Google I/O 2013 - Advanced Game Development Topics

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ความคิดเห็น • 8

  • @PublicObjectGames
    @PublicObjectGames 11 ปีที่แล้ว

    Sockets are reliable, they guarantee order and delivery. They are built on top of TCP. Datagram sockets are the UDP versions, which have the same properties of UDP (packets may get lost and delivered in the wrong order, etc).

  • @AchwaqKhalid
    @AchwaqKhalid 11 ปีที่แล้ว

    and most important of all that: tell the game developers to use the External SD card for extra downloadable content which have a high capacity unlike the internal storage

  • @JnanadasKKunjan
    @JnanadasKKunjan 11 ปีที่แล้ว

    Game Development Topics very useful

  • @JayBomb999
    @JayBomb999 11 ปีที่แล้ว

    I would love to see Google develop a way for the virtual buttons to disappear completely during games. They are in the way and stick out like a sore thumb while gaming. Not to mention 10% of the screen is being wasted.
    How about using the TH-cam method? Landscape=no buttons, portrait=buttons?

  • @b152349
    @b152349 9 ปีที่แล้ว

    How do you modify the waiting room ui? If not possible, how do I create my own and point to it?

  • @zeyadjy7229
    @zeyadjy7229 8 ปีที่แล้ว

    can someone please help me and tell me how to develop games for android other than unity and lipgedx

  • @njaalt1064
    @njaalt1064 11 ปีที่แล้ว

    Code at 10:57 wouldn't work :)