@@theunhingedgamer3762 and of the 1% of "enthusiasts" apparently they think all of them want 500% of the craziest irl burble tunes on every car. The only cars where the current amount fits are modern rally cars, anything else is just ridiculous. Even for the rally cars the visual effect is just way too much imo. Bit annoyed I now have to put this shit on cars to get maximum performance, feels like my engine is completely exploding on every shift lol.
Being able to have repeatable launches in event starts is huge, especially for drag cars. 99% of the performance every time is better than 100% once in a blue moon, and 80% the rest of the time
Agreed. That is why I run abs, and tc too when in lobbies and against friends. I make way less mistakes and can focus on the track rather than my index fingers. XD
@@GTSW1FTwhat he is tryin to say is it’s controlled so depending on the car and tire size and mph and tires speed and hp and alll that good stuff affects the lc to either give you a higher launch rpm or lower and cute power on launch if tires were to spin
The game calculates what rpm to launch at depending on what tires you have, the hp of your car, and the road surface, it literally launches at the perfect rpm to stop loss of traction.
One thing I noticed about anti lag + launch control in free roam is that you’re able to build boost before you launch like in real life. I’m not sure if that has any effect on launch speeds though.
One of the worst game design choices they made in this game is perhaps the lack of a countdown timer. It opts for a useless and frankly annoying camera pan instead, which is cool for the first few times, but frankly gets repetitive and annoying over time, while not actually saving you any time. And it's straight up not fun; you can't control when to let off the clutch if you don't have manual clutch turned on, often resulting in a bad launch in high torque cars. Combined with the AIs that do not make mistakes and always make the perfect launch, it's just frustrating.
@@savethedsms2449 No. A lot of cars don’t build boost with launch control. I’ve had plenty of cars in the negative when using launch control, if i do the old way of launch control i build boost and get a harder launch.
i have noticed for a while that in forza games it seems like the game doesn't simulate the grip drop when wheelspinning, which is why you always see everyone mash the throttle on world record runs. You also understand why at the start of the race it gives you a cinematic camera angle instead of putting you in the car and allowing you to rev the car to a certain RPM for launching, it doesn't matter since mashing the throttle is the fastest. i guess this launch control feature finally proves it for all. The only benefit of it is in RWD cars where the wheelspin causes the car to rotate, in which case you are losing speed.
just gonna say you're wrong about the launch control being only good on RWD cars because it doesn't aid many if any S1 builds and has 0 use on RWD S2 cars but if you're going for A class or lower it's definitely useful but still not necessary
@@theunhingedgamer3762 I keep seeing people saying this but ive dropped so much time off my 1/4 in my realistic S2/S1 rwd drag cars with launch control. They werent even spinning before but now they just launch hard af
That explains my frustration then. I've never tried to just full throttle away on a car that has wheelspin at launch, since it's common knowledge IRL that wheelspin is low traction. I just couldn't figure out how I'm always losing no matter how much I try to control my wheelspin, while my opponents always walk away from me despite throwing down smoke trails from their tires. Thought I was just bad at managing wheelspin.
I feel like anti-lag and launch control are nice features but they won't be changing Rivals leaderboards drastically. As for anti-lag, it's only applicable for race turbos. So if you build a car without race turbos, then you don't need to go out of your way to get it. Plus, anti-lag on a twin turbo car is a bit redundant as twin turbo cars don't have as much lag compared to other cars unless you want those pops and bangs. Launch control is nice especially for those rear-wheel drive cars that are a bit tough to launch. But it definitely feels a bit slower for all-wheel drive cars, since you can launch faster letting off the clutch on manual w/ clutch. But if your car launches bad already, having launch control can somewhat help.
@@TheoHawk316 no lol twin turbos take longer to spool up. the rx7 fd had a system that built up boost in one turbo then the other but it turned out to destabilize the car so it wasn't implemented in other cars.
@@Alexxx.x_x normally you have 1 little and 1 bigger turbo to limit the turbo lag so I don't agree that twin turbos take longer to spool up. I mean that's the whole point of twin turbos. Story changes if u upgrade your car and buy 2 same size turbos then it will spool up slower that a single one
From what i have looked at and experienced, the effect of antilag depends on shift speed as well. In cars with sequential/dual clutch shifting, the antilag effect is small while in a standard shifting speed antilag is more apparent. So in short the faster the shift the less you get out of antilag. Also from what i can tell i think antilag might just increase the length of your power band on the low end of rpm
That is true, since what anti lag does is reducing turbo downtime between shifts. The longer the shift time, the more pressure the turbo losses and slows down, which needs to be spooled up again when you get back on throttle. Naturally, if your transmission is blazing fast, then there's not much turbo slowdown to begin with, so the effects of anti lag would be far less significant. I don't believe anti lag should extend your power band towards the lower RPM range, even though that appears to be what this game tells you. I think the game's interpretation of the power/torque graph is immediately after a gear shift, instead of how people normally dyno cars IRL. In the former case, anti lag would indeed increase your power/torque in the lower RPM range since you would have more boost sooner, but in the latter case, IRL people start the dyno graph from a constant low RPM, where the normal anti lag should have no effect, unless you enable rolling anti lag, which is more of a software tuning thing rather than hardware. I digress, but I believe people typically do not run dyno machines with rolling anti lag enable on the car. In fact I'm not sure it's even possible to use rolling anti lag at such low engine speeds closer to the idle speed.
I think we need a proper drag race in which you can actually build boost for launch control. In these tests the car kinda just goes immediately without you being able to build boost or hold your RPM
@@StickyBlicky420 yeah i know, my misshap of using the wrong term, still the basic are the same, just the 2step work even in NA cars. While the anti lag keeps the turbo spooled.
@@Zsweeze It’s alright, it’s easy to mix them up. They are similar but not too similar, 2 step is just a secondary rev limiter, which also allows the turbo to spool up and provide consistent boost. But anti lag sole purpose is to keep the turbo spooled on when you are not actively giving throttle.
I hope they add a slider in tuning that allows you to tune its aggressiveness. Like if you want a rally car you set it to max aggressive for bangs and holding boost the longest, but if it’s a road car you can lower it so it’s not as loud and obnoxious but still benefit
I've noticed that with turbo drift cars anti-lag seems to make them feel a lot nicer to me, but I'm typically a big American V8 kinda guy so it's probably just because it makes it more like those in the sense that I don't have to worry about losing torque by dropping boost when I mess up
Same with LC. I miss the old way of doing it where you essentially transbrake your way up to the RPM you want. It would be nice to long hold the down button on d pad or like flick the left stick up twice or some gesture like that
@@shkkrimp7344 yeah but the old way required handbrake too. You would hold hand brake, throttle up and if the RPM was too low you just let go of handbrake and tap it again real quick and by doing that you could go from like 2000RPM to 2700, 3400, 4200, 5000 etc. You could kinda variably adjust it, and if it was too high you could just hold handbrake and drop throttle a little bit and it would go from like 4800 to 3900 for example. I miss the "transbrake" type LC because it was adjustable
For the mid power mid grip ferrari, your "no antilag" and "with launch control" values are identical. This doesn't mean they're not correct, of course, but as someone who regularly puts in large amounts of data into spreadsheets, it would certainly make me check twice that I didn't read the wrong lines for one of the sets.
You can now reenact the Audio from a shootout in Forza, the game gets more immersive by the minute. Jokes aside I do like both of the Systems, Launch Control seems a bit iffy on some cars but the Anti-Lag is cool to mess around with albeit loud as hell. Only thing I really don't like is that Anti-Lag is unbalanced since there's no downsides to it at all on 99% of cars, I've even had some Modern Rally builds lose a tiny sliver of PI from mounting Anti-Lag over Race Turbo for some reason. Nothing too major but it was enough for me to add another Driveline or Flywheel Upgrade to the Car, on some cars I've also seen that it provides a slight torque boost over normal Race Turbo which is odd. Kinda wish they'd given it a bit of a PI Drawback over normal Race Turbos or even just artificially given it higher weight or less power to give you a reason to think about your choice. For now though I'm planning on keeping my builds thematic and not just slamming Anti-Lag on everything.
@@PlayinWithMahWii you're missing the point completely. I recommend checking it out ingame and watching the Video to see the comparison between the two upgrades. There should be no reason for Anti-Lag to drop PI even a tiny bit considering it has identical Stats to the already installed Race Turbo but provides nothing but benefits.
@@kspectre21 It has to do with existing calculations that are already in the game. If it is increases power further past the point of grip, depending on your level of tire, it might lower or raise PI. With stock tires it might lower, and semi-slicks might raise. To be fair, I have not yet played the game since the expansion came out.
@@PlayinWithMahWii again you're missing the point completely There is no increase of power here, there is no change in performance, no lack of grip etc
Thanks for a great vid! I personally like the Anti-Lag and the improvements in brings, I feel it makes alot more sense on Rally and Dirt tracks in terms of adding a level of realism!
On the 7.4V8tt it totally changes the behaviour of the engine. Without antilag it has way too much delay in all gear changes and it feels pretty slow. With antilag you can finally use this montrous engine properly
I also noticed(while converting my drag cars to anti-lag, and returning for launch control) that some cars will build a good bit of their max boost(some 22-30) while others don't(less than 10psi). So for your free roam drag cars, use telemetry to make sure your car builds boost, and to gauge how fast it builds it on lc, or if the old clutch/gas/brake trick works better for your launch
@@tougewagon Yeah, but if you use the old launch control method it builds boost and you’ll get a harder launch. Some cars it better some aren’t, but i’m hoping they’ll fine tune it more with future updates.
Anti-lag is going to be more noticeable and beneficial on cars that shift slower I'd imagine, along with single big turbo cars. So while on a non-anti-lag turbo car your turbo would have to wait for your turbo to spool back up after shifts, anti-lag keeps your boost up so that once you get back in gear you don't have to wait for it to spool. Of course it also helps for when you're off throttle for any other reason. The reason anti-lag causes pops and bangs like that is because it's literally just extra fuel, mixed into the exhaust gases, detonating in the manifold to increased exhaust pressure, and therefore spooling the turbine wheel.
What I have seen, the greatest benefit of launch control is allowing me to not just use RWD Tunes, but to use them competitively. Provided the vehicle you are using doesn't have profound amounts of power. I know AWD will always be better in the case of Horizon, but it does feel incredibly nice to be able to realizably use RWD vehicles in seasonal races.
I feel Launch control it meant to be used with the antilag because it allows the car to build boost before the launch. where as without launch control, you actually start with a slight vacuum and need to spool the turbos
Even on a lot of the vehicles i tested, the car doesn’t actually build boost even with anti lag installed. They still produce vacuum using launch control, unless i use the old launch control method then it will build boost. And a lot of the vehicles i tested atleast only build like 3 psi
@Slow Impreza I forgot which I used, but they built to full boost on launch. And yea, a handful don't. Better off doing the launch control glitch sometimes
You can't really take full advantage of LC in events in my experience. I've tested a handful of vehicles, all on high-grip tires in the same setting, just one set of tests in an event and the other in free roam. Long story short, my LC times vs non-LC times in the events were scarcely different, while the same cars consistently performed better with LC in free roam. My guess is the instant-start style in events disrupts the ability to properly utilize launch control.
@MuscleCarLover I don't recall tbh. I wanna say FH5 was the first to implement the no-countdown because I vaguely remember being confused about it more recently that FH4, but I could be wrong
@@Ghost-Neo One of us is probably correct at least. Pretty sure FH3 had a countdown at least. Finding old videos from both games should show where and how quickly it changed
In series 16 or 17 my big single turbo cars would just stop spooling at the beginning of a race, forcing me to hold the clutch and dump it right after other cars started moving. The launch control does alleviate that (though I haven't checked if the issue was fixed) and it is really nice for the cars that need it. Being able to set it for specific cars would be cool but it's fine enough how it is. The ant-lag is super fun but situational for me. It really compliments the character of rally, drift, JDM street, and other builds. It can take away from the feel of many builds though with how intrusive it is so, as someone who's not super competitive, I've been picking and choosing what I put it on. Overall, I'm super happy with both inclusions and am super excited to get the LC 500 later in this series!
Would be nice if you could configure LC to only activate automatically depending on what drivetrain you have or depending on what kind of tires you have on the car. Best way would probably be both as that would let you use it in normal races for RWD and FWD but deactivate for AWD but it would still deactivate when your car is using Drags for example (altough Horizon being horizon one of the road racing cars I use does run drags lol)
I think the issue with antilag test is there weren't any high lag high boost cars like the supra or rally cars like the new Audi, I know it would be an improvement with anti lag but would be interested to see by how much
the only issue with this test is, you can't really fit race turbos below A, where antilag would be most useful (technically you can, if you leave the handling and weight alone, which makes you a lot faster than antilag) p.s.: I love the Subaru and Audi S1 antilag, those are the most realistic sounding and actually realistic. (I doubt they had the opportunity to actually record a V12 twin turbo with als). It gets annoying after some time, so I only put it into rally cars
To be honest, this new launch control feature made my cars worse in drag race events. I hate that the game forces it to be activated, and there is no option to turn it off. 90% of my cars are now getting slower times. Before, they were constant, and I spent a lot of time in tunning to make sure they got the best ETs in drag racing events.
Everyone in the comments complaining and stuff and making their claims on what should be added. Y’all are don’t understand, the developers do not care what we have to say and they don’t care about fh5 they just want $. If they really cared they would’ve done more stuff to help fh5 by now.
This. Everyone on FH4's Steam discussion crying about newer Nvidia drivers crashing (as an example) but don't seem to realize that MOST TRIPLE A STUDIOS don't give a flying fuck about the consumers. The game could literally give everyone cancer and they wouldn't care as long as they make money and they don't get sued. Just like with previous Forza games, after four years they'll delist the game, once FH5 hits that four year mark, off the market it goes, here's a new Forza game for another four years. Rinse, repeat.
I feel like everybody has hyped up Launch Control in particular a bit too much, since you can already get a very similar effect in races with an AWD setup and a decent tune...but as for the headlining vehicle they could've chose to really signify the use outta this feature should've been the GMC Hummer EV! Possibly even more than the Ford F-150 Lightning since the GMC HEV has this super cool mode irl entitled [WTF = Watts To Freedom] where you basically launch the rpm to the max while keeping your foot on the brake (similar to the game) then release the brake and there you go, 0 to 60 in around 3 secs in a 5,000 lbs plus pickup! the g's must feel outerworldly ! 🌌
I have a little interesting FH5 fun fact for you, if you want it : the dogs we see in the game are representations of the Xoloitzcuintle, AKA Mexican hairless dog, which is only in this country. :)
launch control is good if you play without traction control on, because you cant ever properly control your launch in forza horizon games since the beginning of races always block your inputs until the race starts.
Forza really needs to have a countdown and you launch in drag races. Sure have the clip get you there but then have a 5 second countdown and you launch
I put anti-lag on my favorite cars and the v8s. I wish the DSC could be anti-lag because of the deep engine sound. Anti-lag on a AMG's stock engine sounds nice tho
Question, i see you test lc vs no launch, and anti lag active vs off, but what about combining them? Lc on al on vs lc off al on, and lc off al off vs lc on al off
I just want adjustable Launch Control RPM slider in tune menu. that would make such a big diffrence. the current "automatic" game deciding rpm is kinda whack. also the rpms rise the longer the first gear is and vice versa for lower rpms.
Well I do have a counterpoint for launch control is just better in low grip scenarios. I have a RWD B-class power build in the Ford RS500 in which I was consistently way faster off the line with just managing the throttle. I was a full 2 seconds faster 0-30 MPH without LC because of how much the game was limiting power. I feel like the game should be able to do better if not beat with just some tuning of LC for these kinds of scenarios.
Anti-lag should have a real PI cost instead of making no anti-lag obsolete. In effect they didn't actually add anything, they just replaced the old turbo.
@@Stinkerpant6969 I'm not saying it doesn't, I'm saying if you have two options, and one options severely outperforms the other option to the point you are putting yourself at a severe disadvantage by choosing the other, you only have one option, not two.
More power you have, more effective will be the lc (but with proper throttle control you can still do better). More lag you have, more effective will be the antilag (918 has an extremely "torquy" and linear engine, so antilag made almost no difference).
Maybe it’s just my sense of traction, or maybe lack thereof by using a controller, but it feels like launch control on cars without anti-lag seems a bit mis-tuned for some cars? It feels like some cars are too bogged down in the launch and that there’s more available for a launch than the system is allowing. My guess is that this will be an ongoing updating thing as they refine launch control for certain cars so it works better, but who knows
There are better methods then the new lc. For instance i hold e brake 100%, throttle 100% and slowly press the clutch until my revs/hp/tq/boost shoot up and stay. Ussually use 60-98% clutch depending on the car. Im on wheel though so I dont know if you could slowly press the clutch
As a person who almost exclusively drives memes. IE 1300 HP venom s1 or 08 ACR on drags for A class. I've found a lot of my rougher launch builds love LC whereas my more serious ones don't really see a change. Those memes became a lot more brain afk which leads towards more funny moments I think tho.
Pretty much all i do anymore is open drift events. Launch control really sucks for that. at the beginning of the round you are just left with a stuttering and hesitating car for the first 4-5 seconds. And when you turn it off IT BUGS OUT!, the next time you start the game it will read as OFF but actually be on... so you have to turn it on, apply, and then turn it back off again for it to be truely off. So for the meantime I now start all my events in reverse just for a nanosecond so that the wheels are spinning, and then go forward and you can start the race without the spuddering hesitation BS. ALSO. Its dumb that the BOV makes noise when switching from reverse to 1st off throttle. just saying. What boost is it releasing?
I'll be honest after installing anti-lag and using launch control my drag cars are no faster in the quarter or half mile but maybe it gave my sesto Fe better acceleration or my jesko better top speed, but so far it's not really noticable, the new sounds are fun tho
The tc launch isn't any faster, it's actually worse, but the turbo spools faster and holds boost better through shifts so overall the upgrade is best BUT the launch control so far is terrible for actual good drag builds
Nice vid but 2 mistakes 1. launch control on purpose drag builds gets you consistency but i can go as fast with as i can without (that is with my reaction time subtracted obviously) 2. antilag is cool n all but specifically in drag racing its almost useless, since its not about regaining boost after you lift off the throttle, if you lift in a drag race you already lost it So it looks cool for sure but if you know how to set up gearing and suspension it becomes irrelevant
For launch control I’m curious if it’s better on high hp AWD cars compared to something like a redlined launch, or a clutch slip launch where you can build lots of boost
Launch control + FWD works GREAT :) I've normally used a higher gear ratio to help with breaking traction on them, but I forgot I had it on, and used a FWD and was pleasantly surprised. Would be better as a pi-free addon vs global setting though :P
Ah my theory was right, there is a form of traction control built into launch control. I wonder if it'll be faster for actual sprint races to have it on or off
I have LC turned off but it still will randomly pop on especially when doing slow/low hp drifting which I love doing but now it'll randomly turn LC on while in the middle of a drift throwing me off
How do you actually use launch control in races? Do you just mash the throttle and it does it on its own or do I have to wait for the 3,2,1 to go then push the hand break and the throttle then release?
From my experience, just mash throttle. Prior to this update, mashing the throttle in say a RWD 500hp car (no TC) = wheelspin as you'd expect but with LC, no wheelspin. Handbrake + Throttle LC from my experience is more for open world stuff. LC is probably negligible in an AWD car during races depending on gearing. I know back in FH4 when AWD swap meta was everywhere, I'd have my 1st gear ratio set to a point where I just pin the throttle at the start of a race. I'd imagine that's what most people did with AWD in FH4/5 since the start of a race is cinematic and you can't do anything anyway.
I learned building and tuning based on your initial guide videos, and with turbo being referenced as a low priority upgrade, I have very few builds with aspiration upgrades of any kind to this day Lol. I'll have to check for any cars I might have that include the turbo stock and try the anti-lag.
If Im trying to make a car at lower class, I dont want to get the race turbo, because it will be higher pi and weight reduction seems more worth it, so idk which would be the way to go? Weight reduction and stock turbo or turbo with antilag and no weight reduction.
They had to do it much earlier. After one year there's so much "outdated" tunes and tuners have to rebuild it. Maybe it's good for casual players. For me TC and free anti lag just makes game even more braindead.
@@Parker-- the problem is, PI is calculated from the stats (1-10) and anti-lag doesn't affect any of those, it just widens the boost range (well, realistically it does improve acceleration but I think it's not noticeable on a 0-100 so the stat stays the same)
Yeah the turbos on that already spool instantly, you'll see more effect on the supra as it has pretty bad turbo lag (for what it is in game its bad compared to everything else)
@@samaramorgan8023 No I meant to see if it’s faster then at the start of the race where you just go. Meaning it revs to a point where launch control holds revs and then it launches.
@@skywalk3x a properly tuned car will be quicker, the tc just slips the clutch for a second then dumps it... a build that doesn't slip and geips as soon as you launch will be infinitely quicker.
@@Stinkerpant6969 well then that’s not launch control. Launch control just like real cars are to launch faster than if you weren’t using it. I be done a lot of drag racing and launch control is more consistent than trying to hold revs with your foot. Thanks for your opinion though because your not wrong either
When drag racing in an event. You don't get to spool turbos, so anti lag is useless. Launch control is useless in an event as well, since the game doesn't let you Rev before the start.
Tbh the antilag is cool and all but the audio and visual affects re super subpar. way too high pitch, and way too slow. On my IRL stuff with launch control (effectively antilag, i dont actually use it for fear of turbo damage) its muh more violent in both auditory and visual spectacle. Think .22LR compared to .308.
Launch control can be much faster, but you cant use it perfectly in race, so you should do it in game (but not in race) with timer, becouse then you can use full Launch Control
love how no one is talking about how after all these years we finally have different exhaust pop sounds
because it's not something many people cared about since 99% of Forza's player base is not made up of true car enthusiasts
@@theunhingedgamer3762 and of the 1% of "enthusiasts" apparently they think all of them want 500% of the craziest irl burble tunes on every car. The only cars where the current amount fits are modern rally cars, anything else is just ridiculous.
Even for the rally cars the visual effect is just way too much imo.
Bit annoyed I now have to put this shit on cars to get maximum performance, feels like my engine is completely exploding on every shift lol.
@@Keklient all rally cars, tuner cars and BMWs
Its cool but over the Top on deceleration, I'd rather just have sound option to vent an extrenal wastegate to atmosphere.
@@nlsdrf1290 you either in the 99% then or youll get sick of it within 30 minutes of actually playing lol
All I can say is that antilag needs its own volume slider in the options.
The low frequency audio slider controls like 85% of it
Yes
@@jackzavala915 spread the word
@@jackzavala915 where do I find that on my Xbox version
@@titantries settings, audio. Lol
Meanwhile, I have every helpful setting off, so I can go sideways into every godd@amn wall in this game and call it drifting.
That's the true spirit of Horizon
So you send your self to the shadow realm
@@GTSW1FT yes
This comment is the best 😂 I’m right with ya bro, nothing like turning all assists off 🤙🏽
Anti-lag is the new meta and I'm cool with that. Especially since unlike real life you don't have to install a new turbo every day.
You don’t really have to install a new turbo very often IRL, turbine wheels are very strong
@@nlsdrf1290 My '94 rx7 chewed through turbos like gumballs, but I don't remember being easy on it either
@@bluemutt9964 Rotaries have notoriously high EGTs and are super hard on turbos.
centrifugal supercharger is still faster for the same pi
@@kilianfirebolt underrated, i need to use them in more builds. thanks for reminding me they exist
Being able to have repeatable launches in event starts is huge, especially for drag cars. 99% of the performance every time is better than 100% once in a blue moon, and 80% the rest of the time
Agreed. That is why I run abs, and tc too when in lobbies and against friends. I make way less mistakes and can focus on the track rather than my index fingers. XD
I wish we could adjust the "two step" launch control, just so its a bit harder of a launch
Also FIRST
@@XAV-117 yeah but 4000 rpm feel a bit too low in the rev range, 4500 to 5000 feel right to me.
@@GTSW1FTwhat he is tryin to say is it’s controlled so depending on the car and tire size and mph and tires speed and hp and alll that good stuff affects the lc to either give you a higher launch rpm or lower and cute power on launch if tires were to spin
The game calculates what rpm to launch at depending on what tires you have, the hp of your car, and the road surface, it literally launches at the perfect rpm to stop loss of traction.
Not possible considering how they made launch control work
It’s worth mentioning, if you’re already good at managing throttle on launch, launch control won’t get in your way much if you leave it on
Helps a lot of my 60ft times since LC is only active up until 30mph then after that it’s down to my right foot
I appreciate your selection of cars to hear all the different bangs !!
One thing I noticed about anti lag + launch control in free roam is that you’re able to build boost before you launch like in real life. I’m not sure if that has any effect on launch speeds though.
@@XAV-117 if your cars not building any hp/tq/boost with launch control your doing it wrong
@@savethedsms2449 homie forgor what launch control does.
One of the worst game design choices they made in this game is perhaps the lack of a countdown timer. It opts for a useless and frankly annoying camera pan instead, which is cool for the first few times, but frankly gets repetitive and annoying over time, while not actually saving you any time. And it's straight up not fun; you can't control when to let off the clutch if you don't have manual clutch turned on, often resulting in a bad launch in high torque cars. Combined with the AIs that do not make mistakes and always make the perfect launch, it's just frustrating.
@@savethedsms2449 No. A lot of cars don’t build boost with launch control. I’ve had plenty of cars in the negative when using launch control, if i do the old way of launch control i build boost and get a harder launch.
i have noticed for a while that in forza games it seems like the game doesn't simulate the grip drop when wheelspinning, which is why you always see everyone mash the throttle on world record runs. You also understand why at the start of the race it gives you a cinematic camera angle instead of putting you in the car and allowing you to rev the car to a certain RPM for launching, it doesn't matter since mashing the throttle is the fastest. i guess this launch control feature finally proves it for all. The only benefit of it is in RWD cars where the wheelspin causes the car to rotate, in which case you are losing speed.
just gonna say you're wrong about the launch control being only good on RWD cars because it doesn't aid many if any S1 builds and has 0 use on RWD S2 cars but if you're going for A class or lower it's definitely useful but still not necessary
@@theunhingedgamer3762 I keep seeing people saying this but ive dropped so much time off my 1/4 in my realistic S2/S1 rwd drag cars with launch control. They werent even spinning before but now they just launch hard af
That explains my frustration then. I've never tried to just full throttle away on a car that has wheelspin at launch, since it's common knowledge IRL that wheelspin is low traction. I just couldn't figure out how I'm always losing no matter how much I try to control my wheelspin, while my opponents always walk away from me despite throwing down smoke trails from their tires. Thought I was just bad at managing wheelspin.
I feel like anti-lag and launch control are nice features but they won't be changing Rivals leaderboards drastically. As for anti-lag, it's only applicable for race turbos. So if you build a car without race turbos, then you don't need to go out of your way to get it. Plus, anti-lag on a twin turbo car is a bit redundant as twin turbo cars don't have as much lag compared to other cars unless you want those pops and bangs.
Launch control is nice especially for those rear-wheel drive cars that are a bit tough to launch. But it definitely feels a bit slower for all-wheel drive cars, since you can launch faster letting off the clutch on manual w/ clutch. But if your car launches bad already, having launch control can somewhat help.
I thought the whole point of Twin-Turbos was to basically be its own form of anti-lag
@@TheoHawk316 no lol twin turbos take longer to spool up. the rx7 fd had a system that built up boost in one turbo then the other but it turned out to destabilize the car so it wasn't implemented in other cars.
Many irl twin turbo cars have anti-lag. It doesn't matter how little lag you get, lag is lag
@@Alexxx.x_x o
@@Alexxx.x_x normally you have 1 little and 1 bigger turbo to limit the turbo lag so I don't agree that twin turbos take longer to spool up. I mean that's the whole point of twin turbos. Story changes if u upgrade your car and buy 2 same size turbos then it will spool up slower that a single one
From what i have looked at and experienced, the effect of antilag depends on shift speed as well. In cars with sequential/dual clutch shifting, the antilag effect is small while in a standard shifting speed antilag is more apparent. So in short the faster the shift the less you get out of antilag. Also from what i can tell i think antilag might just increase the length of your power band on the low end of rpm
That is true, since what anti lag does is reducing turbo downtime between shifts. The longer the shift time, the more pressure the turbo losses and slows down, which needs to be spooled up again when you get back on throttle. Naturally, if your transmission is blazing fast, then there's not much turbo slowdown to begin with, so the effects of anti lag would be far less significant.
I don't believe anti lag should extend your power band towards the lower RPM range, even though that appears to be what this game tells you. I think the game's interpretation of the power/torque graph is immediately after a gear shift, instead of how people normally dyno cars IRL. In the former case, anti lag would indeed increase your power/torque in the lower RPM range since you would have more boost sooner, but in the latter case, IRL people start the dyno graph from a constant low RPM, where the normal anti lag should have no effect, unless you enable rolling anti lag, which is more of a software tuning thing rather than hardware. I digress, but I believe people typically do not run dyno machines with rolling anti lag enable on the car. In fact I'm not sure it's even possible to use rolling anti lag at such low engine speeds closer to the idle speed.
It does just extend the lower power band, I've seen it through the power graphs
I think we need a proper drag race in which you can actually build boost for launch control. In these tests the car kinda just goes immediately without you being able to build boost or hold your RPM
Dawg u cant even build boost in this game if one car has a turbo and the other is NA with the same horsepower the turbo wont change anything
True anti lag is much faster than normal power itself
Yeah.. Cus turbo keeps spinnin cus 2 step. Thats the point
@@Zsweeze anti lag and 2 step are 2 different things.
@@StickyBlicky420 yeah i know, my misshap of using the wrong term, still the basic are the same, just the 2step work even in NA cars. While the anti lag keeps the turbo spooled.
@@Zsweeze It’s alright, it’s easy to mix them up. They are similar but not too similar, 2 step is just a secondary rev limiter, which also allows the turbo to spool up and provide consistent boost. But anti lag sole purpose is to keep the turbo spooled on when you are not actively giving throttle.
I hope they add a slider in tuning that allows you to tune its aggressiveness. Like if you want a rally car you set it to max aggressive for bangs and holding boost the longest, but if it’s a road car you can lower it so it’s not as loud and obnoxious but still benefit
I've noticed that with turbo drift cars anti-lag seems to make them feel a lot nicer to me, but I'm typically a big American V8 kinda guy so it's probably just because it makes it more like those in the sense that I don't have to worry about losing torque by dropping boost when I mess up
It would be great if anti lag had a toggle button. Its very cool... but on all the time gets a little anoying
Same with LC. I miss the old way of doing it where you essentially transbrake your way up to the RPM you want. It would be nice to long hold the down button on d pad or like flick the left stick up twice or some gesture like that
@Jacob Webb lc only activities when holding the handbrake no? Just don't hold handbrake
@@shkkrimp7344 yeah but the old way required handbrake too. You would hold hand brake, throttle up and if the RPM was too low you just let go of handbrake and tap it again real quick and by doing that you could go from like 2000RPM to 2700, 3400, 4200, 5000 etc. You could kinda variably adjust it, and if it was too high you could just hold handbrake and drop throttle a little bit and it would go from like 4800 to 3900 for example. I miss the "transbrake" type LC because it was adjustable
Ur videos are amazing and so informative on this game LOVE it mate!! Keep up amazing work
Interesting information
As someone who just plays rivals in the M-Sport Fiesta RS this is awesome.
For the mid power mid grip ferrari, your "no antilag" and "with launch control" values are identical. This doesn't mean they're not correct, of course, but as someone who regularly puts in large amounts of data into spreadsheets, it would certainly make me check twice that I didn't read the wrong lines for one of the sets.
You can now reenact the Audio from a shootout in Forza, the game gets more immersive by the minute.
Jokes aside I do like both of the Systems, Launch Control seems a bit iffy on some cars but the Anti-Lag is cool to mess around with albeit loud as hell.
Only thing I really don't like is that Anti-Lag is unbalanced since there's no downsides to it at all on 99% of cars, I've even had some Modern Rally builds lose a tiny sliver of PI from mounting Anti-Lag over Race Turbo for some reason. Nothing too major but it was enough for me to add another Driveline or Flywheel Upgrade to the Car, on some cars I've also seen that it provides a slight torque boost over normal Race Turbo which is odd.
Kinda wish they'd given it a bit of a PI Drawback over normal Race Turbos or even just artificially given it higher weight or less power to give you a reason to think about your choice.
For now though I'm planning on keeping my builds thematic and not just slamming Anti-Lag on everything.
Having too much power, through any upgrade, can cause the PI to go down. If you upgrade your tires, the PI will go up by a much larger amount.
@@PlayinWithMahWii you're missing the point completely.
I recommend checking it out ingame and watching the Video to see the comparison between the two upgrades.
There should be no reason for Anti-Lag to drop PI even a tiny bit considering it has identical Stats to the already installed Race Turbo but provides nothing but benefits.
@@kspectre21 It has to do with existing calculations that are already in the game. If it is increases power further past the point of grip, depending on your level of tire, it might lower or raise PI. With stock tires it might lower, and semi-slicks might raise. To be fair, I have not yet played the game since the expansion came out.
@@PlayinWithMahWii again you're missing the point completely
There is no increase of power here, there is no change in performance, no lack of grip etc
Thanks for a great vid! I personally like the Anti-Lag and the improvements in brings, I feel it makes alot more sense on Rally and Dirt tracks in terms of adding a level of realism!
Aye bro what’s the best way to get money in this game ??? Just started forza
@Shlonglong there is no quick way. Just play the campaign races on the map, there is lots of money in this game. Its not hard to make cash
On the 7.4V8tt it totally changes the behaviour of the engine. Without antilag it has way too much delay in all gear changes and it feels pretty slow. With antilag you can finally use this montrous engine properly
I also noticed(while converting my drag cars to anti-lag, and returning for launch control) that some cars will build a good bit of their max boost(some 22-30) while others don't(less than 10psi). So for your free roam drag cars, use telemetry to make sure your car builds boost, and to gauge how fast it builds it on lc, or if the old clutch/gas/brake trick works better for your launch
Yeah, i noticed that as well. Some cars build good boost and some cars don’t even produce any at all.
@@StickyBlicky420 I think it was the Evo viii that didn't even build boost at all. It just goes from vacuum at idle to less vacuum lol
@@tougewagon Yeah, but if you use the old launch control method it builds boost and you’ll get a harder launch. Some cars it better some aren’t, but i’m hoping they’ll fine tune it more with future updates.
@@tougewagon Also dope subie! used to have a hawkeye wagon few years back but moved onto big body’s.
@slowimpreza7943 thanks man! This lil meaneye has been a tank of a car to me
Anti-lag is going to be more noticeable and beneficial on cars that shift slower I'd imagine, along with single big turbo cars. So while on a non-anti-lag turbo car your turbo would have to wait for your turbo to spool back up after shifts, anti-lag keeps your boost up so that once you get back in gear you don't have to wait for it to spool. Of course it also helps for when you're off throttle for any other reason. The reason anti-lag causes pops and bangs like that is because it's literally just extra fuel, mixed into the exhaust gases, detonating in the manifold to increased exhaust pressure, and therefore spooling the turbine wheel.
Great summary!
What I have seen, the greatest benefit of launch control is allowing me to not just use RWD Tunes, but to use them competitively. Provided the vehicle you are using doesn't have profound amounts of power. I know AWD will always be better in the case of Horizon, but it does feel incredibly nice to be able to realizably use RWD vehicles in seasonal races.
I feel Launch control it meant to be used with the antilag because it allows the car to build boost before the launch. where as without launch control, you actually start with a slight vacuum and need to spool the turbos
Even on a lot of the vehicles i tested, the car doesn’t actually build boost even with anti lag installed. They still produce vacuum using launch control, unless i use the old launch control method then it will build boost. And a lot of the vehicles i tested atleast only build like 3 psi
@Slow Impreza I forgot which I used, but they built to full boost on launch. And yea, a handful don't. Better off doing the launch control glitch sometimes
You can't really take full advantage of LC in events in my experience. I've tested a handful of vehicles, all on high-grip tires in the same setting, just one set of tests in an event and the other in free roam. Long story short, my LC times vs non-LC times in the events were scarcely different, while the same cars consistently performed better with LC in free roam.
My guess is the instant-start style in events disrupts the ability to properly utilize launch control.
When did they remove the countdown again? I miss being able to prepare my revs for a race start
@MuscleCarLover I don't recall tbh. I wanna say FH5 was the first to implement the no-countdown because I vaguely remember being confused about it more recently that FH4, but I could be wrong
@@Ghost-Neo IIRC FH4 didn't have a countdown, but you got just a little more time, enough to rev to redline at least. I could be wrong though
@MuscleCarLover Hey, I have no reason to doubt you. Perhaps sometime soon I'll conjure the effort to look it up myself lol.
@@Ghost-Neo One of us is probably correct at least. Pretty sure FH3 had a countdown at least. Finding old videos from both games should show where and how quickly it changed
In series 16 or 17 my big single turbo cars would just stop spooling at the beginning of a race, forcing me to hold the clutch and dump it right after other cars started moving. The launch control does alleviate that (though I haven't checked if the issue was fixed) and it is really nice for the cars that need it. Being able to set it for specific cars would be cool but it's fine enough how it is.
The ant-lag is super fun but situational for me. It really compliments the character of rally, drift, JDM street, and other builds. It can take away from the feel of many builds though with how intrusive it is so, as someone who's not super competitive, I've been picking and choosing what I put it on.
Overall, I'm super happy with both inclusions and am super excited to get the LC 500 later in this series!
Would be nice if you could configure LC to only activate automatically depending on what drivetrain you have or depending on what kind of tires you have on the car.
Best way would probably be both as that would let you use it in normal races for RWD and FWD but deactivate for AWD but it would still deactivate when your car is using Drags for example (altough Horizon being horizon one of the road racing cars I use does run drags lol)
I don’t care if it makes me 3 seconds slower, I just want the funny bang bang noise
Nice video! Did you have Traction Control (TCS/TCR) on or off in the tests?
I think the issue with antilag test is there weren't any high lag high boost cars like the supra or rally cars like the new Audi, I know it would be an improvement with anti lag but would be interested to see by how much
the only issue with this test is, you can't really fit race turbos below A, where antilag would be most useful (technically you can, if you leave the handling and weight alone, which makes you a lot faster than antilag)
p.s.: I love the Subaru and Audi S1 antilag, those are the most realistic sounding and actually realistic. (I doubt they had the opportunity to actually record a V12 twin turbo with als). It gets annoying after some time, so I only put it into rally cars
To be honest, this new launch control feature made my cars worse in drag race events. I hate that the game forces it to be activated, and there is no option to turn it off. 90% of my cars are now getting slower times. Before, they were constant, and I spent a lot of time in tunning to make sure they got the best ETs in drag racing events.
You can disable Launch Control in the Difficulty settings.
@Sam Foster Yeah, that will work outside drag racing events only.
If you started drag racing events, it will be activated all the time
Everyone in the comments complaining and stuff and making their claims on what should be added. Y’all are don’t understand, the developers do not care what we have to say and they don’t care about fh5 they just want $. If they really cared they would’ve done more stuff to help fh5 by now.
This. Everyone on FH4's Steam discussion crying about newer Nvidia drivers crashing (as an example) but don't seem to realize that MOST TRIPLE A STUDIOS don't give a flying fuck about the consumers. The game could literally give everyone cancer and they wouldn't care as long as they make money and they don't get sued. Just like with previous Forza games, after four years they'll delist the game, once FH5 hits that four year mark, off the market it goes, here's a new Forza game for another four years. Rinse, repeat.
I feel like everybody has hyped up Launch Control in particular a bit too much, since you can already get a very similar effect in races with an AWD setup and a decent tune...but as for the headlining vehicle they could've chose to really signify the use outta this feature should've been the GMC Hummer EV!
Possibly even more than the Ford F-150 Lightning since the GMC HEV has this super cool mode irl entitled [WTF = Watts To Freedom] where you basically launch the rpm to the max while keeping your foot on the brake (similar to the game) then release the brake and there you go, 0 to 60 in around 3 secs in a 5,000 lbs plus pickup! the g's must feel outerworldly ! 🌌
I have a little interesting FH5 fun fact for you, if you want it : the dogs we see in the game are representations of the Xoloitzcuintle, AKA Mexican hairless dog, which is only in this country. :)
game really needs to let you rev the engine during the countdown for Launch Control to be better
Since the update, every race start was at bloody idle whereas before it would rev up a little bit (usually not enough, but still higher than idle)
You can redline-launch most drag cars, so LC is gonna be slower (and not look as cool, since cars like COPO pop a wheelie when they redline-launch)
You can still redline launch with launch control on, so it shouldn’t really bother anyone
@@sparkietrap6257 how?
@@TheoHawk316 hold brake and gas at same time, not e-brake and gas
@@sparkietrap6257 I do that and nothing happens
@@TheoHawk316 wait nvm it doesn’t work with m/c
launch control is good if you play without traction control on, because you cant ever properly control your launch in forza horizon games since the beginning of races always block your inputs until the race starts.
tbh I don't mind if it's faster to have an anti-lag system on my car, I'm even willing to lose some speed just to listen to the bangs of that
Forza really needs to have a countdown and you launch in drag races. Sure have the clip get you there but then have a 5 second countdown and you launch
Could you try to do this on an offroad drag strip. I feel like the launch control could do a lot better in an offroad or lower grip setting
Thanks for sharing
If we could adjust the boost like in GT7 then hey itd be complete. Never the less this update isn’t bad at all. I finally have a reason to play.
I put anti-lag on my favorite cars and the v8s. I wish the DSC could be anti-lag because of the deep engine sound. Anti-lag on a AMG's stock engine sounds nice tho
Question, i see you test lc vs no launch, and anti lag active vs off, but what about combining them? Lc on al on vs lc off al on, and lc off al off vs lc on al off
I just want adjustable Launch Control RPM slider in tune menu. that would make such a big diffrence. the current "automatic" game deciding rpm is kinda whack. also the rpms rise the longer the first gear is and vice versa for lower rpms.
The cars dont rev up on a race start. You have to check the LC on a manual start. I saw that the LC doesnt quite work with EVs.
Well I do have a counterpoint for launch control is just better in low grip scenarios. I have a RWD B-class power build in the Ford RS500 in which I was consistently way faster off the line with just managing the throttle. I was a full 2 seconds faster 0-30 MPH without LC because of how much the game was limiting power. I feel like the game should be able to do better if not beat with just some tuning of LC for these kinds of scenarios.
The launch control on the drag car was actually faster than without. You see it on the screen when it changes on the finish line
I legit wish you could turn off the damn helicopter in the rally races... it's so obnoxious.
As much as I love the anti lag addition to the game, does it really have to be this noisy and loud?
Anti-lag should have a real PI cost instead of making no anti-lag obsolete. In effect they didn't actually add anything, they just replaced the old turbo.
Trust me lol the car acts different, look at the stats and telemetry
@@Stinkerpant6969 I'm not saying it doesn't, I'm saying if you have two options, and one options severely outperforms the other option to the point you are putting yourself at a severe disadvantage by choosing the other, you only have one option, not two.
Did the same test on 4 B class cars , 6 A class cars and 7 s1 cars , anti lag doesn't really do anything besides pops.
More power you have, more effective will be the lc (but with proper throttle control you can still do better).
More lag you have, more effective will be the antilag (918 has an extremely "torquy" and linear engine, so antilag made almost no difference).
Maybe it’s just my sense of traction, or maybe lack thereof by using a controller, but it feels like launch control on cars without anti-lag seems a bit mis-tuned for some cars? It feels like some cars are too bogged down in the launch and that there’s more available for a launch than the system is allowing. My guess is that this will be an ongoing updating thing as they refine launch control for certain cars so it works better, but who knows
There are better methods then the new lc. For instance i hold e brake 100%, throttle 100% and slowly press the clutch until my revs/hp/tq/boost shoot up and stay. Ussually use 60-98% clutch depending on the car. Im on wheel though so I dont know if you could slowly press the clutch
So anti lag will make me faster around the Goliath, perfect :)
As a person who almost exclusively drives memes. IE 1300 HP venom s1 or 08 ACR on drags for A class.
I've found a lot of my rougher launch builds love LC whereas my more serious ones don't really see a change.
Those memes became a lot more brain afk which leads towards more funny moments I think tho.
Pretty much all i do anymore is open drift events. Launch control really sucks for that. at the beginning of the round you are just left with a stuttering and hesitating car for the first 4-5 seconds. And when you turn it off IT BUGS OUT!, the next time you start the game it will read as OFF but actually be on... so you have to turn it on, apply, and then turn it back off again for it to be truely off. So for the meantime I now start all my events in reverse just for a nanosecond so that the wheels are spinning, and then go forward and you can start the race without the spuddering hesitation BS. ALSO. Its dumb that the BOV makes noise when switching from reverse to 1st off throttle. just saying. What boost is it releasing?
I'll be honest after installing anti-lag and using launch control my drag cars are no faster in the quarter or half mile but maybe it gave my sesto Fe better acceleration or my jesko better top speed, but so far it's not really noticable, the new sounds are fun tho
The tc launch isn't any faster, it's actually worse, but the turbo spools faster and holds boost better through shifts so overall the upgrade is best BUT the launch control so far is terrible for actual good drag builds
excellent 👍👍✌
Surreal esse anti-lag 🔥⛽
O chato é que o carro parece uma pipoqueira
I hate that launch control is forced on regardless at the start of an event. It bogs my cars so bad for no reason.
Same, it actively worsens the launch
@@MuscleCarLover It's actually a glitch for a lot of people. It's not forced on by default.
Traction is best turned on for launching on the Venom F5, Most Keonigseggs and the Zenvo TSRS If drag racing
Nice vid but 2 mistakes 1. launch control on purpose drag builds gets you consistency but i can go as fast with as i can without (that is with my reaction time subtracted obviously)
2. antilag is cool n all but specifically in drag racing its almost useless, since its not about regaining boost after you lift off the throttle, if you lift in a drag race you already lost it
So it looks cool for sure but if you know how to set up gearing and suspension it becomes irrelevant
Launch control let's you go WOT in 1st gear without TC. It's also useful for tall gearing when using manual+clutch so you don't bog.
I have question... Does launch control automatically is use during race?
For launch control I’m curious if it’s better on high hp AWD cars compared to something like a redlined launch, or a clutch slip launch where you can build lots of boost
Launch control + FWD works GREAT :)
I've normally used a higher gear ratio to help with breaking traction on them, but I forgot I had it on, and used a FWD and was pleasantly surprised.
Would be better as a pi-free addon vs global setting though :P
You should try doing manual and clutch and power shifting with the anti lag maybe the anti lag will get diminished
Ah my theory was right, there is a form of traction control built into launch control. I wonder if it'll be faster for actual sprint races to have it on or off
well, launch control is basically a specific traction control if you think about it
I have LC turned off but it still will randomly pop on especially when doing slow/low hp drifting which I love doing but now it'll randomly turn LC on while in the middle of a drift throwing me off
How do you actually use launch control in races? Do you just mash the throttle and it does it on its own or do I have to wait for the 3,2,1 to go then push the hand break and the throttle then release?
The latter doesn't even make logical sense, but the former in my experience forces you to launch at literally idle
From my experience, just mash throttle. Prior to this update, mashing the throttle in say a RWD 500hp car (no TC) = wheelspin as you'd expect but with LC, no wheelspin. Handbrake + Throttle LC from my experience is more for open world stuff.
LC is probably negligible in an AWD car during races depending on gearing. I know back in FH4 when AWD swap meta was everywhere, I'd have my 1st gear ratio set to a point where I just pin the throttle at the start of a race. I'd imagine that's what most people did with AWD in FH4/5 since the start of a race is cinematic and you can't do anything anyway.
I learned building and tuning based on your initial guide videos, and with turbo being referenced as a low priority upgrade, I have very few builds with aspiration upgrades of any kind to this day Lol. I'll have to check for any cars I might have that include the turbo stock and try the anti-lag.
If Im trying to make a car at lower class, I dont want to get the race turbo, because it will be higher pi and weight reduction seems more worth it, so idk which would be the way to go?
Weight reduction and stock turbo or turbo with antilag and no weight reduction.
Best thing ever Launch Control and Antilag
supercharger will beat anti lag off the line ( at least in reality it does..havent tested this ingame though myself but quite curious)!!
torque curves back you up ingame, so should be true, but I doubt it's really noticeable, as on the other hand superchargers are heavier
@@Inferiis True dat...although I made a really zippy dodge dart..supercharged...super fun!
a launch RPM adjustment would be nice
Can someone tell me why I cant hear the Rallye Co-Driver?
LC and anti lag coming together or separely?
How do you use launch control at start of an event? Is it automatic
Yeah, automatically bad
Anti-lag would be great if it performed as anti-lag, it doesn't keep the turbo spooled they just made it so you have more power at low rpms
They had to do it much earlier. After one year there's so much "outdated" tunes and tuners have to rebuild it. Maybe it's good for casual players. For me TC and free anti lag just makes game even more braindead.
Anti lag should be an option for all turbo upgrades not just race
Sure and it should also have an actual PI cost that reflects the impact bc it essentially makes no anti-lag obsolete.
@@Parker-- the problem is, PI is calculated from the stats (1-10) and anti-lag doesn't affect any of those, it just widens the boost range (well, realistically it does improve acceleration but I think it's not noticeable on a 0-100 so the stat stays the same)
What’s the best way to make money just started forza
i love how they put lc in the game but hate how they still just throw us in a race and dont give us time to actually use it
Try Rimac Nevera in drift mode to start with a Launch Control - it's funny :)
The Porsche 918 is hybrid so it's probably why anti lag isn't as effective
Yeah the turbos on that already spool instantly, you'll see more effect on the supra as it has pretty bad turbo lag (for what it is in game its bad compared to everything else)
LC isn’t automatic. You have to hold handbrake & throttle at the same time
Be nice if you could use anti lag in any gear, not just first
Needs to do clutch dumps to see if launch control works
It works
@@samaramorgan8023 No I meant to see if it’s faster then at the start of the race where you just go. Meaning it revs to a point where launch control holds revs and then it launches.
@@skywalk3x a properly tuned car will be quicker, the tc just slips the clutch for a second then dumps it... a build that doesn't slip and geips as soon as you launch will be infinitely quicker.
@@Stinkerpant6969 well then that’s not launch control. Launch control just like real cars are
to launch faster than if you weren’t using it. I be done a lot of drag racing and launch control is more consistent than trying to hold revs with your foot. Thanks for your opinion though because your not wrong either
When drag racing in an event. You don't get to spool turbos, so anti lag is useless. Launch control is useless in an event as well, since the game doesn't let you Rev before the start.
The pops sounds like someone slapped a slipper on the floor lmao so bad
Tbh the antilag is cool and all but the audio and visual affects re super subpar. way too high pitch, and way too slow. On my IRL stuff with launch control (effectively antilag, i dont actually use it for fear of turbo damage) its muh more violent in both auditory and visual spectacle. Think .22LR compared to .308.
Which mclaren is that
Launch control can be much faster, but you cant use it perfectly in race, so you should do it in game (but not in race) with timer, becouse then you can use full Launch Control
i feel like the no lc woild be faster if it didnt have to steer into the center of the road immediately