I was absolutely convinced that Ethan's Psychiatrist MUST be the origami killer all the way through that game. Makes much more sense than the actual ending. I was sure he was planting subliminal messages during his session that made him black out and wake up near the murders. I had it all worked out. I was raging when I turned out to be wrong :(
You actually find and talk to a living Dwemer in Morrowind during the story missions, but he was exiled and doesn't know what happened to the others either 🤷♂️
If you bring him certain Dwemer texts he definitely seems to suspect that the Dwemer disappeared after they tried to turn themselves into the Skin of the Brass God, a gigantic robot that is basically a pocket of unreality that is constantly screaming "NO" at existence. Elder Scrolls lore goes fucking deep.
When you have Nick with you and the Mysterious Stranger is proced, Nick has dialogue where he tries to stop the Stranger before he vanishes in thin air. This means that he's a physical entity that follows people who are lucky and helps them in their time of need
Yeah I buy he is either a past protag/protag like character who got some very advanced technology (which is not too uncommon in Fallout) that or he is in touch with something Eldritch (which is also not too uncommon in Fallout).
@@-THE_META Operation Anchorage style stealth suit that plays a rad guitar sting when you start/end invisible. That's how he just appears from nowhere and disappears just as easily.
@@kri249 She also talks about visiting Mary (James' wife) and hearing her talk about him, Laura is her own enigma. Basically everyone in the series was.
@@daniellepullman4074 The movie places it in West Virginia. I have no idea where Pennsylvania came from. If I recall correctly, Silent Hill is in Maine in the games.
When people talk about the Mysterious Stranger they never mention his female counterpart, Miss Fortune, who appears in New Vegas. She appears in VATS like he does but instead of using a powerful weapon to finish enemies off she causes accidents, as her name implies, to turn the tide in your favor.
In the Mass Effect series when you recruit Tali in ME2 she is on a mission to figure out what's happening to Haestrom's star. The mission gets almost her entire team killed and it's brought up multiple times that they think it's dying due to dark energy which could be a major problem. In ME3 it's basically never brought up again so, what was up with that star and the dark energy?
Rumors say this is what ME4 could be about. The initial story ideas for the original trilogy was going to focus on dark energy, so some think they might reopen that thread
That's some leftovers from what ME2-3 was supposed to feature as a main story, galaxy dying from dark energy shenanigans, no Reapers and their weird obsession over flesh vs. synthetic.
With Silent Hill I thought they made it at least somewhat clear that the town looks different to different people. There's a good chance the town concurrently has people living there who aren't aware of all the weird extra-dimensional stuff happening to James et al. I mean, just look at Laura. She's running around there pulling pranks on people. Does she seem to be aware that she's in a foggy hellscape? Even the movie (which probably is non-cannon) picked up on that much.
The town exists in three dimensions simultaneously, the real world, the Otherworld (the hellish place where all the monsters are) and the Fog World, an ethereal realm that exists between them. The Otherworld does indeed adapt to fit whoever is brought there, possibly because it's supposed to be a test where he is confronted by "inner demons" made real. That's the big irony, not much goes on in the actual town.
@@briancorvello3620 "Not much goes on in the actual town." Right. Which is precisely why it's not unusual that Mary would find it a relaxing spot to vacation to.
@@V26587 in my DND campaign, I once created an enemy who told horrendous puns, and you took psychic damage if you *passed* an intelligence saving through, because you were smart enough to realise the joke was terrible.
That dropped plotline was way too similar to Indigo Prophecy, they should have cut it much earlier and removed the blackouts too. I guess some authors choose to leave in a red herring or two just to throw you off the scent, I think you're right on.
@@gothnerd887 I don't think david cage red herrings are bad, as the "david cage style red herring" tends to follow the theme of "they changed the story and/or they didn't write the story very well", meaning that usually it's just that they don't do much with them. The Heavy Rain one would be a good red herring if it was actually written into the story at all. It was clearly left in by mistake and so its existence in the story doesn't make any sense at all. So, y'know, write it so that it makes sense and that it fits into the story without detracting from the main story or being redundant / pointless.
I would like to believe that the Merchant in RE4 helped to supply weapons for the island, after which Saddler had him infected with Las Plagas. The Merchant either had some resistance to the Plagas or wound up with some weakened form of the parasite, so he maintained control and decided to sell some of his stock to Leon as part of a revenge plan.
RE5 implies that humans with a certain gene can survive and control uroboros. Perhaps the same is true for the plaga parasites? Maybe the merchant is a superhuman like Wesker?
There are some theories about some notes in game, of someone using the underground tunnels to smuggle weapons into the village, It is believed that it's either the merchant or an associate, and they're very much against Sadler since you know, all the stuff he did. Sadler gets his supplies from the island and presumably Krauser and his connections.
Things I learned about Luke today: He understands the difficulties of appearing guilty to the law because of "plotholes". He's open the idea of skinning people. He believes NONE of a killed animal should be wasted. Should Ellen be worried?
Well, I can agree on it having a ton of plotholes. However, I thought the main twist in the story was genious. I'm a sucker for "unreliable narrator" stuff.
@@fynnh5459 Not really though, because the game cheats. You literally play as the killer before the reveal and are able to hear his thoughts, and his thoughts actively lie to you, which I guess could work if the killer was schizophrenic but we know that's not the case because of all the complex traps that the killer sets up that would require a clear mind, so it's just lazy writing. The unreliable narrator trope only works if you can't literally read the narrator's mind, but there's no in-universe reason for said narrator to be lying to himself. If you're personally able to put up with that massive plot hole and enjoy the game regardless, then that's fine, but don't try and make excuses for it.
Which becomes even more mysterious, once you remember that he definitely owns ammo. After all, you get some free ammo whenever you buy a capacity upgrade...
About the dwemer: there are hints scattered at the possibility of it being possible to teleport to another dimension. Arniel Gane being one of the prime examples. I also have a vague recollection of someone telling me there's an instance where a dwarven automaton can be summoned (summoned creatures typically existing in other planes and being moved to yours) which would also support it. And lastly, in the cut content there's a spell to conjure a dwemer sphere (might have been what the previous person was getting at). It didn't end in the game, but all together that's all pointing in the same direction.
From what I know they tried to ascend, thinjing themselves as gods, and tried to chim, and as a result figured out that 1+ -1 =0 and zero-summed themselves just poofing out of existence...
@@sarahd6081 If they would have zero summed there would not have any trace of them. We woulndt even know they existed at all. Can zero sum happen only partially? 🤔
@@Mysticpaw zero summed in the sense that they erased their current selves from existence not all trace of them (I oonly have my knowledge second hand soooo can't give more details) I kust remember that there is ONE dwemer that was in another plan of oblivion at the time and when he came back he was like "oh... okay..." and kept going at his research(it made me laugh X) ) like they tried to ascend and then POOF!
@@sarahd6081 My understanding of zero summing is that its like you never existed, but i might be wrong. I have met the last dwemer during my multiple morrowund playtroughs 🙂
My favourite - and I think the most likely - theory for the disappearance of the Dwemer is this: In the Elder Scrolls, there's a state of being that can be achieved called CHIM. In *_very_* simple terms, achieving this state of being basically makes that person an all powerful God, able to shape existence as they will, when they will. To achieve this state of being, a person must accomplish two things; 1. They must obtain, comprehend and accept the knowledge that the entirety of the Aubris, the universe of the Elder Scrolls, is nothing but the dream of a higher being called the Godhead, and that nothing within this dream, including themselves, truly exists, and 2. Paradoxically and despite truly knowing and accepting this, they must believe that in fact, they as an individual *_do_* actually exist, basically forcing themselves to become and remain "real" despite knowledge to the contrary. With these two seemingly opposite pieces of knowledge, they become exceptionally powerful and basically become a God with a capital 'G'. Only two beings in all of Nirn's history have ever been even suspected of achieving this state of being, those being The Living God Vivec and Emperor Tiber Septim, who later became the God Talos. Anyway, the theory goes that when Kagrenac, the Chief Tonal Architect of the Dwemer, struck the Heart of Lorkhan with his tools, he received that first piece of knowledge, and since all the Dwemer were psychically connected, so did every member of he Dwemer race. They realised that none of them actually existed and, being unable to accomplish the second part of achieving CHIM, did something called "zero-summing" and basically just stopped existing.
So this CHIM is a lore reason to explain godmode? The player knows that the game world is a 'dream' and that they are not real but also are real at the same time, thus they are a God...
@@SevCaswell the metaphysics of The Elder Scrolls are extremely deep and complex, and CHIM isn't even the trippiest part of it all. Do some reading on Dragon Breaks if you want to tie your brain in knots.
Silent Hill isn't a nightmare world for everyone, and Mary didn't die 3 years ago. She gave Laura a birthday card the week before James comes to SH. Mary's corpse is actually in James' car at the beginning of the game. She got sick 3 years ago, so in his delusional state, that's when James believes his wife "died." The monsters aren't physical creatures, they're manifestations of James' guilt. Living bodybags made of flesh, with someone writhing inside. When the zipper opens revealing the contents, venom spews out and injures him. They represent the repressed truth that Mary is dead, and that James suffocated her. They have female legs with heels, because of his guilt about sexualizing his dying wife. The nurses are an obvious perversion of the hospital staff, pyramid head is James' desire to punish himself, etc. The note from Mary didn't even exist. By the time James recalls the truth, the page in your inventory is completely blank.
Yeah, Also Silent Hill 2 is part of an anthology revolving around the same place, and not part of some direct trilogy. This is crucial in differentiating early Silent Hill games from other franchises.
@@LittleKikuyu I'm pretty sure in the original game it's possible to break the camera and actually look into the car, also Ito mentioned it in a tweet.
@@robertforster8984 Exactly. It's also what made the original games so iconic. When they decided to lean into the "cult" storyline by making constant prequels and sequels, is when the series started to decline.
@@betteryou7hanme There's no way to break the camera like that in-game but there are tools that will let do so. There's nothing in the trunk. In fact, all that really exists inside the car is empty space with inner blue and rust textures and a vague shape to represent the driver's seat. Most of the game uses fixed or semi-fixed angles and they didn't model anything else since the player will never actually see it. The main reason the series went downhill (as mentioned by Levi Workman) was the original team, Team Silent, didn't work on any of the games past 4. If they had, I can guarantee Pyramid Head wouldn't have been used as a "Look! It's Pyramid Head! You like him, right?! Like our game, _please!"_ cameo in Homecoming.
I'm 39 and still have my nintendo 64. My mystery issue is, that, in all that time I still cannot get through the water temple in ocarina of time in a straight shot. Never once. I hate it
It's not a serious lore-heavy "mystery", but fun to think about, is how fighting games are structured in their "world". Play SF2, I pick Zangief...I now have to defeat, everybody in the tournament? Is the tournament actually larger than just the 8 characters and I'm the only one who has to fight the seven best, cuz that's not fair. If I lost in the tournament, does whoever beat me then have to beat the other 6 too or do they skip ahead cuz they fought 7 scrubs before me? Cuz if it's double elimination then I'm still in it. And who booked my schedule as fly to America to fight Ken, then Japan to fight Honda, then America to fight Guile, then Japan to fight Ryu, then back to America to fight Boxer (Balrog or Bison, depending on your region)? They trying to help me with my frequent flyer miles or just make sure I never sleep again? I'm a giant wrestler, I don't fit into tiny airplane seats very well.
Oh man hearing the name sly cooper takes me back to my childhood! His hatred was mostly out of jealousy for the cooper clan’s incredible skills and heist
Pretty much what AJ said. He's just an owl who is pissy that the Coopers are better thieves and eventually turned himself into a hate robot. Then formed a cabal of criminals to rob the Coopers.
@@ninjamimealt add to that the fact clockwork is literally ancient (he makes appearances around different time periods in sly 4) and he’s the most bitter salty guy ever
To be fair for Hitman it's implied that 47 actually killed the guy with the ejector seat to the horror and astonishment of everyone. Hitman 2 kinda backpedals on this by throwing in a line about him wearing a concealed parachute but you can't fool me Agent 47 is so effective that he even kills people during a training exercise.
Wouldn't surprise me if they're all convicted criminals promised they'll get reduced jail time if they participate. I guess if they die, they technically get out of jail.
I swear there's a line where diana was shocked there was a real ejection motor in there. plus there's ways to electricute people which that's not simulated either
I mean you could make a full list from rdr 2 alone. pleasance, giant snake, giant's remains, night folk, marsh ghost lady, ghost train, duchess of luxembourg, i can go on and on more. The world of rdr 2 is deeply unsettling and teeming with unsolved mysteries
In Hitman, the tools could be made with foam like LARP weapons are. I seem to remember there being crashmats around the boat, so that wouldn't be too bad, and the ejector seat could have a parachite open out of sight. But then there's the explosions and the falling life boat, which would probably hurt a lot.
I think the the proper ways to kill them are all 'safe' but the ways 47 can creatively kill them are legitimate like electrocution, except the ejector seat, that seemed accidental.
A quick google tells me that ejector seats - modern ones, at least - have parachutes built into them. So there's that. :) The challenge "Pay that stuntman a bonus!" for killing the target with explosives (probably pyrotechnics, as RevanAlaire said) straight up confirms the performers involved are experienced at stunt work. I always assumed they were ICA agents/employees/trainees, so would be familiar with dangerous situations and ways to survive them. And you're correct about the crash mats.
Ethan's blackouts can easily be explained from getting hit by the car that killed his son. It's a red herring wrapped in a plot contrivance about the mystery but it's actually a traumatic head injury. The "psychic connection" is just damage control by the writers.
They still contain knowledge Ethan shouldn't possibly have access to. It's a shlup. The story was originally going to have more explicit supernatural elements but midway through they decided against it but left the vision stuff in there because... look, they'd worked very hard on it already, okay? And it's not like the story doesn't do plenty of other bending over backwards to try and protect The Big Reveal, might as well add another red-herring.
I always thought it was the actual killer kidnapping and drugging him. The first time so that he could take Shaun and other times just to mess with him.
@@brianbuzzell1606 actually that does work even if it's a bit convoluted. Because the whole point was to find a father that would sacrifice himself for his son
My biggest gaming mystery. I started the gam at 8 AM, said I'd only play for a couple hours and now the cops are at my door saying I've been declared legally dead
I again humbly submit the following idea, "Times you were told exactly who the big bad evil was and didn't realize it". Also, "Everyday things you opened in a game that you wish you didnt".
Got it. Example for the first, when in Resident Evil 7 you find a picture of old eveline with E001 written on the back of it. For the second actually comes from the same game, when you opened the lunch box in one room that was filled to the brim with what looked like maggots and other things which crawl.
Sure, but that doesn't really answer if he showed up to the interview that way, or did such an incredible job storytelling that he got the position, and had to wait on public appearance until he'd grown the facial hair
@@0XBlondie96X0 Exactly. If I saw a pair of big, barely-covered boobs popping out of a chainmail bikini there's no way I could bring myself to swing a sword at them. Sacrilege!
At least in the Training version, maybe Jasper Knight has a parachute strapped to that chair! Let's all conveniently ignore that this regular human actor was just subjected to, like, 30G through an ejector seat and probably will need a year of recovery for spinal compression.
Elder Scrolls Online actually low key solved the mystery, on the greymoor expansion you can find a dwemer scientist in a dungeon, you keep seeing flashes of him and at the end he says everyone vanished at once because of a experiment and they are in another plane/dimension
Sort of a basic one because it happens in the last 5 minutes of the Trilogy but what happens to the Husks after Mass Effect 3's Synthesis ending (along with how that ending works full stop) is sort of a mystery, right?
Another good question could also be, what about all the non-sentient species like insects and plants? We know that ALL sentient species are "connected", formerly organic or synthetic, but where is the line drawn? Are we now connected to whales, dogs, cats and moss? We see the new DNA pattern on the leaves of trees, so they are definitly part of the equation in some way...
@@skynet0912 Presumably new paradigms will be made, but the goal of the Synthesis ending is to stop the cycle of synethetic and organic violence. So it is logical that every facet of life down to base molecule interactions are affected.
In the Hitman Universe, the technology to genetically engineer super assassins with heightened senses (including the ability to see through walls), make homing briefcases, do whatever the Ark Society was attempting and so on and so forth, how do we know 47's training wasn't in some kind of Star Trek-esque holodeck?
I feel like a mod that makes the minstrels combatants in AC would be extremely popular - I suddenly want lore where the minstrels are secretly members of the order there to hinder your progress 😂
What happened to Sev? In the Republic Commandos game you play as Delta Squad and in the final mission your sniper, Sev, goes missing and you don’t have time to look for him. There was even a 5 part Republic Commandos book series by Karen Travis, but she didn’t answer the question either because of a possible Imperial Commandos sequel which was never made. I like to think Sev is sitting in a Wroshyr tree somewhere just chilling with some Wookiees and cracking jokes, but we’ll never know.
I imagine Sev survives, just like Jun of Noble Team from the Halo series, the only surviving member who would later become a major character in training Spartan IVs and supporting the future Spartan programs. So Sev might survive to help train more troopers, maybe they got their mind washing implant thingy removed like a few other clones did and survived Order 66.
According to the devs of the game, he actually became the very first Rebel commando, with implications that he helped the Wookiee revolts on Kashyyyk and even the clone rebellion shown on Battlefront II 2005.
With this in mind, one wonders if he succeeded in finding his fellow Deltas at some point and making them defect from the Empire and flee to stay hidden in Mandalore (Legends Mandalore, not the nerfed version from TCW 2008/Disney Canon)... which might also explain a Venator and some Alpha Nimbus V-Wings being fought in the Zann Consortium campaign tutorials from Empire at War: Forces of Corruption.
In my headcannon the Dwarves built Numidium with the intent reconquer lands they had lost in their wars with the Chimer and Nords, and the recently enslaved snow elves revolting against them. That explains the slower disappearing from history due to war followed but the abrupt vanishing of the last of them due to Numidium (or just the heart of Lorkhan itself directly)
Diana does remark about Jasper's actor having a parachute. Which tells me two things: 1) the actor does survive, and 2) that's probably exactly what was done during the actual assassination so they knew to cover it.
I always thought of the Merchant in RE4 as being like Eddie Brock/Venom who are often said to have the perfect symbiotic relationship with one another. Reason being, we know the Plaga are used as a bioweapon and have human hosts (Ganados) and the Merchant, when subjected to infection, had a unique reaction and gained perfect symbiosis and obtained all the abilities other Ganados were shown to possess. So in my headcanon, the Merchant was sought for experiments to perfect the "weapon" and not wanting to risk capture, he supplies Leon with weapons hoping he can defeat them for him. Works, I think.
Anyone else immediately look up the Tunguska Event on Wikipedia? This is why I love Oxtra, always learning something new - even about non-videogame events!
If you didn't know about Tunguska, you might not have heard about Chelyabinsk. Happened about a decade ago, so we got tons of footage of it. Very humbling knowing that at any moment a rock can fall from the sky and vaporize several city blocks!
@@khamjaninja. A "small" atomic bomb? I take your point - both sides in the Cold War made far larger weapons to prove a point, and nature generally laughs at the power of our most fearsome weapons when it feels like showing us what real power looks like - but five hundred thousand tons of TNT isn't exactly trivial. That's only about 10% more powerful than the W88 warheads they pack into Trident sub-launched missiles, and those are more than capable of flattening cities. Even "Little Boy" and "Fat Man" were 15- and 20-kiloton devices respectively, or between 1/25 and 1/33 the power of what Chelyabinsk might have inflicted if it had exploded closer to the ground.
I like overthinking things Dwemer- got blinked when they used an Elder Scroll to create their god, however due to there being enough gods already a new plane was made and this new good wanted his/her people with them so they pulled them into the plane as well. Ethan's Blackouts are most likely a mix of PTSD and hypnotic suggestion. with the detective as someone who is investigating he most likely had access to Ethan after he lost his first son. Mysterious Stranger Perk- probably a Eldritch Entity since Fallout loves the Lovecraft AC whale hunting- just because you are the captain doesn't mean you get to keep everything. most likely the crew took the hunt as payment since you took everything else. RE merchant: An Umbrella operative that is tasked to evaluate the combat efficiency of the new parasite, taking the president daughter was a means to lure in a party to begin the test. Silent Hill- The destination of Silent Hill is embedded into the victim's mind. basically they are brainwashed into thinking it is their home, vacation spot or just very important in general.
The Silent Hill 2 mystery can be explained very easily: 1. Homecoming, and basically anything relased after 4 is not considered canon to the Team Silent games so any lore it presents can and should be ignored; if anything, Homecoming is more of a sequel to the movies than the original games. 2. It's been stated by the devs that SH2 takes place in the 80s; so it IS believable that Mary and James knew the place before the cult caused things to become extremely effed up. 3. As shown by Laura multiple times throught the game; the only people that see monsters in the town are the sinners who are being judged/punished and each individual will see completely different things; James saw the Freudian monsters, Angela saw the fire and, while we never saw Eddie's vision, we can assume it was related to the cops in some way based on his dialogue; therefore, for most people Silent Hill would just look like a regular old abandoned town, assuming it’s still abandoned in the first place, for all we know, there could be people living in the town that don’t even realize there’s spooky supernatural stuff happening every other week.
A mystery I think about from time to time relates to the Sonic series, and how Knuckles has seemingly abandoned his role of guarding the Master Emerald. Is there something else guarding it now? Or has Knuckles just forgotten about it?
@@michaelandreipalon359 Sonic is a multiverse tbf. Like the Boom stuff is completely separate. I think there's also a Boom manga that is separate from the games and tv show. Pretty sure there's also more comic continuities than just the Archie comics. The different shows, the anime, and the movies. There's also different continuities within the games too.
With Ethan I always head canoned it as him suffering from some sort of PTSD, the fact that every media outlet around him were going on about the origami killer,and the fact Shawn personally enjoyed making origami. While it doesn't make much sense it's better than psychic bs
The Silent Hill 2 question does have an answer. Silent Hill IS cursed as all get out but only goes after those who have deep-seated issues; like James' guilt, Angela's self-destructive anxiety, and Eddy's sociopathy. To anyone who has a healthy mental state, like Laura, its just an ordinary town, in fact, it still has a population and various notes imply buisnesses lean heavily on tourism for their income. There are pages of a journal you can pick up near the edge of town that describe one man's confusion when his friend began seeing monsters but he doesn't as well as the newspapers regarding Walter Sullivan. Basically, because James is suffering a downward mental spiral the town's curse has taken an interest in him and has trapped him in the fog and begun spawning all his mental failings as custom-tailored monsters. When he was healthy and happy, he and Mary could travel the town as normal tourists, visiting the hotel, playing in the amusement park, and sailing on the lake.
Exactly this. It makes me think they didn't really do their research when it came to Silent Hill. It feels like just by playing SH2, you should be able to sorta tell that the Silent Hill James is experiencing in game is not the Silent Hill him and Mary used to admire and enjoy.
@@KrazyKoto True true. That and the nightmare world he's seeing and the monsters in it are completely different than what the others are seeing. Angela states this outright the last time you see her in the burning hallway, "for me its always like this".
Thanks Oxbox, now you've planted the idea of a prop revolver that plays the Mysterious Stranger "jingle" each time it's drawn:D (to be fair, with a microcontroller, a light sensor and a few extra bytes of memory it'd be totally doable- if I'll ever decide to do cosplay, it might be a great starting point:])
Silent Hill is actually a popular tourist resort destination. But the Silent Hill we see in games is actually a paranormal shadow side of the actual town itself. There is a paranormal force that covers Silent Hill, originally conjured by Alessa Gillespie, finds the darkness in peoples hearts and pulls them into the fog dimension. the force then tests the person to see if they're worth redemption by plaguing them with horrific monsters manifested by the persons own inner demons and they have to resist sinking deeper into their own darkness and find their way back out to the light. But to the average person who lives or passes through it's a nice quiet resort town to relax and enjoy themselves.
There are some genuine mysteries among this list-where are the Dwemer, who is the Mysterious Stranger-then there are the ones you think about until you get a beer from the fridge.
Resident Evil 8: How the Duke gets into various rooms with the only entry points being too small for him to get through? This is especially unsettling when in Castle Dimitrescu. There is literally only one door into that room. How did he get into it? Did he teleport? Is there some secret set of passageways he uses? How would any of those help him get into an elevator in a factory? Oh, and how the hell is he immune to damage from explosives like pipe bombs and land mines? Those things rip the armor off literal tank enemies from the factory. How is he not even slightly burnt?
Pretty sure Resident Evil means that the evil is always something inside. It's never about Spooky Alien Stuff that's opposed to the good humans. It stems from greed, human selfishness, the slow decay of morals embodied in literal corruption... The Bakers are the symbol of the everyman falling victim to corporate experimentations, Mia gets the sharp end of her own hunger for power and knowledge, all the lords in re8 have been litterally rotten and difformed by power and by their own demons - Heisenberg desperate for freedom, Moreau for recognition, Lady D for family... I think it's honestly one of the most beautiful and brutally honest depictions of evil in media. It's not a comfortable "Other Thing That We Must Fight". It's within everyone in potential, it's human. It's resident.
The hitman one has an answer. A bit of readables in game says that all agents that want to be trained must participate in the training of others as well. So all of those extras are students themselves
I think the Heavy Rain blackouts could've been easily explained away as Scott Shelby (spoilers the actual origami killer) drugging Ethan to move any suspicion over to him. Just one line of Dialogue is all I'm asking for.
I'm still bothered by the unfinished mage college quest in skyrim; the one with the missing students and deadra -- I think it got a small mod to fix it, but I would have loved to play that as an official legendary version release update.
You are thinking about the missing students. You can find them, there is just no quest progression, end reward, or even acknowledgement that you found them. The ones involved with a daedra summoning is finished and playable in the basic vanilla game.
Even if the Dwemer mystery was solved and we knew what happened to them, wouldn't mean their mech-filled ruins would need to be removed from future games. Edit: They'd probably become more like Fallout vaults: what crazy thing were the Dwemer doing in THIS location? They're kinda like that in Skyrim with one being a mystical forge, another having star chart thing (i think), another leading to that giant underground cavern, etc.
Just because Edward Kenway only used a little bit of the whale for his bullet pouch, doesn't mean the rest of it went to waste. Edward just didn't have any personal use for the rest of it.
The thing about Silent Hill Homecoming is that it was based more off the movies than the games, really. It was also past the point where Konami really cared. Hence Pyramid Head showing up again when it should really be a monster that only James encounters.
Josh Hartnet stepped back from acting cuz he didn't want to be a celebrity. So he did a few indie movies the last decade. But has recently stepped back into some bigger budget movies. Happy to see him back in acting again
12:40 - Pinky and the Brain vibes here. Brain: "Pinky, Are you thinking what I'm thinking?" Pinky: "I think so, Brain, but where would we find a hot dog bun that big?"
Can I ask who are the Nopon? The Xenoblade Chronicles series is known by their < titanic > worldbuilding that questions the reason of the existence of the whole world and the people inside it... except the Nopon. God just wanted a fluffy furball I guess.
Here's one for you: what happened to the sun in the Batman Arkham series? No matter how long you play for, the sun never rises. Is there a greater threat that Batman is oblivious to that has destroyed it?
Definitely heard Jane's authorial voice in the Fallout and Silent Hill entries - very distinctive. I wonder where she and Mike were on the last two filming days? They've been noticeably absent from list videos for weeks now.
For the Dwemer, I propose that any race that creates giant mechanical Spiders is probably only allowed a short amount of time to undo this before reality itself wipes them out.
@@boobah5643 Reality doesn't want to touch the spiders any more than it's inhabitants do, that's why they're still around. The people who made them though? Fair game.
Still waiting for a proper rerelease alongside the Metal Gear games, particularly on the PC. Hope F**Konami doesn't mess up that upcoming TMNT compilation rerelease.
I'm angry that this didn't show up for multiple days in my recommendation! I LOVE it when you do content like this, where it's more about facts & analysis, rather than how upsetting or frustrating parts of a game are! Thanks so much for uploading! Might comment more later!
One unsolved mystery is from the Arrival DLC in Mass Effect 2... You find a station on an asteroid planned to be used to destroy a relay, to delay the Reapers in their invasion, but everyone there turns out to be indoctrinated by a Reaper artefact they found. No matter what you do, Shepard ends up captured and sedated for almost two days, but we never get any indication of what the indoctrinated people were doing for those two days, or why the sedatives used to keep Shepard under, suddenly just stop working for whatever reason! The developers flat out stated that Shepard isn't indoctrinated in Mass Effect 3, so i always found it so incredibly weird that they just capture Shepard, put them on a table, and then apparently just leave them there for two days, doing nothing to them...
Yeah I always wondered that too. The only plausible reasons I thought of was: The indoctrinated people needed Shepard out of the way so they can execute their plan i.e most bad guys in movies only to have it come back and bite you for not killing the hero. Or, piggy backing off the first one, they underestimated how long the sedative would last because (s)he's a human and the sedative should've lasted until the Reapers arrived. Both just opens up more doors but it's plausible. The only other one is a favorite of Video Game developers everywhere: Plot Convince
Their plan was to just keep Shep sedated until the Reapers arrived. Harbinger especially seems to have some kind of fixation on Shepard specifically, I could see ol' Harb wanting them alive to turn them into their ultimate weapon or something
In my opinion, this is actually a Reaper plan to Indoctrinate him enough so to screw him over subtly in the third game... which could explain that child hallucination and his compatibility with the Catalyst. Either way, BioWare should try to salvage this via nuanced side material.
What's the story behind the son of the deku butler in Majora's Mask!? That twisted tree child from the opening of Majora's Mask has haunted me for more than 20 years. Seeing the butler visit his (dead?) son in the ending credits just makes it so much more mysterious.
It’s rumored that skull kid did that to him using Majora’s Mask to warp and kill deku kid. What backs this up is the fact that Skull Kid turned link into the Skull Kid, and according to the butler and others, that he looks just like the butler’s child. How would Skull Kid know exactly how the deku kid looked like. I’m certain Skull Kid killed the deku kid. We just don’t know why he decided to kill him though.
A challenge in the training missions of the Hitman trilogy is called "Give that stuntman a raise" (awarded for blowing up the target with an explosive device), so I don't think we'll get an answer from IO anytime soon.
I remember wondering about Ethan blackouts, that was never explained, and they literally forget about it at some point. At some moment of game, it stopped hinting that Ethan maybe killer. I remember my friend told me that there suppose to be some kinda DLC (cancelled, I guess) that would explain how actual Origami Killer did all those stuff (like, how the hell the setted up that dark, covered with glass, tunnel/duct, while being... hm.. plump sort). Maybe they would explain blackouts in that supposed DLC. PS Oh ok, it even worse, they just scrapped part of plot, and it was too late to remove blackout parts.
We actually do know what happened to the Dwemer, they tried to become a race of deities using the Heart of Lorkhan and the Tools of Kagrenak to rewrite reality
The bigger Skyrim mystery to me is the bugs in the jars with the runes on the bottom of the lids. What do those runes mean?! What is there purpose?! Will we ever know?!
The blackouts and sleepwalking were probably just to throw the player off until the big reveal. Meanwhile I always wondered what happened to the other fathers in Heavy Rain. Like, we see the shop owner with the box of origami but other than that, all the other fathers disappear after receiving the letter from the killer.
@@BriarPatchNyra Possibly? But the first challenge is driving against traffic and we never hear of anything like that till Ethan. Ethan couldn't have been the only father willing to go through with the trials.
@@Endonia-ym3sl in two different places you find bodies. There is one in the electric facility, if you wander the tunnels long enough. There is another one that goes into the metal masher if fight long enough gaining and losing ground. The metal masher one is fairly old, so not a recent victim. And it hints at Father's that tried and died and were 'collected' and disposed of.
The Silent Hill answer is pretty clear to anyone who has played the games. There are multiple levels of reality: the "Real" World where people live and work and go about their lives -> The Fog World that's an abandoned and slightly more rundown version with some monsters -> and the Otherworld that's like the underside of Hell that even your worst nightmares won't touch. James and Mary's special place was clearly the Real World version of Silent Hill: a resort town that is past its heyday but still an okay destination (if you ignore the drug-trafficking cult), a place where Mary could be with James and forget about her illness if only for a little while. I imagine her request for James to bring her back there someday was a delicate way of requesting that she be buried/have her ashes spread there.
What Oxbox hasn't mentioned is that if you have Nick Valentine following you while you have the Mysterious Stranger perk, Nick will try to talk with the Stranger every time the Stranger appears, but of course the Stranger disappears almost as soon as he appears and Nick can never find him. lol
The theory of why the dwemer dissapeared i think is one that is decided by the player itself based on what they believe or not on what the lore and games tell you about it. The one i like to believe or find most interesting is that the ruling body of the dwemer (I don't remember his name.) struck the Heart Of Lorkhan and effectively struck his entire race out of existence. Erased entirely. Since that heart belonged to the very being who created at least the Race of Men and Nirn itself. It is basically immortal and indestructible. Well at least so it is said. The tools this dwemer used even exist in the game but are far older then even him in his respective timeline when he existed. He did not create them. But it is said even he did not have the knowledge lost by time to use them responsibly and so their own arrogance became their downfall. But like i said this is the one i like personally. It seems to fit but it's not 100% fact as far as i know. Like through our own history many things became legends. But the truth lies between the boasts and lies. On a sidenote the dwemer mocked the deadric princes casting off religion for science. Aiming to create their own gods or becoming them. Yeah that always ended well no? I believe Ashura was involved as well. And she turned a entire race of elves dark and redeyed just for pissing her off.
My theory is that the Dwemer used the Dragon Scroll (remember where you find it and what it does) to shift their entire race forward in time through a time rift like the one Alduin went through in order to bypass some large calamity.
It's pretty clear to me that the book in Skyrim is meant to be someone overly skeptical back filling to get to a conclusion they like. Otherwise we know *something* happened that caused them to vanish when Kagrenac used the tools on the Heart. There's like 5 things that could have been mentioned in the games and people have come up other possibilities. It definitely wasn't a plague.
In SH 2, the truth is that Mary didn't die 3 years ago as James claims. The developers have gone on record and said she died rather close to the start of the game, and James repressed the memories of the events. !!SPOILERS AHEAD!! James, according to the directors, has Mary's body in his backseat (or trunk, I've heard both) and if you look in the backseat in the versions you can, you don't see her body because James is blocking it out. He murdered Mary recently, and in his guilt made uo the entire story in his head. Another part of the story that makes this more understandable is that Silent Hill looks like what the inner mind of each visitor sees. Which is why Laura, the little girl you encounter IN SILENT HILL in SH2, never ends up hurt. James questions how she is okay with "all the monsters running around", but later in the game, we see Angela's Silent Hill after killing the monster that represents her father, who sexually abused her. There is fire everywhere, and when James asks about it, Angela responds "it's always like this, for me." Another example is Eddie, who you fight in a giant walk in freezer with dead bodies everywhere. This is his Silent Hill. Laura, as confirmed by the developers, has no repressed memories or trauma, so she sees a beautiful town with no monsters.
Don’t forget that in the newer tomb raider games, lara will break into a tomb that’s been hidden for centuries and find lit torches and gun parts she can use.
In a way you answer your own question about Black Flag. Pirate ships tended to be communistic, you would have had to share each of those whales with your entire crew. So I guess once it was stripped for parts you only had enough leather left for part of your holster.
That's still not nearly enough leather. The typical rule was everyone gets one share, with one extra share each for the quartermaster and the captain. The implication is that the leather for crafting that holster is probably less than 1% the value of two whales, assuming they're only using one (relatively large, for a pirate) ship and are hideously over crewed (which isn't unlikely.) Very few pirates had ships that could manage more than a crowded century of sailors.
@@boobah5643 Let's pretend you've done the math, or that you otherwise just happen to know it for whatever reason. Pirate crews still have to trade to thrive, right? And yeah, there's trading mini-games in Black Flag, but it's like the day/night cycle in Grand Theft Auto, right I doubt we're talking about a 1:1 simulation here anyway. So they'd probably not be keeping most of the whale for themselves
Wasn't there a questline in the mages school in Skyrim that led to someone accidently sending themselves to wherever the Dwarfs ended up sending themselves to?
In the game Fallout 3 the player can explore the Dunwich Building which is near the settlement of Girdershade. As you progress strange things happen like doors open by themselves and flashbacks of the building before the Great War, there's no explanation whatsoever for what's happening and that just makes the Dunwich Building even creepier.
As far as Dwemer, we did meet Yagrum Bagarn in Morrowind, I can only assume you ignored him because of a body-shaming rejection of his Spider prosthesis.
Oddly enough, Dwemer actually *were* human-sized. A lore book in Skyrim mentions that, despite being known as 'dwarves', they were no smaller than a typical human or elf. It helps to explain why the Dragonborn can wear salvaged Dwemer armour without some serious re-sizing.
As soon as Ethan said Sean in the footage you showed on heavy rain instantly made me think of that famous glitch when he won't stop shouting for Sean and it's playing over a pretty serious scene but you can't take the scene seriously because all you do is keep constantly hearing Ethan shout "Shaun. Shaun! Shaaaaaauuuuunnnnnn!!!!!!!!"
I might has solved Ethan's blackouts. Shelby chose Ethan and Sean because of how Ethan tried to save Jason, right? Which would mean he had to be there to see it go down. It's not unreasonable for Shelby to be tailing Ethan, drugging him and placing Oragami items on his person. This would explain the blackouts, as well as not quite knowing what happened to him.
That's actually probably one of the best theories I've seen. I don't know if it's ever said he picked Ethan and Sean because of what happened to Jason, it's been years since I played it.
Silent hill is based on a real world town that has an unending coal fire that makes most of the town unliveable. There are still a few families living there but the deeds are un-transferable and when they die their children won't be allowed to stay. Therefore it is entirely plausible for people to have met or be born and raised in "silent hill" and so both be their vacation place, i.e. visiting family, cemetery or where they grew up/fell in love. This is also reflected in some of the games where there are people who see the creatures but aren't bothered by them much like the people still living in the real one aren't bothered by the coal burning.
Another big Skyrim mystery is who the hell's telling the truth between Saadia and those Redguard soldiers. It's her word against theirs and no other hints or clues. I've sided with both, but I tend to side with the soldiers more often. They're not asking you to kill Saadia, only help capture her. But she wants you to murder them all in cold blood. Seems a bit sketchy.
It’s almost certainly the soldiers. Saadia claims she had to flee Hammerfell after speaking out against the Thalmor, except the Thalmor have next to no influence in Hammerfell, certainly not enough to openly arrest a noblewoman
I used to think the same thing. Here’s the thing, as if the Redguard soldiers harassing women on the street wasn’t evidence enough that they’re not exactly on the level, if you give Saadia over to them, you can later find an urn with her ashes in the local crypt. To quote WarGames: “The only winning move is not to play”. Honestly one of my favorite quests in Skyrim specifically because there is no clearly correct choice.
@@IntroDuktionZ I honestly didn't know that about the urn. I almost never go into the Halls of the Dead (only during Namira's quest in Markarth when the game specifically sends you into one). I still believe those soldiers though. They're too organized, polite, and professional to be the thugs Saadia claims even when you see them harassing Redguard women. They confirm it's not her ("She doesn't have the mark.") and move on like anyone searching for a fugitive would. The leader (I forget his name, Kemata or something like that) even lists all the names she's gone by, including "Saadia", and asks you if she's tried enlisting your help. Suggesting Saadia has given other men in other places the same sales pitch she gives you. That urn though... can't explain that, lol. It may mean something but it may not. It's hard to tell. Maybe the game mistakenly considers her dead when she disappears same as it would if she'd actually gotten killed (by you) and that's why the urn appears. Maybe it's intentional and the writers are trying to tell us something.
@@TuIdiota That was kinda my thinking too. The leader of those soldiers say there's a resistance against the Thalmor in Hammerfell and Saadia sold someone out then ran. That seems more likely to me. And those men really don't act like hired thugs.
I was absolutely convinced that Ethan's Psychiatrist MUST be the origami killer all the way through that game. Makes much more sense than the actual ending. I was sure he was planting subliminal messages during his session that made him black out and wake up near the murders. I had it all worked out. I was raging when I turned out to be wrong :(
Your version of the game is better than the real thing
You actually find and talk to a living Dwemer in Morrowind during the story missions, but he was exiled and doesn't know what happened to the others either 🤷♂️
yes indeed he was travelling abroad and therefore wasnt connected to the dwemer hotspot and did not take part in the following Zero-sum
Being in oblivion kept him alive, but then he caught the plague
If you bring him certain Dwemer texts he definitely seems to suspect that the Dwemer disappeared after they tried to turn themselves into the Skin of the Brass God, a gigantic robot that is basically a pocket of unreality that is constantly screaming "NO" at existence. Elder Scrolls lore goes fucking deep.
@@nwahnerevar9398 yeah, they tried to use the heart of larkhon to achieve that goal
If you read the books in morrowind you need for azuras prophecy its clearly stated they vanished when activating lorkahns heart
When you have Nick with you and the Mysterious Stranger is proced, Nick has dialogue where he tries to stop the Stranger before he vanishes in thin air. This means that he's a physical entity that follows people who are lucky and helps them in their time of need
Yeah I buy he is either a past protag/protag like character who got some very advanced technology (which is not too uncommon in Fallout) that or he is in touch with something Eldritch (which is also not too uncommon in Fallout).
He could be another synth like valentine. You know with a “heart” and personality and not a killer robot with no sympathy.
@@uniformsyter927 So unlike Danse?
@@-THE_META Operation Anchorage style stealth suit that plays a rad guitar sting when you start/end invisible. That's how he just appears from nowhere and disappears just as easily.
@@Eric-bq8nd and the foo just follows us onto Mothership Zeta because he likes our ass I guess.
Perhaps if Silent Hill is a reflection of one’s mind, then to a healthy and good person Silent Hill is a pretty nice place.
It is still Pennsylvania though, can't be too nice.
Just like that little girl you run into on occasions. She's oblivious to the darker side of Silent Hill.
@@kri249 She also talks about visiting Mary (James' wife) and hearing her talk about him, Laura is her own enigma. Basically everyone in the series was.
@@jarlwhiterun7478 Only the non canon movies placed it in Pennsylvania. The games were not.
@@daniellepullman4074 The movie places it in West Virginia. I have no idea where Pennsylvania came from.
If I recall correctly, Silent Hill is in Maine in the games.
When people talk about the Mysterious Stranger they never mention his female counterpart, Miss Fortune, who appears in New Vegas. She appears in VATS like he does but instead of using a powerful weapon to finish enemies off she causes accidents, as her name implies, to turn the tide in your favor.
Miss fortune ?? Ive never seen her i gotta check it out
its a mod
@@gatogojira3755 no it’s not? It’s a perk that’s a part of the game just like mysterious stranger.
@@gatogojira3755 you definitely have no idea wtf your talking about
i only played just new no update nv....so if not a mod its update part.. so yea sukit
In the Mass Effect series when you recruit Tali in ME2 she is on a mission to figure out what's happening to Haestrom's star. The mission gets almost her entire team killed and it's brought up multiple times that they think it's dying due to dark energy which could be a major problem. In ME3 it's basically never brought up again so, what was up with that star and the dark energy?
Rumors say this is what ME4 could be about.
The initial story ideas for the original trilogy was going to focus on dark energy, so some think they might reopen that thread
Bro, how are we going to throw hands with dark energy? Reapers were bad, but at least they were physical beings.
@@chrisspiker5422 Bigger gun, duh. That's why you Synthesis, so you can make sure the best guns are available.
And I'm bitter that we don't see Gianna Parasini again because of this aborted arc.
That's some leftovers from what ME2-3 was supposed to feature as a main story, galaxy dying from dark energy shenanigans, no Reapers and their weird obsession over flesh vs. synthetic.
With Silent Hill I thought they made it at least somewhat clear that the town looks different to different people. There's a good chance the town concurrently has people living there who aren't aware of all the weird extra-dimensional stuff happening to James et al. I mean, just look at Laura. She's running around there pulling pranks on people. Does she seem to be aware that she's in a foggy hellscape?
Even the movie (which probably is non-cannon) picked up on that much.
"For me, it's always like this."
The town exists in three dimensions simultaneously, the real world, the Otherworld (the hellish place where all the monsters are) and the Fog World, an ethereal realm that exists between them. The Otherworld does indeed adapt to fit whoever is brought there, possibly because it's supposed to be a test where he is confronted by "inner demons" made real.
That's the big irony, not much goes on in the actual town.
@@briancorvello3620 "Not much goes on in the actual town."
Right. Which is precisely why it's not unusual that Mary would find it a relaxing spot to vacation to.
I somehow misread that as "Froggy landscape" and now I'm picturing some kind of Sonic Adventure/Silent Hill mash up...
Even the first game made it clear the town was a somewhat popular vacation destination, there's a subplot about drugs being sold to tourists
The one that still really bugs me is: Why won't that Sonic guy share his hedge!
.... I take 5 points of psychic damage
@@V26587 in my DND campaign, I once created an enemy who told horrendous puns, and you took psychic damage if you *passed* an intelligence saving through, because you were smart enough to realise the joke was terrible.
@@apocrypha5363 lmao! I throw a bomb 😆
@@apocrypha5363 I feed off horrible puns, so I would take negative psychic damage.
Because he hogs it. You know, like his name impiles it.
With David cage games the answer to any mysteries is usually "bad writing"
That dropped plotline was way too similar to Indigo Prophecy, they should have cut it much earlier and removed the blackouts too. I guess some authors choose to leave in a red herring or two just to throw you off the scent, I think you're right on.
@@ARUCARDFTEPES I'm going to write a mystery series, should I or should I not put in David Cage style red herrings?
@@ARUCARDFTEPES Either that, or the production was too far along to go back and change it. It's not like we're talking about a novel.
@@gothnerd887 Just put in a good red herring.
@@gothnerd887 I don't think david cage red herrings are bad, as the "david cage style red herring" tends to follow the theme of "they changed the story and/or they didn't write the story very well", meaning that usually it's just that they don't do much with them. The Heavy Rain one would be a good red herring if it was actually written into the story at all. It was clearly left in by mistake and so its existence in the story doesn't make any sense at all. So, y'know, write it so that it makes sense and that it fits into the story without detracting from the main story or being redundant / pointless.
James Sunderland hiding from monsters and hastily re-reading Mary's letter: "Our special place.. SALIENT Hill!? dammit I'm in the wrong town"
The janitor in Control possibly being the most powerful being in the universe keeps me up at night.
The reason Ahti is so weird is because he's Finnish. It's that simple.
well ahti is a sea god(basically poseidon) in finnish mythology
@@DFloyd84i feel attacked but also flattered.
@@artturisiikanen3843, as some of my ancestors came from Sweden, it makes sense.
@@Alsebra the sweeds were vikings.
I would like to believe that the Merchant in RE4 helped to supply weapons for the island, after which Saddler had him infected with Las Plagas. The Merchant either had some resistance to the Plagas or wound up with some weakened form of the parasite, so he maintained control and decided to sell some of his stock to Leon as part of a revenge plan.
I like that, makes sense. Also, unrelated but the voice actor for Leon does the voice for The Merchant as well.
Interesting theory.
@@cuttymcstab I'm surprised I didn't know that, as I usually try to match up characters with the voice actors. I appreciate the info.
RE5 implies that humans with a certain gene can survive and control uroboros. Perhaps the same is true for the plaga parasites? Maybe the merchant is a superhuman like Wesker?
There are some theories about some notes in game, of someone using the underground tunnels to smuggle weapons into the village, It is believed that it's either the merchant or an associate, and they're very much against Sadler since you know, all the stuff he did. Sadler gets his supplies from the island and presumably Krauser and his connections.
Things I learned about Luke today: He understands the difficulties of appearing guilty to the law because of "plotholes". He's open the idea of skinning people. He believes NONE of a killed animal should be wasted. Should Ellen be worried?
She can ask protection from Jane... mmmh maybe that's not a good idea
@@armelior4610 I was gonna say, maybe this behavior is Jane's doing in the first place
Never look at hot dogs the same way again.
Are you implying that Ellen is a rabbit? Because I remember her eating a carrot on vid once and I kinda see where you are coming from.
How do we know Ellen isn't the one encouraging these murderous thoughts?
People don't know to ignore inconsistencies in Heavy Rain? The game that actually lies to you and itself to preserve it's "mystery"?
I’m commenting here to see what others say
There's not much to say; the OP is pretty much on the money.
I honestly don't understand how anyone takes Quantic Dream and David Cage seriously.
Well, I can agree on it having a ton of plotholes. However, I thought the main twist in the story was genious. I'm a sucker for "unreliable narrator" stuff.
@@fynnh5459 Not really though, because the game cheats. You literally play as the killer before the reveal and are able to hear his thoughts, and his thoughts actively lie to you, which I guess could work if the killer was schizophrenic but we know that's not the case because of all the complex traps that the killer sets up that would require a clear mind, so it's just lazy writing. The unreliable narrator trope only works if you can't literally read the narrator's mind, but there's no in-universe reason for said narrator to be lying to himself.
If you're personally able to put up with that massive plot hole and enjoy the game regardless, then that's fine, but don't try and make excuses for it.
Nick actually has some voice lines if he is your follower and the mysterious stranger appears. It doesn't give lore but it's amusing.
Regarding the Merchant, another big mystery about him is why he'd sell you guns but not ammo for said guns.
Which becomes even more mysterious, once you remember that he definitely owns ammo. After all, you get some free ammo whenever you buy a capacity upgrade...
He's a big Chris rock fan
@@sarahgent2674 bullet control?
@@tikalthewhimsicott2736 that was indeed the reference I was going for
About the dwemer: there are hints scattered at the possibility of it being possible to teleport to another dimension. Arniel Gane being one of the prime examples.
I also have a vague recollection of someone telling me there's an instance where a dwarven automaton can be summoned (summoned creatures typically existing in other planes and being moved to yours) which would also support it.
And lastly, in the cut content there's a spell to conjure a dwemer sphere (might have been what the previous person was getting at). It didn't end in the game, but all together that's all pointing in the same direction.
Telvanni mages know the secret of summoning Spheres
From what I know they tried to ascend, thinjing themselves as gods, and tried to chim, and as a result figured out that 1+ -1 =0 and zero-summed themselves just poofing out of existence...
@@sarahd6081 If they would have zero summed there would not have any trace of them. We woulndt even know they existed at all. Can zero sum happen only partially? 🤔
@@Mysticpaw zero summed in the sense that they erased their current selves from existence not all trace of them (I oonly have my knowledge second hand soooo can't give more details) I kust remember that there is ONE dwemer that was in another plan of oblivion at the time and when he came back he was like "oh... okay..." and kept going at his research(it made me laugh X) )
like they tried to ascend and then POOF!
@@sarahd6081 My understanding of zero summing is that its like you never existed, but i might be wrong. I have met the last dwemer during my multiple morrowund playtroughs 🙂
My favourite - and I think the most likely - theory for the disappearance of the Dwemer is this:
In the Elder Scrolls, there's a state of being that can be achieved called CHIM. In *_very_* simple terms, achieving this state of being basically makes that person an all powerful God, able to shape existence as they will, when they will. To achieve this state of being, a person must accomplish two things; 1. They must obtain, comprehend and accept the knowledge that the entirety of the Aubris, the universe of the Elder Scrolls, is nothing but the dream of a higher being called the Godhead, and that nothing within this dream, including themselves, truly exists, and
2. Paradoxically and despite truly knowing and accepting this, they must believe that in fact, they as an individual *_do_* actually exist, basically forcing themselves to become and remain "real" despite knowledge to the contrary.
With these two seemingly opposite pieces of knowledge, they become exceptionally powerful and basically become a God with a capital 'G'. Only two beings in all of Nirn's history have ever been even suspected of achieving this state of being, those being The Living God Vivec and Emperor Tiber Septim, who later became the God Talos.
Anyway, the theory goes that when Kagrenac, the Chief Tonal Architect of the Dwemer, struck the Heart of Lorkhan with his tools, he received that first piece of knowledge, and since all the Dwemer were psychically connected, so did every member of he Dwemer race. They realised that none of them actually existed and, being unable to accomplish the second part of achieving CHIM, did something called "zero-summing" and basically just stopped existing.
Huh. Sounds easy to me. My specialty is stubbornly continuing to exist in spite of expectations. When do I get my isekai trip to a free apotheosis?
I always thought they got shunted to another dimension and slowly became us.
So this CHIM is a lore reason to explain godmode? The player knows that the game world is a 'dream' and that they are not real but also are real at the same time, thus they are a God...
@@SevCaswell the metaphysics of The Elder Scrolls are extremely deep and complex, and CHIM isn't even the trippiest part of it all. Do some reading on Dragon Breaks if you want to tie your brain in knots.
I like the theory that they all became a part of the Numidium, but the CHIM theory is also a good one
Silent Hill isn't a nightmare world for everyone, and Mary didn't die 3 years ago. She gave Laura a birthday card the week before James comes to SH. Mary's corpse is actually in James' car at the beginning of the game. She got sick 3 years ago, so in his delusional state, that's when James believes his wife "died." The monsters aren't physical creatures, they're manifestations of James' guilt. Living bodybags made of flesh, with someone writhing inside. When the zipper opens revealing the contents, venom spews out and injures him. They represent the repressed truth that Mary is dead, and that James suffocated her. They have female legs with heels, because of his guilt about sexualizing his dying wife. The nurses are an obvious perversion of the hospital staff, pyramid head is James' desire to punish himself, etc. The note from Mary didn't even exist. By the time James recalls the truth, the page in your inventory is completely blank.
Very interesting! How do we know the body is in the car? 😨
Yeah, Also Silent Hill 2 is part of an anthology revolving around the same place, and not part of some direct trilogy. This is crucial in differentiating early Silent Hill games from other franchises.
@@LittleKikuyu I'm pretty sure in the original game it's possible to break the camera and actually look into the car, also Ito mentioned it in a tweet.
@@robertforster8984 Exactly. It's also what made the original games so iconic. When they decided to lean into the "cult" storyline by making constant prequels and sequels, is when the series started to decline.
@@betteryou7hanme There's no way to break the camera like that in-game but there are tools that will let do so. There's nothing in the trunk. In fact, all that really exists inside the car is empty space with inner blue and rust textures and a vague shape to represent the driver's seat. Most of the game uses fixed or semi-fixed angles and they didn't model anything else since the player will never actually see it.
The main reason the series went downhill (as mentioned by Levi Workman) was the original team, Team Silent, didn't work on any of the games past 4. If they had, I can guarantee Pyramid Head wouldn't have been used as a "Look! It's Pyramid Head! You like him, right?! Like our game, _please!"_ cameo in Homecoming.
I'm 39 and still have my nintendo 64. My mystery issue is, that, in all that time I still cannot get through the water temple in ocarina of time in a straight shot. Never once. I hate it
One Videogame Mystery that keeps me up at night is:
"Why am I still playing this game instead of being in bed sleeping?"
Literally or figuratively?
Ha! Good one.
Because.
So relatable.
Some things are better left unknown
It's not a serious lore-heavy "mystery", but fun to think about, is how fighting games are structured in their "world". Play SF2, I pick Zangief...I now have to defeat, everybody in the tournament? Is the tournament actually larger than just the 8 characters and I'm the only one who has to fight the seven best, cuz that's not fair. If I lost in the tournament, does whoever beat me then have to beat the other 6 too or do they skip ahead cuz they fought 7 scrubs before me? Cuz if it's double elimination then I'm still in it. And who booked my schedule as fly to America to fight Ken, then Japan to fight Honda, then America to fight Guile, then Japan to fight Ryu, then back to America to fight Boxer (Balrog or Bison, depending on your region)? They trying to help me with my frequent flyer miles or just make sure I never sleep again? I'm a giant wrestler, I don't fit into tiny airplane seats very well.
The Sly cooper series: Arguably the most important charater lorewise, what was the origins of clockwerk and why does he hate the coopers so much?
Oh man hearing the name sly cooper takes me back to my childhood! His hatred was mostly out of jealousy for the cooper clan’s incredible skills and heist
Pretty much what AJ said. He's just an owl who is pissy that the Coopers are better thieves and eventually turned himself into a hate robot. Then formed a cabal of criminals to rob the Coopers.
@@ninjamimealt couldn’t have said it better myself
@@ninjamimealt add to that the fact clockwork is literally ancient (he makes appearances around different time periods in sly 4) and he’s the most bitter salty guy ever
@@aj-taz_editing I think there is a video by the golden bolt that explains the entire story of the games.
To be fair for Hitman it's implied that 47 actually killed the guy with the ejector seat to the horror and astonishment of everyone.
Hitman 2 kinda backpedals on this by throwing in a line about him wearing a concealed parachute but you can't fool me Agent 47 is so effective that he even kills people during a training exercise.
Wouldn't surprise me if they're all convicted criminals promised they'll get reduced jail time if they participate.
I guess if they die, they technically get out of jail.
I swear there's a line where diana was shocked there was a real ejection motor in there. plus there's ways to electricute people which that's not simulated either
@@brandonnelson3613 or they are clones, and the real versions volunteered to take part but it was actually only their dna that was used...
@@SevCaswell That's interesting to think about.
@@brandonnelson3613 so kinda like scps delta designation?
I mean you could make a full list from rdr 2 alone. pleasance, giant snake, giant's remains, night folk, marsh ghost lady, ghost train, duchess of luxembourg, i can go on and on more. The world of rdr 2 is deeply unsettling and teeming with unsolved mysteries
In Hitman, the tools could be made with foam like LARP weapons are. I seem to remember there being crashmats around the boat, so that wouldn't be too bad, and the ejector seat could have a parachite open out of sight. But then there's the explosions and the falling life boat, which would probably hurt a lot.
Or being drowned in a toilet.
Obviously the lifeboat is made of foam too!
As for the explosions? Simply harmless pyrotechnics, nothing more.
I think the the proper ways to kill them are all 'safe' but the ways 47 can creatively kill them are legitimate like electrocution, except the ejector seat, that seemed accidental.
A quick google tells me that ejector seats - modern ones, at least - have parachutes built into them. So there's that. :) The challenge "Pay that stuntman a bonus!" for killing the target with explosives (probably pyrotechnics, as RevanAlaire said) straight up confirms the performers involved are experienced at stunt work. I always assumed they were ICA agents/employees/trainees, so would be familiar with dangerous situations and ways to survive them. And you're correct about the crash mats.
Rubber boat.
Rubber explosions.
Yakuza fans know.
Ethan's blackouts can easily be explained from getting hit by the car that killed his son. It's a red herring wrapped in a plot contrivance about the mystery but it's actually a traumatic head injury. The "psychic connection" is just damage control by the writers.
Its David Cage. That explains a lot
They still contain knowledge Ethan shouldn't possibly have access to. It's a shlup. The story was originally going to have more explicit supernatural elements but midway through they decided against it but left the vision stuff in there because... look, they'd worked very hard on it already, okay? And it's not like the story doesn't do plenty of other bending over backwards to try and protect The Big Reveal, might as well add another red-herring.
Then what about the origami in his hands and going to the killers old house?
I always thought it was the actual killer kidnapping and drugging him. The first time so that he could take Shaun and other times just to mess with him.
@@brianbuzzell1606 actually that does work even if it's a bit convoluted. Because the whole point was to find a father that would sacrifice himself for his son
My biggest gaming mystery. I started the gam at 8 AM, said I'd only play for a couple hours and now the cops are at my door saying I've been declared legally dead
Days like this are why I'm a gamer. 😁
I again humbly submit the following idea, "Times you were told exactly who the big bad evil was and didn't realize it".
Also, "Everyday things you opened in a game that you wish you didnt".
I like it
You gotta throw some examples when submitting ideas so we have a standard and know exactly what you mean.
Got it. Example for the first, when in Resident Evil 7 you find a picture of old eveline with E001 written on the back of it.
For the second actually comes from the same game, when you opened the lunch box in one room that was filled to the brim with what looked like maggots and other things which crawl.
The 2nd one has to be the fridge from Control haha
That bonus mystery is no mystery at all! Facial Hair and a Monocle are CLEARLY job requirements for any good loremaster.
Sure, but that doesn't really answer if he showed up to the interview that way, or did such an incredible job storytelling that he got the position, and had to wait on public appearance until he'd grown the facial hair
@Alex MacDonald Or the beard just manifests as soon as you accept the position.
I love "known about regular friend"...
such a common distinction
Female armor in many RPGs: Why do the best ones tend to show the most skin, being more like metal bras? Do enemies only aim for the metal part now?
This could become part of a video about the absurdities of video game armor.
Maybe it's effective because any male enemy who sees a woman with the armor ends up too busy ogling her to, you know, actually do any damage.
@@0XBlondie96X0 Exactly. If I saw a pair of big, barely-covered boobs popping out of a chainmail bikini there's no way I could bring myself to swing a sword at them. Sacrilege!
Perhaps enemies are so dumbfounded by your poor "clothing" choices that they fail to attack?
"It's magically enchanted??"
At least in the Training version, maybe Jasper Knight has a parachute strapped to that chair!
Let's all conveniently ignore that this regular human actor was just subjected to, like, 30G through an ejector seat and probably will need a year of recovery for spinal compression.
To be fair...uh...
Actually it's really unfair. Clearly rigged against 47.
Elder Scrolls Online actually low key solved the mystery, on the greymoor expansion you can find a dwemer scientist in a dungeon, you keep seeing flashes of him and at the end he says everyone vanished at once because of a experiment and they are in another plane/dimension
Sort of a basic one because it happens in the last 5 minutes of the Trilogy but what happens to the Husks after Mass Effect 3's Synthesis ending (along with how that ending works full stop) is sort of a mystery, right?
Not even BioWare has the answer for that one lol
Another good question could also be, what about all the non-sentient species like insects and plants? We know that ALL sentient species are "connected", formerly organic or synthetic, but where is the line drawn? Are we now connected to whales, dogs, cats and moss?
We see the new DNA pattern on the leaves of trees, so they are definitly part of the equation in some way...
@@skynet0912 Presumably new paradigms will be made, but the goal of the Synthesis ending is to stop the cycle of synethetic and organic violence. So it is logical that every facet of life down to base molecule interactions are affected.
@@skynet0912 They are all sentient. Plants and insects definitely have senses. Problem solved!
Whatever happened to the Citadel folk in the endgame? Poor Bailey and Aethyta...
In the Hitman Universe, the technology to genetically engineer super assassins with heightened senses (including the ability to see through walls), make homing briefcases, do whatever the Ark Society was attempting and so on and so forth, how do we know 47's training wasn't in some kind of Star Trek-esque holodeck?
I feel like a mod that makes the minstrels combatants in AC would be extremely popular - I suddenly want lore where the minstrels are secretly members of the order there to hinder your progress 😂
Or just an option to pull an "Animal House". Take the lute, smash it, hand it back and walk away.
I go out of my way to beat the snot out of them.
I swear to god. Minstrels, women, children…be a sigma male and kick all their asses.
I just knife them with the hidden blade. Haven't had any complaints from anyone, except guards and randos on the street.
Alrernately, I pay them off.
Ethan’s blackouts in Heavy Rain could be explained as dissociation
What happened to Sev?
In the Republic Commandos game you play as Delta Squad and in the final mission your sniper, Sev, goes missing and you don’t have time to look for him.
There was even a 5 part Republic Commandos book series by Karen Travis, but she didn’t answer the question either because of a possible Imperial Commandos sequel which was never made.
I like to think Sev is sitting in a Wroshyr tree somewhere just chilling with some Wookiees and cracking jokes, but we’ll never know.
I imagine Sev survives, just like Jun of Noble Team from the Halo series, the only surviving member who would later become a major character in training Spartan IVs and supporting the future Spartan programs. So Sev might survive to help train more troopers, maybe they got their mind washing implant thingy removed like a few other clones did and survived Order 66.
@@ZackRToler implants weren’t a thing before Filoni made them one though
He turned into Crosshair.
According to the devs of the game, he actually became the very first Rebel commando, with implications that he helped the Wookiee revolts on Kashyyyk and even the clone rebellion shown on Battlefront II 2005.
With this in mind, one wonders if he succeeded in finding his fellow Deltas at some point and making them defect from the Empire and flee to stay hidden in Mandalore (Legends Mandalore, not the nerfed version from TCW 2008/Disney Canon)... which might also explain a Venator and some Alpha Nimbus V-Wings being fought in the Zann Consortium campaign tutorials from Empire at War: Forces of Corruption.
In my headcannon the Dwarves built Numidium with the intent reconquer lands they had lost in their wars with the Chimer and Nords, and the recently enslaved snow elves revolting against them. That explains the slower disappearing from history due to war followed but the abrupt vanishing of the last of them due to Numidium (or just the heart of Lorkhan itself directly)
The big question for me is what happens if you scan Agent 47's neck at the self checkout
Diana does remark about Jasper's actor having a parachute. Which tells me two things: 1) the actor does survive, and 2) that's probably exactly what was done during the actual assassination so they knew to cover it.
I always thought of the Merchant in RE4 as being like Eddie Brock/Venom who are often said to have the perfect symbiotic relationship with one another. Reason being, we know the Plaga are used as a bioweapon and have human hosts (Ganados) and the Merchant, when subjected to infection, had a unique reaction and gained perfect symbiosis and obtained all the abilities other Ganados were shown to possess. So in my headcanon, the Merchant was sought for experiments to perfect the "weapon" and not wanting to risk capture, he supplies Leon with weapons hoping he can defeat them for him. Works, I think.
Was the "who lit all the torches and candles in these long forgotten ancient dungeons" trope in one of these videos? Cause I think it should be 😄
Anyone else immediately look up the Tunguska Event on Wikipedia? This is why I love Oxtra, always learning something new - even about non-videogame events!
If you didn't know about Tunguska, you might not have heard about Chelyabinsk. Happened about a decade ago, so we got tons of footage of it. Very humbling knowing that at any moment a rock can fall from the sky and vaporize several city blocks!
@@bvoyelr I remember seeing this on the news (but couldn't remember the name of the incident). So fascinating re-reading about it!
@@khamjaninja. A "small" atomic bomb? I take your point - both sides in the Cold War made far larger weapons to prove a point, and nature generally laughs at the power of our most fearsome weapons when it feels like showing us what real power looks like - but five hundred thousand tons of TNT isn't exactly trivial. That's only about 10% more powerful than the W88 warheads they pack into Trident sub-launched missiles, and those are more than capable of flattening cities.
Even "Little Boy" and "Fat Man" were 15- and 20-kiloton devices respectively, or between 1/25 and 1/33 the power of what Chelyabinsk might have inflicted if it had exploded closer to the ground.
@@khamjaninja. About the illegitimate skepticism, there's a reason that it gets referenced in the first Ghostbusters movie.
@@khamjaninja. Yeah. Saying cities like Chelyabinsk "dodged a bullet" seems _terrifyingly_ anticlimactic.
I like overthinking things
Dwemer- got blinked when they used an Elder Scroll to create their god, however due to there being enough gods already a new plane was made and this new good wanted his/her people with them so they pulled them into the plane as well.
Ethan's Blackouts are most likely a mix of PTSD and hypnotic suggestion. with the detective as someone who is investigating he most likely had access to Ethan after he lost his first son.
Mysterious Stranger Perk- probably a Eldritch Entity since Fallout loves the Lovecraft
AC whale hunting- just because you are the captain doesn't mean you get to keep everything. most likely the crew took the hunt as payment since you took everything else.
RE merchant: An Umbrella operative that is tasked to evaluate the combat efficiency of the new parasite, taking the president daughter was a means to lure in a party to begin the test.
Silent Hill- The destination of Silent Hill is embedded into the victim's mind. basically they are brainwashed into thinking it is their home, vacation spot or just very important in general.
The Silent Hill 2 mystery can be explained very easily:
1. Homecoming, and basically anything relased after 4 is not considered canon to the Team Silent games so any lore it presents can and should be ignored; if anything, Homecoming is more of a sequel to the movies than the original games.
2. It's been stated by the devs that SH2 takes place in the 80s; so it IS believable that Mary and James knew the place before the cult caused things to become extremely effed up.
3. As shown by Laura multiple times throught the game; the only people that see monsters in the town are the sinners who are being judged/punished and each individual will see completely different things; James saw the Freudian monsters, Angela saw the fire and, while we never saw Eddie's vision, we can assume it was related to the cops in some way based on his dialogue; therefore, for most people Silent Hill would just look like a regular old abandoned town, assuming it’s still abandoned in the first place, for all we know, there could be people living in the town that don’t even realize there’s spooky supernatural stuff happening every other week.
A mystery I think about from time to time relates to the Sonic series, and how Knuckles has seemingly abandoned his role of guarding the Master Emerald. Is there something else guarding it now? Or has Knuckles just forgotten about it?
In the Adventure games and Sonic Chronicles Dark Brotherhood he still does protect it. I'd say he just leaves every now and then.
I blame Multiverse Theory.
@@michaelandreipalon359 Sonic is a multiverse tbf. Like the Boom stuff is completely separate. I think there's also a Boom manga that is separate from the games and tv show. Pretty sure there's also more comic continuities than just the Archie comics. The different shows, the anime, and the movies. There's also different continuities within the games too.
With Ethan I always head canoned it as him suffering from some sort of PTSD, the fact that every media outlet around him were going on about the origami killer,and the fact Shawn personally enjoyed making origami. While it doesn't make much sense it's better than psychic bs
Gotta remember, it's made by the same people who did Indigo Prophecy.
@@SpectreRyder yeah you got me there
The Silent Hill 2 question does have an answer. Silent Hill IS cursed as all get out but only goes after those who have deep-seated issues; like James' guilt, Angela's self-destructive anxiety, and Eddy's sociopathy. To anyone who has a healthy mental state, like Laura, its just an ordinary town, in fact, it still has a population and various notes imply buisnesses lean heavily on tourism for their income. There are pages of a journal you can pick up near the edge of town that describe one man's confusion when his friend began seeing monsters but he doesn't as well as the newspapers regarding Walter Sullivan.
Basically, because James is suffering a downward mental spiral the town's curse has taken an interest in him and has trapped him in the fog and begun spawning all his mental failings as custom-tailored monsters. When he was healthy and happy, he and Mary could travel the town as normal tourists, visiting the hotel, playing in the amusement park, and sailing on the lake.
Exactly this. It makes me think they didn't really do their research when it came to Silent Hill. It feels like just by playing SH2, you should be able to sorta tell that the Silent Hill James is experiencing in game is not the Silent Hill him and Mary used to admire and enjoy.
@@KrazyKoto True true. That and the nightmare world he's seeing and the monsters in it are completely different than what the others are seeing. Angela states this outright the last time you see her in the burning hallway, "for me its always like this".
Thanks Oxbox, now you've planted the idea of a prop revolver that plays the Mysterious Stranger "jingle" each time it's drawn:D
(to be fair, with a microcontroller, a light sensor and a few extra bytes of memory it'd be totally doable- if I'll ever decide to do cosplay, it might be a great starting point:])
Mabey the tune plays when you pull the hammer back
@@sabbathjackal Sure, that would be much easier to make compared to what I had in mind:) It could play that last riff when you let go of the handle
Silent Hill is actually a popular tourist resort destination. But the Silent Hill we see in games is actually a paranormal shadow side of the actual town itself. There is a paranormal force that covers Silent Hill, originally conjured by Alessa Gillespie, finds the darkness in peoples hearts and pulls them into the fog dimension. the force then tests the person to see if they're worth redemption by plaguing them with horrific monsters manifested by the persons own inner demons and they have to resist sinking deeper into their own darkness and find their way back out to the light.
But to the average person who lives or passes through it's a nice quiet resort town to relax and enjoy themselves.
There are some genuine mysteries among this list-where are the Dwemer, who is the Mysterious Stranger-then there are the ones you think about until you get a beer from the fridge.
Resident Evil 8: How the Duke gets into various rooms with the only entry points being too small for him to get through?
This is especially unsettling when in Castle Dimitrescu. There is literally only one door into that room. How did he get into it? Did he teleport? Is there some secret set of passageways he uses? How would any of those help him get into an elevator in a factory?
Oh, and how the hell is he immune to damage from explosives like pipe bombs and land mines? Those things rip the armor off literal tank enemies from the factory. How is he not even slightly burnt?
Yes, The Duke is far more interesting.
@@Nefarious_Bread Also forgot about his immunity to damage. Edited that in.
Much like the Merchant Ganodo from RE 4, we will likely never know. That or he will show up in the October DLC with some answers hahah
A complicated series of elevators and contraptions. Whole walls move, he doesn't need doors.
@@ninjamimealt Don't we not even know if he was infected with the Ganodo or not?
Pretty sure Resident Evil means that the evil is always something inside. It's never about Spooky Alien Stuff that's opposed to the good humans. It stems from greed, human selfishness, the slow decay of morals embodied in literal corruption... The Bakers are the symbol of the everyman falling victim to corporate experimentations, Mia gets the sharp end of her own hunger for power and knowledge, all the lords in re8 have been litterally rotten and difformed by power and by their own demons - Heisenberg desperate for freedom, Moreau for recognition, Lady D for family...
I think it's honestly one of the most beautiful and brutally honest depictions of evil in media. It's not a comfortable "Other Thing That We Must Fight". It's within everyone in potential, it's human. It's resident.
Oh, Andy is wearing a Linda Lindas shirt, they're an amazing band! That's awesome!
The hitman one has an answer. A bit of readables in game says that all agents that want to be trained must participate in the training of others as well. So all of those extras are students themselves
I think the Heavy Rain blackouts could've been easily explained away as Scott Shelby (spoilers the actual origami killer) drugging Ethan to move any suspicion over to him.
Just one line of Dialogue is all I'm asking for.
I'm still bothered by the unfinished mage college quest in skyrim; the one with the missing students and deadra -- I think it got a small mod to fix it, but I would have loved to play that as an official legendary version release update.
Ikr? I always stop by to see if something unlocks it. Speech level high enough? Check. Destruction? Check. Ect ect. I want more Mage content dangit!
You are thinking about the missing students. You can find them, there is just no quest progression, end reward, or even acknowledgement that you found them. The ones involved with a daedra summoning is finished and playable in the basic vanilla game.
@@insaincaldo How Though?
@@SeviathTheHumanDrago There is a chest in the Arcanum containing rings to be used on the Daedric gauntlet in the Midden.
@@insaincaldo I've done that quest. Can't find the treasure after I release the Daedra.
Even if the Dwemer mystery was solved and we knew what happened to them, wouldn't mean their mech-filled ruins would need to be removed from future games.
Edit: They'd probably become more like Fallout vaults: what crazy thing were the Dwemer doing in THIS location? They're kinda like that in Skyrim with one being a mystical forge, another having star chart thing (i think), another leading to that giant underground cavern, etc.
Just because Edward Kenway only used a little bit of the whale for his bullet pouch, doesn't mean the rest of it went to waste. Edward just didn't have any personal use for the rest of it.
I'm still smarting at the idea that players would want dungeons without monsters. _Characters,_ sure, but the players want their combat, too.
I feel like skyrim was just dwemer storage lmfao. "Here's where our maps go, there's the Aether forge, over there's emergency city (blackreach.)"
The thing about Silent Hill Homecoming is that it was based more off the movies than the games, really. It was also past the point where Konami really cared. Hence Pyramid Head showing up again when it should really be a monster that only James encounters.
"The only thing I remember is the bodies. The bodies in the water."
YOU DO NOT RECOGNIZE THE BODIES IN THE WATER.
In SH2 Laura doesn't see any monsters. Maybe when James and Mary visited, they were also pure people with nothing to be punished for by the town.
Josh Hartnet stepped back from acting cuz he didn't want to be a celebrity. So he did a few indie movies the last decade. But has recently stepped back into some bigger budget movies. Happy to see him back in acting again
12:40 - Pinky and the Brain vibes here.
Brain: "Pinky, Are you thinking what I'm thinking?"
Pinky: "I think so, Brain, but where would we find a hot dog bun that big?"
Can I ask who are the Nopon? The Xenoblade Chronicles series is known by their < titanic > worldbuilding that questions the reason of the existence of the whole world and the people inside it... except the Nopon. God just wanted a fluffy furball I guess.
The main mystery in ALL games is Who is lighting all the torches in the underground chambers? 🔥 Ghosts? Dwarfs? The cleaning lady? WHO?!
Skyrim at least answers that as 'the Draugr are, just copying what it was like to be alive in their active hours'
Here's one for you: what happened to the sun in the Batman Arkham series? No matter how long you play for, the sun never rises. Is there a greater threat that Batman is oblivious to that has destroyed it?
...Didn't it rise from a flashback sequence where you play as Commissioner Gordon in Arkham Knight?
Definitely heard Jane's authorial voice in the Fallout and Silent Hill entries - very distinctive. I wonder where she and Mike were on the last two filming days? They've been noticeably absent from list videos for weeks now.
Some combination of summer holidays and broadcasting out of sequence from filming?
For the Dwemer, I propose that any race that creates giant mechanical Spiders is probably only allowed a short amount of time to undo this before reality itself wipes them out.
But it leaves the spiders?
@@boobah5643 Reality doesn't want to touch the spiders any more than it's inhabitants do, that's why they're still around. The people who made them though? Fair game.
Maybe it was said spiders that wiped them out?
Silent Hill 2 truly is a masterpiece that I will never forget
Just don’t play the remaster
Still waiting for a proper rerelease alongside the Metal Gear games, particularly on the PC.
Hope F**Konami doesn't mess up that upcoming TMNT compilation rerelease.
Wholeheartedly agree.
@@anarky1765 The PS3 version got a patch which fixed a lot of issues.
I'm angry that this didn't show up for multiple days in my recommendation! I LOVE it when you do content like this, where it's more about facts & analysis, rather than how upsetting or frustrating parts of a game are! Thanks so much for uploading! Might comment more later!
One unsolved mystery is from the Arrival DLC in Mass Effect 2...
You find a station on an asteroid planned to be used to destroy a relay, to delay the Reapers in their invasion, but everyone there turns out to be indoctrinated by a Reaper artefact they found. No matter what you do, Shepard ends up captured and sedated for almost two days, but we never get any indication of what the indoctrinated people were doing for those two days, or why the sedatives used to keep Shepard under, suddenly just stop working for whatever reason!
The developers flat out stated that Shepard isn't indoctrinated in Mass Effect 3, so i always found it so incredibly weird that they just capture Shepard, put them on a table, and then apparently just leave them there for two days, doing nothing to them...
Yeah I always wondered that too. The only plausible reasons I thought of was: The indoctrinated people needed Shepard out of the way so they can execute their plan i.e most bad guys in movies only to have it come back and bite you for not killing the hero.
Or, piggy backing off the first one, they underestimated how long the sedative would last because (s)he's a human and the sedative should've lasted until the Reapers arrived. Both just opens up more doors but it's plausible. The only other one is a favorite of Video Game developers everywhere: Plot Convince
Their plan was to just keep Shep sedated until the Reapers arrived. Harbinger especially seems to have some kind of fixation on Shepard specifically, I could see ol' Harb wanting them alive to turn them into their ultimate weapon or something
Yeah, Shepard is half robot at this point, poisons don't work as well on him. A bartender tries to poison him to death and just knocks him out.
The answer is that Arrival is sloppy cashgrab... which is a shame because the premise could have been turned into something great
In my opinion, this is actually a Reaper plan to Indoctrinate him enough so to screw him over subtly in the third game... which could explain that child hallucination and his compatibility with the Catalyst.
Either way, BioWare should try to salvage this via nuanced side material.
What's the story behind the son of the deku butler in Majora's Mask!? That twisted tree child from the opening of Majora's Mask has haunted me for more than 20 years. Seeing the butler visit his (dead?) son in the ending credits just makes it so much more mysterious.
It’s rumored that skull kid did that to him using Majora’s Mask to warp and kill deku kid. What backs this up is the fact that Skull Kid turned link into the Skull Kid, and according to the butler and others, that he looks just like the butler’s child. How would Skull Kid know exactly how the deku kid looked like. I’m certain Skull Kid killed the deku kid. We just don’t know why he decided to kill him though.
A challenge in the training missions of the Hitman trilogy is called "Give that stuntman a raise" (awarded for blowing up the target with an explosive device), so I don't think we'll get an answer from IO anytime soon.
I remember wondering about Ethan blackouts, that was never explained, and they literally forget about it at some point. At some moment of game, it stopped hinting that Ethan maybe killer.
I remember my friend told me that there suppose to be some kinda DLC (cancelled, I guess) that would explain how actual Origami Killer did all those stuff (like, how the hell the setted up that dark, covered with glass, tunnel/duct, while being... hm.. plump sort). Maybe they would explain blackouts in that supposed DLC.
PS
Oh ok, it even worse, they just scrapped part of plot, and it was too late to remove blackout parts.
We actually do know what happened to the Dwemer, they tried to become a race of deities using the Heart of Lorkhan and the Tools of Kagrenak to rewrite reality
Why didn't it work for them when it did for the Tribunal? I thought the mystery was not knowing if they were transported somewhere or went extinct
Don't they get betrayed by vivec and the tribunal
Or...that's just a story/myth.
@@inventsable I thought the tribunal betrayed them and took the power for themselves at the cost of the dwemer race
Elder Scrolls lord in a nutshell:
“How do we know what really happened?”
“That’s the neat part: You don’t.”
The bigger Skyrim mystery to me is the bugs in the jars with the runes on the bottom of the lids. What do those runes mean?! What is there purpose?! Will we ever know?!
I heard somewhere that somewhere who worked on Skyrim said that they were part of a scrapped quest
The blackouts and sleepwalking were probably just to throw the player off until the big reveal.
Meanwhile I always wondered what happened to the other fathers in Heavy Rain. Like, we see the shop owner with the box of origami but other than that, all the other fathers disappear after receiving the letter from the killer.
I guess maybe they inadvertently died during some of the challenges and he then got rid of their bodies?
@@BriarPatchNyra Possibly? But the first challenge is driving against traffic and we never hear of anything like that till Ethan. Ethan couldn't have been the only father willing to go through with the trials.
@@Endonia-ym3sl in two different places you find bodies. There is one in the electric facility, if you wander the tunnels long enough. There is another one that goes into the metal masher if fight long enough gaining and losing ground. The metal masher one is fairly old, so not a recent victim. And it hints at Father's that tried and died and were 'collected' and disposed of.
@@masterdeathdragon3592 I must not have gone that far. Thanks for the explanation 👍
The Silent Hill answer is pretty clear to anyone who has played the games. There are multiple levels of reality: the "Real" World where people live and work and go about their lives -> The Fog World that's an abandoned and slightly more rundown version with some monsters -> and the Otherworld that's like the underside of Hell that even your worst nightmares won't touch. James and Mary's special place was clearly the Real World version of Silent Hill: a resort town that is past its heyday but still an okay destination (if you ignore the drug-trafficking cult), a place where Mary could be with James and forget about her illness if only for a little while. I imagine her request for James to bring her back there someday was a delicate way of requesting that she be buried/have her ashes spread there.
What Oxbox hasn't mentioned is that if you have Nick Valentine following you while you have the Mysterious Stranger perk, Nick will try to talk with the Stranger every time the Stranger appears, but of course the Stranger disappears almost as soon as he appears and Nick can never find him. lol
I miss Andy's little pre-ramble during the intro credits
The theory of why the dwemer dissapeared i think is one that is decided by the player itself based on what they believe or not on what the lore and games tell you about it. The one i like to believe or find most interesting is that the ruling body of the dwemer (I don't remember his name.) struck the Heart Of Lorkhan and effectively struck his entire race out of existence. Erased entirely. Since that heart belonged to the very being who created at least the Race of Men and Nirn itself. It is basically immortal and indestructible. Well at least so it is said. The tools this dwemer used even exist in the game but are far older then even him in his respective timeline when he existed. He did not create them. But it is said even he did not have the knowledge lost by time to use them responsibly and so their own arrogance became their downfall. But like i said this is the one i like personally. It seems to fit but it's not 100% fact as far as i know. Like through our own history many things became legends. But the truth lies between the boasts and lies. On a sidenote the dwemer mocked the deadric princes casting off religion for science. Aiming to create their own gods or becoming them. Yeah that always ended well no? I believe Ashura was involved as well. And she turned a entire race of elves dark and redeyed just for pissing her off.
My theory is that the Dwemer used the Dragon Scroll (remember where you find it and what it does) to shift their entire race forward in time through a time rift like the one Alduin went through in order to bypass some large calamity.
It's pretty clear to me that the book in Skyrim is meant to be someone overly skeptical back filling to get to a conclusion they like. Otherwise we know *something* happened that caused them to vanish when Kagrenac used the tools on the Heart. There's like 5 things that could have been mentioned in the games and people have come up other possibilities. It definitely wasn't a plague.
In SH 2, the truth is that Mary didn't die 3 years ago as James claims. The developers have gone on record and said she died rather close to the start of the game, and James repressed the memories of the events. !!SPOILERS AHEAD!!
James, according to the directors, has Mary's body in his backseat (or trunk, I've heard both) and if you look in the backseat in the versions you can, you don't see her body because James is blocking it out. He murdered Mary recently, and in his guilt made uo the entire story in his head. Another part of the story that makes this more understandable is that Silent Hill looks like what the inner mind of each visitor sees. Which is why Laura, the little girl you encounter IN SILENT HILL in SH2, never ends up hurt. James questions how she is okay with "all the monsters running around", but later in the game, we see Angela's Silent Hill after killing the monster that represents her father, who sexually abused her. There is fire everywhere, and when James asks about it, Angela responds "it's always like this, for me."
Another example is Eddie, who you fight in a giant walk in freezer with dead bodies everywhere. This is his Silent Hill. Laura, as confirmed by the developers, has no repressed memories or trauma, so she sees a beautiful town with no monsters.
Don’t forget that in the newer tomb raider games, lara will break into a tomb that’s been hidden for centuries and find lit torches and gun parts she can use.
another instant classic! also huge love to andy & his linda lindas shirt ⭐⭐⭐⭐⭐
In a way you answer your own question about Black Flag. Pirate ships tended to be communistic, you would have had to share each of those whales with your entire crew. So I guess once it was stripped for parts you only had enough leather left for part of your holster.
So you're saying pirates were actually kind of based, on top of having cool aesthetics and very definitely preventing global warming?
@@FelisImpurrator Based on what?
That's still not nearly enough leather. The typical rule was everyone gets one share, with one extra share each for the quartermaster and the captain. The implication is that the leather for crafting that holster is probably less than 1% the value of two whales, assuming they're only using one (relatively large, for a pirate) ship and are hideously over crewed (which isn't unlikely.) Very few pirates had ships that could manage more than a crowded century of sailors.
@@RevanAlaire Freedom, democracy, and cool hats.
@@boobah5643 Let's pretend you've done the math, or that you otherwise just happen to know it for whatever reason. Pirate crews still have to trade to thrive, right? And yeah, there's trading mini-games in Black Flag, but it's like the day/night cycle in Grand Theft Auto, right I doubt we're talking about a 1:1 simulation here anyway. So they'd probably not be keeping most of the whale for themselves
It's easy to explain the problems in Heavy Rain: the game was written by David Cage.
I take the Silent Hill one as being "it's not really their special place, that's just the evil town fucking with their heads."
In Hitman, not everyone has to know they’re in a training exercise. They might have been told they’re extras in a movie.
Wasn't there a questline in the mages school in Skyrim that led to someone accidently sending themselves to wherever the Dwarfs ended up sending themselves to?
In the game Fallout 3 the player can explore the Dunwich Building which is near the settlement of Girdershade. As you progress strange things happen like doors open by themselves and flashbacks of the building before the Great War, there's no explanation whatsoever for what's happening and that just makes the Dunwich Building even creepier.
As far as Dwemer, we did meet Yagrum Bagarn in Morrowind, I can only assume you ignored him because of a body-shaming rejection of his Spider prosthesis.
I fully expected Ethan's therapist to be in cahoots with the killer and set Ethan up by messing with his medication or something.
I know what happened to the Dwemer, the ICA kidnapped them, used technology to make them grow to human size and used them for training fodder
Oddly enough, Dwemer actually *were* human-sized. A lore book in Skyrim mentions that, despite being known as 'dwarves', they were no smaller than a typical human or elf. It helps to explain why the Dragonborn can wear salvaged Dwemer armour without some serious re-sizing.
As soon as Ethan said Sean in the footage you showed on heavy rain instantly made me think of that famous glitch when he won't stop shouting for Sean and it's playing over a pretty serious scene but you can't take the scene seriously because all you do is keep constantly hearing Ethan shout "Shaun. Shaun! Shaaaaaauuuuunnnnnn!!!!!!!!"
I might has solved Ethan's blackouts. Shelby chose Ethan and Sean because of how Ethan tried to save Jason, right? Which would mean he had to be there to see it go down. It's not unreasonable for Shelby to be tailing Ethan, drugging him and placing Oragami items on his person. This would explain the blackouts, as well as not quite knowing what happened to him.
That's actually probably one of the best theories I've seen. I don't know if it's ever said he picked Ethan and Sean because of what happened to Jason, it's been years since I played it.
@@GrimmShadowsII It works best with the ending where Ethan goes to jail I think.
Silent hill is based on a real world town that has an unending coal fire that makes most of the town unliveable. There are still a few families living there but the deeds are un-transferable and when they die their children won't be allowed to stay.
Therefore it is entirely plausible for people to have met or be born and raised in "silent hill" and so both be their vacation place, i.e. visiting family, cemetery or where they grew up/fell in love. This is also reflected in some of the games where there are people who see the creatures but aren't bothered by them much like the people still living in the real one aren't bothered by the coal burning.
The games aren't based on Centralia. Only the movies are.
@@Johnspartan296 no this was reportedly from an interview with the silent hill development team. But yeah the movies leaned into it more.
Another big Skyrim mystery is who the hell's telling the truth between Saadia and those Redguard soldiers. It's her word against theirs and no other hints or clues.
I've sided with both, but I tend to side with the soldiers more often. They're not asking you to kill Saadia, only help capture her. But she wants you to murder them all in cold blood. Seems a bit sketchy.
It’s almost certainly the soldiers. Saadia claims she had to flee Hammerfell after speaking out against the Thalmor, except the Thalmor have next to no influence in Hammerfell, certainly not enough to openly arrest a noblewoman
I used to think the same thing. Here’s the thing, as if the Redguard soldiers harassing women on the street wasn’t evidence enough that they’re not exactly on the level, if you give Saadia over to them, you can later find an urn with her ashes in the local crypt.
To quote WarGames: “The only winning move is not to play”.
Honestly one of my favorite quests in Skyrim specifically because there is no clearly correct choice.
@@TuIdiota openly arrest, maybe not. Assassinate? Most definitely.
@@IntroDuktionZ
I honestly didn't know that about the urn. I almost never go into the Halls of the Dead (only during Namira's quest in Markarth when the game specifically sends you into one).
I still believe those soldiers though. They're too organized, polite, and professional to be the thugs Saadia claims even when you see them harassing Redguard women. They confirm it's not her ("She doesn't have the mark.") and move on like anyone searching for a fugitive would. The leader (I forget his name, Kemata or something like that) even lists all the names she's gone by, including "Saadia", and asks you if she's tried enlisting your help. Suggesting Saadia has given other men in other places the same sales pitch she gives you.
That urn though... can't explain that, lol. It may mean something but it may not. It's hard to tell. Maybe the game mistakenly considers her dead when she disappears same as it would if she'd actually gotten killed (by you) and that's why the urn appears. Maybe it's intentional and the writers are trying to tell us something.
@@TuIdiota
That was kinda my thinking too. The leader of those soldiers say there's a resistance against the Thalmor in Hammerfell and Saadia sold someone out then ran. That seems more likely to me. And those men really don't act like hired thugs.
The fact Andy is wearing a Lindas Lindas shirt brings me unspeakable joy.