I’m so glad I found your review here. I ordered this rule set online the other day on a whim, and looked around for tutorials while I’m waiting. I’m already familiar with a number of your CoC vids I’ve watched so I was excited to see you had this! I picked up the rules to make use of my recent re discovery of the first mass set of minis I ever painted as a teenager back in the 80s… a bunch of Brit’s and zulus I made for a diorama which later fell apart. They look terrible but they are dear to me! Thanks again.
He has added an extra figure to each unit for the unit leader which is incorrect. On pag8, it states "Each unit begins the game with one model representing its leader ... ." In discussions on the Dux Bellorum forum about this rule set, Dan Mersey specifically states that the unit leader figure is included in the total maximum number of figures for each unit, not an addition. But despite that little glitch, he has a very good description of how the game is set-up and played.
Thanks, I wish this had been available a couple of months ago. However, I did have your wonderful earlier videos to help me get going. I am recently returned to the hobby after 40 years with my background firmly based on Donald Featherstone etc so some of the mechanics are very new whilst a lot is reassuringly the same. Does anybody else get the same urge to shout 'front rank fire' when they have 12 dice in their hand and a short range volley fire target in the 'sights'? . The rule book had been sitting on the shelf for a couple of years , so you are to blame for getting me finally started again! My wife is delighted, no seriously she is, it gets me out from under her feet it seems.... Given my very recent return to the hobby and so still mindful of learning from the ground up I am wondering if perhaps this tutorial, for other newcomers, could have been in 2 parts. But I don't want to be at all critical of your work - it is excellent and Osprey as the rule book publishers should be rewarding you with a deal. Part one looking at the basic mechanisms (which I really needed at the start) and Part two the more advanced issues (which I am now trying to get to grips with). I have had some great solo games using the rules in a very basic way and am gradually building up to the more complex elements. For example, I find leader traits a bit of a hassle to incorporate at the moment so simply don't bother with them. I find hand to hand fighting still a bit odd. In that, it seems (and please readers correct me if I am wrong, I probably am) that potentially two or even three units can attack another in the same turn and get beaten back as the defender fights each one serially - not 'en masse'. For example, regular infantry defending in a mealie bag redoubt v attacking tribal foot, so 12 defenders onto 16 with a hit disadvantage to attacker. Regulars losses are, say, 2 and tribal 3 so tribal retreat, a second tribal foot unit then attacks (if they can find space) so now it is 10 regulars v 16 tribal - so, in effect, the defenders have had the use, in effect, of 22 figures in the same turn. Retreating/advancing and passing through friendly units also seems a bit problematic to me. More often than not there does not seem to be enough room if a number of tribal units are closing in on a hard pressed single bunch of regulars! Anyone got any advice and opinions? But as you rightly say, the rules are a great foundation on which to build and develop one's own 'in house' variations. I fought a 'version' of the battle of Intombe today but with the British defences a little stronger and with lots of adaptions to the rules for local issues like the dead ground etc. It all worked to my satisfaction (perhaps not to that of others admittedly!). I also note, with a wry smile, that I differ in my interpretation in some elements of the rules - but we are both solo wargamers! Please keep up the great work. Thank you so much for the time a trouble you are putting into your videos, they really do make THWWBK accessible to folk like me.
That is a fantastic piece of feedback and getting such encouragement is really helpful. The editing etc does take a week or so, however it is more than worth it when the video generates such a lot of enjoyment. I hope it helps you to play many more games and keep your wife happy!
I'm a bit late to this particular posting, but, what an excellent instructional introduction to TMWWBK! Thank you so much for taking the time and effort to produce it. I'll now go and look at your other contributions. I already have the book, but as yet not really engaged with it. I've also had some 10mm Colonial figs, from Pendraken, for ages, so now I know what I'll be doing with them. ; )
Brilliant thanks Brian I really appreciate such positive feedback and I’m glad you enjoyed it. There are half a dozen similar period videos and lots more WW2 etc if of interest. Thanks again.
Had my first game against Mr. Baddage last week at the club in a cooperative game. Brilliant fun and will now be painting up some forces to face my British Colonial Force in solo games at home :)
Excellent! Can I just let you know that if solo Wargaming is your thing you would love “Wargaming World Solo” from Caliver Books. It sold out in its first print run and is now available via www.wargamingworld.net I wrote it with the solo player in mind and it’s 80 pages covering Ancients to Modern.
Yeah enjoyed the video, just bought the rules and ran through a couple of simple games, then watched your video to see what I got wrong. My figures are multiple based and did not fit into the as suggested unit size so I shrunk the numbers in the unit proportionally . I see you had bigger Zulu units and smaller British units. Did you reflect this in unit costs? Not a slave to army lists but does seem to advantage the Zulu.
Yes everything is flexible to whatever works with you. The suggestions in the book are 16 Zulu to 12 British - each including a leader. Very much your call and glad you enjoyed the video thanks for the feedback👍
@@WargamingWorld, I believe you and I want to do some thing else but for the next five years most of the time it will be ww2. Are you and your family fine?
Great vid, really enjoyed that. I’ve got the WWI fan made variant for this game which I will be putting through its paces soon. This vid will help. Good job.
You made a great video, very helpful but when you did the zulu melee on the close order Brits you should only have rolled dice for the zulus equal to the number of Brits (page 21) not all the figures in the units.
@@WargamingWorld I just meant that in the late 19th century the British army used volley fire for longer range targets and then switched to independent fire at short range which is the opposite of what the rules do.
I’m so glad I found your review here. I ordered this rule set online the other day on a whim, and looked around for tutorials while I’m waiting. I’m already familiar with a number of your CoC vids I’ve watched so I was excited to see you had this!
I picked up the rules to make use of my recent re discovery of the first mass set of minis I ever painted as a teenager back in the 80s… a bunch of Brit’s and zulus I made for a diorama which later fell apart. They look terrible but they are dear to me!
Thanks again.
Thanks Michael that’s brilliant to know 👍👍
He has added an extra figure to each unit for the unit leader which is incorrect. On pag8, it states "Each unit begins the game with one model representing its leader ... ." In discussions on the Dux Bellorum forum about this rule set, Dan Mersey specifically states that the unit leader figure is included in the total maximum number of figures for each unit, not an addition.
But despite that little glitch, he has a very good description of how the game is set-up and played.
Thanks Jim appreciate the point, cheers Greg
Thanks, I wish this had been available a couple of months ago. However, I did have your wonderful earlier videos to help me get going. I am recently returned to the hobby after 40 years with my background firmly based on Donald Featherstone etc so some of the mechanics are very new whilst a lot is reassuringly the same. Does anybody else get the same urge to shout 'front rank fire' when they have 12 dice in their hand and a short range volley fire target in the 'sights'?
.
The rule book had been sitting on the shelf for a couple of years , so you are to blame for getting me finally started again! My wife is delighted, no seriously she is, it gets me out from under her feet it seems....
Given my very recent return to the hobby and so still mindful of learning from the ground up I am wondering if perhaps this tutorial, for other newcomers, could have been in 2 parts. But I don't want to be at all critical of your work - it is excellent and Osprey as the rule book publishers should be rewarding you with a deal.
Part one looking at the basic mechanisms (which I really needed at the start) and Part two the more advanced issues (which I am now trying to get to grips with). I have had some great solo games using the rules in a very basic way and am gradually building up to the more complex elements. For example, I find leader traits a bit of a hassle to incorporate at the moment so simply don't bother with them.
I find hand to hand fighting still a bit odd. In that, it seems (and please readers correct me if I am wrong, I probably am) that potentially two or even three units can attack another in the same turn and get beaten back as the defender fights each one serially - not 'en masse'. For example, regular infantry defending in a mealie bag redoubt v attacking tribal foot, so 12 defenders onto 16 with a hit disadvantage to attacker. Regulars losses are, say, 2 and tribal 3 so tribal retreat, a second tribal foot unit then attacks (if they can find space) so now it is 10 regulars v 16 tribal - so, in effect, the defenders have had the use, in effect, of 22 figures in the same turn.
Retreating/advancing and passing through friendly units also seems a bit problematic to me. More often than not there does not seem to be enough room if a number of tribal units are closing in on a hard pressed single bunch of regulars! Anyone got any advice and opinions?
But as you rightly say, the rules are a great foundation on which to build and develop one's own 'in house' variations. I fought a 'version' of the battle of Intombe today but with the British defences a little stronger and with lots of adaptions to the rules for local issues like the dead ground etc. It all worked to my satisfaction (perhaps not to that of others admittedly!).
I also note, with a wry smile, that I differ in my interpretation in some elements of the rules - but we are both solo wargamers!
Please keep up the great work. Thank you so much for the time a trouble you are putting into your videos, they really do make THWWBK accessible to folk like me.
That is a fantastic piece of feedback and getting such encouragement is really helpful. The editing etc does take a week or so, however it is more than worth it when the video generates such a lot of enjoyment. I hope it helps you to play many more games and keep your wife happy!
I'm a bit late to this particular posting, but, what an excellent instructional introduction to TMWWBK! Thank you so much for taking the time and effort to produce it. I'll now go and look at your other contributions. I already have the book, but as yet not really engaged with it. I've also had some 10mm Colonial figs, from Pendraken, for ages, so now I know what I'll be doing with them. ; )
Brilliant thanks Brian I really appreciate such positive feedback and I’m glad you enjoyed it. There are half a dozen similar period videos and lots more WW2 etc if of interest. Thanks again.
Great video, Greg. You covered all the bases.
Thanks very much I’m glad you enjoyed it
Very nice lay out of figures, all the best, Garry
Thanks Garry much appreciated
Had my first game against Mr. Baddage last week at the club in a cooperative game. Brilliant fun and will now be painting up some forces to face my British Colonial Force in solo games at home :)
Excellent! Can I just let you know that if solo Wargaming is your thing you would love “Wargaming World Solo” from Caliver Books. It sold out in its first print run and is now available via www.wargamingworld.net I wrote it with the solo player in mind and it’s 80 pages covering Ancients to Modern.
That Bromhead miniature really does look like Michael Caine ;-)
Thanks so much for doing this 👍
No problem glad you enjoyed it
Thank you for going through the rules, it helps to make much more sense!
Thanks Jim hope you enjoy the game
Yeah enjoyed the video, just bought the rules and ran through a couple of simple games, then watched your video to see what I got wrong. My figures are multiple based and did not fit into the as suggested unit size so I shrunk the numbers in the unit proportionally . I see you had bigger Zulu units and smaller British units. Did you reflect this in unit costs? Not a slave to army lists but does seem to advantage the Zulu.
Yes everything is flexible to whatever works with you. The suggestions in the book are 16 Zulu to 12 British - each including a leader. Very much your call and glad you enjoyed the video thanks for the feedback👍
Thank you for the How to play. I've purchased the rules and this helped a lot. Cheers!
Thanks I’m glad it was useful
Great you put that one out Greg, will watch it later.
Thanks Jens is a great game for so many theatres
@@WargamingWorld, I believe you and I want to do some thing else but for the next five years most of the time it will be ww2. Are you and your family fine?
@@tabletopgeneralsde310 The family are great and getting ready for Christmas and a much better 2021! I hope this is the same with you 👍
@@WargamingWorld, great video buddy. I have to put this rule set on my wish list.
@@tabletopgeneralsde310 Thanks Jens great stuff I certainly recommend it 👍
Great presentation ,inspired me to have a look at Zulu wars again👍👍
Great stuff thanks Robert and hope you enjoy your study!
Thank you, I understand the rules a lot better now.
Thanks that’s great I hope you have a lot more games!
Great vid, really enjoyed that. I’ve got the WWI fan made variant for this game which I will be putting through its paces soon. This vid will help. Good job.
Great thanks. Not sure if you subscribe to the channel which has lots of colonial, WW1 and WW2 games.
@@WargamingWorld I’m a long time subscriber 😀
@@pbeccas Thanks very much really appreciated 👍
You made a great video, very helpful but when you did the zulu melee on the close order Brits you should only have rolled dice for the zulus equal to the number of Brits (page 21) not all the figures in the units.
Thanks Neil and yes appreciate the note
Very good. Precise and to the point. I have no colonial, I must get some.
Thanks really appreciate the feedback and it’s a great period to play
Do you have a quick reference guide?
Hi Gabriel, the quick reference is at the back of the book itself
Thank you for the video. I enjoy all your colonial content.
Great stuff thanks for the feedback 👍👍
Thanks for a really useful video :)
Thank you glad you found it useful much appreciated 👍
Really helpful
The author of the rules clearly doesn’t understand either the purpose of volley firing or how it was used.
I think it’s a fairly simple rule set. How would you have it represented and I could try it in the next game.
@@WargamingWorld I just meant that in the late 19th century the British army used volley fire for longer range targets and then switched to independent fire at short range which is the opposite of what the rules do.
@@WendyDaCanuck Ok👍 Good information thanks