I love the over indexing for special abilities too, I hope it doesn't get nerfed. Makes the potion metastrategy more fun. (Sometimes you have to forget the irrelevant ones to get the right duplicates to populate)
If you like this game, try Holocure. Seriously, I put it on par with Halls of Torment as one of the top 2 games of this genre. Pluss it is free. Don't let the art style fool you. There is a lot to that game.
@@dambalahjpn Cool, I'll keep an eye out for it. It's interesting to see how non-casual players approach the game. People pull off some crazy feats similar to this run you just did in Halls of Torment. It has a high score board which is neat. I'm not one of the top players or anything, but I've made it up into the top 250 on some characters.
Ohh that’s how the agony works, I tried to get the mark for the sorceress but somehow I didn’t reach agony 3 on the third map…weirdly enough I reached agony 3 with exterminator with ease xd
just do a no abillity run with the maiden, double 2x Bullwark and the last Block ability that has 8 Block and Defense, take everything else with Block, use Block gear and use memorizing bottles for the mace dmg abilitys - you should be able to master agony 3/4 and get the archivement.
You're not getting much from the necklace, between 10-30% generally. Why not switch to the missing health one and get 50-60% consistently? You just have to step in some slime goo and then be careful, which is easy when you're not taking damage.
100% agree, I don't remember if I mentioned in the video or just thought about it in my head but Duelist spark would have been much better, or as you mentioned the Scars of toil.
The difference in the amount of creatures and thier total HP between the Caverns and the Ember Grounds is huge. It's not really fair to compare runs between different Halls.
I disagree. I think it is fair to compare between halls since the DPS requirement for agony 5 after the rebalance of Frozen caverns is actually lower than what I got here: 141K vs. 136k dps. Which suggests that there is a DPS benchmark across levels since the main change to the frozen caverns according to the devs was "lowering the agony requirement ceiling" - not enemy spawn, hp, or block chance. Also, where did you check enemy hp?
@@dambalahjpn Sadly, I don't think there is a way to check enemy HP directly aside from going through the game's code, but you can get a rough estimate by singling out an enemy of a given type and hit it with only your main weapon. Then just add up what it took to kill it. It's best to use a weapon with a slow rate of fire, no effects that affect or do dmg, and a single projectile so you only have crits complicating things. Even if you don't tediously tease out how many hp each creature type has, you can see the difference in how much dmg the basic starting mobs will soak up at the start of each level. The soldiers in the viaduct, for instance, have way more hp than the skeletons in the caverns. HP scales up with agony levels. As for your dps between Agony 5 Caverns and your Depths run, that's interesting. I might have misunderstood the rules governing Agony mode. Was it with the same build? From what I understand the main thing that determines agony level is how quickly you kill things after they spawn. Each surviving creature saps a little of the agony meter away over time and it is raised by killing stuff. I just assumed it seemed tougher to reach high agony on later levels because the creatures tend to be tougher and thus take longer to kill unless you have some ridiculous build that just one-shots everything. For instance, I was recently playing an all-in-burn build on Ember Grounds with the Exterminator and it was tough to raise my Agony level early on due to the relatively short range of most fire abilities and the fact that burn stacks do DOT. I barely squeaked into Agony 5 right before the final boss spawned, and I honestly think the main thing that got me there was the ridiculous range, AOE, and direct fire damage I had on the late-game meteors and Dragon's Breath. It was absolutely blinding. I couldn't see the lava on the floor and had to turn the ability effect opacity way down just to see.
thanks for explaining the agony system, its been giving me agony how much dps im doing. great build
I love the over indexing for special abilities too, I hope it doesn't get nerfed. Makes the potion metastrategy more fun. (Sometimes you have to forget the irrelevant ones to get the right duplicates to populate)
Me too, I'm really hoping that it was an intended mechanic and not an oversight lol
i just unlocked that last potion, will have to try something like this
If you like this game, try Holocure. Seriously, I put it on par with Halls of Torment as one of the top 2 games of this genre. Pluss it is free. Don't let the art style fool you. There is a lot to that game.
I've seen bits of it and I was interested, I probably will in the near future 👍
@@dambalahjpn Cool, I'll keep an eye out for it. It's interesting to see how non-casual players approach the game. People pull off some crazy feats similar to this run you just did in Halls of Torment. It has a high score board which is neat. I'm not one of the top players or anything, but I've made it up into the top 250 on some characters.
your videos are fire dude
Thank you, much appreciated!
If you like this game. Death must Die is really good too
Yup, I actually like it a bit more than Halls right now; awesome game👍
Ohh that’s how the agony works, I tried to get the mark for the sorceress but somehow I didn’t reach agony 3 on the third map…weirdly enough I reached agony 3 with exterminator with ease xd
interesting.. I would have expected the opposite 🤔
just do a no abillity run with the maiden, double 2x Bullwark and the last Block ability that has 8 Block and Defense, take everything else with Block, use Block gear and use memorizing bottles for the mace dmg abilitys - you should be able to master agony 3/4 and get the archivement.
Thanks to you, I got it and have something very interesting in the works 👍
You're not getting much from the necklace, between 10-30% generally. Why not switch to the missing health one and get 50-60% consistently? You just have to step in some slime goo and then be careful, which is easy when you're not taking damage.
100% agree, I don't remember if I mentioned in the video or just thought about it in my head but Duelist spark would have been much better, or as you mentioned the Scars of toil.
congrats
That Reverberant Tincture on the area, range & attack speed I think was the ticket
yup and the the 2x 0.3 base attacks was huge too
The difference in the amount of creatures and thier total HP between the Caverns and the Ember Grounds is huge. It's not really fair to compare runs between different Halls.
I disagree. I think it is fair to compare between halls since the DPS requirement for agony 5 after the rebalance of Frozen caverns is actually lower than what I got here: 141K vs. 136k dps. Which suggests that there is a DPS benchmark across levels since the main change to the frozen caverns according to the devs was "lowering the agony requirement ceiling" - not enemy spawn, hp, or block chance. Also, where did you check enemy hp?
@@dambalahjpn Sadly, I don't think there is a way to check enemy HP directly aside from going through the game's code, but you can get a rough estimate by singling out an enemy of a given type and hit it with only your main weapon. Then just add up what it took to kill it. It's best to use a weapon with a slow rate of fire, no effects that affect or do dmg, and a single projectile so you only have crits complicating things.
Even if you don't tediously tease out how many hp each creature type has, you can see the difference in how much dmg the basic starting mobs will soak up at the start of each level. The soldiers in the viaduct, for instance, have way more hp than the skeletons in the caverns. HP scales up with agony levels.
As for your dps between Agony 5 Caverns and your Depths run, that's interesting. I might have misunderstood the rules governing Agony mode. Was it with the same build? From what I understand the main thing that determines agony level is how quickly you kill things after they spawn. Each surviving creature saps a little of the agony meter away over time and it is raised by killing stuff. I just assumed it seemed tougher to reach high agony on later levels because the creatures tend to be tougher and thus take longer to kill unless you have some ridiculous build that just one-shots everything.
For instance, I was recently playing an all-in-burn build on Ember Grounds with the Exterminator and it was tough to raise my Agony level early on due to the relatively short range of most fire abilities and the fact that burn stacks do DOT. I barely squeaked into Agony 5 right before the final boss spawned, and I honestly think the main thing that got me there was the ridiculous range, AOE, and direct fire damage I had on the late-game meteors and Dragon's Breath. It was absolutely blinding. I couldn't see the lava on the floor and had to turn the ability effect opacity way down just to see.
had to stop playing because of framerate issues since the update ;/ its barely playable
Nam fam he too op 😂 if you build him to debuf enemies lol
And?