It actually wasn't always a steady 60fps online originally, but the lag isn't saved in a replay of a netplay game. The performance was still pretty good, because we had someone with a fast internet connection hosting the game and the buffer setting was about 10. If you wanted to know about just the graphics settings, I don't really do anything special to make it run faster.
Not the graphics settings. Me and my three other friends are trying to play mario kart double dash and its just getting really shitty lag between all of us so i wanted to know how to fix it. Do you know what your friends internet speed is? And were you using the transversal connection on netplay or direct connection?
I don't actually know offhand what his internet speed is. I could get back to you on that if you really want to know, although I have been able to get a good connection with other people hosting as well, but when I host myself, it's super laggy. I would suggest getting others to be the host and see what works best. This was played using the direct connection, but I have also played on traversal without any issues. I don't know which one is better, but I think you don't have to worry about port forwarding with traversal. I would also suggest using the main menu screen to check your game speed rather than doing it in a race. From there, try making the buffer higher and seeing if it's less laggy. Finally, I would think you have already checked this, but I still need to mention it just in case. All four of you need to have computers that can run this game in 4 player without the game slowing down offline, or else it will lag no matter what online. This game actually is a bit CPU intensive in 4 player.
Here are the codes used for the detail in this stage. Replace LAN Courses With Normal Courses [Ralf] 7E20-U5NM-HK9A3 QQQB-JA6W-GHBGG Play Single Player Courses In Multi-Player Mode [Ralf] EYJD-N9M4-9JUFW 9AX9-540Z-49VAB QQQB-JA6W-GHBGG Keep in mind I have seen the second code crash the game in 2 player GP mode.
I already work tricks but only for the NTSC USA version, but the trick for the PAL EUR version does not work. Now there would be a trick to enable the player's car 2, 3 or 4 is controlled only for Matio Kart Doubledash ?, a trick that can be in Mario Kart 64 since that has been discovered several tricks as the cars of the players 2 , 3 or 4 are controlled alone and in addition to that trick to enable music for 3 or 4 players.
Can’t Wait For This Track To Come To Mario Kart 8 Deluxe If It Makes It
what is ur favorite kart in double dash mines is the bullet kart and the barrel train
Nice
What setting were you using to get 60 fps between 4 people?
It actually wasn't always a steady 60fps online originally, but the lag isn't saved in a replay of a netplay game. The performance was still pretty good, because we had someone with a fast internet connection hosting the game and the buffer setting was about 10. If you wanted to know about just the graphics settings, I don't really do anything special to make it run faster.
Not the graphics settings. Me and my three other friends are trying to play mario kart double dash and its just getting really shitty lag between all of us so i wanted to know how to fix it. Do you know what your friends internet speed is? And were you using the transversal connection on netplay or direct connection?
I don't actually know offhand what his internet speed is. I could get back to you on that if you really want to know, although I have been able to get a good connection with other people hosting as well, but when I host myself, it's super laggy. I would suggest getting others to be the host and see what works best.
This was played using the direct connection, but I have also played on traversal without any issues. I don't know which one is better, but I think you don't have to worry about port forwarding with traversal.
I would also suggest using the main menu screen to check your game speed rather than doing it in a race. From there, try making the buffer higher and seeing if it's less laggy.
Finally, I would think you have already checked this, but I still need to mention it just in case. All four of you need to have computers that can run this game in 4 player without the game slowing down offline, or else it will lag no matter what online. This game actually is a bit CPU intensive in 4 player.
What is the option to enable the missing graphics in the multiplayer mode rather than the whole track of the bowser castle?
Here are the codes used for the detail in this stage.
Replace LAN Courses With Normal Courses [Ralf]
7E20-U5NM-HK9A3
QQQB-JA6W-GHBGG
Play Single Player Courses In Multi-Player Mode [Ralf]
EYJD-N9M4-9JUFW
9AX9-540Z-49VAB
QQQB-JA6W-GHBGG
Keep in mind I have seen the second code crash the game in 2 player GP mode.
I already work tricks but only for the NTSC USA version, but the trick for the PAL EUR version does not work.
Now there would be a trick to enable the player's car 2, 3 or 4 is controlled only for Matio Kart Doubledash ?, a trick that can be in Mario Kart 64 since that has been discovered several tricks as the cars of the players 2 , 3 or 4 are controlled alone and in addition to that trick to enable music for 3 or 4 players.
ya me marie 😵😵😵😵