This video is outdated, I have made a updated version here: • Updated MTC4 Artillery... MTC4 Artillery Tutorial, Multicrew tank combat artillery tutorial
There is an easier way - create an Excel spreadsheet with artillery calculator formulas, make it so that you can determine the distance in pixels from the image on the map and convert it to meters, and then get the elevation angle of the gun, and quickly and accurately, but there is a problem that for different maps you need to adjust the corrections
if im correct azimuth can be used to accurately line yourself up with a target using some trigonometry and elevation is if youre a physics nerd that needs to get the trajectory perfectly accurately
@@TOASTY009 weak... DISTANCE: The problem states that the "one grid" is 100 meters, so the distance from the bottom of the grid to the top can be calculated using the Pythagorean theorem: C^2 = A^2 + B^2 A = height of the bottom part = 3.5 grids * 100 meters per grid = 350 meters B = height of the height part = 3.5 grids * 100 meters per grid = 350 meters C = total distance (from the bottom of the grid to the top) Substituting the values into the equation: C^2 = (350 meters)^2 + (350 meters)^2 C^2 = 12.25 grids^2 Rearranging the equation: C^2 = 152.25 grids^2 Taking the square root of both sides: C = sqrt(152.25 grids^2) Simplifying the expression under the square root: C = sqrt(152.25 * 1 grid^2) Which is equivalent to: C = sqrt(152.25) grids Hence, C is approximately 12.49 grids, which represents the total distance. Converting the result back to meters using the value of one grid (100 meters): 12.49 grids * 100 meters per grid = 1,249 meters ELEVATION: Then rounding the meters to 1200, we divide them by 200 which equals 6, Multiplication: First, align the decimal points: multiply the decimal part by 10 and add a decimal point to the other factor. Multiply the first parts of the numbers. Multiply the decimal part of the first number by 10 and add the result to the product of the first parts of the numbers. Repeat step #2 for the other number (which has a decimal part now). Repeat step #3. This is the decimal part of the product. Answer: 6.0 x 4.16 = 24.96 The elevation needed to raise the Karl's turret by is 24.96 degrees or just get up and use binoculars
Look; you just need to know that you have to calculate 200 meters for every square if you are firing straight ahead. So basically if you are at the edge of square 1 and enemy is capturing Point A located at the edge of square 5 you just have to calculate 5x200 @@TOASTY009
@@TOASTY009 dude its literally just a^2 + b^2 and then square root that, its like two operations on a calculator trust me as someone that ocassionally does artillary it helps alot
didn't realize this before I made the video but grid size will show in the bottom left corner when in map mode, although it doesn't seem the amount of studs correlates to the ranges on the sights
@@tsmhumble8651 pyathagorythm theorem,i suggest you google a diagram to have it make sense, its really not that difficult to understand but its pretty useful for finding distances using triangles :3
This is the tutorial that nobody asked for but everyone needed. You're our hero!
someone actually asked for it lmao, in one of his videos "trolling with artillery mtc4"
@@frozennut2430 XD
developres are 300iq
map grid in studs
shells speed in m/s
so true
you're either destroying enemies capturing points or you're using the vehicle as a tank destroyer
this tutorial was very needed, tysm
didnt see any tutorial before so i had to learn myself, i figured i might aswell make one for new players
1:12 In the bottom left corner of the map it tells you how many studs the side of one of the map squares is
Whats a stud
@@gabohz8622 It's the measurement unit roblox uses, a stud is about 5cm, 20 studs is a meter
@@gabohz8622 A stud is about 5cm
There is an easier way - create an Excel spreadsheet with artillery calculator formulas, make it so that you can determine the distance in pixels from the image on the map and convert it to meters, and then get the elevation angle of the gun, and quickly and accurately, but there is a problem that for different maps you need to adjust the corrections
Is there any videos or youtube I can refer this to test it?
I am NOT using my last 26 braincells to use this tomfoolery
2:37 song name: whisky cola and tekila
Your a life saver
Actually, the SAU-2's Low-Charge HE Shell should reach up to about 2530 Studs, when aiming at the maximum elevation
this sadly dont work and im pretty sure they nerfed the low charge hard
What part of this doesn't work?
@@ARandomHumanBein yu cant sit within spawn to infinitely resupply, there's a 400m buffer
@@nixoproto7545 just go back and resupply?
the disadvantage of this is it requires math skills. once you calculated it incorrectly, it would likely hit the other area instead of the target
Strangely satisfying
Hello, here the D30 howitzer in new update, she can use how artillery
Bro thank you
Where did you get Karl
whats elevation and azimuth for ????
if im correct azimuth can be used to accurately line yourself up with a target using some trigonometry and elevation is if youre a physics nerd that needs to get the trajectory perfectly accurately
thank you man and also sorry for asking alot
Hiding in the Spawn border is like camping with God mod
Fire support* good video tho
how do you make the range lines go up and down in the gun sight
im pretty sure it adjusts automatically depending on what type of shell you use
How to find a range on other maps?
Roughly estimate it with the Pythagorean theorem, or just fire and correct your aim based on where the shell landed
@@ARandomHumanBein Lmao bro im not doin all that 😭😭
@@TOASTY009 weak...
DISTANCE:
The problem states that the "one grid" is 100 meters, so the distance from the bottom of the grid to the top can be calculated using the Pythagorean theorem:
C^2 = A^2 + B^2
A = height of the bottom part = 3.5 grids * 100 meters per grid = 350 meters
B = height of the height part = 3.5 grids * 100 meters per grid = 350 meters
C = total distance (from the bottom of the grid to the top)
Substituting the values into the equation:
C^2 = (350 meters)^2 + (350 meters)^2
C^2 = 12.25 grids^2
Rearranging the equation:
C^2 = 152.25 grids^2
Taking the square root of both sides:
C = sqrt(152.25 grids^2)
Simplifying the expression under the square root:
C = sqrt(152.25 * 1 grid^2)
Which is equivalent to:
C = sqrt(152.25) grids
Hence, C is approximately 12.49 grids, which represents the total distance.
Converting the result back to meters using the value of one grid (100 meters):
12.49 grids * 100 meters per grid = 1,249 meters
ELEVATION:
Then rounding the meters to 1200, we divide them by 200 which equals 6,
Multiplication:
First, align the decimal points: multiply the decimal part by 10 and add a decimal point to the other factor.
Multiply the first parts of the numbers.
Multiply the decimal part of the first number by 10 and add the result to the product of the first parts of the numbers.
Repeat step #2 for the other number (which has a decimal part now).
Repeat step #3. This is the decimal part of the product.
Answer:
6.0 x 4.16 = 24.96
The elevation needed to raise the Karl's turret by is 24.96 degrees
or just get up and use binoculars
Look; you just need to know that you have to calculate 200 meters for every square if you are firing straight ahead.
So basically if you are at the edge of square 1 and enemy is capturing Point A located at the edge of square 5 you just have to calculate 5x200 @@TOASTY009
@@TOASTY009 dude its literally just a^2 + b^2 and then square root that, its like two operations on a calculator
trust me as someone that ocassionally does artillary it helps alot
nice tutorial, what is the game name?
Multicrew Tank Combat 4, on roblox
I don’t get the tutorial my braincells are dead can you try explaining it on how u got the stud or range
Skibidi fanum tax rizz skibidi skibidi dop dop yes yes. I hope you got it no problem 👍
@@aviesto2417 I already got it💯
Boys who here likes typing coordinates of enemy tanks in chat for artillery or tanks to pick them of
r all grids in mtc4 100 meters
didn't realize this before I made the video but grid size will show in the bottom left corner when in map mode, although it doesn't seem the amount of studs correlates to the ranges on the sights
@@sneakydv97 turns out it got updated today into meters
what is the music
"Whiskey cola and tequila"
@@sneakydv97Question how many studs is every square of the map exactly
@@bliecoug1029 I dont know, I found the rough estimate to be around 100
@@bliecoug1029 In the bottom left corner of the map it tells you how many studs the side of one of the map squares is
hi, how to find a distance to point?
Fire a rough shot open map and check where it lands repeat till funny
a^2 + b^2 = c^2
@@cozz124what is that?
@@tsmhumble8651 pyathagorythm theorem,i suggest you google a diagram to have it make sense, its really not that difficult to understand but its pretty useful for finding distances using triangles :3
@@cozz124my braincells have issues😭
How to open map in mobile???
Man i wish mobile had a minimap
artillery is mid bro rocket trucks are better
This tutorial made no fucking sense to me
I did make a updated one so that might help and i apologize if this tutorial was a bit complex
Can anyone send me the Artillery calculator group's invite link? Thank you so much for your little help❤