I didn't finish the game. I only played nightmare and reset couple times. Not because I had bad time but because I just explore game mechanics on first location before making deep dive. My suggestions so far. Don't change game mechanic to pause game, use slow motion instead. Pause game gives you more time to do whatever you want but its better to draw that shotgun and align shot while alien is moving in slow motion so you get max damage when he is in range. With pause you would have to pause and un-pause to wait for that perfect moment. However, I see many people on streams to pause game and use their guns tools while their not in perfect conditions. Learn and use shortcuts to mitigate time management in slow motion. Don't use all resources in the Otago base for base and marine development. Keep in mind some of them will be used during the deployment to grab deployable guns, medkits, tools etc. After you get your first deployable gun on next re-deploy reserve resources to invest for a gun for each marine. Having on Marines extra pouch and ammo is a must. If you rely more on deploy guns and open fights then prioritize ammo first. If you focus more on marine development and stealth prioritize pouches. When available use your armored carrier often. Plan your exploration, missions around armored vehicle and than go back to it and drive to next location, if you departure far i.e. due to aliens than move into next nearest location where the armor carrier can be deployed and issue command on map screen to order it to move to that location. Do this also if you plan to ingress from one location and egress from the other. Deploy many scanners. Not only near the alien ingress points, instead look at the map and plan how to layout the scanners. On first deployment to any new location, task yourself to deploy scanners so you can see entire map. As if you go back and re-deploy you will have full vision on the entire map from the second go. Find safe zones and use POV camera properly. Before venture anywhere, open map and look at nearest safe zone where you could defend yourself or recover. Place a marker on map on that area. Use your camera angle to either constantly look towards or opposite to your armor vehicle or safe zone. In heat of battle start moving towards that safe zone and camera angle will make it easier to orient yourself what is the intended avenue of approach, so you can focus on battle and movement, without orienting yourself or thinking where to go. Your main resource is your people. It is okay to leave behind deployed guns. Always prioritize on marines and rescue staff. Gun's can be picked up later or on next deployment while people die. Strategy 1: run and gun. It is quite effective. Move fast, prioritize on time efficiency and do as much as you can as effective as you can. Try avoid aliens but don't be stealthy, don't waste time. Sooner you do things, sooner you will leave the area with less difficulty from aliens infestation. Deploy a lot of scanners early and run on the map prioritizing missions and roughly running away from aliens. You can deploy also many guns on the map in strategic areas, like all choke points, safe zones and leave them. Use supplies to bring new deploy-able guns on next re-deployment and invest in ammo pouches on marines. Use tools and ammo to fix the guns and re-load them in an area you currently operate. Use med's on marines to slow down stress - especially on the ones that have negative perk over second. Invest in extra command points to have many options how to defend. Gear towards fights and potentially neglect traumas and stress as you try to do things fast before trauma negative perks really kicks in. You are geared for fights, so avoid physical damage and long recovery periods. Strategy 2: Stealth, take your time. Invest in marines abilities and extra pouches. Take stealth approach. Deploy scanners as suggested earlier to layout entire map but also deploy two scanners per location. So you can use one to lure out aliens if need be. Keep in mind some fights are unavoidable due to story. Bring deploy-able guns with you but use them strategically. Try to take them with you but prioritize on men, you can go back for them later. Since you have more utility and less fighting capability you most likely will suffer physical damage when things go wrong. Focus on mental damage mitigation for longer run and prep for receiving physical damage and recovery post mission if things go wrong. In essence strategy 1 is rush in RTS and strategy 2 is tech in RTS. You can use this analogy for a mindset. Measure your efficiency by no. of missions complete per day per deploy. That means if you finish everything on first location with total 4 days while having one short re-deploy per day (so 4 re-deployes) and in other hand you will have two long deployments to complete all missions on first location but it took you in total 6 days because of unable to re-deploy due to recovery, than it means that first strategy was more efficient.
0:14 I would advise you to crouch down to avoid taking damage from firearms, and you can also focus fire on one enemy while crouching behind cover by clicking MB1 on an enemy
I’d say stealth and avoiding aliens is the key here, because the element of surprise is important in buying you time to get to a choke point or setting up sentry guns and suppressive fire.
This is one of the most interesting mechanics/loops I have ever seen in a game. Love playing it. Also I think that the infinite spawn of enemies is one of the core elements... there is really no obvious way to exploit any mechanic to just grind. It''s always balancing things against each other.
I must be master brained XD because I place turrets before I open doors that look sus. not 1 facehugger got me. 2 queens killed already and 2 crushers no probs its all about the placement.
Quick question, I'm new in the game, and I'm not sure how to handle the days that you can let pass when you are in the Otago. Is it OK to do it? Are there any suggestions about it? Thanks in advance.
The cheese option in the exit game to main menu, choose save, then reload and pass day. If you get poor options, just quickly reload and try again. However, you can pass multiple day between deployments, even on Nightmare difficulty. I think I had 3 days left before end-game on Nightmare and I had passed prob 7 unnecessary days. Had plenty of days left on my first Medium difficulty play-through and I squandered several. The death-clock is nothing to fear. Just don’t be flippant about it.
Personally, I think the devs implemented it simply to build another layer of tension to the gameplay. Some players prob got a cool cutscene and had to start over, haha. Pass days when necessary to have a certain team member healed, like 2 days at most and use it sparingly.
Maybe back in the day WY put something in the water and atmospheric processors that made the colonists somewhat more uninhibited meaning there actually is, from the perspective of gameplay, an effectively infinite supply of jerks to shoot.
You only command the appropriate marine for the task. When doing a shotgun task, flamethrower, etc the closest marine to the enemy with that task will be the one commanded
You can press R1/L1 to cycle between the squad members capable of performing a certain action, but it seems unnecessary unless you’re brain works fast enough to do so. Completed the game on Nightmare + No One Can Hear Them Scream mode (PS5) and only used my knowledge from a previous play-through on Medium. With patience, a thorough understanding of the mechanics, and vigilant use of the tactical map, it’s like playing Pac-Man.
I just got the game cant wait to play it but its still downloading just thought i look up some tips to help me out when i do start playing i love that theres big maps to explore and many side missions to do well trying to do the main mission
good vid, i wished it had more intel about how trauma works and get rid of it, in mission 2 i decided to start over with the ironmany thing, it works a lot better from what i had learned so far, but still i got i blip on the traumameter on each fellow after part 1 of mission 1
Man this game is hard. I was playing on medium, slowly and carefully and had a lot of fun up until 7th, 8th mission. These dudes just start to appear everywhere, you can't move anywhere without being spotted. Decided to start over now that I learned more about mechanics and skills what to choose 😮💨
While I agree that it's a bit of a short coming of the game that it's pretty much a glorified and infinite wave defense in terms of combat, having the numbers of enemies being finite would make it WAAAY too easy. There are literally spots on every single map which you can hold indefinitely until your ammo runs out and this isn't actually happening any time soon if you know, what you're doing, not even on nightmare it is an issue to repell 5 or 6 onslaughts in a row and that's easily way above 100 enemies killed if you done this based on the random rushes/hunts you get for triggering so many onslaghts. Just earlier today I started a new Nightmare campaign and repelled 2 onslaughts on my way to the Dead Hills queen, killed the queen and repelled another 2 onslaughts afterwards and I wasn't even running low on ressources at this point
The turret feature didn’t seem as useful as the auto-turrets. But, if you get lucky with a Gunner and max his/her dismemberment or accuracy buffs, they’re a valuable member of your team.
I got hing up on the comment about the fact there shouldn’t be an infinite amount of enemies. You know they infested a colony. That’s the equivalent of being four peoples against a small town. Even with inly 2000 people living there it’s going to feel infinite
I like & appreciate your videos, but disagree with infinite enemies. I like the creatove decisions to have infinite xenomorphs, as if a whole planet has been infested, they'd be potentially millions of human citizens acting as incubators, also adds to constand dread Aliens movie theme is known for
Don't even show first mission... I'm at the Queen and it's a struggle 2 marines got face hugged and died. Right after killing the queen then the difficulty went medium to hard to onslaught 4 sentry guns I couldn't even leave the area too hot. Over ran. One marine had to carry a body back to the elevator.. I'm playing on easy but people that haven't played don't understand you don't want to just stick around.. your guys get stressed out phobias and freak out makes things worse. aim goes down waste ammo scared if they get knocked out by a tail whip then you have to use a med kit obviously is you choose to use one on a highly stressed out Marine they'll just get all stressed out again after next encounter or fire fight.. it's a bitch.
I had this problem too. I ended up killing the queen and all four of my marines survived. Rather than pick up the survivor I bugged out and went back to the Otago to rest my marines then went back and finished the mission no problem. I am playing on normal.
I beat the mission just ran to the door set up sentry at elevator.. sealed door on right explore a little set one at queen area. Went in killed her went to the back secured a parameter. Rescued the survivor just left the sentry guns up ran back to elevator and left.
This is the worst game yet. Totally woke and boring. No action and just constant hiding and fixing character with stress and psychological trauma. Super dumb millennial BS! Had to return the game.
It’s not that complicated just think of XCOM giving birth to Aliens dark descent. Only XCOM a far superior game. Imagine this game with dragon age inquisitions combat mechanics.
I didn't finish the game. I only played nightmare and reset couple times. Not because I had bad time but because I just explore game mechanics on first location before making deep dive.
My suggestions so far.
Don't change game mechanic to pause game, use slow motion instead.
Pause game gives you more time to do whatever you want but its better to draw that shotgun and align shot while alien is moving in slow motion so you get max damage when he is in range. With pause you would have to pause and un-pause to wait for that perfect moment. However, I see many people on streams to pause game and use their guns tools while their not in perfect conditions. Learn and use shortcuts to mitigate time management in slow motion.
Don't use all resources in the Otago base for base and marine development. Keep in mind some of them will be used during the deployment to grab deployable guns, medkits, tools etc. After you get your first deployable gun on next re-deploy reserve resources to invest for a gun for each marine.
Having on Marines extra pouch and ammo is a must. If you rely more on deploy guns and open fights then prioritize ammo first. If you focus more on marine development and stealth prioritize pouches.
When available use your armored carrier often.
Plan your exploration, missions around armored vehicle and than go back to it and drive to next location, if you departure far i.e. due to aliens than move into next nearest location where the armor carrier can be deployed and issue command on map screen to order it to move to that location. Do this also if you plan to ingress from one location and egress from the other.
Deploy many scanners.
Not only near the alien ingress points, instead look at the map and plan how to layout the scanners. On first deployment to any new location, task yourself to deploy scanners so you can see entire map. As if you go back and re-deploy you will have full vision on the entire map from the second go.
Find safe zones and use POV camera properly.
Before venture anywhere, open map and look at nearest safe zone where you could defend yourself or recover. Place a marker on map on that area. Use your camera angle to either constantly look towards or opposite to your armor vehicle or safe zone. In heat of battle start moving towards that safe zone and camera angle will make it easier to orient yourself what is the intended avenue of approach, so you can focus on battle and movement, without orienting yourself or thinking where to go.
Your main resource is your people.
It is okay to leave behind deployed guns. Always prioritize on marines and rescue staff. Gun's can be picked up later or on next deployment while people die.
Strategy 1: run and gun. It is quite effective.
Move fast, prioritize on time efficiency and do as much as you can as effective as you can. Try avoid aliens but don't be stealthy, don't waste time. Sooner you do things, sooner you will leave the area with less difficulty from aliens infestation.
Deploy a lot of scanners early and run on the map prioritizing missions and roughly running away from aliens. You can deploy also many guns on the map in strategic areas, like all choke points, safe zones and leave them. Use supplies to bring new deploy-able guns on next re-deployment and invest in ammo pouches on marines. Use tools and ammo to fix the guns and re-load them in an area you currently operate.
Use med's on marines to slow down stress - especially on the ones that have negative perk over second.
Invest in extra command points to have many options how to defend. Gear towards fights and potentially neglect traumas and stress as you try to do things fast before trauma negative perks really kicks in. You are geared for fights, so avoid physical damage and long recovery periods.
Strategy 2: Stealth, take your time.
Invest in marines abilities and extra pouches. Take stealth approach. Deploy scanners as suggested earlier to layout entire map but also deploy two scanners per location. So you can use one to lure out aliens if need be. Keep in mind some fights are unavoidable due to story. Bring deploy-able guns with you but use them strategically. Try to take them with you but prioritize on men, you can go back for them later.
Since you have more utility and less fighting capability you most likely will suffer physical damage when things go wrong. Focus on mental damage mitigation for longer run and prep for receiving physical damage and recovery post mission if things go wrong.
In essence strategy 1 is rush in RTS and strategy 2 is tech in RTS. You can use this analogy for a mindset.
Measure your efficiency by no. of missions complete per day per deploy. That means if you finish everything on first location with total 4 days while having one short re-deploy per day (so 4 re-deployes) and in other hand you will have two long deployments to complete all missions on first location but it took you in total 6 days because of unable to re-deploy due to recovery, than it means that first strategy was more efficient.
Yep, great game. I’ve been playing it last few days… but very sowly!
Good guide. Taught me a few things. Keep up the good work Costin.
0:14 I would advise you to crouch down to avoid taking damage from firearms, and you can also focus fire on one enemy while crouching behind cover by clicking MB1 on an enemy
I’d say stealth and avoiding aliens is the key here, because the element of surprise is important in buying you time to get to a choke point or setting up sentry guns and suppressive fire.
If you add timestamps ill up vote
For real, a 31 min video on tips and you don't know what he's rambling about.
coddled laziness
@@reefermonster9651 who you talking to?
@@magnusred2945his divorced mum
Plenty of aliens is an understatement
They need to reduce their speed, I was pausing game literally every 1-2 secs in fights.
This is one of the most interesting mechanics/loops I have ever seen in a game. Love playing it. Also I think that the infinite spawn of enemies is one of the core elements... there is really no obvious way to exploit any mechanic to just grind. It''s always balancing things against each other.
I must be master brained XD because I place turrets before I open doors that look sus. not 1 facehugger got me. 2 queens killed already and 2 crushers no probs its all about the placement.
Quick question, I'm new in the game, and I'm not sure how to handle the days that you can let pass when you are in the Otago. Is it OK to do it? Are there any suggestions about it? Thanks in advance.
The cheese option in the exit game to main menu, choose save, then reload and pass day. If you get poor options, just quickly reload and try again. However, you can pass multiple day between deployments, even on Nightmare difficulty. I think I had 3 days left before end-game on Nightmare and I had passed prob 7 unnecessary days. Had plenty of days left on my first Medium difficulty play-through and I squandered several. The death-clock is nothing to fear. Just don’t be flippant about it.
Personally, I think the devs implemented it simply to build another layer of tension to the gameplay. Some players prob got a cool cutscene and had to start over, haha. Pass days when necessary to have a certain team member healed, like 2 days at most and use it sparingly.
Maybe back in the day WY put something in the water and atmospheric processors that made the colonists somewhat more uninhibited meaning there actually is, from the perspective of gameplay, an effectively infinite supply of jerks to shoot.
It's a fucking hard game lol. That queen encounter I got rekt lol
I think what confused me is the team moves as a whole, but you also command them individually….
You only command the appropriate marine for the task. When doing a shotgun task, flamethrower, etc the closest marine to the enemy with that task will be the one commanded
You can press R1/L1 to cycle between the squad members capable of performing a certain action, but it seems unnecessary unless you’re brain works fast enough to do so. Completed the game on Nightmare + No One Can Hear Them Scream mode (PS5) and only used my knowledge from a previous play-through on Medium. With patience, a thorough understanding of the mechanics, and vigilant use of the tactical map, it’s like playing Pac-Man.
I just got the game cant wait to play it but its still downloading just thought i look up some tips to help me out when i do start playing i love that theres big maps to explore and many side missions to do well trying to do the main mission
good vid, i wished it had more intel about how trauma works and get rid of it, in mission 2 i decided to start over with the ironmany thing, it works a lot better from what i had learned so far, but still i got i blip on the traumameter on each fellow after part 1 of mission 1
Man this game is hard. I was playing on medium, slowly and carefully and had a lot of fun up until 7th, 8th mission. These dudes just start to appear everywhere, you can't move anywhere without being spotted. Decided to start over now that I learned more about mechanics and skills what to choose 😮💨
Snipers with silencer pretty much a must have on a squad to snipe and delay getting spotted on the later levels
While I agree that it's a bit of a short coming of the game that it's pretty much a glorified and infinite wave defense in terms of combat, having the numbers of enemies being finite would make it WAAAY too easy.
There are literally spots on every single map which you can hold indefinitely until your ammo runs out and this isn't actually happening any time soon if you know, what you're doing, not even on nightmare it is an issue to repell 5 or 6 onslaughts in a row and that's easily way above 100 enemies killed if you done this based on the random rushes/hunts you get for triggering so many onslaghts.
Just earlier today I started a new Nightmare campaign and repelled 2 onslaughts on my way to the Dead Hills queen, killed the queen and repelled another 2 onslaughts afterwards and I wasn't even running low on ressources at this point
Adding a keyboard and mouse to my Xbox 100% made me gush over this game
Is that why the controls feel so wonky? Lol.
I'll have to try that. Thanks for the idea!
@@LogicAndCompassion micro-ing with the drone and it’s diversion is super speedy, being a keystroke away
I love this game so much ❤
So I finished a mission with two sentries, and the next mission it charged me for the second one. What's up with that?
What does the smart gun do? I know what it does according to the lore but how's its in game performance?
You can set it up as a turret but then your guy uses a pistol.
The turret feature didn’t seem as useful as the auto-turrets. But, if you get lucky with a Gunner and max his/her dismemberment or accuracy buffs, they’re a valuable member of your team.
They need to put in some kind of conquest mode so that way we can play without a timer.
I got hing up on the comment about the fact there shouldn’t be an infinite amount of enemies. You know they infested a colony. That’s the equivalent of being four peoples against a small town. Even with inly 2000 people living there it’s going to feel infinite
I think I killed tens of thousands of aliens.
Can you choose game difficulty?
Yes, Story, Medium, Hard, Nightmare or Custom.
Can you beat an onslaught out by your truck?
Yeah, but once you have upgraded Marines and auto-turrets the onslaughts become more of a PitA than a death sentence.
real time with slow mo is the best combination . I hate turn based strategy
It's not called Xeno Sample, it's called Xeno-Zip 🥺
I like & appreciate your videos, but disagree with infinite enemies. I like the creatove decisions to have infinite xenomorphs, as if a whole planet has been infested, they'd be potentially millions of human citizens acting as incubators, also adds to constand dread Aliens movie theme is known for
Problem is there's not millions of people on the planet.
C4 triggers aliens too I think
It alerts them to noise, they'll investigate but it isn't a hunt.
@@Costin_Gaming I’m trying really hard to understand how to make commands and cancel them as well.
I had a really rough beginning to playing this game, I started all over to do my best to get my head around every thing.
@@tnyeh you can press F to cancel any command you issued or stop marines on the spot if your moving or running.
@@salmanarbic1101 I’m on ps5
Umm... Can you at least go over the hud? Those litle white dashes above the green bars?
Those are armor points
Don't even show first mission... I'm at the Queen and it's a struggle 2 marines got face hugged and died. Right after killing the queen then the difficulty went medium to hard to onslaught 4 sentry guns I couldn't even leave the area too hot. Over ran. One marine had to carry a body back to the elevator.. I'm playing on easy but people that haven't played don't understand you don't want to just stick around.. your guys get stressed out phobias and freak out makes things worse. aim goes down waste ammo scared if they get knocked out by a tail whip then you have to use a med kit obviously is you choose to use one on a highly stressed out Marine they'll just get all stressed out again after next encounter or fire fight.. it's a bitch.
put down turrets before you open the door.
I had this problem too. I ended up killing the queen and all four of my marines survived. Rather than pick up the survivor I bugged out and went back to the Otago to rest my marines then went back and finished the mission no problem. I am playing on normal.
I beat the mission just ran to the door set up sentry at elevator.. sealed door on right explore a little set one at queen area. Went in killed her went to the back secured a parameter. Rescued the survivor just left the sentry guns up ran back to elevator and left.
This is the worst game yet. Totally woke and boring. No action and just constant hiding and fixing character with stress and psychological trauma. Super dumb millennial BS! Had to return the game.
It’s not that complicated just think of XCOM giving birth to Aliens dark descent. Only XCOM a far superior game. Imagine this game with dragon age inquisitions combat mechanics.