Areas in Donkey Kong 64 with missing floors
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- เผยแพร่เมื่อ 13 เม.ย. 2024
- DK64 maps comprise of wall and floor triangles in terms of collision. When the player passes over a floor triangle, as long as it doesn't have a couple properties, it will set the "floor" value of the kong to the y-coordinate of the triangle at that point in xz space. However, the devs weren't perfect and there's a variety of situations where there is no floor triangle under the player even though they are in-bounds. As such, this can lead to the kong seemingly float in the air as they are not passing over a floor triangle to change their floor value.
On the right-hand side of each situation is the accompanying floor map. Floor tris are colored white, so any gaps with a dark grey are because there is no floor triangle under that coordinate, and therefore you can stand on it.
This isn't a comprehensive list of all areas without a floor triangle, but just a few that I found within about an hour of something. This is unlikely to be worthwhile in terms of speedrunning, but it is interesting to document.
DK64 is not only awesome, but full of secrets and mechanical oddities like this! Keep it up!
At first there were no walls, and now this?!
The glitches in this game always fascinate me!
Please document more!
neat