This is awesome to see, thanks for recording. Burnout 2 is one of my favorite racers and it’s cool to see all of the little differences between builds. Yellow Custom Roadster all the way.
Sunrise Valley had a lot of changes! Different buldings, downtown music, weather/time of a day, stadium... It'a also funny that there was an earlier version of the map alongside with the later one.
One thing that I've noticed is that sometimes the Traffic will stop or slow down when next to crashed vehicles, kinda similar to how traffic would behave in the first Burnout.
As someone who is a Burnout 2 fanatic, this is very cool to see. However about the music, the more "instrumental" tracks found here are actually in the final release of the game on Xbox. As an Xbox player, I was always really irritated when I searched for the music but it sounded slightly different from what I was hearing in the game, because they were all PS2 rips. Kind of weird how the Xbox version, which came out later than the other consoles, used music from earlier in the game's development.
I'm pretty sure the PS2 surround mix is the same as this demo and the Xbox version. If you've ever set the PS2 version to Dolby Pro Logic II, you'll notice that the soundtrack sounds completely different (I'm guessing because they wanted the intruments mixed differently across the different speakers). The Xbox version uses the PS2 Pro Logic II mix no matter what your audio settings are for some reason. I remember that the same thing happening with the original Burnout, where setting the game to surround mode would *completely* change the sound of every song in the game. That same Dolby version would end up being the only version of the music on the later Gamecube and Xbox release. Basically, the PS2 versions of Burnout and Burnout 2 have two separate mixes of their respective soundtracks, but the mixes that play when surround sound is enabled are the only mixes to appear in the later releases on Gamecube and Xbox. The standard PS2 mixes of Burnout 1 and 2's soundtracks wouldn't reappear until Burnout Paradise.
i honestly kinda dismissed this originally considering it was so late into development, rather interesting EDIT: noticed that theres not that much traffic compared to the final game, or am i just tripping out
This is awesome to see, thanks for recording. Burnout 2 is one of my favorite racers and it’s cool to see all of the little differences between builds. Yellow Custom Roadster all the way.
Sunrise Valley had a lot of changes! Different buldings, downtown music, weather/time of a day, stadium... It'a also funny that there was an earlier version of the map alongside with the later one.
THIS IS AWESOME!!!!! I USE TO PLAY THIS GAME ALOT BACK IN THE EARLY TO MID 2000S!!!
THIS VID MEANS ALOT!!!!!
One thing that I've noticed is that sometimes the Traffic will stop or slow down when next to crashed vehicles, kinda similar to how traffic would behave in the first Burnout.
As someone who is a Burnout 2 fanatic, this is very cool to see. However about the music, the more "instrumental" tracks found here are actually in the final release of the game on Xbox. As an Xbox player, I was always really irritated when I searched for the music but it sounded slightly different from what I was hearing in the game, because they were all PS2 rips. Kind of weird how the Xbox version, which came out later than the other consoles, used music from earlier in the game's development.
I'm pretty sure the PS2 surround mix is the same as this demo and the Xbox version. If you've ever set the PS2 version to Dolby Pro Logic II, you'll notice that the soundtrack sounds completely different (I'm guessing because they wanted the intruments mixed differently across the different speakers). The Xbox version uses the PS2 Pro Logic II mix no matter what your audio settings are for some reason. I remember that the same thing happening with the original Burnout, where setting the game to surround mode would *completely* change the sound of every song in the game. That same Dolby version would end up being the only version of the music on the later Gamecube and Xbox release. Basically, the PS2 versions of Burnout and Burnout 2 have two separate mixes of their respective soundtracks, but the mixes that play when surround sound is enabled are the only mixes to appear in the later releases on Gamecube and Xbox. The standard PS2 mixes of Burnout 1 and 2's soundtracks wouldn't reappear until Burnout Paradise.
after long years of hoping that there will someday be a leaked beta.. finally
The version of childish games in this version is the same as the final. The synth flute only plays in the replay.
Honestly when is Criterion never on crunch? Lmao
i honestly kinda dismissed this originally considering it was so late into development, rather interesting
EDIT: noticed that theres not that much traffic compared to the final game, or am i just tripping out
I m still waiting on Burnout history video
holy crap... seeing I-88 at night time is amazing! wonder why the got rid of it
indeed. they had done fancy lighting and road reflections for it too. seems like a strange thing to alter
@@supertype1792 burnout 2 was very ahead of its time graphics-wise... in some ways the lighting feels more natural than its contemporaries
@@supertype1792 I want Blur 2 back😔
I wish they would've kept the stadium in sunrise valley. It broke my heart when they got rid of it! 💔
I like this version of the non-custom Sports car.
Same. I wish they hadn't changed it for the final release because this version looks so much smoother.
Can you say how do you extracted streams.dat files in midnight club 3 dub edition remix ps2 version please :)
51:30 POLICE CAR SHADING LOOKS DIFFERENT like the black looks more grey/brown. preffer this over final
55:50 Handbrake turn then engine stalled.
That looks very driveaway able.
Cool to sée this
13:52 Wait what?
Where do I download the beta version for the emulator?
12:53
1:58:07 perfect I can grab the textures off that real quick
oof you did a better spin like 5 secs later.. also i love how the thingo is outta the way on the right side instead of left like it is in final
Is this the earliest known version of the game?
well
here you go: media.istockphoto.com/photos/antique-water-well-picture-id184205478
@@supertype1792
Lmao
@@supertype1792 Oh no i commit “watern’t”
Are you GrandTheftAero?
Nope, he's Patrick
@@midnxght_purple Are you GrandTheftAero?
@@danyoo1208 No, i'm dad
@@midnxght_purple Are you amogus?
@@danyoo1208 No, i'm sus