YU-GI-OH! COULD LEARN A FEW THINGS FROM MAGIC: THE GATHERING...

แชร์
ฝัง
  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 891

  • @maskofthedragon
    @maskofthedragon 2 ปีที่แล้ว +172

    "Yugioh doesn't have enough joke cards"
    He should try opening a booster pack once in a while

  • @vaggelisbaousis1756
    @vaggelisbaousis1756 2 ปีที่แล้ว +196

    Crediting artists would be nice.
    I wanna know the mad person who created the Kozmo art and congratulate them on their creativity.

    • @localboomer2759
      @localboomer2759 2 ปีที่แล้ว +30

      As far as anyone knows, Genzoman is the artist responsible for Kozmo. You can find more of his work on Deviantart, but it tends to lean a bit risque if that's a problem for you.

    • @vaggelisbaousis1756
      @vaggelisbaousis1756 2 ปีที่แล้ว +10

      @@localboomer2759 Holy shit! Thank you so much!

    • @otakufreak40
      @otakufreak40 2 ปีที่แล้ว +58

      As an aside on this matter, it's just a bit annoying when people say that this is a Japan issue when it's very specifically a Konami issue. Pokémon and Digimon credit artists and they're both Japanese. The problem (as Metal Gear, Castlevania, and Silent Hill fans have been warning us since before they stopped getting games) is with the specific company behind the specific game.

    • @joplin4434
      @joplin4434 2 ปีที่แล้ว +4

      @@otakufreak40 magic players know this as well with hasbro lol

    • @thepoweroftheweed2215
      @thepoweroftheweed2215 2 ปีที่แล้ว +11

      @@vaggelisbaousis1756 I'll add that we only "know" it's Genzoman only because he once posted a Kozmo card on his Twitter and said "This card is very cute isn't it?" because he's not allowed to share his Yu-Gi-Oh contributions, so we kinda had to guess based on that. Also when a comment on said Tweet asked if it was his card, he replied " ; ) "
      When comparing the Kozmo art with his drawings, the similar style removes any doubts, and we're kinda sure he also drew the Burning Abyss and War Rock archetype

  • @REDDAWNproject
    @REDDAWNproject 2 ปีที่แล้ว +51

    Hot take, I think the secret lair stuff is mostly pretty bad thematically. I love that Yugioh has to do that work around to "kind of" secret lair but on yugioh's own terms. IE Kozmos.

    • @hAxZa100
      @hAxZa100 2 ปีที่แล้ว +8

      Secret lair does a lot more than just introduce new IPs into Magic, there are plenty that introduce new art styles, needed reprints or spotlights for prominent artists - I think its something Konami could definitely take inspiration from

    • @xolotltolox7626
      @xolotltolox7626 หลายเดือนก่อน

      ​@@hAxZa100needed reprints and MtG are a fucking joke lmao
      Also konami reprints A LOT already

  • @TheForeverRanger
    @TheForeverRanger 2 ปีที่แล้ว +116

    Intentionally drawing is common in Pokemon and is actually accepted. If you and your opponent can both make the next round by a draw then I see no issues with it. The same goes if you are playing someone who needs a win to move on but you are outside of being able to top.

    • @driftwisp2797
      @driftwisp2797 2 ปีที่แล้ว +30

      The ethical problem doesn't come from "Why no let them go to the next round?" it comes from "Who is potentially losing their spot despite having played better?". Obviously no tournament structure will always see the better player win, especially with card games where there's a lot of RNG, but for people with similar scorelines the tiebreaker shouldn't be the RNG of whether or not you get an opponent who's okay with giving you a win or a draw in the last round.

    • @Merilirem
      @Merilirem 2 ปีที่แล้ว +14

      You do realize that both of YOU going to next means someone else gets pushed out right? Someone who actually played even. You don't just get more people moving on unless I am missing some rules thing that says you can just have whatever number of players move on.

    • @alienx33
      @alienx33 2 ปีที่แล้ว +10

      The only reason IDs exist in paper magic is because it's difficult for judges to prove whether a draw is intentional or not. The last two years, where all major events have been played on Arena, Magic has disallowed IDs because drawing a match is impossible online.
      IDs make it so people who win in earlier rounds just get a huge advantage. The draw of using Swiss as a tournament structure is that you can top even if you don't do well in the beginning. IDs discourage that. Keep in mind that if you and your opponent ID to both get in, you are screwing over someone else who would have got in otherwise.

  • @habaneropepper1
    @habaneropepper1 2 ปีที่แล้ว +64

    Overall, WOTC's communication with their player base is great. As someone who plays both games, MTG-only players don't know how good they have it. Plus, playing commander is the most fun I've had in a TCG.

    • @TruBoreDOM
      @TruBoreDOM 2 ปีที่แล้ว +11

      That's the thing that gets me (a magic player that only watches yugioh content and barely plays it). A lot of the things that are lauded In this video are critized by magic players for being not good enough or not frequent enough. this video should be mandatory watching for everyone that gets mad at magic on a daily bases.

    • @klutzmtg2310
      @klutzmtg2310 2 ปีที่แล้ว

      They have great communication? You're joking right? WotC has garbage communication with their playerbase and do fuck all to improve issues in their digital clients.

    • @krullachief669
      @krullachief669 2 ปีที่แล้ว +5

      @@klutzmtg2310 I'd just like to point out that WotC actually listens to their playerbase and at the very least explains why on issues a good 80-90% of the time, unlike Konami which just doesn't.

  • @caseylangstaff
    @caseylangstaff 2 ปีที่แล้ว +24

    At the most recent LA regional they ran side events as Edison format for the whole day which was super nice.

  • @Malao558
    @Malao558 ปีที่แล้ว +2

    The #1 thing to me is definitely the card templating. People bellyache about the nuances of each keyword, but I prefer to just read “indestructible” instead of determining whether the card is battle immune, effect immune, straight-up unaffected, unaffected by monsters but not spell/traps, etc. Trying to imagine what ygo can keyword is difficult because so many common effects have slight differences and contingencies.

    • @xolotltolox7626
      @xolotltolox7626 หลายเดือนก่อน

      Granularity is more interesting, plus magic isn't innocent either with the protection keyword, which is incredibily ambiguous and unintuitive

  • @rjose705
    @rjose705 2 ปีที่แล้ว +4

    VIRGIN MBT: Set rotation is a good idea
    CHAD KONAMI: No.

  • @sallas09
    @sallas09 2 ปีที่แล้ว +2

    Keywords and overall better formatting would be a huge step towards making the game easier to comprehend, but one problem I foresee getting in the way of that is that many cards are worded in such specific ways that make them practically identical to others, but different in just a small enough way that one keyword can’t properly unify them without changing how one of them functions.
    Compare Morphing Jar and Geargiarmor, for example. They are both monster cards that trigger an effect when they are flipped face-up, whether by battle, card effect, or a manual flip summon. They are functionally identical, except for one key distinction: Jar is a Flip Effect monster, Geargiarmor is not. And this matters: Jar can be returned to your deck with Soul Reversal, Geargiarmor cannot. Hitting Jar with Nobleman of Crossout forces both players to banish all of their remaining copies, but not Geargiarmor. So how do you reconcile the fact that you have two cards that should be identical, but aren’t because of a small technicality that actually matters a lot? You could lump them under one keyword, which would make things a lot simpler, but that would change how one of the cards functions. You could create a second keyword that distinguishes them, but then I feel like that almost defeats the purpose.
    I’m not saying that keywords shouldn’t be a thing, but they’re not something that can just be thrown into the game without a lot of unnecessary bloat, or changing how preexisting cards function.

  • @Heroism4499
    @Heroism4499 27 วันที่ผ่านมา

    I've taken a few programming classes as apart of my Major. in Python and a lot of other languages you can assign large strings of text and values to a keyword that can be referenced later. Konami probably does this in Master Duel (every now and then there'll be a rulings error like with Meow Mu and Magia) so they have a laundry list of referenceable key words in the game code.

  • @hopexiaorosetheroyal3588
    @hopexiaorosetheroyal3588 5 หลายเดือนก่อน +1

    You’re right. They should make $80 structure decks and have number limited cards. Here’s Blue Eyes White Dragon, X of 500 edition. Maybe Post Malone can also have the 1 of 1 Exodia set.

  • @GeneralNickles
    @GeneralNickles 2 ปีที่แล้ว +8

    I've said it before, and I'll say it again:
    Keywords simply are never going to work in Yu-Gi-Oh.
    Yu-Gi-Oh's mechanics are just way too inscrutable for a single word to describe them.
    Imagine if they made "unaffected" a keyword. The question becomes "unaffected by what?" Card effects? Monster effects? Spells? Traps? Entropy? Existential dread?
    And then you have mechanics that probably could be boiled down one or two words, like "neither player takes battle damage from battles involving this card" (they could make the word something like "soft hands" or "light blow"), BUT then the question is "is it ALL battles?" Or is it just when this card attacks? Is it just when it's being attacked? What if only one player takes battle damage?
    Hard and soft OPTs could probably be made into keywords, but then you run into ruling problems around negated activations. The difference between "you can only USE this effect once per turn" and "you can only ACTIVATE this effect once per turn" is meaningful difference. Would we need two different keywords for that? Seems excessive. And then you have "you can only activate THIS EFFECT once per turn" and "you can only use THIS CARD once per turn".
    The only thing I can think of that genuinely could and SHOULD be a keyword is "this effect cannot be negated.", But so few cards say that, so I don't think it even matters.

    • @GrabT3hLantern
      @GrabT3hLantern 2 ปีที่แล้ว +2

      What Konami would need to do is pick a version of the effect and keyword that, leaving other versions un-errata'd. To use your first example, "unaffected by spell/traps" could be keyworded as "spellproof," any card with that exact line of text on it receives the keyword, and every card with a variant on that effect still has it written out. While this doesn't address most of the card base as it exists today, it DOES set a precedent for future use cases, meaning that going forwards, EVERY card with "unaffected by spell/traps" can have the keyword instead of writing it out. It also means that now the keyword can be mechanically referenced i.e. "Grant a monster spellproof, if it already has spellproof it becomes unaffected by all card effects instead."
      So while it doesn't solve the immediate problem of having a ton of variants for commonly-used effects, it does at least bring a sense of standardization to the game that it's sorely lacking.

    • @overlyasian3488
      @overlyasian3488 2 ปีที่แล้ว

      @@GrabT3hLantern you want people to learn keywords _on top of_ psct? congratulations, you have found possibly the worst way to implement them. this breaks down when you're looking at making a keyword for "unaffected by monster effects", by the way. some cards are only unaffected by on-field effects or activated effects. some cards are only unnaffected by certain types, attributes, or levels of monsters. some cards are only unaffected by monsters that are summoned from the extra deck or graveyard, or by special summoned monsters, or by monsters with a certain atk, or by monsters with extra limbs or top hats or wings or all of the above. even with an effect as innocuous as "unaffected to monster effects", there are dozens of permutations that you can't account for with keywords, and putting all of them under the banner of "monster-proof" erases all the intricacies of the game.

  • @oooblyjooblies7022
    @oooblyjooblies7022 2 ปีที่แล้ว +3

    The irony of this dropping after all the Unfinity controversy is hilarious.

  • @willlozinak5182
    @willlozinak5182 2 ปีที่แล้ว +4

    i love that this dropped the day magic dropped a bunch of previews that pissed everybody off

    • @TheKaijudist
      @TheKaijudist 2 ปีที่แล้ว +1

      They only pissed off heehaws. Un sets are irrelevant

    • @krullachief669
      @krullachief669 2 ปีที่แล้ว +1

      @@TheKaijudist But also very fun.

  • @nightshard7651
    @nightshard7651 2 ปีที่แล้ว +6

    You finally reached 100k, congratulations 🎉

  • @mekklord
    @mekklord 2 ปีที่แล้ว +2

    that Cjelex take is literally the reason why Yu-Gi-Oh doesn't attract new players, or why it fails to retain new players after a short while. Yu-Gi-Oh is just incredibly hard to pick up and get up to speed with

  • @Tium99
    @Tium99 2 ปีที่แล้ว +1

    The rat point, where you can run multiple copies of specific cards.....isnt that just skull servants with less steps

  • @trevor68468
    @trevor68468 2 ปีที่แล้ว +7

    it's yugioh and Kazuki said no cash prizes 😂 even tho there is an entire arc of cash prizes. But nonetheless if ya don't like it I guess play pokemon and magic to get that bread.

  • @almeerok7950
    @almeerok7950 2 ปีที่แล้ว +4

    The new policy on Secret Lairs is nice in that they get reprinted in upcoming sets as normal cards for new cards exclusive to the secret lair, or they'll be reprints of old cards that just have cool or thematic art. The pride Secret Lair this year was great.

  • @Coyotebriggs
    @Coyotebriggs 2 ปีที่แล้ว +5

    I can't wait for the new Generaider support.

  • @Ragnarok540
    @Ragnarok540 2 ปีที่แล้ว +11

    Hey, banished is also a keyword. But yeah, that's about it. I still like the fact you can just read a card and understand what it does... 98% of the time.

    • @adud6764
      @adud6764 2 ปีที่แล้ว +5

      People need to stop saying this, it is not true. Yu-Gi-Oh has plenty of important rulings that are not listed on the cards but are assumed to be known.

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 2 ปีที่แล้ว

      @@adud6764 When vs If is a particular offender. That, and the Double Iris Magician stipulation where you cannot use the Pendulum effect if going 1st...for some reason

  • @kyrudo
    @kyrudo 2 ปีที่แล้ว +11

    I think the pick up and playability thing was true at the beginning but the game just keeps on getting more and more complex

    • @Balex115
      @Balex115 2 ปีที่แล้ว

      Depends on the deck archetype, combo is not as prevalent as it is in yugioh so decks are usually easy to pick up. Searching is also something that is usually not very common so you just play the cards in your hand without really having to worry about what you need to search. Hardest decisions in non-combo decks would be just not overextending and knowing what your possible top decks are/ whats left in your library, but you can win even just playing out your hand.

    • @luminous3558
      @luminous3558 2 ปีที่แล้ว

      I mean its easy to identify removal spells and creatures you drop on curve.
      Even crazy mtg combo decks are more readable to a fresh player than if you handed someone D/D/D and asked them to make a board with no prior knowledge.
      Even something like branded which is a easy to learn deck has a few options in its standard combo where you kinda just have to know the line.

    • @colgatelampinen2501
      @colgatelampinen2501 ปีที่แล้ว

      @@luminous3558 Then again could easily see someone not familiar with deck All spells deck look at opening hand of Turntimber Symbiosis, 2 * Dark ritual, Elvish spirit guide, Simian spirit guide, Undercity informer and Summoner's pact and not realize that it is turn 1 wiin.

    • @ttkrystal8329
      @ttkrystal8329 ปีที่แล้ว

      @@luminous3558 but it's pretty easy now to learn what said lines are.

  • @barbedwire9975
    @barbedwire9975 2 ปีที่แล้ว

    Easily the thing I’ve appreciated most with mtg is the current comepetive cycle. Unlike in yugioh where if you don’t live in a few central places you’re limited to a ycs a year in mtg the new competitive circuit has year round qualifiers for regional championships, which can then lead into a Grand Prix if you do well. Having year round competitive tournaments even though I live in Australia is so good for my investment in to the game. There are some things that go the other way though (looks at +$1500 pricing of modern decks being normal).

  • @spofet
    @spofet 2 ปีที่แล้ว

    Sealed and draft is what always takes me back to play a bit of arena or go to a local draft/sealed. With YGO I haven't touched Master Duel since the first ban list and I'm not so much into the game as to buy a competitive deck so I just stick to my Goat decks in locals.

  • @VanessaVersus
    @VanessaVersus 2 ปีที่แล้ว +28

    Assuming konami will learn from someone else is the most copium thing any human being has ever said

    • @krullachief669
      @krullachief669 2 ปีที่แล้ว +2

      Please god I just want a new Castlevania or Silent Hill game.

    • @jonathannorris9475
      @jonathannorris9475 2 ปีที่แล้ว +2

      @@krullachief669 tbh, I'm surprised that they didn't take advantage of the show when it was going to give us a new Castlevania. :/

    • @VanessaVersus
      @VanessaVersus 2 ปีที่แล้ว +1

      @@krullachief669 give up hope, play bloodstained, you're getting nothing but pachinko from konami

    • @krullachief669
      @krullachief669 2 ปีที่แล้ว +1

      @@VanessaVersus I have, but I still huff the copium anyway.

  • @Balex115
    @Balex115 2 ปีที่แล้ว +4

    Magic tried implementing monsters that went in an "Extra Deck" but the community freaked out about how strong they were. The devs ended up adding an errata to the mechanic that made them cost more, which they have almost never done before. This essentially killed the mechanic as the cards already have various deck building stipulations attached to them and now they rarely see play. Imagine if synchros were released and there was such an uproar that they took it all back and now polymerization is the only extra deck summoning mechanic.

    • @mekklord
      @mekklord 2 ปีที่แล้ว +5

      >this essentially killed the mechanic
      absolutely wrong. Lurrus was still considered bonkers and ended up being banned in most Eternal formats. Obosh is still picking up Ws in Pioneer. Yorion and Jegantha still see a lot of play.

    • @lazargodragonborn5058
      @lazargodragonborn5058 2 ปีที่แล้ว +5

      To add on what mekklord said it wasn't just "whining" about how broken the cards were they WERE cracked AF Lurrus got power level banned from Vintage the format that doesn't ban cards for being too strong pre errata

    • @kazibaker6747
      @kazibaker6747 2 ปีที่แล้ว +3

      Actually, the mechanic is still busted at a competitive level with the extra cost attached. After the changes, the strongest one (out of 10 cards which have this mechanic) remains banned in three of the four competitive constructed formats, the second strongest is arguably ban worthy because of ubiquity in three formats, the third one is very strong in the same three formats, albeit not broken, and two more are still very playable. This is a huge problem in a game like Magic, because the game is heavily balanced around resource allocation, and the costs to do anything are actually real, unlike YGO. Players have been calling for a blanket ban since before the errata, and it is also worth noting that functional errata is something we just do NOT see in Magic, as cards are playtested and designed pretty meticulously. We may see corrective errata maybe once a year (meaning errata to just fix an intended effect rather than to outright change it), but functional errata is something WOTC (the parent company) almost never does because the addage "reading the card explains the card" means a lot in the Magic: the Gathering community.
      Tl;Dr the mechanic is still broken as hell even after the changes to the mechanic

    • @yoggalo1766
      @yoggalo1766 4 หลายเดือนก่อน

      a good chunk of them was banned after the errata

  • @ShadowGaming-yo5pb
    @ShadowGaming-yo5pb 2 ปีที่แล้ว

    I remember my mono blue control muhahaha Jace and Thassa. Cash prices in TCG, jokes. Commander was fun. I always found yugioh coverage and setup quite half assed as though they don’t look to improve.

  • @daezondario
    @daezondario 2 ปีที่แล้ว

    I loved the noah arc in the original series so the fact they did nothing with deck master format after getting me so excited on announcement baffles and disappoints me beyond measure

  • @mrbubbles6468
    @mrbubbles6468 2 ปีที่แล้ว +2

    You cannot pick up and play magic without reading learning just as much as yugioh. If you can, you can do it with yugioh. Playing gapmes are not hard. Playing competatively is.

  • @jk844100
    @jk844100 2 ปีที่แล้ว +1

    I think the issue with set rotation in Yugioh is that none of the sets were created with that in mind.
    So archetypes that are spread across loads of sets (like HEROs) would be unplayable because you have loads of key cards spread across 15 years worth of sets.

  • @barianfool5569
    @barianfool5569 2 ปีที่แล้ว +2

    I feel like set rotations would be a bad idea in Yugioh as some archetypes have support from across the years. As it would require a lot of work to make it work
    The idea of a colour system in Yugioh like MTG feels like the opinion of someone who lost to a rogue deck and moaned about how they only lost cause their opponent tricked them.

  • @TheItalianoAssassino
    @TheItalianoAssassino ปีที่แล้ว +1

    As a regular YGO player and extremely casual MTG player who only uses my friends decks and has no decks of my own, I ask about a keyword probably every game 😂😂

  • @romram7984
    @romram7984 2 หลายเดือนก่อน

    Eh, I'd argue you can pick up a deck a friend got you in yugioh and play it without reading the paragraphs.
    Like yeah if you gave them tear or any meta one currently then maybe there would be some difficulty. But frankly how I got back into yugioh after I hadn't played it in awhile was I got a box of cards with my siblings and we mare decks out of that.
    And nowadays when I got back in during link format. I picked up traptrix and learned them rather quickly for a deck I'd not heard of up to that point.
    It just depends on the deck you give them. But man with how difficult some think it is to pick a deck and play. You'd think we're doing cold fusion just to play a casual match

  • @GoblinmasterYT
    @GoblinmasterYT 2 ปีที่แล้ว +1

    I have been playing magic since 2005, was a judge in 2017 and I recently got back into Yugioh after Master Duel dropped. I am shocked at the differences, taking notes isn't allowed, failing to find a card in your deck isn't a thing, you can't just play a card or activate an effect that does nothing. Nothing is keyworded like you said except piercing and I guess GY. It is probably minor to some but I collect Magic art and it is crazy that I can't find who did what piece, how do I know who did what art? If I did could they sell their original or prints of that art or does Konami have full control over that?
    It would be great if there was a rotating format but then all new packs would most likely need to either keep up with the power creep that the game has had or they will not be played in a format that would probably not be supported.

    • @Dori_Dorifto
      @Dori_Dorifto ปีที่แล้ว

      yeah, because imagine using branded fusion, ur opponent responds with ash and u couldnt even summon anything in the first place, that is plain bs (being able to activate cards that dont resolve is what i see as bs)

  • @honxiu
    @honxiu 2 ปีที่แล้ว

    Afaik Konami in Duel Links would vaguely give a reason why they move around cards in the FL list

  • @LocalChamp
    @LocalChamp 2 ปีที่แล้ว

    Actually crediting artists which gives them the ability to make a real career and notoriety. Mtg artists are credited on every card for which they did the art. They get artist proof cards to sell, and are allowed to do playmats and art prints etc to sell. They also regularly have signings at events etc.

  • @theermac6024
    @theermac6024 2 ปีที่แล้ว +1

    Honestly, keywords would do so much, but at the same time, increase the learning curve for new players. Still a welcome change though, as long as it's easy to remember/explain

    • @mdhutch2002
      @mdhutch2002 2 ปีที่แล้ว +6

      I remember hearing the learning curve argument before and I thought to myself, "Have you seen the learning curve that Yu-Gi-Oh already has? Keywords would be a very minor inconvenience by comparison."

    • @driftwisp2797
      @driftwisp2797 2 ปีที่แล้ว +2

      The learning curve might actually easier. There are plenty of distinctions in yugioh that a normal player would never notice without being told, like the difference between "when X you can" and "if X you can". If those were two different keywords then people would at least see the difference and know to look up why they're different.

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 2 ปีที่แล้ว

      @@mdhutch2002 Okay, for what ot's worth, the point being made is that keywords can make certain effects vague given the nature of archetypes, which makes them harder to comprehend on a thorough read (I've had this problem in MtG)

  • @connerpeterson1119
    @connerpeterson1119 ปีที่แล้ว

    Hold on a minute, why did Ogre Resister just hit so hard?

  • @Yous0147
    @Yous0147 2 ปีที่แล้ว

    This is an interesting talk. There's a lot that can be said, but personally at the end of the day Yugioh could do much better than what Magic does if it wanted to. Magic is the biggest TCG for sure, but what it does isn't really incredible, it's service level at best for being what they are. They have plenty problematic aspects to them, as well as massive differences to Yugioh that makes change an apples to oranges estimation. Beyond that lots of other TCG's do all these things way better, I firmly believe the only reason why we got Master Duel with atleast an open enough card economy for most people to build up a couple of decks is because of games like Legends of Runeterra, and decisively NOT because of Magic Arena.
    Rotation to me is a bad idea for most games, Yugioh included. I get the point of it as a seperate format, but one problem you get into, which MTG also has, is that cards end up being designed for rotation, not for the broader card pool, and hence you get horribly mismatched power levels in all other formats, most relevant in competetive ones. Beyond that, rotation is expensive, like incredibly expensive to most players, the only ones that can bear that kind of pressure on a playerbase are the big 3 if even, but even though Yugioh is a part of the big 3, it's still incredibly difficult in this day to make people "subscribe" to that model when it's obvious that it has no real benefit to the consumer. Essentially rotation is really just a banlist with all cards before a set date being on that list, this is counter to what this game is all about which is, to but it bluntly, milk every drop of nostalgia the cards can represent.

  • @jeffreytam7684
    @jeffreytam7684 2 ปีที่แล้ว

    Printing packs for set rotation isn't that hard. They can just do something similar to MtG's Core Sets: every time they rotate, do a smaller print run of an all common (or otherwise low rarity) set and simply reprint cards that they want back for play. Releasing a Psychic Archetpye? All right, reprint E-Tele and it's legal until the next rotation. This would also be an excellent way to give new players an easy to access product that makes entering the game cheaper.
    (Obviously other prints of cards are still legal, the reprint set is just to release a product with those cards in it, let's not make the same mistake as common charity)

    • @CC-oi9mc
      @CC-oi9mc 2 ปีที่แล้ว

      you can't have a separate rotating format in yugioh because of the horrible archetype (cards that care about other cards names) focused design.

    • @jeffreytam7684
      @jeffreytam7684 2 ปีที่แล้ว

      @@CC-oi9mc I disagree. There's no reason that archetypal cards can't be contained to a rotation: the "Traffic Cone" archetype is legal in this format for the duration of rotation, and if Konami wants to make it legal again in the future (in whole or in part) it can do so with reprints like other games do.

    • @CC-oi9mc
      @CC-oi9mc 2 ปีที่แล้ว +1

      @@jeffreytam7684 It seems problematic to me, because yugioh players are very attached to their preferred archetypes. So how does the audience react when, say, the new "standard" format comes and they realize it's going to be one or two years without any legal blackwings or d hero or glad beasts or whatever. In a vacuum it works and having a curated limited number of archetypes available in the format at any given time could go some distance in healing that horrible design mistake altogether. But I think the yugioh playerbase would react with extreme negativity and rage. That isn't a thing in Magic, no one goes "oh i quit standard because i can't play elves"

    • @jeffreytam7684
      @jeffreytam7684 2 ปีที่แล้ว +1

      @@CC-oi9mc From that point of view you are correct, there would be substantial pushback from the playerbase. That wasn't what I was necessarily talking about, I was mostly concerned with technical feasibility.
      If Konami were to come up with a Standard format, I don't think it has to replace Advanced wholesale. I don't see why the two can't coexist, even if Standard remains a smaller format.

    • @CC-oi9mc
      @CC-oi9mc 2 ปีที่แล้ว

      @@jeffreytam7684 they can't coexist because the players will have zero interest in the other format. remember when they tried to make a draft set and it was a total failure? that's the star rare thing i don't remember what they were called. Konami made a huge blunder in organizing the game around archetypes, yu-gi-oh is frankly an exhibition of solitaire at this point. It's a terribly designed game.

  • @CruzPro
    @CruzPro 2 ปีที่แล้ว

    If they started using keywords and give more space on the card for the art I would love that

  • @loserofthegame2
    @loserofthegame2 2 ปีที่แล้ว

    Congrats on 100k Subs MBT!!

  • @Chase1995
    @Chase1995 2 ปีที่แล้ว

    I'm really looking forward to the next one, because I can't actually think of a single good thing WOTC needs to learn from Konami. Maybe the color based mechanic which causes land flood/draught could be improved? Just print channel lands moving forward then? I only have surface level knowledge of product release histories and know more about the game design itself.

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 2 ปีที่แล้ว

      Reprints. Seriously, why do people think a card not being reprinted for years on end just to 'retain value' is a good idea

    • @Chase1995
      @Chase1995 2 ปีที่แล้ว

      @@kichiroumitsurugi4363 Oh yeah yeah the reserved list stuff is fucking unethical no matter who does it. But I refrained myself from bringing that up because apparently its a lot more complicated than that(?). As I understand it they can never truly reprint them because they would get sued big time otherwise. I'm looking forward to MBT perhaps explaining this part of MTG history I'm sure someone will bring up next video.

  • @MetaWarlord135
    @MetaWarlord135 2 ปีที่แล้ว

    7:55 This is only half true. Yes, you can buy the previous Worlds winners' decks in Pokemon, but the cards in them aren't actually tournament legal due to having a different card back design.

  • @AnRuixuan
    @AnRuixuan 2 ปีที่แล้ว +6

    I will continue to argue that Yugioh is so far gone in terms of card effects that keywords wouldn't really make an impactful difference. MtG is designed around keywords and the effects don't vary too far from what keywords describe. Yugioh is not, so in 2022 it's just not possible. "Banish" is already technically a keyword, but then you have to spend space describing what is getting banished (how many cards), why it's getting banished (cost or effect), where it's getting banished from, whether it's face-up or face-down, etc.

    • @ajbXYZcool
      @ajbXYZcool 2 ปีที่แล้ว +1

      That's where keywords can help. Banish from graveyard faceup? Spirit cast. Banish from graveyard facedown? Obliviate. Probably can come up with better names but there's stuff that can be done there.

    • @n.chabot1217
      @n.chabot1217 2 ปีที่แล้ว +7

      @@ajbXYZcool That would just make the cards even harder to understand for new players.

    • @hahalerymc6878
      @hahalerymc6878 2 ปีที่แล้ว +6

      @@ajbXYZcool that just gonna scare the new player away even more.
      Imagine desire just write " obliterate 10, then draw 2" with no description on what the keyword means

    • @hi-i-am-atan
      @hi-i-am-atan 2 ปีที่แล้ว +3

      @@ajbXYZcool you _can_ do that, but not even mtg does that and there's a major reason for why
      keywords need to be immediately intuitive. that's why stuff like flying, reach, and deathtouch are evergreen whereas banding bands with regeneration, and this is especially true when keywording _fundamental game mechanics_

    • @AnRuixuan
      @AnRuixuan 2 ปีที่แล้ว +1

      @@ajbXYZcool so then instead of reading a card and understanding exactly what to do, you have to remember which one of the 20 different keywords that involve banishing it refers to

  • @andrewhenderson7858
    @andrewhenderson7858 2 ปีที่แล้ว

    MBT, what is your diet? I can tell you don't eat much meat due to your lack of muscle, though you still are mentally sharp and your face doesn't show malnutrition.

  • @Apocralyph
    @Apocralyph 2 ปีที่แล้ว

    I feel the need to point out that the World Championship decks in Pokemon are not tournament legal. They are pretty much glorified proxies.
    Good precons still exist though. As do awful ones. The main reason Pokemon is easier to get into is the fact that staples are 50 cents to 5 bucks instead of $20-50 like in Yugioh.

  • @DjPerryful
    @DjPerryful 2 ปีที่แล้ว

    About the no card limit thing for some specific cards
    I have been playing in the Digimon TCG recently and there are as of now two decks (D-Reaper and Eosmon) that both have a single card that you can include up to 50 copies
    Will you ever do that? Absolutely not
    Is It fun the single time your eosmons go Crazy and Just kill on turn 3 cause why not? Absolutely

  • @guardiangamer6528
    @guardiangamer6528 2 ปีที่แล้ว

    Ngl, kinda wish for a format that uses the morden decks with the duel links/speed duel banlist and how they're limiting card rulings work, it would make certain decks interesting to try out. I'm probably just saying this cause I'm already tired of Sprite turbo and Runick Mine, and just want a banlist to address the only 3 playable decks if you want to just play yugioh in general. Remeber Theron being only 2 months old before it was pushed out and never came back... I do.

    • @dhanyl2725
      @dhanyl2725 2 ปีที่แล้ว

      Nah, remember that adamancipator got addressed even before it does anything on a big tournament :v

  • @orreso
    @orreso 2 ปีที่แล้ว +5

    Actual different formats please god

  • @swayvacious1
    @swayvacious1 2 ปีที่แล้ว

    When upper deck had yugioh, the tourney prizes were excellent, Alienware laptops to $15-2500 prize pools just for regionals, they promoted the cartoon, mass mall tours… smh excellent

  • @lukemacinnes5124
    @lukemacinnes5124 2 ปีที่แล้ว +2

    I feel keywords wouldn't really work in yugioh you'd either have to simplify a lot of the cards down which imo is the appeal of yugioh the fact that cards are usually completely unique, or you'd have way too many keywords and you'd just end up reading the rulebook everytime you'd normally just read the card

    • @krullachief669
      @krullachief669 2 ปีที่แล้ว

      TBH they don't even have to go whole hog. Just a general simplification and streamlining of text to have some kind of standardization of this effect/cost will now always be set in this specific cadence kinda thing. Still allows the more silly things to do, while also allowing PSCT to be further streamlined. And also allowing slightly bigger font.

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 2 ปีที่แล้ว +1

      @@krullachief669 Yeah. So basically things like 'mill' and 'search' being used in the same fashion in which 'GY' is used ever since VRAINS era

    • @krullachief669
      @krullachief669 2 ปีที่แล้ว

      @@kichiroumitsurugi4363 Yeah, just more simplification for the most commonly used effects or costs. Or for specific trigger effects and the like just use Trigger: Effect and all that.

  • @yserareborn
    @yserareborn 2 ปีที่แล้ว +5

    I’m surprised you kept the bit about set rotation in.
    It wouldn’t work for Yugioh. They’d be better off just making it a completely new thing. Like a mobile game or something.

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 2 ปีที่แล้ว +2

      That is assuming Konami did only one format with said set rotation, rather than have it separate

  • @fischkopf12345678910
    @fischkopf12345678910 2 ปีที่แล้ว

    I dont think Money prizes are the way to Go. But a YCS mat for topping an event with more than 1000 people is Just bad. If you top you should get more. The WCQ Events showed how prizing could be done. But it will probably still Take several years until the last old Switch left their storage...
    I would also Like full art cards to be a thing

  • @SinanTrance
    @SinanTrance 2 ปีที่แล้ว +217

    The rat colonies are a fun gimmick in MtG that should be applied to decks like Harpie's that are hamstrung by their own card texts.

    • @dudeguy8686
      @dudeguy8686 2 ปีที่แล้ว +13

      8 copies of Exodia, let's go

    • @Merilirem
      @Merilirem 2 ปีที่แล้ว +22

      +1 to this. Some decks NEED this rule so they can run 20 different cards with the same name. It would be so much easier to support harpies and other decks if "this card is always a harpie" text didn't make it unplayable. Just adding "you can run as many as you want of Harpy Lady" would be so helpful.

    • @SinanTrance
      @SinanTrance 2 ปีที่แล้ว +9

      @@Merilirem Could still limit the number of a specific card to 3, e.g. Harpie Lady 2, but run 3 of that along with HL3 and all the other cards. Or bulk errata them. But that'd be too logical.

    • @hannessteffenhagen61
      @hannessteffenhagen61 2 ปีที่แล้ว +27

      General rules change: cards with different printed names count as different cards for deck building purposes, even if their name is changed in the deck or extra deck.
      Build the all umi deck of your dreams.

    • @babrad
      @babrad 2 ปีที่แล้ว +11

      They actually recently did that with Suships. The normal one and the latest support are always treated as one and the same, but the wording allows 6 copies instead of 3, unlike Harpies.
      A reprint with the erratad text would solve this issue without the need of a rule change.

  • @jaredtrujillo4491
    @jaredtrujillo4491 2 ปีที่แล้ว +208

    In regards to explaining cards put on the banlist, Konami DOES do that... in Duel Links. Wish they would communicate with people playing IRL for once.

    • @TheGuyWhoIsSitting
      @TheGuyWhoIsSitting 2 ปีที่แล้ว +22

      I wouldn’t mind them just explaining the reasons why, but even in Duel Links they give half assed reasons too.

    • @KyouseiKuroDoragon
      @KyouseiKuroDoragon 2 ปีที่แล้ว +29

      @@TheGuyWhoIsSitting I wouldn't say usually, but for some of their hits, yes. It's just that many of the reasons they give are pretty universal, like "Semi-Limit important card to 2 to prevent X deck from using staple Spell/Traps", or "X to Unlimited because power level of Y deck is acceptable in the current metagame".

    • @misterghoul9457
      @misterghoul9457 2 ปีที่แล้ว +13

      @@TheGuyWhoIsSitting half assed reason is better than nothing

    • @Jrpg_guy
      @Jrpg_guy 2 ปีที่แล้ว

      @@misterghoul9457 you mean like with electrumite?

    • @sizematters20
      @sizematters20 2 ปีที่แล้ว +1

      Iirc they used to do that years ago on their blog but the community was critical of their reasoning so eventually they just stopped. Could be misremembering though..

  • @CaptinHavoc1
    @CaptinHavoc1 2 ปีที่แล้ว +763

    I think the reason there is no cash prizing is because Takahashi specifically did not want his game to be played for money

    • @grandmole
      @grandmole 2 ปีที่แล้ว +155

      May God have him, but that sucks 😞

    • @roto469
      @roto469 2 ปีที่แล้ว +92

      No money
      No fun
      *this is yugioh*

    • @simonlawrenson6972
      @simonlawrenson6972 2 ปีที่แล้ว +172

      No, it's because the people who publish the manga, Shonen Jump, don't want it. DBZ is also Shonen Jump and they aren't allowed to do cash prizing either

    • @ChaoticMeatballTV
      @ChaoticMeatballTV 2 ปีที่แล้ว +27

      Was really hoping they'd get rid of that when he passed but Komoney.

    • @LChaos2
      @LChaos2 2 ปีที่แล้ว +138

      Not only that, Japan's gambling laws have strict regulations regarding prizing. And yes, this includes game tournaments.

  • @sweaner8994
    @sweaner8994 2 ปีที่แล้ว +415

    One thing I wish magic would copy from Yu-Gi-Oh is a better reprint policy. There are so many cards that players would love to build with but are stopped by prohibitive costs. Competitive magic amplifies this cost, especially when you start getting to multicolor mana bases. And don't get a magic play started on the reserve list

    • @Grieves0001
      @Grieves0001 2 ปีที่แล้ว +1

      F*** the reserved list

    • @KyunaCookies
      @KyunaCookies 2 ปีที่แล้ว +29

      Why is it so hard to print a true fetch land in a commander deck, they even put a shock land in one iirc, but for some reason they're just allergic to even thinking of putting a grasslands in there

    • @terydtl4427
      @terydtl4427 2 ปีที่แล้ว +52

      this is actually a negative of set rotation. because magic rotates, any card that was reprinted in a newer set will stay in rotation longer then if it wasn't reprinted. meanwhile because yu gi oh doesn't rotate it doesn't haft to worry about this and can continue to reprint old cards without that concern.

    • @pedropaulofaria6126
      @pedropaulofaria6126 2 ปีที่แล้ว +12

      @@KyunaCookies I play magic and can explain, they cannot be printed in a standard set because of power level issues and they cannot be reprinted in a preconstructed product because those are targeted torwards new players, if they put a prize card on them, investors will make the stores clean and no one would be able to buy.

    • @mdhutch2002
      @mdhutch2002 2 ปีที่แล้ว +12

      @@terydtl4427 that's all probably true, but I remember back during Zendikar block, circa 2010, the fetchlands from that set were exorbitantly expensive, and they were still in print at the time. Mana bases are just too expensive.

  • @Penbin123
    @Penbin123 2 ปีที่แล้ว +32

    There will never be cash prizes for YGO, not only because of Takahashi's words but because of the anti-gambling laws that we have over here, if Konami starts giving cash prizes then they will have to start to pay more taxes, and the last time we had something very similar to prize money ie super expensive meta cards the riot police had to interfere, and yeah, Konami needs more official alternate formats, we have rush duels and some store exclusive banlists but beyond that nothing official that I know of, also a big problem that I have with YGO is how it doesn't credit it's artists, unlike other popular games like DM, BS and BD that actually credit the artists behind the card's illustration.

  • @The0ryz
    @The0ryz 2 ปีที่แล้ว +125

    I'd honestly say one of the absolute biggest ones is Comprehensive Rules. The number of times I've seen any of the series yall do that go, "Well we looked over things and we found this ruling someone wrote down that applies to a card thats similar, but not the same, so we're just gonna hope that's right" Where in Magic, you can actually point to the rule in the massive document that WotC curates and corrects as their game evolves with each set.

    • @mistriousfrog
      @mistriousfrog 2 ปีที่แล้ว +30

      That document does exist in yugioh as well. The issue is actually that yugioh doesnt have a comprehensive list of "rulings" like mtg does. On mtg for most weird interactions, you can go to the card on gatherer and check the official judge rulings that have been made for the strange interactions that specific card has, but in the yugioh TCG there is not a collected list of official judge rulings. They have one in the OCG, but TCG judges are specifically forbidden from using those OCG rulings as precedent.

    • @holycheeseduck4729
      @holycheeseduck4729 2 ปีที่แล้ว +6

      @@mistriousfrog has there ever been a reason given for this? Because honestly it seems like horseshit

    • @N12015
      @N12015 2 ปีที่แล้ว +10

      Afaik, in magic the only complicated thing to learn is jargon. Things like exile, library, delve, flying, reach, trample, hexproof or dredge. In Yu-Gi-Oh you need to go against logic at some points due to how unintuitive the cards are.

    • @Luckingsworth
      @Luckingsworth 2 ปีที่แล้ว +17

      @@N12015 Magic has an incredibly complexed layered and tiered state based action system. Not to mention the Stack which is uniquely but equally as complex as Yugiohs chain sytem. The rules are way more in depth that just learning jargon.

    • @N12015
      @N12015 2 ปีที่แล้ว +3

      @@Luckingsworth I know, but they are still easier to comprehend via reading the card.

  • @FlakManiak
    @FlakManiak 2 ปีที่แล้ว +25

    I think that "keywords" is actually the third-most-important readability change. The two I would put ahead of it are: 1. Paragraph breaks between abilities. You can also add bullet points/OCG-style number-circles, if you want. But separate each ability into its own line/paragraph. 2. Color-code ability text (or the bullet-points/number-circles) by what zone it's used from. From hand, from field, from GY, from banished all get their own colors. Currently it's the case that I can get halfway through reading a long sentence of an ability and only then realize it's used from GY. Also, being able to glance at cards in the GY and say "oh, this one has ability text in red, so it has relevant text from the GY, and the others don't so I can ignore them right now" would be so good. (Or, you can crib from Magic which, for a time at least, put a little gravestone icon next to the card name, to indicate the card did something while in the graveyard.)

    • @LazurBeemz
      @LazurBeemz 2 ปีที่แล้ว +2

      You're so right. The only issue is stuff like Machina Fortress, which does the same thing in hand or graveyard. How do you dual-color that text?

    • @FlakManiak
      @FlakManiak 2 ปีที่แล้ว +2

      @@LazurBeemz I think you have to do some awkward thing where the text really is two-colored. Well, if you JUST color-code the bullet points/number-circles, it's easy to make it half and half. If you do the text itself, yeah it would be awkward to have the top half of each character be red and the bottom green, for example, but... Whatcha gonna do, if not that?

  • @Ahmed-dx7zg
    @Ahmed-dx7zg 2 ปีที่แล้ว +31

    The whole yugioh issue in my opinion is the new player experience, they really need to improve this from many different angles of view because I WANT TO KNOW HOW TO EXPLAIN THIS GAME TO MY FRIENDS

    • @hazio7574
      @hazio7574 2 ปีที่แล้ว

      well intro the simple first

    • @ja-nathen
      @ja-nathen ปีที่แล้ว +2

      No literally. I work at a summer camp in the summer and like to bring my cards cause both yugioh and MTG a fairly popular there, but trying to explain to one of my 9 year old kids what “missing the timing” is annoying

    • @Iliaas
      @Iliaas ปีที่แล้ว +1

      @@ja-nathen That's such a bad example lol. Missing the timing rarely comes up, and you really don't need to explain it until it happens.

  • @alvino098
    @alvino098 2 ปีที่แล้ว +83

    @3:06 World legacy lore unironically does hit pretty hard lol.
    Also, Mekk-Knight Avram's flavor text was even more lore on the original OCG card, but for some reason it was changed.

    • @BlindOracle00
      @BlindOracle00 2 ปีที่แล้ว +50

      agreed, saying yugioh has no flavor is a straight up lie. sure cards lack flavor text but the way an engine or archetype works is so flavorful to the story behind the cards.

    • @VVheeli
      @VVheeli 2 ปีที่แล้ว +19

      Fair, but comparing it to MTG’s world-building lore is still having it miles away from where Yugioh’s could be. Yugioh is very, very heavily relying on the anime and tiny details of the cards that will wash over new players’ heads most of the time. I know Mekk-Knights have a crazy lore to them, same with Lightsworns and even Dai Grepher having a good story. But those stories are generally less accessible to new players who have to spend hours learning different deck strategies before finding patterns. They have to spend actual time to research the stories in order to make sense of them, and individual cards can’t tell stories on their own usually.
      With Magic, though, the entire set is built with a story in mind. Recently they’ve had a few misses with New Capenna and AFR, but whenever they got it right it was actually game changing. Ravnica and introducing the guilds literally define how players looked at the two-color pairings. Innistrad being a horror-themed world with double-sides cards to mimic transforming into monsters. Theros did it with Greek Mythology and is still loved in the community. Game mechanics can also help enforce the story, with Sagas being the easiest to point at. And a lot of bulk commons and uncommons will still have stories and interesting art details made with their set’s theme in mind, like minor differences in reprints or referencing previous parts of blocks.
      Then there’s individual stories cards can tell through their flavor text alone that just make certain cards hit different.
      Rancor: “Hatred outlives the hated” while having the Magic version of a equip spell recur on death of the attached creature. Last Word, an uncounterable counterspell: “Someday, someone will best me. But it won’t be today, and it won’t be you.” Darksteel Plate, an indestructible equipment that makes a creature indestructible: “If there can be no victory, then I will fight forever.”
      And my favorite, Drainpipe Vermin: “When times are tough, the poor eat the rats. When times are tougher, the rats eat the poor.”
      Like I get loving when Yugioh’s card design matches perfectly with their theming, but its depth and building the game around a story is blown out of the water by Magic.

    • @mistriousfrog
      @mistriousfrog 2 ปีที่แล้ว +31

      @@VVheeli I think magic's storytelling has suffered considerably in the last few years though. Ever since they abandoned the 3 block structure, the ability to tell stories has been reduced a lot. Take new capenna, players responded overwhelmingly positively to the aesthetic of the world, but once that set was out, the story was over. If they spent 3 sets there like they used to, then you would have gotten to see something of a story to it. I'd more call what magic does now worldbuilding rather than storytelling. It tells you who is doing what but not any real sense of closure or progression to it.

    • @VVheeli
      @VVheeli 2 ปีที่แล้ว +8

      @@mistriousfrog Completely fair take. Agree with all of it, but I still consider Magic’s version better. The newer sets besides Khaldiem have mainly been misses, however wotc has proved it is a sucessful and usable model. Just the accessability to the different worlds and small stories in individual cards I feel lets Magic find interesting ways to inject flavor into the game Yugioh just lacks.

    • @BlindOracle00
      @BlindOracle00 2 ปีที่แล้ว +1

      @@VVheeli i absolutely agree magic has a stronger narrative than yugioh, both found outside of and on the cards. but mechanical flavor is the thing yugioh has down to a science. stuff like super quantal, mayakashi/shiranui, kaiju, or rokket.

  • @12thLevelSithLord
    @12thLevelSithLord 2 ปีที่แล้ว +56

    A big one for me: better formatting on the cards. In Yu-Gi-Oh effects are all one massive paragraph that makes it really easy to just miss a continuous ability or misread two abilities or something. Separating this stuff out where, as an example, any sort of continuous effects are in a block at the top and then all activated abilities get their own distinct bullet point would go so far in terms of making things readable.

    • @ENCHANTMEN_
      @ENCHANTMEN_ ปีที่แล้ว +4

      They should also make a keyword or symbol for OPT and HOPT effects. I think that's the biggest cause of the cart text bloat

    • @12thLevelSithLord
      @12thLevelSithLord ปีที่แล้ว +2

      @@ENCHANTMEN_ I think OPT is fine. "Once per turn" isn't that long and if they really need to shorten it "OPT" is right there. It's really the HOPTs that need something shortening them down. "You can only activate the effect of 'Archetype - Name of the Cool Noun' once per turn" is so many words that go on everything.

  • @fighterman4812
    @fighterman4812 2 ปีที่แล้ว +28

    One of the insane things Magic does is that they have updated card text for I...believe it's EVERY card called oracle text. Shahrazad, the sort-of equivalent to Last Turn (at least in terms of problematicness/complexity), despite never EVER going to see the light of day again because it was a mistake, still has updated and concise text that clears up potential misunderstandings. Like, seriously, they shaved the text from about two paragraphs to two sentences.
    For those of you not familiar and want context, here's a brief explanation:
    Shahrazad is a mistake. Not only is it a nightmare in any sort of competitive environment, it's just not FUN. It costs 2 white mana (meaning you could play it on turn 2 if you wanted) The oracle text reads "Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up". Everyone understands what's going on here - you restart the game (presumably in whatever format you're playing, though I guess that is one debatable point) except whatever cards you have left in deck are your starting deck. This is obviously not good because A: it effectively guarantees that the match is going to time (you can have a subgame IN a subgame too, btw), B: the effect isn't even worth it, and C: it's just a pain. It takes you out of the flow of the game and is not fun to work around.
    The printed card text has all these stipulations, explicitly laying out that you have to reshuffle all the cards you played with back into the main game's deck, there's no ante (back when that was a thing), you might have to have less than the minimum deck size, the life halving can't be prevented (though that last one may be lost? I'm not familiar with the minutiae of Magic wording so that might be implied by the way it's worded), etc.
    Even if that fails, on that same page they have all official rulings made on the card that clear basically everything up (if you can't draw the starting hand of 7 due to deck size, you lose, the subgame and main game are entirely independent, no continuous/activated effects transfer over, who goes first is randomly decided, and yes, EVERY card in the subgame, no matter where it is, goes back in the deck). There's no stupid Last Turn ruling doc that you have to look up. Both cards are never ever coming back, but it just shows that Magic still pays at least SOME attention to these stupid cards because they know that, eventually, someone is going to play it, and when they do, they'll have a nice resource to look at to figure out what exactly they're supposed to be doing instead of just "figure it out" like Yugioh sometimes does.

    • @dontmisunderstand6041
      @dontmisunderstand6041 2 ปีที่แล้ว +6

      Not gonna lie "Play the game again with lower stakes and a worse deck" is funny. Not fun, but funny.

    • @mateusrp1994
      @mateusrp1994 2 ปีที่แล้ว +7

      The worst part is that Konami CAN post updated text in the Yugioh Card Database, and HAS done so, but only for a select few amount of cards. They just refuse to do a mass rewrite of old cards with modern PSCT, and it makes even stuff like Master Duel look jarring when you put old and new cards side by side.

    • @jerryturgin6583
      @jerryturgin6583 26 วันที่ผ่านมา

      And the best part is that HOW cards work never changes, just how we right the effects for them

  • @KushiKush
    @KushiKush 2 ปีที่แล้ว +28

    Hey as Someone who makes Yugioh and Magic Content, I am glad to see content like this. Both the games are good ngl, like real good. There is alot that both communities can learn from each other :)

    • @Haedono
      @Haedono 2 ปีที่แล้ว +3

      I played yugioh and play mtg now and that is 100% true

    • @ttkrystal8329
      @ttkrystal8329 ปีที่แล้ว

      Hard disagree. Magic is just too boring and hard to get into for me.

  • @bossox7804
    @bossox7804 2 ปีที่แล้ว +9

    As an mtg player I find it funny that people want a set rotation in yu-gi-oh but in MTG standard, the format with a rotating set, is practically dead in paper magic because cards got to expensive and they would eventually rotate and lose a lot of value so mtg players much prefer to play formats like modern or pioneer, which is getting more popular, because these formats do not rotate so you can play your favorite deck "forever".

    • @alexbrangan2885
      @alexbrangan2885 2 ปีที่แล้ว +6

      Anyone who still believes Modern doesn't rotate has never had their deck pushed out of meta contention by expensive, power-creep heavy Horizons sets.
      Yu-Gi-Oh sets have notorious power creep as well, of course, but they also reprint the heck out of everything so it's cheaper in the long run. When was the last printing of the ally-color fetchlands? Like, 8 years ago?

    • @bossox7804
      @bossox7804 2 ปีที่แล้ว +3

      @@alexbrangan2885 I don't disagree that modern "rotates". MH2 cards dominate the top played modern cards of the format, but I find it funny that yugioh players love asking for rotation, when no one in mtg plays the actual rotating format.

    • @tinfoilslacks3750
      @tinfoilslacks3750 ปีที่แล้ว +1

      Yugioh has *so much* powercreep that it effectively has rotation anyway.

  • @krullachief669
    @krullachief669 2 ปีที่แล้ว +41

    I actually can't wait for next weeks video about what Magic could learn from yugioh. I think it'd be really, really interesting to hear about.

    • @ichibii97
      @ichibii97 2 ปีที่แล้ว +6

      Not much to learn from YGO 😂

    • @krullachief669
      @krullachief669 2 ปีที่แล้ว +8

      @@ichibii97 "How not to cause insane amounts of power creep"

    • @ichibii97
      @ichibii97 2 ปีที่แล้ว +11

      @@krullachief669 Are you really saying this is something MTG needs to learn from YUGIOH!? When Konami just release a set in August that pushed 6-10 decks almost (and in some cases) completely out of the meta!?
      Put the weed down 😂

    • @krullachief669
      @krullachief669 2 ปีที่แล้ว +30

      @@ichibii97 Nah fam, it's the best thing to learn from yu-gi-oh. By seeing what not to do

    • @crimson90
      @crimson90 2 ปีที่แล้ว

      @@krullachief669 I see what you're getting at. Very good point.

  • @reggiekurt93
    @reggiekurt93 2 ปีที่แล้ว +21

    5:03 - IMO, it is, esp. in terms of pricing and availability. Suprised to hear that Mist Valley Apex Avian, a staple in Floowandereeze, is cheaper in TCG than OCG.

  • @owenwalters5505
    @owenwalters5505 2 ปีที่แล้ว +21

    Congrats on reaching 100K!

  • @AkhierDragonheart
    @AkhierDragonheart 2 ปีที่แล้ว +10

    I disagree with the color pie stuff. While that works amazingly well for MTG, that is because the game is designed to work that way. What YGO is designed around is what in MTG would be called tribal. Except where as MTG works to limit how many tribes there are, YGO is constantly making new ones.

    • @Heoltor
      @Heoltor 2 ปีที่แล้ว +4

      We have the color pie is Attributes, we have tribal is Monster Type. The sentiment in the comments about the color pie in relation to Yugioh is that Attributes and Monster Types mean nothing, its just a tag only relevant for searches and special summons, they barely inform gameplay.
      In game of Magic a new player may understand that if their opponent is playing Red they are up against burn/beatdown, if Blue they are up against control, etc. In Yugioh FIRE doesn't mean I'm playing burn, in early Yugioh they tried it make it mean that but they let it go, Volcanic burns but a monster being FIRE can mean absolutely nothing besides flavor. WATER for a while meant handlooping, small monsters and you discarding water monsters. WIND is the biggest constant in the game of being the flavor for bouncing and spinning but still is not a guarantee. Attributes for the most part a symbolic and flavor related.
      Dragons monsters can do absolutely anything, warriors can do anything, machines can do anything. There is no niche, commonality between them or information that is informed in a Monster typing.

    • @AkhierDragonheart
      @AkhierDragonheart 2 ปีที่แล้ว +6

      @@Heoltor While each type can do just about anything, they are designed to be played together to some extent. It isn't always the case as there are some good types to splash, but you don't make a red rush deck, you make tearlements or mathmech. While in MTG you can make goblin decks and what have you, in YGO deck building is based around it.

    • @LazurBeemz
      @LazurBeemz 2 ปีที่แล้ว +3

      I agree, I don't want every Dark deck to play like Zombies just cuz "dark = graveyard". And hell, I like having multiple different Zombie decks with unique gimmicks as well. I'm glad yugioh isn't beholden to some color wheel ideology.

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 2 ปีที่แล้ว

      @@LazurBeemz Yeah. Imagine if Warriors were FORCED to all play like Noble Knight only, or Spellcasters were FORCED to play like Endymion only

  • @aldinlewis5579
    @aldinlewis5579 2 ปีที่แล้ว +5

    Hot take I think prize money is overrated.
    It’s nice to win money, it really is but it’s not a strict upgrade. The downside is that money attracts a certain kind of player, the abrasive kind who is insecure and needs to validate their existence with physical rewards.
    And those kinds of people exist in yugioh, but magic has a tournament culture that enforces that kind of behavior. Having clout be the main goal for yugioh events lets players behave the way they want to without the incentive of money as a reward.
    Again I do think getting money is nice, but I think it’s an issue that people present as purely a good change rather than a neutral one.

  • @duckluiz
    @duckluiz 2 ปีที่แล้ว +9

    As a brazilian player, what I love the most about MtG is price accessibility. When I started building a YGO deck, the cheapest product with the most complete deck available to me was legendary hero decks, that was about R$160 (U$ 32), and I got only the core, making me have to buy singles to kinda complete a budget deck (no adventure, no dpe, no burning abyss cards). On the other hand, I spent R$30 (U$ 6) in 3 ready to play, competent, starter MtG decks, without the need to buy any other card. And 2 years after I bought those MtG decks, I discovered that my local card game store was giving FREE starter MtG decks along with teaching you to play, the only thing you need to do is ask for it...

    • @luminous3558
      @luminous3558 2 ปีที่แล้ว +8

      Unless you want to play standard, which nobody plays, yugioh is a lot more affordable than mtg.
      In yugioh the expensive cards are powerful staples that can be replaced at a loss of efficiency.
      In mtg the expensive cards are essential game pieces that determine whether you get to keep up at all.

    • @colgatelampinen2501
      @colgatelampinen2501 ปีที่แล้ว +2

      Mtg has many formats. In Pauper you can have entire decks for same price as some yugioh staples.

  • @eldavid8774
    @eldavid8774 2 ปีที่แล้ว +18

    Some of this are very good on a consumer and competitive perspective like the structure decks ,better prices and better coverage, whereas some other suggestions like the introduction of resource systems, color pies, copy pasted magic formats and limits on special summons as well as the way they felated wotc that makes even question if the commenters even play or like yugioh in the first place, if you want yugioh to become even more of a magic rip off than it originally was then why not just play magic instead then?, why would you want another different game with an established style and gameplay to become a copy in market already full copies? i am once again confused by the people who just interacting with yugioh by malding at it for not being like they want.

    • @dhanyl2725
      @dhanyl2725 2 ปีที่แล้ว +5

      I dunno man, not being like magic is one of the things that draw me into ygo :v
      I didn't even last a year playing mtg

    • @luminous3558
      @luminous3558 2 ปีที่แล้ว +4

      Yeah rotation truthers are very baffling. Rotation just means konami stops printing sets for the good format and instead prints GX level sets again with 1-3 cards that are playable(playable, not impactful) in "modern".
      Rotation means the support for the format ends right here until we make a legacy support pack in a few years.
      If you want to play yugiohs equivalent of standard then play speed duel. Its a fun format with 0 playerbase in paper. Just like in mtg.
      We have tons of cool older formats that you can play on the format library discord.
      Rotation is not as cool as you think it is.

  • @supsup335
    @supsup335 2 ปีที่แล้ว +9

    Banlists in yugioh are like pack openings: it is always an event, you don't know what you'll get, and once you look at it you realize that half of it is shortprinted with no explanation

  • @TheoJay615
    @TheoJay615 2 ปีที่แล้ว +115

    Despite being one of the big three, Yu-Gi-Oh needs to learn from MANY other card games.

    • @sun332s7
      @sun332s7 2 ปีที่แล้ว +29

      I mostly disagree. You’d be surprised on how many other games jus t have host of there own issues when you try and compare them to others.

    • @Haedono
      @Haedono 2 ปีที่แล้ว +10

      Well yes but magic does things wrong as well
      I cant say much about other games but i guess most have some flaws and some upsides compared to different games

    • @kindlingking
      @kindlingking 2 ปีที่แล้ว +21

      Only think so because you don't spend that much time with other TCGs and aren't exposed to their own issues. Neighbor's grass looks greener.

    • @aaronpyrez1573
      @aaronpyrez1573 2 ปีที่แล้ว +3

      Honestly? I think Yu-Gi-Oh is gonna lose that status if it keeps on the road it’s goin

    • @Merilirem
      @Merilirem 2 ปีที่แล้ว +21

      @@aaronpyrez1573 I don't. Not unless it gets actual competition for the spot. Yugioh is unique and that makes it hard for magic or hearthstone clones to compete with it. Yugioh might not achieve greatness above those other games but it will continue to be the only game in town until someone makes a Yugioh Clone. If someone does feel free to tell me.

  • @Nickasaurus71
    @Nickasaurus71 2 ปีที่แล้ว +15

    7:45 Something I want to add to your point about accessibility, specifically to the Pokemon side. A recent product released called the League Battle Decks, featuring emo-horse deer Shadow-Rider Calyrex VMax and THICC Ice Rider Calyrex VMax. These decks are not only designed to be a product a new player can buy and immediately use to learn the game with a well built, successful deck; but the Ice Rider deck in particular has a full line of the Shady Dealings engine (4 Sobble, 4 SD Drizzile, 2 SD Inteleon and 2 Quick Shooting Inteleon), an incredibly powerful advantage engine used in several of the format's best decks right now. Essentially buying this one product will set a new player up with the tools to be able to play the game with some of the current best cards, before the cards are rotated next year.

    • @SinanTrance
      @SinanTrance 2 ปีที่แล้ว +13

      Yeah, to put into YGO terms, it would be like Konami printing a full fat Adventure Engine in a structure deck.
      The thing I like about Pokemon decks is that there are different price and entry points. It's not just one structure deck. There are multiple structures, and multiple league battle decks, with frequent new releases

    • @Jrpg_guy
      @Jrpg_guy 2 ปีที่แล้ว +2

      @@SinanTrance the v decks are not good. Like no man.

    • @SinanTrance
      @SinanTrance 2 ปีที่แล้ว +2

      @@Jrpg_guy They're a basic entry point where buying them as a 1-off, and buying 2 of them, allows for easy multiplayer. Also the Battle Academy sets. YGO tried this with the Legendary Hero/Dragon decks but gave up on the idea. I thought those sets were excellent

  • @scizor285
    @scizor285 2 ปีที่แล้ว +12

    Magic also has a banlist that comes out. Wish we had that.

    • @shadowmetroid18
      @shadowmetroid18 2 ปีที่แล้ว

      Don't they actually have specific dates they are supposed to come out on?
      Normally I don't mind the no sooner than approach but goddamn does it get frustrating when you're anticipating a list around the time of an event and you have to lab your deck with the current and any number of possible format changes in mind.

  • @AkhierDragonheart
    @AkhierDragonheart 2 ปีที่แล้ว +15

    Keywords and the font size thing are basically a double hitter. If you had keywords you could more easily up the font size.

    • @youtube-kit9450
      @youtube-kit9450 2 ปีที่แล้ว +4

      I'm apparently the only person who doesn't like keywords.
      People already don't understand what a card does when it's blatantly written on the card, imagine the nightmare if they introduced keywords you have to learn on top of that.

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 2 ปีที่แล้ว +4

      @@youtube-kit9450 I think keywords like 'search' and 'mill' probably can find their way and be able to shorten some of that text

    • @youtube-kit9450
      @youtube-kit9450 2 ปีที่แล้ว +4

      @@kichiroumitsurugi4363 If we stay that extremely basic, I could live with more keywords I guess. But considering people are like "hey Scrap raptor says normal summon a scrap monster, is that from the hand or the deck", if anything apparently yugioh text needs to be even longer.

    • @AkhierDragonheart
      @AkhierDragonheart 2 ปีที่แล้ว +5

      @@youtube-kit9450 Except YuGiOh already has keywords, just not that many. You have things like Flip, Quick Effect, and all those little symbols like the one for field spells. Nowhere on the card does it tell you anything about how to actually use a field spell.

    • @jaernihiltheus7817
      @jaernihiltheus7817 2 ปีที่แล้ว +1

      @@kichiroumitsurugi4363 The problem, more than anything, is that there is no standardized effects across the board (the few that exist, like Piercing, Excavate, Tribute, and Target, have been made into Keywords already).
      Take mill for example. Dante mills for cost, not effect, the new Ishizu support mills for effect, not cost. Those are dramatically different effects, despite doing the same thing theoretically speaking. So the action of milling would need to be broken up into several keywords to explain what the cards do just from those 2 examples, let alone when you get into Foolish Burial/Snake Rain style effects - which would probably need keywords of their own to properly communicate. Which would make things cumbersome all over again.
      Konami uses PSCT instead of keywords *because* each card works in a unique way with its own rulings. What makes Konami's PSCT great is that they have a standard grammatical format in modern cards that allow players to quickly gloss over the text and know how it works, without needing a dictionary of keywords with you. Things are formatted so you know which parts are cost, which are effects, and how those effects are activated and resolved. The only exceptions when it comes to modern cards is cards with effects that are wholly original.

  • @duxwontobey4887
    @duxwontobey4887 2 ปีที่แล้ว +25

    Main thing for me would be making the game more varied in general whether that's via lots of formats or just because there's more deck variety, it can feel a lot like there's only two kinds of decks in Yu-Gi-Oh: combo forever turn one negates or floodgates and powerful single cards deck. Also it'd be nice if not everything that made up the core of most decks was just an archetype, I really enjoy browsing through all kinds of different cards and adding what I need to make a unique deck, rather than "add most of the cards that say sprite then fill in the rest with whatever hand traps work these days"

    • @artificialallium
      @artificialallium 2 ปีที่แล้ว +10

      To be fair, archetypes are kind of the trademark of yugioh deck building. Yhey are what distinguish this from a shitty mtg rip off. Plus most of the fun is finding janky cards that work just perfectly with your strategy.

    • @randomprotag9329
      @randomprotag9329 2 ปีที่แล้ว

      adapting past fromats into a custom format would be a good way to do it. since it's not a classic format directly they can add later cards which fit well into it and change the banlist to remove stuff like duo retroactively.

    • @xekon14
      @xekon14 2 ปีที่แล้ว

      @@artificialallium Well yes, but today instead of small synergies they have become combo engines to filter through your deck 12 times in a turn and social summon like a hundred monsters. But instead of going for some underwhelming boss monster it's easier and better to go into the 3rd negate monster of the turn. And oftentimes only parts of an archetype are used cus most cards of it are not good enough or just bad, shoving in parts of another archetype into the deck because they both favor the same element or tribe.

    • @klutzmtg2310
      @klutzmtg2310 2 ปีที่แล้ว

      @@artificialallium That's just not true at all. Archetypes do not stop them from being a MTG ripoff. Yu-Gi-Oh couldn't be a MTG ripoff even if you tried because they are functionally a completely different set of rules with different designs and 1 has a resource system and the other does not.

  • @LazurBeemz
    @LazurBeemz 2 ปีที่แล้ว +3

    The thing about set rotation is that aside from a handful of old staples that could just be banned, the problem cards are the NEW cards. So what if you cut off everything printed before 2020, Adventure and Branded will still dominate. Spright losing the Frogs kills that deck, but Tearaliments without Winda is still decent. Meanwhile, you just removed a ton of important hand traps and generic backrow removal. It would be a mess.
    And it wouldn't sort itself out until the current overpowered cards got rotated out in a few years, so you can print new stuff that's more balanced. In other words, you're asking for a hard reset.

    • @CC-oi9mc
      @CC-oi9mc 2 ปีที่แล้ว

      There are a few things to keep in mind
      A. Standard, Pioneer, and Modern are the major constructed competitive formats. Standard is arguably the least popular of the three, it's the only one that rotates.
      B. The standard environment is rich with reprints. That historically included a core set, which was almost all reprints that would sort of create a base for the new standard. We get something similar now with one set being designated as a "core set" that would be larger, simpler, and full of reprints compared to the other sets.
      So the way it would work in yu-gi-oh, if it did exist, is first you would maintain the eternal format as a heavily supported competitive format. The rotating format would have some kind of base set or base series that is always present in the format until it is replaced with the next set of its type. That would be the set that brings staples and classic cards and archetypes in and out of the format. That's how you create a format that's actually curated.
      The problem with this is that Yu-Gi-Oh is driven entirely by self driven archetypes, these are cards that care about what is in the name of other cards in the deck. The way this actually works is often compared to Tribal in Magic but it isn't really a good comparison. I think that going in this direction with the card design was really Konami's biggest mistake. They can't really do anything except make archetypes that are either more powerful and efficient than the previous ones, or equal in power but unaffected by the banlist, and that can only be answered by incredibly binary control options ala these floodgate decks that yu-gi-oh players complain about.

  • @NotFromIntelligentSystems
    @NotFromIntelligentSystems 2 ปีที่แล้ว +2

    I know I’ll probably make people mad by saying this but I hope they never add cash prizing to yugioh. Takahashi never wanted it to and to make that kinda decision after his death would fee incredibly disrespectful. It would be like now after the dude who created SpongeBob passed away, a dude who’d said he never wanted it to have spin-offs, Nickelodeon announced multiple spinoff shows of it almost immediately. We need to Respect peoples wishes after they die

  • @That1powergamer
    @That1powergamer 2 ปีที่แล้ว +33

    Honestly, I'm playing casual commander at my LGS and I have so much fun it's insane! the people at my LGS are really nice and they have helped me improve my deck every time I got another new card.

    • @Haedono
      @Haedono 2 ปีที่แล้ว +4

      Commander is a great format for new and or casual players
      I think thats something yugioh needs to copy asap
      There are so many people who want to play because they liked the anime or the decks they played when they started and if they try to play dark magician like they want to they just get dumpstered by all the meta players and need to adapt
      Having a Casual format would realy fix this feel bad for those players

  • @yuugael4010
    @yuugael4010 2 ปีที่แล้ว +8

    I think they can afford more feature matches, they can even hire yugi-tuber to do the documentation of all top 8 matches. This give content to the yugi-tuber and exposure of the higher level gameplay

  • @nickd6303
    @nickd6303 2 ปีที่แล้ว +3

    Yugioh's foil quality far surpasses mtg

  • @laescama497
    @laescama497 2 ปีที่แล้ว +3

    Personaly, I agree with half of this, it would be too long to explain in a comment though so I will just say that mtg has its own problems and that after playing every card game under the sun I always come back to yugioh for some reason, maybe I'm just dumb or something

  • @JonNuclear
    @JonNuclear 4 หลายเดือนก่อน +2

    I would love cash prizing so much. Would allow more top players to make a career out of it and give a large incentive to competitively minded players to do well. There have been quite a few high level players who once they realize they can top a YCS drop the game and switch to Magic where they can make solid money off that skill

  • @ChaoticMeatballTV
    @ChaoticMeatballTV 2 ปีที่แล้ว +7

    Having Yugioh style Secret Lairs in the style of our deckbuild packs would be perfect. Imagine getting Metal Gear Solid, Suikoden, and Tokimeki Memorial in your Spring set then getting Silent Hill, Contra, and Bomberman in the fall set. Wouldn't just have to be restricted to their own franchises either, if they had some crossover with other video game companies so that they can get eyes on their IPs through Yugioh, like Koei Tecmo, we could see support cards for Ancient Warriors based around Romance of the Three Kingdoms. But hey, a man can dream.

    • @spiritomb108
      @spiritomb108 2 ปีที่แล้ว

      God I would love a real Suikoden set. Fire Fist don't cut it.

  • @ttkrystal8329
    @ttkrystal8329 ปีที่แล้ว +2

    Pick up and playability is a flat out lie. I CANNOT play Magic, like I literally cannot understand it.

  • @cg5380
    @cg5380 2 ปีที่แล้ว +1

    I absolutely hate modern horizons. I can't stand it. I know I'm definitely biased being someone who's deck was killed with no other deck being similar to it or even reasonably priced at this point. Yugioh probably has that problem also with constant power creep but I just quit at some point because by monetizing formats so much wizards has successfully homogenized many formats through printing products specifically tuned to push a certain format. At least I can tell what's going on in the game tho

  • @dragonmaster951753
    @dragonmaster951753 2 ปีที่แล้ว +6

    Set rotation would be difficult to setup. We have support for decks that are decades apart. So they would have took release dead decks just to have proper support they were intended to have

    • @AndrewCrimefighter
      @AndrewCrimefighter 2 ปีที่แล้ว +2

      I think if they had set rotation they would still do that kind of legacy support without reprinting the core cards. It would be a way to introduce new decks to the eternal format without putting them in the rotation

    • @luminous3558
      @luminous3558 2 ปีที่แล้ว +5

      Set rotation is just a cope way of saying please stop powercreep when konami could do that already if they wanted to.
      We also have the equivalent to standard format already in yugioh, its called speed duel, its kinda cool but 99% of people dont play it.

  • @bossox7804
    @bossox7804 2 ปีที่แล้ว +3

    As someone who plays a lot of mtg and little yugioh (only some infrequent master duel) I can say yugioh does a lot of things better than MTG, the biggest and most obvious difference to me is their reprint policy (Not even talking about the reserve list- which obviously has been a disaster). Typically when a hype powerful secret rare releases in a core set it costs about 100$ a copy, but as a player you can be pretty sure that within a year to 18 months that the card will be reprinted (possibly even multiple times) and much more widely available and cheaper.
    In magic if a card becomes a staple that you have to have good luck waiting for a reprint lol. Just an example, Dockside Extortionist was printed in preconstructed deck in 2019. Those decks go out of print relatively quickly and the card spiked to 70+ dollars a copy. The card finally just got reprinted 3 years later, but in a premium product (that sells for over 300$ a draft box) and a base copy (cause there are really cool alternate art treatments) goes for 54$ and I expect that price to only climb as time goes on. So mtg players had to wait 3 years for a reprint and the reprint saved them probably like 20$ if they waited. It can be years if not literal decades before a card sees a reprint.
    A great example of waiting an actual decade. Talisman of progress just got reprinted in a new commander product coming out. The last time the card was printed was in 2013 and that seemed to be in some garbage beginner deck. Before that is was initially printed in 2003.

    • @dontmisunderstand6041
      @dontmisunderstand6041 2 ปีที่แล้ว

      That's not even the reprint policy, it's straight up the amount of product being printed. They're just not producing as many precons as they could, for no real reason. It's the company leaving money on the table. It's just bad business.

    • @bossox7804
      @bossox7804 2 ปีที่แล้ว

      @@dontmisunderstand6041 I assume you are talking about mtg cause you used the term precon. And I find more people in mtg feeling fatigued by the number of products out there rather than a lack of products so your opinions of not enough product is interesting.

  • @sun332s7
    @sun332s7 2 ปีที่แล้ว +5

    I play magic a lot and I can say YGO to me is a lot more fun at times. 😊
    Edit. No YGO doesn’t need key words. Mtg has a fuck ton of them and you’d be surprised how little are used in the game and how some of them cause massive issues. Keywords also have the issue of needing to know what every single one is and hoping it doesn’t cause a ruling nightmare. This happens a lot in the EDH pods I go too

    • @TheKaijudist
      @TheKaijudist 2 ปีที่แล้ว +2

      Wrong

    • @sun332s7
      @sun332s7 2 ปีที่แล้ว +1

      @@TheKaijudist no I’m not.

    • @luminous3558
      @luminous3558 2 ปีที่แล้ว +2

      Yeah 90% of set flavor keywords have reminder text because they don't really work as keywords.

    • @willgiesbrecht9318
      @willgiesbrecht9318 2 ปีที่แล้ว

      All the evergreen keyword are pretty understandable, unique set keywords are basically the archetypes of mtg

    • @sun332s7
      @sun332s7 2 ปีที่แล้ว +1

      @@willgiesbrecht9318 when you play commander (that my main format cause I just don’t like standard very much) I’ve seen a ton of wild shit. My favorite was horsemenship banding flanking

  • @xgaming5555
    @xgaming5555 2 ปีที่แล้ว +8

    As both magic and yugioh player I have to agree on most of this

  • @TheFourthBlackReaper
    @TheFourthBlackReaper 2 ปีที่แล้ว +5

    Better card text. This heavily overlaps with the keywords argument, but nobody can convince me that “missing the timing” is a good mechanic.
    Even when they tried to fix it, problem solving card text took fifteen years to be implemented, only applies to cards printed/reprinted after 2011, and we still have rulings nightmares like mystical refpanel and every trap monster.
    Really, we need a problem solving card text part 2, but outsourced to a card game manufacturer that knows what the fuck it’s doing.

    • @chrayez
      @chrayez 2 ปีที่แล้ว

      Don’t forget about “except during the damage step”

    • @TheFourthBlackReaper
      @TheFourthBlackReaper 2 ปีที่แล้ว

      @@chrayez agreed, damage step rulings are also bonkers over-complicated

  • @ophid6997
    @ophid6997 2 ปีที่แล้ว +1

    How, how HOW did the comprehensive rules not get mentioned? That's like the number one thing yugioh needs that magic does. Why does yugioh not have comprehensive and central rules references instead of having to rely on hearsay from obscure rulings and compiled info on fan wikis MFADKFHJSDFKHS

  • @squidge477
    @squidge477 2 ปีที่แล้ว +4

    Nearly every other card game I have played has legitimate banlist/ballance explanations and at least 3 or so formats.
    I don't know why Yu-Gi-Oh is so stuck in the stone age for some things.

    • @luminous3558
      @luminous3558 2 ปีที่แล้ว

      To be fair konami doesnt talk to the community at all.

  • @NewtBannner
    @NewtBannner 2 ปีที่แล้ว +23

    I almost wonder if the Kazuki Takahashi not wanting cash prizes is just an excuse for Konami to be cheap, I mean how many Nintendo Switches does Jesse Kotton or Patrick Hoban own

    • @Altergeist
      @Altergeist 2 ปีที่แล้ว +14

      Its also because of Japanese law with gamebeling that includes card games by my understanding thought i could be wrong

    • @Andrew-rs6gm
      @Andrew-rs6gm 2 ปีที่แล้ว +2

      Japan and Germany have super strict gambling laws and no cash prizes allow you to get past that. By giving out prize cards youre effectively giving cash as a prize, it just requires the winner to do one step extra of work

    • @luminous3558
      @luminous3558 2 ปีที่แล้ว +3

      Honestly we really don't need explicit cash prizing. Side events have that massive uncut starlight sheet and that used to sell for big money.
      Similarly there is that platinum blue eyes that konami secret lair dropped.
      If konami wanted they could give each winner an amazing and unique prize that collectors/investors/speculators would pay big money for.

  • @AAIIYAAA
    @AAIIYAAA 2 ปีที่แล้ว +6

    One added that would be awesome: Deck Builder Tool Kit. Imagine paying 20 for a stack of staples good for numerous deck styles or archetypes that you could minimally mix and match for fun. Pokémon does this as well. Basically like the large packs we get for Speed Duek

    • @novaninja729
      @novaninja729 2 ปีที่แล้ว +2

      They did this with Duel Devastator, hasn't happened since

    • @GG_Nowa
      @GG_Nowa 2 ปีที่แล้ว +1

      @@novaninja729 didn't it flop?? That's what people say online tho

    • @joplin4434
      @joplin4434 2 ปีที่แล้ว +2

      @@GG_Nowa it sold out everywhere, didn't help that you had to buy three of them.

  • @conorprochaska4728
    @conorprochaska4728 2 ปีที่แล้ว +5

    But does it have dragon thighs