bit of Halo. It's great game but it needs to be polished more with updates.
You played it? Personally I think it looks pretty cool.
@@EyeGodZA Yes, I played the game and I agree with you, but as I said, there are still things that need to be fixed.
I felt sorry for Jared the community manager for 3DRealms. He was streaming the game in the 3DRealms Twitch channel, and was trying so hard to sell it as the best retro shooter he ever played. I was watching him and was thinking "nah, man, this game is crap af".
Yeah and he would get mad if you said anything critical about it too already a bad start
The foam gun seems like a poor man's version of Prey 2017's Goop Gun, with zero of the practicality.
Don't forget that the piece of shit eats through your pitiful ammo stockpile like a hot knife through butter
I will say I completely forgot this game was coming out tomorrow.
Same. Nice surprise though.
Iron Maiden Lawyers: * *wakes* *
Valve Lawyers: * *sleeps* *
so it starts as half life but erodes into hunt down the freeman, got it
Pretty sure Blade was a placeholder for Duke. Since Shelly was originally meant to be the "Bombshell" Shelly the Duke Nukem knows.
You’re probably right.
I'm pretty sure it's because they were remaking SiN too...as SiN Reloaded..but that's now on hold...maybe it was supposed to be like a double-feature, initially anyway.
08:10 HL2: After exiting Ravenhold, where you find a ton of mixed headcrabs in a mine you drop into.
07:34 HL1: Gordon calling in airstrikes
16:19 Hunt Down the Freeman: When you are on the roof of the train. Just kidding, more of a Timeplitter reference than anything.
I'll give it a shot either way, because most of the review it seems like this would have been a big hit like 20 years ago.
While it won't be a big hit today, I think it could still be fun to play.
There's plenty of GOOD retro games though. This one sadly isn't that great. Turbo Overkill is similar in ascetic but absolutely steller in combat. This game feels like baby's first fps.
isn't that what games are for? to be fun?
@@mr_sauce_cooksWell if the games are buggy, tedious, and deletes all the upgrades you've been collecting for the past 12 hours, i would say no.
@@Moji55a that's very specific, my condolences
@@mr_sauce_cooks I'm inside 3DR discord and so far, I noticed 3 ppl having their upgrades stripped away in certain sections. Which make the game more harder in hard difficulties.
Man I'm so glad to see someone share the same opinion about the Half-Life similarities. So many of my friends were like, "Nah man, this plays nothing like Half-Life. This is 100% Duke Nukem Forever inspired." Not sure how people who claim to be hardcore FPS players don't see and feel the absolute similarities between this game and Half-Life. It almost had me convinced I didn't remember Half-Life the way I did. Funny thing is, you also felt Cultic was more akin to Resident Evil 4 than Blood, which is something I said after seeing the first trailer for it. So, it seems like we have similar perspectives on games.
Great video as always.
It's like they got access to the Half-Life source code (no pun intended) and everything along with it, then spent a year or however long this was in development trying to make their homework look different from their friends'.
@@Fang.1 Yea this is precisely it. I was trying to figure out what it was, but couldn't quite find the phrase to explain it. It's like they were trying ti mimic Half-Life without being too obvious. I still don't see how other people don't seem to see it, though. I definitely see that more than I see Duke Nukem Forever. Shared this video with a friend of mine that said it was heavily Duke Nukem Forever inspired, saying, "Check this out. The guy lays out all the comparisons in such a way that you'll have to fold man. You can't deny this isn't heavily inspired by Half-Life; this is certainly made to be a Half-Like." He watches it and is still like, "Meh, many games have the same features he outlined here. This game plays more like Duke than Half-Life, even if the devs were aiming for Half-Life, so they still failed at hitting their target."
So yea, guess some people just aren't seeing it no matter what kind of details are provided.
I would have loved for this game to be well polished. It seems to have quite some variety at the first glance, but fails to fill the levels with life and originality. I really miss games like hl1 and actually think a lot of games that came afterwards felt worse.
I can remember seeing the HL trailer as a kid and man, was I blown away! The feeling of playing through the thing, headcrabs falling from the ceiling, aliens fighting marines, the whole black mesa facility that seems to be alive - i remember it as closely as falling in love the first time. And when I'm miserable, I think back to that feeling of excitement and wonder and realise that life can still be great! If only a modern game could take me to that perfect 90s childhood feeling again. It would be a blast. But phantom fury doesn't seem to be that game.
Please never stop using Tourette’s Guy soundbytes. They are always funny.
PISS
Man black tea and buttered toast would slap right now.
There are two kinds of FPS's in this world - the kind where your Player Character can get drunk, and the kind where they CAN'T.
It's sad that this game turned out this way, but it's not unexpected either. Slipgate Ironworks' games all had this weird aura where they nail the visuals and vibe, but suck absolute balls when it comes to the actual gameplay. It's kinda crazy how they managed to stick around for so long.
That Blade Runner 2049 reference 😂 for the orbital strikes I loved that scene in the movie! Every thing I love in a video game Half Life and Blade Runner elements in an Sci Fi Action Boomer Shooter count me in!
After Graven, Kingpin reloaded and this, I think we should start avoiding Slipgate Ironworks. They are clearly releasing games with 0 love, minimum effort and sugar coated with nostalgia.
I think their baby in reality is Tempest Rising.
@@battlebunny88 It might be, but we are in fool me thrice territory with them.
@@battlebunny88it's gonna flop too. 3D Realms should close them for good and make sure their resume will be so ruined they'll never make games again. I'd wish them worse but YT is gonna ban me for saying what I think about them out loud lol
I was played in kingpin week ago . have no problem and issues all fixed . one bug in a walkthrough only forced me to restart 1 level and nothing problems. Idk man
Dude what. This game is definitely not "0 love, minimum effort" kind of thing.
That shotgun flash, would give me one hell pf an headache
The Bowling bombs were supposed to follow enemies? That almost NEVER happened to me in IonFury
Right? I had to line them up
21:58 - that sound will be forever etched into my brain
"Nope, don't need that"
Wow, it's not Half Life 3 but I can still dream and hope for paradise.
So it seems like this series is time hopping through the FPS generations. That means next up is the brown/gray modern military shooter era.
so COD?
@@NoahGooder Ion Warfare: Modern Fury
I really hope not
Then they’ll hit movement shooters and then circle back around to boomer shooters again.
Honestly, I would’ve just been happy with another build engine follow up
That song that plays when you first get the HEV suit is so damn good.
Man I can't wait to get there. I wonder if it's the same music as in the trailer.
Like tears,
In the Rain..
“Tiiiime…. to die.”
Half-Life “clones” can be good, but the issue is that 80% of what made Half-Life good is the amazing storytelling Valve weaved into the games. Most “clones,” usually don’t have the time or the effort to do that, though, so you just get the decent gameplay, and that’s sad.
A lot of people exagerate about HL ... but the whole scripted everything made me more underwhelmed than anything.
The AI of the soldiers was impressive though. Unreal and HL had the best AI of the period. And as much I loved SiN the game was flawed and didn't had a very good AI but it was competent...
@@OCTO358The appeal of half life's story comes from all the mystery surrounding it and half life 1 arguably does this better than half life 2. Throughout the whole game you got all these G man sightings peppered all over the levels that make you wonder who this guy is. And once we get to Xen we got the vortigaunts in chains and the Nihilanth's cryptic dialog that is just normal enough that you can kinda understand sone words here and there, but most of it remains a mystery. Then there's the ending which just leaves you wanting more.
Then in half life 2 episode 2 a lot more is revealed about the g man only to end in a cliffhanger which unfortunately got ruined by half life alyx.
@@saisameer8771 Half Life had good atmosphere. Setting. Sets. Sound. Story? Meh. Just keep mysterious things coming with no actual logical glue. They probably never figured out how to all stick it together. Think LOST. That is why you should think about the global story line and events before starting massive projects ;)
The only thing I remember from MY time playing them was bumbling from setpiece to setpiece listening to everyone suck Freeman off at every opportunity even though MY Freeman was an asshole who clubbed every dipshit scientist in the Black Mesa facility
@@blade9292 wrong take. Play half life in VR and then play Duke nukem 3d and doom in VR. Half life blows them out of the water in terms of tech and level design. What you just described, scripted events in a FPS is used in pretty much every FPS
We need to make this man an FPS game that's nothing but train levels.
im pretty sure there was FPS like that, but with road traffic.
@@viktorborisov1246 Meatgrinder, yes
Gman, I’ve just gotta say. Your editing, timing, and contextual jokes are top notch and well crafted. You’re the most entertaining game reviewer for me to watch and also impeccably informative. Keep up the good work.
Bowler Bomb upgraded reminds me of Gunman Chronicles where you can make your rocket launcher missiles into cluster grenades or tripmines.
Well, if anything, this reminded me to play SiN again.
That shield should've been a limited mechanic, but more useful. Like you said, it should've allowed for firing while deployed, or perhaps deflected bullets as a means of defensive offense.
i started this video whilst working and then had to pause it to take a call. the "had us in the first half" whiplash was so stark, I had to check that I hadn't started another video by mistake. its such a shame that the same level of consistency couldn't be maintained. good video though....your mum
Thanks for the review. I actually was expecting a lot worse, and think you were pretty fair. I may actually play it now at some point.
2:50 *Show vehicles like Halo and 4:05 the use of machines like Deus Ex, and in general stuff who other older games did before HL2.
GmanLives: "I only see Half-Life."
If you watched for 8 seconds more he references that the vehicles are similar to Halo.
@@XenoSpyro The only mention is unnecessary since Halo came before HL2 and the third person make it more similar to Halo than HL2, so it's straight five minutes of video saying "Is a copy of Half-Life" like Valve invented vehicles, pistol and desert apparently.
Is it weird that I was looking forward to GMans review of this game more than the game itself?
Please don't say this is bad 😅
Its bad
new 3D Realms games were good to begin with?
@@noddy1973Ion Fury was good, so was the expansion, I suppose people hoped it would carry over
its SGIW, what did you expect
@@chuckmcclain8789 Different people and studio they just published it
Got DNF 2001 vibes from the trailer.
Really glad that the final game lived up to that. DNF 2011 that is.
Spirit of 1998.Half Life,Sin and Unreal baby !
We have GMANLives at home
Furious phantomssss
This game was completely out of my radar. But now im going to play this ASAP. my nostalgia has been activated
Black tea and toast for the win 😋
half life was so ahead of its time
i cant think of any games that match the excitement i had that of playing HL 1,2
Honestly, i still take this over any triple A game.
*sigh* I knew I was right to keep my expectations tempered.
Between Wrath, Graven, and Phantom Fury, this was easily the one I was most excited for. And to be fair, it does seem a lot better than that demo.
But man alive, once again, Slipgate just release something that clearly isn't ready to be released.
...3D Realms really is gonna die again, isn't it?
I actually liked it a lot
The game comes out tomorrow
@@ThaBotmon It's already out.... if you know what I mean.
@@shrekrealista5045
Support the devs by actually purchasing the game
It looks like a mix between Team Fortress 2, Doom Eternal, and Quake 2 combined
The thing devs do with the overly pixelated textures really annoy me-- games didn't look like that in the late 90s and early 00s
we did have texture filtering by that point this is true
Also at 22:37, I wonder if this bug is an intentional reference to the bugged Mancini mutant fight in the launch version of Sin... /s
The game is fine...
This certainly is one of the games of all time
They should've also copied how the original Half-Life got delayed.
So Phantom Fury basically phantom fumbled.
I rarely comment on things like this, but I have to say I disagree with this review and for me it was a very fun game, and especially after patch #2 not really that buggy.
3D realms should stick with ideas, and letting indie companies design the games. Worked great for Wrath and Ion Fury.
Wrath is boring as hell and went though development hell, we don't need any more cases like this one
Hell yeah I love half life
The John Blade cameo is also the most forced Predator reference in the world lol
I was excited for this game, but after playing it, I felt like the game physics felt janky and the game almost felt unfinished. 😕
I loved Ion Fury when it came out, it was the first of a lot of recent boom-shoots that actually felt like the old days. Tbh, I'm hoping that after about 6 months, Phantom Fury will get enough polish to stand beside Ion. Its the state of gaming atm to push out an undercooked product, then slather it with patches of gravy in hopes it'll still get eaten.
You say the pistol reload of Phantom Fury is the same from Half-Life 2 ? Really ? It's just how we reload a handgun dude, i see this animation in A LOT of games
@@danielgeronimo5538 Mmmh for me no
Can't wait to try this on console with the same abyssmal aim acceleration they had in Ion Fury.
...it's not like the og DOOM games, Quake 1+2 and Turok 1-3 are also there and working just fine, right?
its inspired on Half-life..
Half-life: Source
Mom! Come downstairs, the new Gman is on!
Duke Nukem Forever Total Conversion.
Reminds me of that time I finished Ion Fury on hardest. Why am I telling you? 'Cos I'm telling everybody.
Support indies they said
It'll be fun they said
Civvie said it best when it comes to anything made by Spligate "these cold dead things that wear the skin of nostalgia."
Its not THAT bad
Driving the Warthog... You mean the Puma?
Stop making up animals.
Chupathingy