This is a great discussion to bring up on how games may run. I don't know if I would call it 'their purpose' to be inked as much as this is just a frequent result of a cool feature of the game. You ink the cards you don't need. If you have an overabundance of 1 drops in your deck then they are definitely ideal resources, especially when you are past turn 1 and you will get more value out of playing fewer, but higher value cards. I feel like there could be a similar argument made with really expensive cards, that they will always be inked except for the one or two that you get in your hand once you have a ton of ink to end the game. It may all depend on what the ratio of cards at each cost will be when we see the whole set, definitely seems like they are favoring these 1 drop vanillas here early so this may end up how all decks are built until we get enough additional cards. I am hoping we end up in a spot where decks contain two or three strategies and you ink the cards irrelevant for the strategy you want to use, based on what your opponent is doing. For example, if you want to go wide with Stitch Rock Star then maybe you don't ink your 1 drops, but if you are going with a different strategy you do.
I agree! I thought this was a fun way to look at these generic 1 cost cards. They're all Inkable and there are "better" 1 drop cards, and since you have to ink *something* every turn, might as well be these generic Ally cards. I can't wait to see the whole set!
I think Hei-Hei's Support would definitely be helpful in a pinch, if we don't get any actions or items that buff strength. But I definitely see your point, nice observation!
This is a great discussion to bring up on how games may run. I don't know if I would call it 'their purpose' to be inked as much as this is just a frequent result of a cool feature of the game. You ink the cards you don't need. If you have an overabundance of 1 drops in your deck then they are definitely ideal resources, especially when you are past turn 1 and you will get more value out of playing fewer, but higher value cards. I feel like there could be a similar argument made with really expensive cards, that they will always be inked except for the one or two that you get in your hand once you have a ton of ink to end the game. It may all depend on what the ratio of cards at each cost will be when we see the whole set, definitely seems like they are favoring these 1 drop vanillas here early so this may end up how all decks are built until we get enough additional cards.
I am hoping we end up in a spot where decks contain two or three strategies and you ink the cards irrelevant for the strategy you want to use, based on what your opponent is doing. For example, if you want to go wide with Stitch Rock Star then maybe you don't ink your 1 drops, but if you are going with a different strategy you do.
I agree! I thought this was a fun way to look at these generic 1 cost cards. They're all Inkable and there are "better" 1 drop cards, and since you have to ink *something* every turn, might as well be these generic Ally cards. I can't wait to see the whole set!
I think Hei-Hei's Support would definitely be helpful in a pinch, if we don't get any actions or items that buff strength. But I definitely see your point, nice observation!
Ink ‘em