Unreal Engine 5 Tutorial - Ways to Edit Animations

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 45

  • @MassiveMawEntertainment
    @MassiveMawEntertainment 11 หลายเดือนก่อน +1

    Great tutorial, you deserve a lot more than just 300 likes.

  • @huseen1971
    @huseen1971 16 วันที่ผ่านมา

    Thank you for the lesson. Question: Is it possible to add a layer and control this layer like what is found in Maya?

  • @TopHatTim123
    @TopHatTim123 2 ปีที่แล้ว +5

    You can have the bones showing so you can click on them physically instead of in the hierarchy, just click the Character --> Bones --> All Hierarchy, it makes it a lot easier to edit

    • @ORTyOW
      @ORTyOW ปีที่แล้ว +1

      Underrated comment, thank you!

    • @saintmitt7123
      @saintmitt7123 ปีที่แล้ว

      i dont see anywhere to click character

    • @visualdistortionvfx3859
      @visualdistortionvfx3859 ปีที่แล้ว

      i have the same question

    • @esuriddick
      @esuriddick 3 หลายเดือนก่อน

      @@visualdistortionvfx3859 On the preview window, there are several buttons: Perspective, Lit, Show, Character, LOD Auto, etc. This is the Character button (s)he is referring to.

  • @UnknownEX0
    @UnknownEX0 ปีที่แล้ว +1

    For some reason “key” does not appear for me at all

  • @chclony
    @chclony 2 หลายเดือนก่อน

    Thanks a lot! Found was I was looking for.

  • @ryanjdev87
    @ryanjdev87 ปีที่แล้ว +1

    mind blown coming from unity where this is a couple hundred dollars worth of plugins or a few months of learning 3rd party software. Amazing this is in engine... worth the switch alone

  • @saintmitt7123
    @saintmitt7123 ปีที่แล้ว

    def learned new stuff but for quinn i cant move his legs. i can twist them somewhat and move the toes but i cannot reposition the legs at all. any tips?

  • @airkidproductions2848
    @airkidproductions2848 2 ปีที่แล้ว

    the style of your videis is clean and sick, as well as quick and dirty! love it, thanks buddy

  • @JWitty18
    @JWitty18 6 หลายเดือนก่อน

    having an issue when I tweak the animations and add the key when I move my camera to look at the animation from different angles it breaks the animation and everything I keyed heavily changes

  • @voicubogdan4339
    @voicubogdan4339 ปีที่แล้ว

    your video is a game changer

  • @Seeks__
    @Seeks__ 8 หลายเดือนก่อน

    Great info, thanks a lot man. 👍👍

  • @derf0007
    @derf0007 2 ปีที่แล้ว +1

    Thank you!

  • @mattl3182
    @mattl3182 ปีที่แล้ว

    Thank you! This is so helpful.

  • @trapsinceo6511
    @trapsinceo6511 2 ปีที่แล้ว +1

    It was a helpful video but I was looking to animate one half of a character using one animation and the other half using another, such as running and shooting a gun. Please make a tutorial on this

    • @trapsinceo6511
      @trapsinceo6511 2 ปีที่แล้ว +1

      Also 69th like

    • @ArtofficialEntertainment
      @ArtofficialEntertainment  2 ปีที่แล้ว

      Hey thanks so much for your comment! So for using animations on different sections of a character is just by using slot groups and montages and i have a video going over just that! If that doesn't help let me know and I can make a follow up video on anything I missed :)
      Link to slots and montages tutorial - th-cam.com/video/uOiYEkLNUto/w-d-xo.html

  • @deunank
    @deunank 2 ปีที่แล้ว +1

    This is great! Thank you.

  • @synastershred2269
    @synastershred2269 ปีที่แล้ว

    So… my character’s feet touch the ground when standing, but when I go into crouch his feet are NOT touching the ground anymore… will this work for that? Should I select the Main root at the top, and pull the character to the ground, then save?

    • @ArtofficialEntertainment
      @ArtofficialEntertainment  ปีที่แล้ว

      Possibly but this issue could also stem from your capsule collision around your character. Id check the crouch animation and see if the root bone is moving properly - If not then make any adjustments necessary and also check the capsules half height during crouch.

    • @synastershred2269
      @synastershred2269 ปีที่แล้ว

      @@ArtofficialEntertainment How you check the capsule half height in crouch?
      make it visible in game?

  • @SahithNayudu
    @SahithNayudu ปีที่แล้ว

    When u rotated the arm, the idle animation also plays on that arm with updated rotation..is it possible to delete all the animations on the arm? I have an animation from mixamo and i want all the animations to be deleted on left arm and add my my own keys to it but the small animations messes up things. any solution?

    • @ArtofficialEntertainment
      @ArtofficialEntertainment  ปีที่แล้ว

      To completely remove a bone groups animation track the best way would be to export the animation into an FBX and remove the keyframes inside something like blender.
      Now with that being said that doesn't mean it's not possible through unreal also just a bit dirtier and requires some tricks.
      First open up an animation and scrub through until you get the arm starting position as close to a nice starting point as you can get and go to create > animation and select from current pose. Then from there you can add animation data to that arm in the new animation. Then in the animation blueprint use a layered blend per bone and set the bone index to the clavicle, and blend the animation you made from the pose as the blend and the normal animation with all the bone data set to the base. This way it will blend the animation data of the new arm track with the original animation.
      Now with all that said... Id recommend just tossing it into blender and remove the keys and use the powerful IK and curve animation system to make a really smooth new arm track. This way there's no complex blending and runs fluid together.

    • @Oriental-lg9pb
      @Oriental-lg9pb ปีที่แล้ว

      @@ArtofficialEntertainment Can you make a video about exporting an animation from Unreal to Blender, modifying it and then importing back into unreal? Really confused on how to do it, ive seen someone use the Mr Mannequinn template

  • @nanopixel.studio
    @nanopixel.studio 2 ปีที่แล้ว

    How can I extend the playback time of a premade animation such as walking? I thought about copying and pasting the keys to make it longer but I am not seeing the keys to the original animation to do that.

    • @ArtofficialEntertainment
      @ArtofficialEntertainment  2 ปีที่แล้ว +2

      To extend a walk animations cycle the easiest way is to make a new montage by right clicking in your content browser and create new montage, then drag the walk cycle animation into the blank animation data section and just repeat until you get the length you want. This will only work though if your animation fully cycles. Meaning it starts and ends in the same position.
      Otherwise you would need to do some key frame editing inside of something like blender to ensure that you have the full cycle smoothed out.

    • @nanopixel.studio
      @nanopixel.studio 2 ปีที่แล้ว

      @@ArtofficialEntertainment yeah, that’s what I had to do unfortunately but it works perfect now.

  • @navidumardaraz7163
    @navidumardaraz7163 ปีที่แล้ว

    This is awesome information. Thanks for sharing.

  • @samefliker
    @samefliker 6 หลายเดือนก่อน

    You saved my live thankss

  • @robertomachado7581
    @robertomachado7581 5 หลายเดือนก่อน

    Truly great tutorial! Please consider offering a Udemy course on character animation for pre-visualization in film production. Awesome teaching skills!

  • @MaisnerProductions
    @MaisnerProductions ปีที่แล้ว

    great

  • @rashid_hafez1
    @rashid_hafez1 2 ปีที่แล้ว

    lmao, u used red giant's tutorial for the intro in the beginning. Ur a real VFX guy ;)

    • @ArtofficialEntertainment
      @ArtofficialEntertainment  2 ปีที่แล้ว

      Im not sure who that is haha. I used a lot of video video copilot tutorials when I started learning to make intros and getting deeper into VFX haha. Ill have to check out Red Giant though. Always love to see more ways to make intros. Im a 3D guy that just plays around with Aftereffects really xD

  • @mustplay8932
    @mustplay8932 2 ปีที่แล้ว +3

    your mic is horrible but good video ♥

    • @ArtofficialEntertainment
      @ArtofficialEntertainment  2 ปีที่แล้ว +1

      Haha thanks! Yeah my mic was starting to die and is now replaced with something more ear friendly! I will be redoing a lot of these videos soon with updated intro and using the new sound equipment. :)