What i learned from this video: - Tap+V to split Eges for Arms Fingers or Ankels etz - Sculptmode for fast organic shapes even on a low poly mesh is AWSOME! - topology can be fixed realy fast by using the Knive-tool, m(merge at last or center),or exturding verts to make Faces with 4 sides - you can use the head of the charakter for the scale (looks scary but works just fine) - you can just duplicate parts of the model to make clothing - Texturepaint or custome hight-maps to give the cloths 3d details by baking the high res Sculptdetails on the low poly mesh - Mask parts and use a merge node to keep details for the normal map of the cloths Everyone would just go to substance painter for the material and normal maps and sculpt in ZBrush etz but you used blender like a boss! Very motivating and i leaned a lot for sure. I hope your doing well and that i will see more of you.
Super good breakdown. I agree, most artists would have gone to painter for the texturing and normal mapping but they really utilized blenders tools, many of which I never even contemplated existed, at least not in the combination used in the video. Super creative and inspiring.
@@cryshleeTV Blender is such a blessing. But i get that you can just have the best of both worlds with the other softwares. It always flashes me how easy you can get details with a easy smal step like masking and pulling for a quick normal map of the cloth symbols on the chrest.
The head calculation for the size of the body is a drawing technic normally used on "anime" style characters for a adult, it's common to use like 7 heads.
@@valtzar3200 just use a mixnode and some seamless clothing normals from textures.com. Or sculpt and bake them onto the low poly mesh. Or draw on the high map in texturepaint mode. Or fake a AO Map with shading colores (better for non fotorealism stuff.)
Imagine telling to ancient people how there'll be sculpture in an imaginary space running on thunder energy and you'll be able to endlessly multiplicate the model and send it to the little box in your pocket.
that is like if some future people tell us today that in the future there would be a thin layer of reality that if you peel with technology you can access infinity.
that is like if some future people tell us today that in the future there would be a thin layer of reality that if you peel with technology you can access infinity.
@@townlegends5160 lol imagine thinking humanity will last that long, damn I kinda wish I was delusional sometimes, makes life less sad. give or take humanity will last like 200 years Max and that's a stretch the way were heading :/
I'm a 2d artist and just getting into blender bc I wanna do character modeling, seeing this both terrifies the living fuck out of me and inspires me that I may get to that level
dont worry my guy! we all started with 2d drawing, then animating and now we jumped to 3D and despite being kinda scared u WILL make it!! like many of us did thankfully! and it will NOT take veery long which is great!
Я сейчас наблюдал не просто работу мастера... Это было просто божественно... Глядя на это приходит ассоциация а не подобным образом было создано всё в нашей реальности. У меня не хватает слов описать восторг и бурю эмоций это просто великолепно. Что поражает ещё больше так это, какой титанический труд был приложен. Просто, шок...
В начале была продемонстрирована анимация уже готового персонажа, но если взглянуть на весь процесс, то можно понять, что тут работа была не только в лепке самого тела, но и работа с прической, наложением макияжа, подбор и изготовление одежды, создание оружия, и знание строения глазного яблока нужно, чтоб более реалистичней глаз выглядел. Но меня больше поразило то, что мало кто замечал на персонажах MMORPG-игр - это те мелкие детали в виде узоров на одежде, обуви и аксессуарах! На готовом персонаже таких тонкостей не заметишь, пока не увидишь сам процесс его создания. И я заметил, что эти все узоры рисовались не мышкой, а на спец планшете для художников, иначе так не получилось бы ровно их нарисовать. Вообще, это было очень увлекательно смотреть!
So. You've done this once or twice before.... nicely done! and thanks for sharing! I wanted to point out, that the EYES add SO much to her character. While it might not seem like a lot, the blinking and darting around, looking at various things, helps give her life. So many times I see an excellent sculpt (from stylized Anime to photoreal) hit all the buttons - lose it because of the eyes. always staring forward and lifeless. It's a difficult thing. But when it's done well... you can tell. Kudos and keep up the great work!
to be honest, the eyes look unnatural as fuck to me. theyre too big, so the lifelike motion of darting around comes off absolutely alien or the motion DOES look lifelike, just inhuman because of the anime style. cant put my finger on it but its gross
This was very inspiring. Since I just started using Blender, I know next to nothing about what is possible and seeing this, I surely will try to dive deeper into the program. Thank you for such amazing work and keep going!
How do you learn to do such a thing!? I'm killing my brain cells trying to make low poly models. You're such an inspiration. I'm gonna break through this friction of starting and hopefully I can reach your level some day. Thank you.
Wait, this is definitely what I have to learn to do! Like, I want to be a game designer (character designer/world designer). Well, I guess I'll just have to borrow my mother's computer and start practicing on blender! You'll see, I will reach yours and Square Enix level, believe it !
Cheguei à três conclusões com esses vídeo. 1- É um trabalho MUITO complexo! 2- É um trabalho incrível! 3- É um trabalho desafiador e gratificante! Uma obra de arte. Nunca mais vou jogar com os mesmos olhos.
Wow.. I have no words for this.. Just straight up fascinating and mind blowing to watch such a creation come to life! You are amazing at what you do!!! 👏🏻👏🏻❤️
this is insane, really impressive work and vod. from one side it's motivates a lot, but from the other, this looks too high to be real, anyway, I will watch it many more times! thanks man
pretty cool, feel like the gun could've been a lot more flashy considering the details on it but i guess it doesn't matter since we barely get to see it
this is so insane im still digesting the facts......good lord is that you the whole time....damn....just beyond perfect.... you just earned a subscriber flycat.....and shes a girl too...wow
я забрел на твой канал совершенно случайно но как только посмотрел видосик понял что нужно подписаться заслужил ты мастер своего дела и я считаю всех своих подписчиков ты заслуживаешь с меня подписка и лайк
Game: create your character
FlyCat: okay *opens blender*
XD
xDDD
not funny
HAHAHAHA
@@SciFi-ln5fy ik, I originally posted it as a fun fact, because flyCat has the skill to do it.
What i learned from this video:
- Tap+V to split Eges for Arms Fingers or Ankels etz
- Sculptmode for fast organic shapes even on a low poly mesh is AWSOME!
- topology can be fixed realy fast by using the Knive-tool, m(merge at last or center),or exturding verts to make Faces with 4 sides
- you can use the head of the charakter for the scale (looks scary but works just fine)
- you can just duplicate parts of the model to make clothing
- Texturepaint or custome hight-maps to give the cloths 3d details by baking the high res Sculptdetails on the low poly mesh
- Mask parts and use a merge node to keep details for the normal map of the cloths
Everyone would just go to substance painter for the material and normal maps and sculpt in ZBrush etz but you used blender like a boss! Very motivating and i leaned a lot for sure. I hope your doing well and that i will see more of you.
Super good breakdown. I agree, most artists would have gone to painter for the texturing and normal mapping but they really utilized blenders tools, many of which I never even contemplated existed, at least not in the combination used in the video. Super creative and inspiring.
@@cryshleeTV Blender is such a blessing. But i get that you can just have the best of both worlds with the other softwares. It always flashes me how easy you can get details with a easy smal step like masking and pulling for a quick normal map of the cloth symbols on the chrest.
i just want this mans Normal Baking secrets
The head calculation for the size of the body is a drawing technic normally used on "anime" style characters for a adult, it's common to use like 7 heads.
@@valtzar3200 just use a mixnode and some seamless clothing normals from textures.com. Or sculpt and bake them onto the low poly mesh. Or draw on the high map in texturepaint mode. Or fake a AO Map with shading colores (better for non fotorealism stuff.)
Imagine telling to ancient people how there'll be sculpture in an imaginary space running on thunder energy and you'll be able to endlessly multiplicate the model and send it to the little box in your pocket.
and in a few decades with nanotech build real world physical lifelike, indistinguishable from living breathing humans, characters.
that is like if some future people tell us today that in the future there would be a thin layer of reality that if you peel with technology you can access infinity.
that is like if some future people tell us today that in the future there would be a thin layer of reality that if you peel with technology you can access infinity.
my magic rectangle allows me to use math to make pretty
@@townlegends5160 lol imagine thinking humanity will last that long, damn I kinda wish I was delusional sometimes, makes life less sad. give or take humanity will last like 200 years Max and that's a stretch the way were heading :/
I love how clean your topology is too, looks optimized enough to be used in a game engine
I'm a 2d artist and just getting into blender bc I wanna do character modeling, seeing this both terrifies the living fuck out of me and inspires me that I may get to that level
Good luck! I am a 2D artist too but I am also getting back into Blender and slowly getting more practice done :)
if you put time into it every day for the next few years i can guarantee you will be a professional level
Lol you can do 2D art on blender too with simple 3D shapes and grease pencil and modifiers!!
dont worry my guy! we all started with 2d drawing, then animating and now we jumped to 3D and despite being kinda scared u WILL make it!! like many of us did thankfully! and it will NOT take veery long which is great!
I'm in the same place
Я сейчас наблюдал не просто работу мастера...
Это было просто божественно...
Глядя на это приходит ассоциация а не подобным образом было создано всё в нашей реальности.
У меня не хватает слов описать восторг и бурю эмоций это просто великолепно.
Что поражает ещё больше так это, какой титанический труд был приложен.
Просто, шок...
That is so damn clever. I've always sculpted the whole character, but I guess you can only focus on the head and just do box modeling for the body.
I would pay for a full course on this !!
X2
in patreon as 8$ tier have real time sculpting video but it would be nice if have seperate course as well.
You can watch this at 0.25 speed. His workflow is pretty insane
he should put one on udemy
@@beeeean I'm recreating some of the chanel's models and it's very usefull
В начале была продемонстрирована анимация уже готового персонажа, но если взглянуть на весь процесс, то можно понять, что тут работа была не только в лепке самого тела, но и работа с прической, наложением макияжа, подбор и изготовление одежды, создание оружия, и знание строения глазного яблока нужно, чтоб более реалистичней глаз выглядел. Но меня больше поразило то, что мало кто замечал на персонажах MMORPG-игр - это те мелкие детали в виде узоров на одежде, обуви и аксессуарах! На готовом персонаже таких тонкостей не заметишь, пока не увидишь сам процесс его создания. И я заметил, что эти все узоры рисовались не мышкой, а на спец планшете для художников, иначе так не получилось бы ровно их нарисовать.
Вообще, это было очень увлекательно смотреть!
Pro level sculptor/modeller: Makes a great looking head
Also them: Duplicates head 5 times and manually spaces them instead of an array modifier
I am a big fan of you. Idk how you create so much clean topology. Infact you the most skillful blender user ever
So. You've done this once or twice before.... nicely done! and thanks for sharing!
I wanted to point out, that the EYES add SO much to her character. While it might not seem like a lot, the blinking and darting around, looking at various things, helps give her life. So many times I see an excellent sculpt (from stylized Anime to photoreal) hit all the buttons - lose it because of the eyes. always staring forward and lifeless. It's a difficult thing. But when it's done well... you can tell. Kudos and keep up the great work!
to be honest, the eyes look unnatural as fuck to me.
theyre too big, so the lifelike motion of darting around comes off absolutely alien
or the motion DOES look lifelike, just inhuman because of the anime style.
cant put my finger on it but its gross
This was very inspiring.
Since I just started using Blender, I know next to nothing about what is possible and seeing this, I surely will try to dive deeper into the program.
Thank you for such amazing work and keep going!
How do you learn to do such a thing!? I'm killing my brain cells trying to make low poly models. You're such an inspiration. I'm gonna break through this friction of starting and hopefully I can reach your level some day. Thank you.
Good luck. I relate. How are you now?
3:07 Damn, that kind of looks like a body
3:10 (hits make into beautifully sculpted body button)
Magic of Sub Divide lol.
Wait, this is definitely what I have to learn to do! Like, I want to be a game designer (character designer/world designer). Well, I guess I'll just have to borrow my mother's computer and start practicing on blender!
You'll see, I will reach yours and Square Enix level, believe it !
Keep it up!!
You got this, goodluck! ✊
Cheguei à três conclusões com esses vídeo.
1- É um trabalho MUITO complexo!
2- É um trabalho incrível!
3- É um trabalho desafiador e gratificante!
Uma obra de arte.
Nunca mais vou jogar com os mesmos olhos.
That Mask, Mask Invert, Mesh Filter Brush (Inflate), workflow is really cool!
That is amazing.. not just your skills in blender but how artistic a design
Wow, not only the sculpting skills but you have serious base mesh/box modeling skills, congrats, I don't miss any of your videos, keep it up!!
When I think about your videos , the first thing that comes to my mind is
Supreme max extreme insane quality.
Great work as always, the detail on the character clothes is outstanding!
Наблюдать одно удовольствие за такой работой! И еще - музыка на фоне красивая)
If I could, I would give this video a thousand likes
Thank you so much for showing the entire process
i love how this character is adorable but badass at the same time; many games need more characters like that. love your work as always♥
This girl is challenging my existance with that cuteness.
this is awesome. thank you for sharing.
his work flow is so efficient!! amazing
This was great! I'm just getting into baking normal maps from sculpts and this really helped me understand the process.
I can't tell you how much this motivates me to keep learning blender.
Great use of box modeling and sculpting tools!
Node setup is awesome for the texture paint. For people lacking in skills / time to setup, consider used mask tool. It works same way.
I will probably be watching this a trillion times with my hand on the spacebar, until I can replicate this level of modeling mastery
Dude, I swear you are a master on what you do. Teaching a course would be so much stonks for you
Aw wow. You are like my goal as a character artist. Thanks for sharing man!
This channel has grown so much and it deserves to
Okay ! , this character really looks so cute 😿
you can tell this is a low level female character since she is fully clothed
LMAO
perfect comment
Lol
You played mmorpg for a long time i see :)
facts
Wow.. I have no words for this.. Just straight up fascinating and mind blowing to watch such a creation come to life! You are amazing at what you do!!! 👏🏻👏🏻❤️
this is insane, really impressive work and vod. from one side it's motivates a lot, but from the other, this looks too high to be real, anyway, I will watch it many more times! thanks man
Yeah bruh.. Me too..
Baby, this is very mesmerizing! Fantastic your skill, I can't stop watching! Simply incredible!
The Kim Jong Gi of 3d. I get sculpting but your modeling skills are unmatched.
fantastic work! i like how minimal strokes can make bug impacts on the whole image of the model
you are extremely talented its insane
not joking when i say im obsessed with how the body was modelled
this is incredible, I need to stop being lazy lol
I started watching these videos at 0.25 speed to follow along with. My modeling has improved dramatically
I wish I have the time to do that...
I an obsessed with this channel
It's very enjoyable to watch you work.
This is such an inspiration, I hope you make something even half as beautiful as this in the future
Damn dude... you make it look like so easy... very nice job though. I love it.
A parte do shading e texturing deveria ser transmitido ao vivo, como futebol.
com certeza!
Pure knowledge and good relaxing music in one video for free.
thank you.
pretty cool, feel like the gun could've been a lot more flashy considering the details on it but i guess it doesn't matter since we barely get to see it
Amazing character love your videos 💖💖💖
better than most game models out there
why do you not do tutorials you are so good, I never seen using height maps in blender or masking for extrusion
Incredible work as always!
Detailed, imaginative and amazing end result! nice work!💯👍
Really looks like a korean mmorpg character
yeah, I think korean & chinese are the best in 3d modeling.
they r best and lighting and coloring their characters skin
Couldn't agree more...
You deserve more subscribers. tutorials would be fantastic, but still, watching this helped me learn a lot
this is so insane im still digesting the facts......good lord is that you the whole time....damn....just beyond perfect....
you just earned a subscriber flycat.....and shes a girl too...wow
Man. Please. Release full 3-4-5-hour video.
Just watch in 0.25 speed...
If I remember right you have to be a Paytreon supporter to see the full video…
@@professorv.34 i mean... Watch his video on slow speed to see How he Designed it...
No explanation but it is a good enough example for Learning...
@@kingarzal1502 yeah but it painfully odd when watching like that. Somehow frames become ugly
You make it look so easy! Impressive
amazing, going in my game creations learning folder
tysm , please dont ever take this down
Amazing! Incredible work
Subtle eye movements = Uncanny valley... it is beautiful though, you have wonderful 3d talent :D
Very good stuff, always like seeing your stuff. Very inspirational to blender noobs like me, keep up the good work!
Hello FlyCat. You are good. Thank you. Have a great day ✌
Seriously incradible are you ! Very good job !!!
so many inspiring steps and possibilities, thanks so much for sharing
Dude you work faster than I can watch your videos O.o
God, I would gladly pay for a whole course on your workflow.
This seems so pretty and amazing and fun and terribly difficult at the same time 😅
I didn’t know you can use the mask like that, good to know
Amazing work
Damn. This is quality content.
thank you tor posting this video. really helped with understanding how to texture hair cards
This is insane, wow
im always amaze the retopology part
This body topo drips. A worth while study 🔥
Wow ur really good at this...
production. Thanks again!
Absolutely adorable.
Good job! I want play with this charácter!!😍
Damn, I love your work! I have so much left to learn, your videos are helping a lot. Thanks!
Remind me the level of detail in Black Desert Characters
when he duplicated the finger he had already finished so he doesnt have to redo all his topology. I felt that.
thanks, it actually let me through so i could download it.
Công nhận bạn làm công phu quá!
I’m really curious how long this took you to complete. It seems like it would take all day. Absolutely wonderful job!
that is amazing work!
Wow, looks like I'll have to learn a lot of tools and functions before I can even start trying to make a characters like this 🤔
я забрел на твой канал совершенно случайно но как только посмотрел видосик понял что нужно подписаться заслужил ты мастер своего дела и я считаю всех своих подписчиков ты заслуживаешь с меня подписка и лайк
insane work
a A
the metal necklace made my medieval heart beat
no clue what is going on, but it's amazing 10/10
would love to learn how to do this with my drawings to make models to 3d print
simply amazing work
te has lucido hermano eres el mejor