Rust effect is still the dominant force on the field. Until they pull down the time on how long it takes to heal, rust weps will always be the best choice in a fight.
I've got a Subduer and a Puncher on a Curie. The weapons are low level but it's a decent combo with almost the same fire rate so the reload is on sync.
Aygir can you test the *theoretical* max speed of leech in a custom game? For example : try to have all the leech speed skills running at the same time: Ninja leech, Stubborn speedster Roadhog Engine Expert Cunning opprotunist(if possible since usually this skill is very rubbish) And then for modules 3 nitro units. The theoretical speed of the leech would be +157.5% more during its ability in a custom mode without boosters and then 177.5% in a real game. I hadn't taken into account for cunning opportunist in this because it's quite frankly just way too situational to ever use this pilot skill on any robot.
with the subduer build i think anti stealth pilot is better because with the 6 sec stealth you will never be able to fire 2 clips and just set back and relax as a sniper
The problem with subduer is the rust effect... Get rid of lf that and it's a good weapon... I hate hiw as soon as someone barely touches my health I cant heal for 15 seconds or more... Its ridiculous and in a game like War Robots where there is constant action... 15 seconds is a long timeand not being able to heal is just too much
Subduer as seen in the test results simply performs too well in too many scenarios. Puncher is a good weapon with great burst damage up close with a quick fixed reload and the lockdown effect. However, it quickly loses damage potential as the range increases. Subduer on the otherhand has virtually the same damage output at any range up 600m with a shorter unload time and 100% healing removal. Fortunately it is likely to be nerfed to a more acceptable level in an upcoming update.
Man u is really the lynx god both matches playing games on the enemies and at the same time destroying them But like I said In the past if shredder or puncher had no spread would people complain about its damage like they did with prime rust MG
I totally forgot that Subduer is 600 meter range. Which makes him even more desirable. Having lock-down doesn't make any sense since everyone runs immune amps, and there is technically no way dealing with rust alum less you bought I think Paladin. Or is it Avalon that removes this effect?
even though subduer will get nerf exactly like tamer and damper did. if i had to nerf subduer myself it would 500m range, increase bullet spread similar to puncher, and the time for RUST to were off be 10 seconds instead of 15
Subduer or Puncher?
I know puncher was really a good weapon but subduer better
Rust effect is still the dominant force on the field. Until they pull down the time on how long it takes to heal, rust weps will always be the best choice in a fight.
Subuder gonna get massive nerf in his damage i think puncher will be better
I've got a Subduer and a Puncher on a Curie. The weapons are low level but it's a decent combo with almost the same fire rate so the reload is on sync.
Special edition nucleon
10:59 The shenlou killed itself with the Hiroku DOT lol
LoL.
@@paksurid2253lol
Thank you for your hard work
Been waiting for this
thankyou, very good comparations
Aygir can you test the *theoretical* max speed of leech in a custom game?
For example : try to have all the leech speed skills running at the same time:
Ninja leech,
Stubborn speedster
Roadhog
Engine Expert
Cunning opprotunist(if possible since usually this skill is very rubbish)
And then for modules 3 nitro units.
The theoretical speed of the leech would be +157.5% more during its ability in a custom mode without boosters and then 177.5% in a real game. I hadn't taken into account for cunning opportunist in this because it's quite frankly just way too situational to ever use this pilot skill on any robot.
You forgot drone and mothership
kestrel drone and speed mothership
with the subduer build i think anti stealth pilot is better because with the 6 sec stealth you will never be able to fire 2 clips and just set back and relax as a sniper
Make puncher Vs Brisant , plz, I am using both , still unclear which one is better.
The problem with subduer is the rust effect... Get rid of lf that and it's a good weapon... I hate hiw as soon as someone barely touches my health I cant heal for 15 seconds or more... Its ridiculous and in a game like War Robots where there is constant action... 15 seconds is a long timeand not being able to heal is just too much
GGz 🖖
Puncher all the way😎💪🗿🗿
❤❤❤❤❤❤❤❤❤❤
Puncher
Making a comparison video without actually showing the video is wild.... and lazy.
Отписка с канала,контент фейковый
puncher is like a f2p version of subduer, also i’m pretty sure they will get nerfed the next update,not 10.2, 10.3
Ultimate puncher 💀💀 💀 ☠️
Sonic puncher because of it cannot be healed😅😅😅
Subduer is the most shameless balancing pixonic ever did.
Nerfed the light & medium but kept the heavy version overpowered for the Curie, shameless
Its unfortunate the subduer was released a month later but its already been months since its release and not been nerf wow im surprized
@@JustGolighttrue
Subduer needs a nerf
AYGIR i got the subduer in the leaderboards yesterday And i thought it was components😮
1
2
3
1 бой,там играло против 3 игрока,был бы их рандом лучше,твоего Линкса снесли бы сразу же,стыд такие бои записывать
subduer I think my account will be baned if you play with it😂
So why did Shredder get an accuracy buff in the recent update but not puncher…?? 🤨🤨
Puncher deals 4x more damage than shredder. That's unfair.
Agora é desleal comparar tenque esperar vim o Nerf da subduer daí vai ser de mano mesmo
👍👍👍
Subduer as seen in the test results simply performs too well in too many scenarios. Puncher is a good weapon with great burst damage up close with a quick fixed reload and the lockdown effect. However, it quickly loses damage potential as the range increases. Subduer on the otherhand has virtually the same damage output at any range up 600m with a shorter unload time and 100% healing removal. Fortunately it is likely to be nerfed to a more acceptable level in an upcoming update.
3:13 Lynx為什麼沒有畫面?👎
Now Subduer is better, but I would invest in Puncher for sure! because after the nerf the Subduer will probably become sh1t...
Man u is really the lynx god both matches playing games on the enemies and at the same time destroying them
But like I said In the past if shredder or puncher had no spread would people complain about its damage like they did with prime rust MG
Subduer is superior due to heavy damage through all ranges.
keep in mind punisher was nerfed heavily while subduer is yet to be nerfed i believe
I have an almost maxed Puncher on my T falcon, it works perfect with paralisis and nuclear amps
I need to update my punchers to mk2 at least
crisis mk3 and themirt mk3 please
My friend started playing wr like a mounth ago and he aleardy has a hangar of a legend league
his credit card got*
the subduers got silently nerfed, has a smaller clip now.
naciste con un linx bajo el brazo 😂
Good game..
Final conclusion use both
I totally forgot that Subduer is 600 meter range. Which makes him even more desirable. Having lock-down doesn't make any sense since everyone runs immune amps, and there is technically no way dealing with rust alum less you bought I think Paladin. Or is it Avalon that removes this effect?
Avalon
Game is hacked bad.
Hope they nerf subduer asap. Atm its not even close, Subduer is way stronger than puncher.
Bro no i js got 2 subduers for free😭
No hay modo haker?🤔
Sensacional 😮
한국사람 손
even though subduer will get nerf exactly like tamer and damper did. if i had to nerf subduer myself it would
500m range, increase bullet spread similar to puncher, and the time for RUST to were off be 10 seconds instead of 15
More like 5-7sec
Watch Pixonic nerf Punchers just like they did Glory bcs it is on par with meta guns