keen to watch you all play maybe, this would really push my i7 3770 lol Ngl tho, i'd rather see Xbox OG working better and for more games first, i seem to be able to emulate 360 better even on my rig.
I just want The Drive Club to have a very nice revival with emulation and also maybe GT7 to have a very nice choice of mods alá GT4 to relive us from the itch of having GT on PC. Besides that i'd like a lot to play Gravity Rush and Infamous Second Son Cheers!
I was waiting to buy a PS4 on the cheap, but I have put those plans on hold now. I have most mainstream consoles up to PS3 and X360 but have always tried to find them when they fit in my budget.
@@yarghhargh9345 while it sound good, not gonna buy modded ps4 just for one game :D and its 720p, kind of bad image quality. If its gonna run on pc, 1080p 60fps is gonna be easy
Not PS4 related, but I hope the same happens with Forza Horizon 3 with an Xbox One emulator in the future. Never got a chance to buy that game or try that Hot Wheels DLC that everyone raved about.
@5persondude Horizon 3 got a PC port, so I assume you could get it from a key reseller or another unofficial source. Horizon 2 on the other hand, now THAT I want to see on an Xbox One emulator.
We really have to thank Sony, for being so adamant against putting Bloodbourne out on PC that it gave many engineers and programmers the motivation to progress PS4 emulation to this point so we could play it on PC anyway
@@bnbnism depends on what your definition of "playable" is, for me that would be 4k60fps few/no graphical/emulation glitches, for Metal Gear Solid 4 that took years and years of RPCS3 development and it still doesn't hold a solid 60fps on high end hardware but is fairly playable and much better than the OG PS3 version IMO.
@@unnoticedhero1 The only definition of playable is the game boots, and runs at its native resolution and averages its native fps on PC through an emulation build. Period. The main goal of emulation, is accuracy. Everything else is literally extra. You'll get your glass of milk when it's ready.
@@Vespyr_ honestly, it's still gonna take like 3 years. Devs cannot even figure out RPCS3 still and PS2 emulation is only up and running because hardware is getting better overall, but by now PS2 emulation should run on an smart fridge with how absurdly low specs the system has. It's been 24 years and it's the most sold console in history, and we still cannot emulate PS2 on piss low hardware.
Remember, Bloodborne and Dark souls use the same engine to an extent. (It was discovered that Bloodborne uses the Same engine version as Dark Souls 3) So, if Dark Souls Remastered gets in game, it could be alot easier to get Bloodborne ingame too
If Dark Souls is on PC you can just wait 20 years for someone to port BB to it's engine like they finally did with the GTA's that never left playstaions.
@@Shadowth117 It's the EXACT same engine as it has been since all the way back with Demon's Souls to today's Elden Ring. Sure, there are heavy modifications to engines over the years in certain areas. Look at western engines. COD for instance is still running on a very heavily modified Quake 2 engine at its core, and that's from 1997. FROM bring a Japanese studio, their engine is still very similar to how it was nearly twenty years ago. Not unlike how SEGA was with the Yakuza engine before they moved to Unreal. There is still vast amounts of Demon's souls code inside Elden Ring files. And... to go one even further, code left over from Armoured Core: Last Raven (PS2 game from 2005) which is where this engine was really created, before being adapted to PS3 for a King's Field series reboot, which we now know as Demon's Souls.
@@Calvin_Coolage It does indeed. Can't see FROM changing any time soon. I hope not, anyway. I wasn't a fan of how Yakuza translated over to Unreal, I'd hate to see FROM do the same, as I don't want to lose that very familiar DNA, which is still there even with the couple of games that try to stray much further away from their usual norm, like Sekiro and Armoured Core 6.
I wonder how close we are to our emulators being less like emulators and more like Wine/Proton or a Virtual Machine. IIRC Consoles have been x86 for awhile now, the Xbox One runs a custom build of Windows for example.
Great progress! I might just an oldschool retro coder but this is what i love about it. From nothing but basic tools you can emulate complete systems with just lines of code.
GPU-wise the PS3 will be easier, but on the CPU side the PS4 uses pc architecture (x86), so the level of virtualisation you could use would be much closer to bare-metal performance.
Red Dead runs rough on RPCS3 as well even today. I'm happy that the PS3 and PS4 are getting so much love these days. At this point we're gonna have working Bloodborne on PC before anything Sony gives us. Hopefully this pushes them to quite being wankers and release the PC port.
If you want to play RDR1 on PC, I would recommend emulating the recent Switch port. Got far better performance and visuals with it than I got on RPCS3 or Xenia.
@@Fnorgh I'll have to try that, couldn't get it to run reasonably on RPCS3 or Xenia, even with a Radeon RX 6800. Can you get 60fps with it on the switch?
@@Fnorgh Look into Reality Redemption - Overhaul Project for switch emulation😉 "Reality Redemption aims to improve the visual fidelity of this game, fixing continuity errors, as well as improving its gameplay elements for a more fluid and realistic experience."
That's great. Masterpices like The Last Guardian, Shadow of the Colossus and many others with no PC port can finally be preserved and played in generations to come.
The last guardian is meh, at least we can play it at a decent frame rate when it gets emulated. And we already have shadow of the colossus preserved, we don't need the bluepoint remake.
Honestly, there is no real need to “preserve” these games when newer PlayStation generations will most likely be able to run them natively due to backwards compatibility lol. Just say it’s for potentially better graphics and performance or straight up 🏴☠️
I remember googling PS4 emulators as a kid to play Uncharted 4 on my PC and all i found was scams or malware lol but this is still impressive even though Sony are porting their games to PC now, can't wait for Bloodborn and Gravity Rush to be playable!
Glad I was a tech savvy kid growing up lol. I grew up playing SNES and Genesis emulation, and eventually PS1 emulation in the early to mid 2000's. Taught me a lot about computers without realizing it lol.
Sony aren't porting any of the great games like Bloodborne and The Last Guardian, just lowest common denominator trash like the new ratchet, horizon and god of war.
One game I wish you tested is One Piece Unlimited World Red. The performance in that game is actually extremely good. There are some slight issues with the lighting but to see a 3D game being playable at 60fps locked on a ps4 emuatlor is insane.
I still don't understand why Sony is just sat on BloodBorne. It's the entire reason I bought a PS4 and why still own one (well and LOU2) so I can dip back into it. Can't wait to play it higher res at 60fps on emulator.
Probably waiting for next year for the 10 year anniversary for a remaster/remake or there's just some weirdness with the IP between Sony and FromSoft and they don't know what they want to do with it.
Anyone else confused when people try emulate games that are already native to PC? Like what are the benefits of emulating the PS4 version of Dark Souls Remastered when the PC version can run 4k 60FPS on a low budget gaming PC ? I understand when people emulate the PS2 version of Half-Life because of the specific changes and quirks to that version. But modern multiplatform games are just the same game.
They aren’t running these games on the emulator to actually play them, especially not when they aren’t really playable at all whatsoever. It’s just being done to test the capabilities of the emulator to actually render games at all. Dark Souls and Red Dead Redemption are used to test because they are just remasters of ps3/360 games so they are much less demanding and it’s why those are some of the few titles that even launch
The bizarre part is when the biggest news to me is not even seeing a ps4 emulator get in game and render 3d graphics, but learning that there is an actual remaster of the original Red Dead Redemption for the ps4.....
@@mechadeka It's being ported to PC. Someone found text in it's marketing strings on the Rockstar PC launcher that says "Journey across the sprawling American West and Mexico in Red Dead Redemption, and its zombie-horror companion, Undead Nightmare - now playable on PC" during a data mine.
@@mechadeka becuz of gatekeeping the titles like RockStar is doing rn with GTA 6. Their games get easily Pirated and they wont sell much on Consoles if they release them on pc at the same time they do for Consoles. even DRM and other methods wont make much of a difference. lol, even GoWR pc port requires ps+ account
Medievil Ratchet an clank 2016 Godzilla Seven deadly sins knights of Britannia. Ffist of the north star paradise lost. Probably some other good ps4 exclusives i missed too
Crash Team Racing Nitro Fueled. Yeah we can play it on Yuzu but that version just looks ugly so I hope it's playable on ShadPS4 eventually... along with Gravity Rush.
Same. I assume it's because most games of that generation are playable on PC so there isn't much incentive. But I think Bloodborne demand is the main reason the devs decided to pick it up again.
I've lived long enough to see home computers arrive brand new as hardware, to almost all of them coming back as software. From Atari 2600 to now. It's been a hell of a ride and it's only just begun.
emulating the CPU isn't just half the challenge, you also have to emulate system-level calls, and you have to interpret the graphics as well since they use a proprietary API if it were really that simple, we would've seen PS4 emulation years ago
It has mostly been people not being as interested in putting in the work for making a PS4 emulators. But now that we are getting something that works we might see a bigger influx on PS4 emulation development.
@@EeveeEuphoria I think the question is less "why is it so hard/special" and "why does it seem harder/different from Wine/Proton or VMs"? How far are we from modding a VM and then throwing a rip of the OS directly in and playing without "emulation".
Just out of curiosity, at what point does it become a simulator that we're talking about? The underlying architecture for the PS4 and the PC are the same, so in that essence is it really being emulated or is this just functionally a translation layer of some kind?
You know MVG is a real OG when he says "merged into the main trunk." Great video, and congrats on the Tomba release! I've thoroughly enjoyed my time with it.
Also getting hype for Xenia Emulation improving works better for weaker CPUs compared to RPCS3 Dead Or Alive 4 is now playing music and running at full speed with no slowdowns with minor graphical bugs occasionally
I dont know much about emulation from the development side, but since the PS4 and xbox one had similar architecture to modern pcs, would it be possible to emulate them using some kind of compatibility layer like wine? Similar to how you can run windows games on the linux based steam os? Under the hood the 8th and 9th gen consoles are just running amd apus after all.
Almost. That's probably the approach that's being taken, but there are a few bits and bobs in a PS4 that you won't find in a PC and it doesn't use a normal PC chipset either.
For Xbox emulation: the console itself uses DirectX on a specifically made win kernel (that’s why UWPs exist) For PS4 emulation: the OS is based on FreeBSD, but it’s a lot different from its base due to optimization
A fully functioning 60fps Bloodborne is what I'll wait for. That way I can even use Lossless Scaling to utilize its frame-gen to acheive a 120fps experience.. Very much looking forward to this!
I am more looking forward to Xbox One emulation as it seems xbox is on it's way out. There are loads of PS4s floating about and probably the least interesting
One of the things I'm cautious about with emulation competition, which on paper is fantastic, is that people can take shortcuts to get good results. Like taking key code from Sony instead of properly reverse engineering and reproducing, like Dolphin ended up doing with Nintendo.
Apologies for probably a stupid question, but I've been wondering since consoles switched to essentially PC equivalent hardware (x86-64 cpus, graphics chips that are more or less siblings of desktop graphics GPUs, etc) , shouldn't that make emulating them quite a bit easier vs the older consoles which had completely unrelated and often heavily customized hardware?
It's easier to a degree, but games are getting very complex and often use the hardware in weird and wonderful ways that would freak out a normal computer, there's a huge software layer that needs working out, and there are a few bits of dedicated hardware that still need emulating.
Great to see the amazing progress in the PS4 EMU scene. I'm getting really ahead of myself here, but one day I hope it might be possible to emulate PSVR exclusives games. I'd love to play Farpoint again with a modern PCVR headset (without the SDE).
I always worry about MVG shouting out emulation projects because it seems like shortly after the project gets the attention of a couple youtubers (MVG being the biggest early-adopter), the projects gets a C&D, lawsuit, or shuts down voluntarily out of fear because of a spooky email they got from Sony.. And remember, this *IS* Sony we're talking about, not as bad as NintenDONT, but not all that far behind in terms of litigation and hate-of-emulators.
What a stupid comment, its not like their legal teams aren't following these repositories very closely to see if they slip up and use some leaked code or whatever, no, they sit there refreshing MVG's youtube page...
All I care about is Minecraft PS4 Edition Legacy Console being fully compatible/playable as it’s the best version with feature like amplified world generation & stability… it’s very astonishing to see the console in general getting emulated brings me back to seeing the progress of CEMU running Botw on PC
The PS4 is probably the last console generation that will really need to be fully emulated. Getting a few of those hold over games running on an emulator likely around the end of the decade... will be a monumental achievement for gaming and for game preservation.
for people to truly care on a large scale and things to truly kick off like other emulation, the following boxes need to be checked (some already indeed are as stated) 1. several games need to become mostly playable, even if not perfect, and can't be small or crap games. 2. emulation needs to run on windows, without hell needed to make it run, and without any more of the dumb bullshit at all. 3. emulator needs to be able to run the games from a single file or folder, via a menu or drop down, in a way that a normal human being would use software.
I mean it's gotta also be about the titles you're gaining access to, no one is actually emulating these platforms because they like the menus or something lol, its all about the games and currently, i couldn't name to you one PS4 Exclusive, i'm sure there are some, but, none have hit my radar afaik. There was tonnes more incentive to emulate the last Nintendo platform because it's one of the only things out there that doesn't share most of its games with Pc already.
@@CyPhaSaRinBloodborne is a PS4 exclusive game, and literally also the most anticipated game to be playable on any PS4 emulator. Also, why is no one talking about Gravity Rush?
@@demonicious_you guys stfu. The man is right, we shouldn't be bothering with emulating ps4 from scratch, it's fucking 2024 and it should all work trough some compatibility layer. Xbox did the same thing on their consoles so what's wrong?
Genuine question and I am not a programmer so I understand this is coming from ignorance. But why is emulation for any x86 console with amd graphics that impressive? I mean as soon as consoles became poverty pack apu PC's instead of bespoke hardware (ps3) is emulation even that difficult anymore? I get hobbiest making something like that in their spare time is amazing, but I mean it's basically shit pc hardware locked down isn't it? This isn't like ps3 sega saturn crazy hardware
It's custom x86 hardware, not exactly comparable to x86 hardware that's available on PCs and laptops. A lot of stuff is different, some things are cut down. Then there is custom graphics API, custom OS. On paper it might seem like not a big deal, but then remember how long it took Xbox emulation to come to where it is now?
The PS4 is an x86 CPU running a modified FreeBSD kernel strapped to a custom chipset which handles graphics, audio, network, USB, etc., therefore it is not exactly a PC, afaik it doesn't even have standard PC peripherals from the 80's like i8253 timer attached to speaker, i8042 PS/2 controller, etc. However, hardware hardly matters in this case, since shadPS4 and other emulators like PPSSPP emulate the operating system interfaces to the game instead of the hardware itself and running the original operating system on it, that's HLE or high-level emulation. Since operating systems are complex pieces of software, there will be behavior that is uncertain from the emulator developer's POV and will cause instability for games that are using it, so the goal is to iteratively improve your approximation of the target console's OS.
Probably because the few truly exclusive Xbox One games aren't worth it to develop an emulator. 99% of Xbox One games are at least multiplatform with PC (Windows)
Took years ot even get to the point that ps1 and p2 level gaming could be emulated on normal PCs. Then more years passed and PS3 was possible, then improved along with everything else emulated again and again. Now this...amazing. I wonder if things will move so fast that Ps5 emulation will become a thing in the next year or two, if it hasnt already been a thing. Good vid ^< BE WELL!
Love how Bloodborne has straight up gotten its own channels in the discord and everyone is trying to optimize the crap out of it. Even the main branch is now getting ingame (despite no rendering).
Thank you for the video, I didn't know Fpps4 was having a big rewrite, that's good to know ! Maybe we'll end up un a Ryujinx/Yuzu situation where we had two great emulators running different games better than the other which sounds fantastic !
I remember when RPCS3 was in this phase and it was exciting ! And frankly not a long time after we started to see the forst fully playable games. Good news are rare these days so I'm happy about this !
This video is probably going to be out of date by next month . Let me know how hyped you are for the future of PS4 emulation on PC! #ChadPS4
keen to watch you all play maybe, this would really push my i7 3770 lol
Ngl tho, i'd rather see Xbox OG working better and for more games first, i seem to be able to emulate 360 better even on my rig.
There's another potential PS4 emu named PS4U, that runs BB with glitches. Still not sure if it's legit
@matthewsmith3817 sure, the main thing is this emu is preserving the console once it's discontinued.
I just want The Drive Club to have a very nice revival with emulation and also maybe GT7 to have a very nice choice of mods alá GT4 to relive us from the itch of having GT on PC.
Besides that i'd like a lot to play Gravity Rush and Infamous Second Son
Cheers!
I was waiting to buy a PS4 on the cheap, but I have put those plans on hold now. I have most mainstream consoles up to PS3 and X360 but have always tried to find them when they fit in my budget.
bloodborne single handedly pushing these developers is hilarious
Fine, we'll do it ourselves!
Bloodborne is in my blood
this is what happens when sony don't want to put bloodborne on pc,people will do it themselves. Womp WOMP
@@aznthyas soon as the devs get it perfect Sony will drop the upgrade anyways
If the devs won't port the software, the community will port the hardware!
I can't wait to see P.T. (Playable Teaser) working in ShadowPS4.
Hell yes!
Wait, the shad is for shadow? I though it was for shadbase...
@@cobetx472 that would be kinda based
yeah i can’t wait to play bloodborne, the nathan drake collection and pt to be fully playable on a ps4 emulator
Oh hell yeah
Bloodborne 60 fps, that's all I need
Imagine that this could be a 2 weeks work for a couple of devs For a 60fps ps5 patch
already exists, just requires a modded ps4
Just to confirm, the 60fps patch does also work with this emulator
@@yarghhargh9345 while it sound good, not gonna buy modded ps4 just for one game :D and its 720p, kind of bad image quality. If its gonna run on pc, 1080p 60fps is gonna be easy
you can do that on jailbroken ps4 pro, only the pro model
I remember when ps3 emulation was a struggle, and now look, ps4 is now playable.
You'd think PS4 emulation would be easier than PS3 emulation considering how exotic the PS3 architecture was, and since the PS4 is essentially X86_64.
@@jtjones4727given the speed of development, it looks like it is easier.
Ps3 architecture was like cancer hard to treat the ps4 is x86 so it's less the hassle
@@jtjones4727even x360 emulation is much easier to develop than ps3 just tells you how complex the cell is
@@jtjones4727 My guess is that not many people cared about PS4 emulation, only for Bloodborne maybe
I've always found glitchy emulation and the way things are fixed rather fascinating, this will be interesting to watch as things improve!
Yes! RDR looks fascinating with the square minimap and the fonts of the UI jumbled together
I remember when they implemented transparency in Zsnes, I finally could play Chrono Trigger
Driveclub & delisted dlc at 60fps 🔥
32:9 and 4k 240Hz 😀 a man can dream 😃
With emulated multiplayer servers too?
Dude
Not PS4 related, but I hope the same happens with Forza Horizon 3 with an Xbox One emulator in the future. Never got a chance to buy that game or try that Hot Wheels DLC that everyone raved about.
@5persondude Horizon 3 got a PC port, so I assume you could get it from a key reseller or another unofficial source. Horizon 2 on the other hand, now THAT I want to see on an Xbox One emulator.
I can't wait for the day Driveclub is playable.
same brooooo
me when driveclub launched
and also with all the additions, and motorcycles
droivecloob
We really have to thank Sony, for being so adamant against putting Bloodbourne out on PC that it gave many engineers and programmers the motivation to progress PS4 emulation to this point so we could play it on PC anyway
only 5 more years
@@heetheet75 it'll be playable in less than a year
@@bnbnism depends on what your definition of "playable" is, for me that would be 4k60fps few/no graphical/emulation glitches, for Metal Gear Solid 4 that took years and years of RPCS3 development and it still doesn't hold a solid 60fps on high end hardware but is fairly playable and much better than the OG PS3 version IMO.
@@unnoticedhero1 The only definition of playable is the game boots, and runs at its native resolution and averages its native fps on PC through an emulation build. Period. The main goal of emulation, is accuracy. Everything else is literally extra. You'll get your glass of milk when it's ready.
@@Vespyr_ honestly, it's still gonna take like 3 years. Devs cannot even figure out RPCS3 still and PS2 emulation is only up and running because hardware is getting better overall, but by now PS2 emulation should run on an smart fridge with how absurdly low specs the system has. It's been 24 years and it's the most sold console in history, and we still cannot emulate PS2 on piss low hardware.
ChadPS4
>____PS4
ps quadruple ballin
Only 2 weeks later and Bloodborne emulation is pushing polygons and getting to gameplay.
If Sony won’t give us Gravity Rush on PC, fine. We’ll do it ourselves.
Exactly! I was wishing to play Gravity Rush 2 on pc
Remember, Bloodborne and Dark souls use the same engine to an extent. (It was discovered that Bloodborne uses the Same engine version as Dark Souls 3)
So, if Dark Souls Remastered gets in game, it could be alot easier to get Bloodborne ingame too
If Dark Souls is on PC you can just wait 20 years for someone to port BB to it's engine like they finally did with the GTA's that never left playstaions.
It's not the same engine, it's more of a halfway point, but the point certainly stands.
@@Shadowth117 It's the EXACT same engine as it has been since all the way back with Demon's Souls to today's Elden Ring. Sure, there are heavy modifications to engines over the years in certain areas. Look at western engines. COD for instance is still running on a very heavily modified Quake 2 engine at its core, and that's from 1997. FROM bring a Japanese studio, their engine is still very similar to how it was nearly twenty years ago. Not unlike how SEGA was with the Yakuza engine before they moved to Unreal. There is still vast amounts of Demon's souls code inside Elden Ring files. And... to go one even further, code left over from Armoured Core: Last Raven (PS2 game from 2005) which is where this engine was really created, before being adapted to PS3 for a King's Field series reboot, which we now know as Demon's Souls.
@@ShaoJensonEven Armored Core 6 runs on that engine.
@@Calvin_Coolage It does indeed. Can't see FROM changing any time soon. I hope not, anyway. I wasn't a fan of how Yakuza translated over to Unreal, I'd hate to see FROM do the same, as I don't want to lose that very familiar DNA, which is still there even with the couple of games that try to stray much further away from their usual norm, like Sekiro and Armoured Core 6.
I wonder how close we are to our emulators being less like emulators and more like Wine/Proton or a Virtual Machine. IIRC Consoles have been x86 for awhile now, the Xbox One runs a custom build of Windows for example.
I think the main issue will be the same as the og xbox, that being custom libraries
I mean that's kinda what n64recomp is although it's static instead of at runtime
All we need is a source code leak
All roads lead to PC
everything is a pc
Fr PC is the ultimate all-in-one console. We played TOTK 2 weeks before release cuz of a leak too lol
I'm so excited for Bloodborne at 60fps
Great progress! I might just an oldschool retro coder but this is what i love about it. From nothing but basic tools you can emulate complete systems with just lines of code.
Nothing like start a new week with a new MVG video ✌️
It's going to genuinely be a landmark moment in emulation when we finally get to play Bloodborne
Do you think that PS4 emulators will eventually run better than RPCS3? At least on the CPU side, since the architecture is less complex to emulate.
Its x86, just like PC. AFAIK its more like translation layer than emulation.
@@Wrublos212 Yeah that's what I thought.
GPU-wise the PS3 will be easier, but on the CPU side the PS4 uses pc architecture (x86), so the level of virtualisation you could use would be much closer to bare-metal performance.
@obinator9065 I don't think there will be a huge difference in the GPU side if the ShadPS4 gets optimized.
The 2D game at 8:19 is Record of Lodoss War: Deedlit in Wonder Labyrinth.
Thank you! Looking for this!
Oh yeah, it's on my steam wishlist lol
I was about to say, that's Deedlit. But I hadn't heard of any RoLW games coming out recently.
Buy it ASAP, it's excellent
Red Dead runs rough on RPCS3 as well even today. I'm happy that the PS3 and PS4 are getting so much love these days. At this point we're gonna have working Bloodborne on PC before anything Sony gives us. Hopefully this pushes them to quite being wankers and release the PC port.
If you want to play RDR1 on PC, I would recommend emulating the recent Switch port. Got far better performance and visuals with it than I got on RPCS3 or Xenia.
@@Fnorgh I'll have to try that, couldn't get it to run reasonably on RPCS3 or Xenia, even with a Radeon RX 6800. Can you get 60fps with it on the switch?
@@EddoWagt yeah there’s a patch for it that works pretty well
@@Fnorghthis is what i did on my Steam Deck. Runs pretty well
@@Fnorgh Look into Reality Redemption - Overhaul Project for switch emulation😉
"Reality Redemption aims to improve the visual fidelity of this game, fixing continuity errors, as well as improving its gameplay elements for a more fluid and realistic experience."
That's great. Masterpices like The Last Guardian, Shadow of the Colossus and many others with no PC port can finally be preserved and played in generations to come.
The last guardian is meh, at least we can play it at a decent frame rate when it gets emulated. And we already have shadow of the colossus preserved, we don't need the bluepoint remake.
@@thechugg4372 Let people enjoy whatever they like. Bluepoint SoTC wasn't even bad.
Honestly, there is no real need to “preserve” these games when newer PlayStation generations will most likely be able to run them natively due to backwards compatibility lol.
Just say it’s for potentially better graphics and performance or straight up 🏴☠️
@@thechugg4372it's really a subjective game like SoTC, it came as a vibe game for me
@@thechrissguywell OP is acting like SotC isn't available to emulate when it is
I remember googling PS4 emulators as a kid to play Uncharted 4 on my PC and all i found was scams or malware lol but this is still impressive even though Sony are porting their games to PC now, can't wait for Bloodborn and Gravity Rush to be playable!
Glad I was a tech savvy kid growing up lol. I grew up playing SNES and Genesis emulation, and eventually PS1 emulation in the early to mid 2000's. Taught me a lot about computers without realizing it lol.
@@Clos93 The golden era of Voodoo Glide DLLs and whatnot
@@SToad oh yea this guy gets it! Was emulating for years on a Dell Optiplex with a Pentium 4 and a GeForce FX 5500. Miss that computer...
@@Clos93 I have a Dell Dimension with very similar specs, I installed Windows 98 on it and it makes a fantastic retro gaming machine
Sony aren't porting any of the great games like Bloodborne and The Last Guardian, just lowest common denominator trash like the new ratchet, horizon and god of war.
And here I am, still waiting for Philips CD-i emulation to reach a 100% compatibility breakthrough. :(
One game I wish you tested is One Piece Unlimited World Red. The performance in that game is actually extremely good. There are some slight issues with the lighting but to see a 3D game being playable at 60fps locked on a ps4 emuatlor is insane.
I think he’s mentioned that game in his last update video.
I still don't understand why Sony is just sat on BloodBorne. It's the entire reason I bought a PS4 and why still own one (well and LOU2) so I can dip back into it. Can't wait to play it higher res at 60fps on emulator.
Because they are waiting to monetize it with a PS6 remake launch title, obviously.
@@golDroger88 ah yes, then bluepoint will absolutely butcher the art direction as they did with demon's souls. can't wait.
Well you just stated why, it's so they can get people to buy Playstations.
Probably waiting for next year for the 10 year anniversary for a remaster/remake or there's just some weirdness with the IP between Sony and FromSoft and they don't know what they want to do with it.
@@AyesC9000I mean it's really dumb, if they made a PS5 patch people would swarm to buy a PS5, they are horrible at making money
the one random day i went to the Shad website they announced bloodbourne wasn’t a red screen anymore. excited about progress!!!
it'll be interesting to see how emulation of these progressively online only and heavily online systems spoof the online aspects.
I look forward to playing PS4 games at 4K, 60fps on my Ryzen 18, RTX 9090, 512GB DDR9 rig in 2035.
No, it’s less demanding than the ps3 rpcs3 emulator , no need to worry
2 weeks ago: the main menu
now: beating bosses, custom shader mods, ultrawide, unlocked FPS
lmao its crazy how rapidly the development is going
Working audio now! Let's fuckin go!
Footage is on GAMESMARK channel.
Footage is on GAMESMARK YT channel.
Anyone else confused when people try emulate games that are already native to PC? Like what are the benefits of emulating the PS4 version of Dark Souls Remastered when the PC version can run 4k 60FPS on a low budget gaming PC ? I understand when people emulate the PS2 version of Half-Life because of the specific changes and quirks to that version. But modern multiplatform games are just the same game.
They aren’t running these games on the emulator to actually play them, especially not when they aren’t really playable at all whatsoever. It’s just being done to test the capabilities of the emulator to actually render games at all. Dark Souls and Red Dead Redemption are used to test because they are just remasters of ps3/360 games so they are much less demanding and it’s why those are some of the few titles that even launch
The bizarre part is when the biggest news to me is not even seeing a ps4 emulator get in game and render 3d graphics, but learning that there is an actual remaster of the original Red Dead Redemption for the ps4.....
It's not a remaster, just a recently released port running at a higher resolution and framerate with higher resolution button Icons.
It also got released on Switch of all things, yet they still won't put it on PC for some reason.
@@mechadeka It's being ported to PC. Someone found text in it's marketing strings on the Rockstar PC launcher that says "Journey across the sprawling American West and Mexico in Red Dead Redemption, and its zombie-horror companion, Undead Nightmare - now playable on PC" during a data mine.
@@crystalwater505source : trust me bro
@@mechadeka becuz of gatekeeping the titles like RockStar is doing rn with GTA 6. Their games get easily Pirated and they wont sell much on Consoles if they release them on pc at the same time they do for Consoles. even DRM and other methods wont make much of a difference. lol, even GoWR pc port requires ps+ account
⚠⚠ EPILEPSY WARNING ⚠⚠
Starts at 2:28 -> 5:11 and at the end 11:15 -> end. Basically every Red Dead Redemption footage
Bloodborne is like MGS4... It will be playable
Bloodborne is nothing like MGS4……you spend the majority of it playing it instead of watching cutscenes
@@gnoLeDwerdnA I think what he meant is the "exclusiveness" of the game(MGS4 & BB) will be playable in the emulator via PC.
You got me super hyped after this video. Really exciting times! Can’t wait to see how the journey unfolds.
the goal is bloodborne, every other game is on pc already 😏 edit , oh i'll take gravity rush also 😉
Medievil
Ratchet an clank 2016
Godzilla
Seven deadly sins knights of Britannia.
Ffist of the north star paradise lost. Probably some other good ps4 exclusives i missed too
@@sargetyu sotc remake as well
Driveclub driveclub driveclub drivecluuuuuuub
What about the last guardian 😔
Crash Team Racing Nitro Fueled. Yeah we can play it on Yuzu but that version just looks ugly so I hope it's playable on ShadPS4 eventually... along with Gravity Rush.
We need xbox one emulator to play xbox original games thru xbox original emulator for xbox 360 that run in 360 emulator for xone.
Excited for p.t knack and bloodborne
MVG is up there with Summoning Salt for videos one must watch the moment you see a new upload
Amazing stuff. Just to think it feels like yesterday it was just getting basic 2D assets launching.
We are closer and closer to playing Driveclub on PC
just pirate forza haha
@@CyPhaSaRin as if they are they are the same game
@@soulhandler2227 is it not?
@@CyPhaSaRin no lmao
@@soulhandler2227 well c'mon. elaborate.. the game's dated i'm telling you now, it's not what you think it is.
I'm kinda surprised ps4 emu isn't further along, it's x86 at the heart, but I guess the tighter control over memory on the ps4 makes a big difference
Same. I assume it's because most games of that generation are playable on PC so there isn't much incentive. But I think Bloodborne demand is the main reason the devs decided to pick it up again.
If only Sony improved the BC for ps5
to be fair, it runs PS4 games extremely well
Love this channel so much. Thank you!!
Here's to the PS5 emulator in 2032
I've lived long enough to see home computers arrive brand new as hardware, to almost all of them coming back as software. From Atari 2600 to now. It's been a hell of a ride and it's only just begun.
Can you explain why ps4 emulation is special? I thought it was just x86 - is it the render api? Maybe an idea for future video.
emulating the CPU isn't just half the challenge, you also have to emulate system-level calls, and you have to interpret the graphics as well since they use a proprietary API
if it were really that simple, we would've seen PS4 emulation years ago
The original Xbox is also x86 I believe and that system isn’t easy to emulate. So I’m not sure if x86 automatically makes it simple.
He talked about that in the previous PS4 emulation video.
It has mostly been people not being as interested in putting in the work for making a PS4 emulators. But now that we are getting something that works we might see a bigger influx on PS4 emulation development.
@@EeveeEuphoria I think the question is less "why is it so hard/special" and "why does it seem harder/different from Wine/Proton or VMs"?
How far are we from modding a VM and then throwing a rip of the OS directly in and playing without "emulation".
one day, we'll be able to share the Driveclub experience with the world once more. I can't wait
Just out of curiosity, at what point does it become a simulator that we're talking about? The underlying architecture for the PS4 and the PC are the same, so in that essence is it really being emulated or is this just functionally a translation layer of some kind?
It's a bit of both, emulates the way components talk to each other to simulate a PS4 and then uses a translation layer on top of that
You know MVG is a real OG when he says "merged into the main trunk." Great video, and congrats on the Tomba release! I've thoroughly enjoyed my time with it.
its not even ps4 emulation its just bloodborne emulation bruh. and i love it
Check out the GTA3 on Dreamcast port, Falco Girgis is the dev. So cool!!!
I wonder if it will be able to run Dreams?
I'm looking forward to seeing this project develop. Long live emulation.
they need to change the name of this emulator
Man i wish i was more of a coder so i could help with the emulation scene
Same here.
Also getting hype for Xenia Emulation improving
works better for weaker CPUs compared to RPCS3
Dead Or Alive 4 is now playing music and running at full speed with no slowdowns with minor graphical bugs occasionally
It's always nice to see emulation advancing. It brings a smile to my face.
Very interesting stuff! I remember Sonic Mania being one of the first games that was able to properly run!
I dont know much about emulation from the development side, but since the PS4 and xbox one had similar architecture to modern pcs, would it be possible to emulate them using some kind of compatibility layer like wine? Similar to how you can run windows games on the linux based steam os? Under the hood the 8th and 9th gen consoles are just running amd apus after all.
Almost. That's probably the approach that's being taken, but there are a few bits and bobs in a PS4 that you won't find in a PC and it doesn't use a normal PC chipset either.
For Xbox emulation: the console itself uses DirectX on a specifically made win kernel (that’s why UWPs exist)
For PS4 emulation: the OS is based on FreeBSD, but it’s a lot different from its base due to optimization
Respect to those working on this.
3:10 - True PS4 experience then
Excellent video as always! Please keep us posted on these developments, it's always interesting. Thank you!
Surprised it's took so long I mean doesn't the PS4 use FreeBSD as its OS
ORBIS, which basically a fork of Freebsd
A fully functioning 60fps Bloodborne is what I'll wait for. That way I can even use Lossless Scaling to utilize its frame-gen to acheive a 120fps experience.. Very much looking forward to this!
I am more looking forward to Xbox One emulation as it seems xbox is on it's way out. There are loads of PS4s floating about and probably the least interesting
One of the things I'm cautious about with emulation competition, which on paper is fantastic, is that people can take shortcuts to get good results. Like taking key code from Sony instead of properly reverse engineering and reproducing, like Dolphin ended up doing with Nintendo.
Apologies for probably a stupid question, but I've been wondering since consoles switched to essentially PC equivalent hardware (x86-64 cpus, graphics chips that are more or less siblings of desktop graphics GPUs, etc) , shouldn't that make emulating them quite a bit easier vs the older consoles which had completely unrelated and often heavily customized hardware?
It's easier to a degree, but games are getting very complex and often use the hardware in weird and wonderful ways that would freak out a normal computer, there's a huge software layer that needs working out, and there are a few bits of dedicated hardware that still need emulating.
Great progress. Great to see several teams working at it.
What was that Castlevania looking game? 8:23
Record of Lodoss War: Deedlit in Wonder Labyrinth
Record of Lodoss War: Deedlit in Wonder Labyrinth
Thank you!
Seeing the Double Eleven logo at 11:10 pleased me. :)
Okay but I will first be interested in the whole topic when Bloodborn runs near perfectly.
Great to see the amazing progress in the PS4 EMU scene. I'm getting really ahead of myself here, but one day I hope it might be possible to emulate PSVR exclusives games. I'd love to play Farpoint again with a modern PCVR headset (without the SDE).
It’s so funny. Other than exclusive ps4 games (dreams, Bloodborne, etc,) There’s almost no reason to even have a ps4 emulator when it comes to games.
Great stuff, can't wait to see how this progresses in the coming months.
I always worry about MVG shouting out emulation projects because it seems like shortly after the project gets the attention of a couple youtubers (MVG being the biggest early-adopter), the projects gets a C&D, lawsuit, or shuts down voluntarily out of fear because of a spooky email they got from Sony.. And remember, this *IS* Sony we're talking about, not as bad as NintenDONT, but not all that far behind in terms of litigation and hate-of-emulators.
What a stupid comment, its not like their legal teams aren't following these repositories very closely to see if they slip up and use some leaked code or whatever, no, they sit there refreshing MVG's youtube page...
All I care about is Minecraft PS4 Edition Legacy Console being fully compatible/playable as it’s the best version with feature like amplified world generation & stability… it’s very astonishing to see the console in general getting emulated brings me back to seeing the progress of CEMU running Botw on PC
Where ‘da OG Xbox emulation at… Very disappointing that it seems to be completely non existent.
no one cares about that console
@@cbatothinkofausername What a hilariously lame comment. I feel bad for you.
@@cbatothinkofausername🤦♂️
Xemu doesn't exist?
@@ALegitPooperVideos xemu barely works.
The PS4 is probably the last console generation that will really need to be fully emulated. Getting a few of those hold over games running on an emulator likely around the end of the decade... will be a monumental achievement for gaming and for game preservation.
>shadman
Actually some of devs of shadps4 were fans of that man.
@@randallbro6749 That's... not really a good thing. The guy is a PDF file
@@perihelion4495 you guys are really gullible lol
theres no hard evidence of them supporting shadman aka the personification of california
3:39 "Right Meow"? hehe
for people to truly care on a large scale and things to truly kick off like other emulation, the following boxes need to be checked (some already indeed are as stated)
1. several games need to become mostly playable, even if not perfect, and can't be small or crap games.
2. emulation needs to run on windows, without hell needed to make it run, and without any more of the dumb bullshit at all.
3. emulator needs to be able to run the games from a single file or folder, via a menu or drop down, in a way that a normal human being would use software.
I mean it's gotta also be about the titles you're gaining access to, no one is actually emulating these platforms because they like the menus or something lol, its all about the games and currently, i couldn't name to you one PS4 Exclusive, i'm sure there are some, but, none have hit my radar afaik. There was tonnes more incentive to emulate the last Nintendo platform because it's one of the only things out there that doesn't share most of its games with Pc already.
@@CyPhaSaRinBloodborne is a PS4 exclusive game, and literally also the most anticipated game to be playable on any PS4 emulator.
Also, why is no one talking about Gravity Rush?
No way. Huge if true
4. And it better make me breakfast, too!
i remember not long ago me saying "it'll take a very long time for ps4 emulation to be usable" and now we have this huge amount of progress
I kinda don't understand the struggle running a x86 hardware on x86 hardware...
yes, you do not.
we've been there with xbox already. might be a lesson in there.
With my own limited knowledge I imagine PS4 uses a custom API rather than vulkan or opengl which could be at least one of the reasons
You very clearly do not.
Because that x86 hardware on consoles is more different than you think.
@@demonicious_you guys stfu. The man is right, we shouldn't be bothering with emulating ps4 from scratch, it's fucking 2024 and it should all work trough some compatibility layer. Xbox did the same thing on their consoles so what's wrong?
can't wait to see where this goes!
Genuine question and I am not a programmer so I understand this is coming from ignorance. But why is emulation for any x86 console with amd graphics that impressive? I mean as soon as consoles became poverty pack apu PC's instead of bespoke hardware (ps3) is emulation even that difficult anymore? I get hobbiest making something like that in their spare time is amazing, but I mean it's basically shit pc hardware locked down isn't it? This isn't like ps3 sega saturn crazy hardware
Same thoughts here
It's custom x86 hardware, not exactly comparable to x86 hardware that's available on PCs and laptops. A lot of stuff is different, some things are cut down.
Then there is custom graphics API, custom OS. On paper it might seem like not a big deal, but then remember how long it took Xbox emulation to come to where it is now?
The PS4 is an x86 CPU running a modified FreeBSD kernel strapped to a custom chipset which handles graphics, audio, network, USB, etc., therefore it is not exactly a PC, afaik it doesn't even have standard PC peripherals from the 80's like i8253 timer attached to speaker, i8042 PS/2 controller, etc.
However, hardware hardly matters in this case, since shadPS4 and other emulators like PPSSPP emulate the operating system interfaces to the game instead of the hardware itself and running the original operating system on it, that's HLE or high-level emulation.
Since operating systems are complex pieces of software, there will be behavior that is uncertain from the emulator developer's POV and will cause instability for games that are using it, so the goal is to iteratively improve your approximation of the target console's OS.
I hope this leads to ps4 emulation on the series s/x, if that's even possible. I love my emulation machine 😅
It's funny that no one made an Xbox one or series emulator... Because no one cares enough about those consoles
Because they're practically a PC, doesn't need that much emulation
Probably because the few truly exclusive Xbox One games aren't worth it to develop an emulator. 99% of Xbox One games are at least multiplatform with PC (Windows)
Well >90% of their "exclusives" are also on PC (which is a good thing, don't get me wrong) so there is literally no need for an emulator
What game from those consoles isn't available on PC?
I can only think of Halo 5 (which sucks), what else?
The real reason is that most of the platforms exclusives are also available on PC. The emulator would exist to play a few Gears games and Halo 5.
I got PS Now just to play Bloodborne, it doesn't include the DLC but 1 month membership was enough to get all the endings
Shocked to see a Mr Pregnant reference in your avatar. Old School TH-cam!
@@crystalwater505 modern vintage youtube commenters ;)
I remember a few months ago when the character creator was a distant dream lol. This is so exciting.
Took years ot even get to the point that ps1 and p2 level gaming could be emulated on normal PCs. Then more years passed and PS3 was possible, then improved along with everything else emulated again and again. Now this...amazing. I wonder if things will move so fast that Ps5 emulation will become a thing in the next year or two, if it hasnt already been a thing. Good vid ^< BE WELL!
Y'all are FAST! PS4 emulation is looking promising!
looking forward for the future, i really hope there will be a real healthy rivalry between the two developers
This is gonna be interesting for the 15 or so exclusives that didn't get a PC port
It baffles me you're not at a million subs yet
Can believe that is more than 10 years since the ps4 launch
Love my PS4 Slim and will keep buying games! Can't wait for emulation to get sorted, though.
Love how Bloodborne has straight up gotten its own channels in the discord and everyone is trying to optimize the crap out of it. Even the main branch is now getting ingame (despite no rendering).
Thank you for the video, I didn't know Fpps4 was having a big rewrite, that's good to know ! Maybe we'll end up un a Ryujinx/Yuzu situation where we had two great emulators running different games better than the other which sounds fantastic !
I remember when RPCS3 was in this phase and it was exciting ! And frankly not a long time after we started to see the forst fully playable games. Good news are rare these days so I'm happy about this !