Rules of Open World Game Design - 80 Level Podcast
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- เผยแพร่เมื่อ 10 ก.พ. 2025
- Join 80 Level Podcast for a deep dive into game design with Jamie Smith, Principal Game Designer at People Can Fly. We discuss the core principles that make open world games stand out. Jamie shares how to design captivating gameplay mechanics, maintain player engagement, and balance form and function. If you're a game developer or simply fascinated by the world of video games, this episode uncovers the creative and technical aspects that drive the industry forward.
Same episode on Spotify, Apple Podcasts, etc.: www.buzzsprout...
More gamedev & digital art news, tutorials, and interviews with experts: 80.lv/
More about Jamie: linktr.ee/smit...
Some examples in the video used by Jamie
Yakuza
• Yakuza 0 Free Roam
• Yakuza 0 ALL Minigames
Fallout: New Vegas Map
www.gamemapscou...
The player starts at Goodsprings (to the left of the map), meaning they can only go up, right, or down
Elden Ring
mapgenie.io/el...
Super Mario
• The Brilliance of Mari...
Destiny 2
• 100 PvP Sniper Headsho...
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This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: xsolla.pro/8023
Very good content! Thank you!
Thank you
I really love the effort that the 80lv team puts into their content, there have been some amazing guests on these podcasts.
Kirill, please take this as constructive criticism - I feel that you are missing such a great opportunity to treat these interviews more professionally, you have some genuinely epic guests on these interviews (and I love hearing their experiences) but the interviews do not seem well-researched or engaging for the people on the other end, the questions are usually quite generic and not tailored to the specifics of the guest's history or specializations. The audio quality on this one was also a problem - I couldn't actually get through this one because of the audio distractions in the background.
Thank you for watching/listening to our content and sharing your thoughts. We will definitely take it into consideration! It's always necessary to improve:)
And regarding the sound, this one was more of a force majeure from parent life. The production team tried to fix it but it's hard to clean human voices from the background, unfortunately. But it gets better after the beginning!
30:30 Miasmata did that before Death Stranding.
22:00 Yes. Generation Zero doesn't bombard player every 40 seconds, but at the same time this game didn't become hugely successful. So I don't think it's a good example to follow. For most players just walking around beautiful nature isn't enough. There is a desire for games to have more gameplay depth, more unique content, story etc.
You're a cat. What do you know?
I really wanted to follow along, but my ADHD brain can't handle a podcast with a playing child in the background...
Yeah like Nvidia Broadcast exists too.
thank you for watching/listening to our content! There was sort of a parent force majeure while recording the episode. Our editor tried to clean the noise as much as possible but it's harder when it comes to human voices, unfortunately :c
it gets so much better after the beginning, though!