1:48 This is great reaction considering Terry’s DP really has awkward hitbox. He really got a split second to make that decision and it shuts down Akuma’s divekick clean.
If you do the standard input it can be awkward, especially on P2(but maybe that’s just me). There’s a lot of alternative inputs you can use for dp. They do differ standing and crouching.
Terry, maybe his ex crackshoot overhead and maybe make his ex power charge more optimal. He is a character for this game.Knees, heavy reads and learning how to apply pressure perfectly. It's where he excels in every game. He's ever been in. He's a straight to the point character, but you must execute perfectly regardless of your opponent.
Terry needs a buff. His meter combos need to do less scaling specially when using od wave and HK Power Charge should be only -3 on block also medium wave should do a bit mire damage .
@@thomasromano9239 it'll break the game open on both sides. Certain players - like Terry - have these long combos that literally drain half a gauge in 1 sitting. I believe you throw in a technical air recovery and BAM! Different game all of a sudden. Same goes for Cammy, Aki and Akuma. It'll bring other characters onto the same level, so to speak. Think of it. Imagine it when watching a fight. Thank you for the reply.
@@ReneVandermerwe-r6b Yeah I'm familiar with it... SFA3 used to have that back in the day. However, it would draw out the games more if everyone has got to keep doing smaller combos. Not to mention that top players would also start looking for larger ground combos to do their damage. Who knows, they may add it in a update later on, but I always say try to work with the mechanics a game offers.
1:48 This is great reaction considering Terry’s DP really has awkward hitbox. He really got a split second to make that decision and it shuts down Akuma’s divekick clean.
If you do the standard input it can be awkward, especially on P2(but maybe that’s just me). There’s a lot of alternative inputs you can use for dp. They do differ standing and crouching.
This was like watching a real life fight between Terry Bogard and Akuma. Wow! No quarter offered no quarter given.
5:30, i see, passing sway lets you kind of get around perfect parry scaling, atleast until players wise up to it
Which will never happen, because most FG players refuse to learn
Finally i see terry kintyo-ru, please give me the nice game play terry, i don't care you lose or win, just want watch game play terry. Huhu
5:42 how that didn’t hit is actually a crime 😢
1:26 dope combo
Is terry without the jacket a mod?
i think it was part of the game he started with a jacket before round 1
Yea
@@tetractysAur p sure thats a mod, normallt that doesnt happen
He took the jacket off after he got a perfect.
@@DanielLoessbergdou have to hold a button down or something for it to happen?
8:04 Ill comback. Nice.
Terry, maybe his ex crackshoot overhead and maybe make his ex power charge more optimal. He is a character for this game.Knees, heavy reads and learning how to apply pressure perfectly. It's where he excels in every game. He's ever been in. He's a straight to the point character, but you must execute perfectly regardless of your opponent.
That's too many DR into overhead taken by good ol' Bonchan.
Terry needs a buff. His meter combos need to do less scaling specially when using od wave and HK Power Charge should be only -3 on block also medium wave should do a bit mire damage .
We need more jamie.
Unfortunately capcom made him overswag and he's become an unpopular character
Isn’t it Kinchoru not Kintyo-ru
The player himself uses Kintyo-ru so it's the correct one.
Buff terry capcom. Please 😢
What needs a buff?
@@jcramirez77 Power charge, burning knuckle is super week.. (Punish)
@@vanessakang900 terry is one buff away from being a big problem lol
@@vanessakang900please clarify what you mean. You just put the word punish in parenthesis...
We should have 3, S-Tier characters
my votes for:
Terry
Akuma
Sagat or Dudley (when they’re added in)
Also: Capcom, please look to a technical air recovery or a combo breaker type deal. Mostly a technical air recovery would REALLY BOOST game play.
It's not going to make you a better player if that's what your suggesting
@@thomasromano9239 it'll break the game open on both sides. Certain players - like Terry - have these long combos that literally drain half a gauge in 1 sitting. I believe you throw in a technical air recovery and BAM! Different game all of a sudden. Same goes for Cammy, Aki and Akuma. It'll bring other characters onto the same level, so to speak. Think of it. Imagine it when watching a fight. Thank you for the reply.
@@ReneVandermerwe-r6b Yeah I'm familiar with it... SFA3 used to have that back in the day. However, it would draw out the games more if everyone has got to keep doing smaller combos. Not to mention that top players would also start looking for larger ground combos to do their damage. Who knows, they may add it in a update later on, but I always say try to work with the mechanics a game offers.
This isn't Mortal Kombat, dude
We prefer the gameplay actually being good
@@apophis7712 the game play is good BUT it would open up the game even more... Stretch your narrow mind some, it will feel good