I'm getting back into strategy gaming for the first time in like 15 years... thank u for these videos.. cause this is games have so much more depth.. I still suck . Thank u for making me suck less
Correct me if I'm wrong, but the shitty 10 points AA-trucks can be used as a way to tow the AA gun you brought. So even if the AA is weak, it can keep the real gun alive.
That’s understandable. The issue with the motorized aa is its availability. You get so much less of it there is very little room for error and it can be hard to effectively cover the map
@@atkpwrgaming fair enough but I usually rely on arty micro to ensure my 88 flak sticks around and I move the vehicle 20mm farther up behind troops when I make small pushes or hold an area. I’m definitely more of a support player. Also I know in another arty vid you mentioned you don’t really like bug arty pieces but I highly suggest you try out an American battle group with long toms and scout aircraft. You can silence enemy artillery and anti air in minutes and then basically have control. In simple 4v4 games you can absolutely dominate some people. Although most I play against are friends or rando discord server members so eventually you can kinda learn their play styles.
Honestly REAL-LIFE light ww2 low altitude AA was primarily to make enemy pilots lose focus... Kills were a super unexpected bonus - You were kind of right but not right enough :P
I'm getting back into strategy gaming for the first time in like 15 years... thank u for these videos.. cause this is games have so much more depth.. I still suck . Thank u for making me suck less
Absolutely, glad to hear it helps!!
Correct me if I'm wrong, but the shitty 10 points AA-trucks can be used as a way to tow the AA gun you brought. So even if the AA is weak, it can keep the real gun alive.
Absolutely. Definitely very useful for your heavier aa that moves extremely slow
I def prefer werbilwinds and vehicle aa because they’re waaaaay easier to micro and move around and god forbid anything tries to face it in the air.
That’s understandable. The issue with the motorized aa is its availability. You get so much less of it there is very little room for error and it can be hard to effectively cover the map
@@atkpwrgaming fair enough but I usually rely on arty micro to ensure my 88 flak sticks around and I move the vehicle 20mm farther up behind troops when I make small pushes or hold an area. I’m definitely more of a support player. Also I know in another arty vid you mentioned you don’t really like bug arty pieces but I highly suggest you try out an American battle group with long toms and scout aircraft. You can silence enemy artillery and anti air in minutes and then basically have control. In simple 4v4 games you can absolutely dominate some people. Although most I play against are friends or rando discord server members so eventually you can kinda learn their play styles.
Honestly REAL-LIFE light ww2 low altitude AA was primarily to make enemy pilots lose focus...
Kills were a super unexpected bonus - You were kind of right but not right enough :P
You are correct thanks!
Very helpful. Just wanted to add that the intro and outro are very loud relative to your voice.
I apologize for that! The editing improves as you get into newer videos
AA coverage is best if layered. Use the 88's 3K as a baseline. Your 2K range AA should be in that baseline, adding to the effect.
This is nice in theory, but spending that many points on AA is very detrimental to your frontline
@@atkpwrgaming I've been using your trick with the 20mm halftracks with the smaller guns. Noticeable improvement for divisions without great AA.
@@lasombra120680 necessary for certain divisions honestly
Can AA in this game also counter infantry?
Sort of. Counter not really, but they can do good damage depending on the caliber and situation