@@flatrsnillarI don't know how to use half the nodon🤣 even though I've had this game for months now, and I still need tutorials for making some games, and I still find it dumb how you can only have 512 nodon, thats counting simple object or player.
YES.. This is the BEST Tutorial you’ve made (well at least for me). I tried to implement it into a game before… but couldn’t, now I can finally finish that project!! Thanks Dave!
Yes! What you have to do is start thinking how you can "fake" an inventory. So you would 1. collect an item (Make it disappear, and count it((flag on or off)) 2. "Turn on" whatever the item makes possible while its collected. If you mean like a visual inventory like Minecraft etc. Then it's just a lot more work xD. You could create a texture that gets held in front of the camera using the head nodon and maybe use a "Pause feature" to activate the texture and turn it on, while you run the slow time nodon. Then you can use freeslide connectors to place the items on the grid and turn their textures on when you collect them etc. It gets complex!
Yes you could, detect it with the object destroyed sensor or a touch sensor, and then turn on whatever power features you code. Like for a fire flower, first code the fire flower ( button = launch object, etc) and put some AND or Calculate nodons that only let that signal go through once you've acquired the power up
This is really amazing, ill be sure to remake the GBG Testing Initiative game and use this method of holding :) Or i can just replace the hand nodon with this. Also, thank you :)
Hey Dave! I have, a certain request. What am I trying to be so sneaky like? I just want to get to the chase. Cut scenes. Every game has them to provided context. I simply want cut scenes.
Hm this is a tough one. Basically what you'd have to do is just manually control what happens at which times so. I'd probably use a marker nodon and bullseye. I have two videos where I use something similar the main one being the Better AI one. I use a behavior timeline. For cutscenes you'd just need to use the timeline to make certain things in your scene happen. The trickier part is with the camera. You can't dynamically switch cameras. So you'd either need to always use a custom camera than can be moved around or stuck to player, or use a sap game nodon. I'm going to have to figure it out eventually for TLOA so when I get there is probably when I'll make a video on it
Tricky, but I'm working on a video for it! Essentially, tagged launched objects that mark the portal locations, and then intelligently sending stuff through from orange to blue and vice versa with logic attached to the teleport nodes.
I have a question: I use the normal hnd nodon in my game, since I don't need much else, but it keeps uncentering... I was wondering if there is any way to reset it's position?
I can't remember right now but maybe if you press in on the joystick of that remote? I noticed every once and a while the joy con pointing is just totally out of wack and unsalvageable until i restart the specific GBG creation.
Howdy. I don’t know when I’ll get to it so I’ll explain it here. If you need a video reference I have a video on a double jump and that should give a basic framework since we can only “double jump” in the air but the basics are this. Touch sensor attach to character on the Y-(below) that detects for anything the floor could be. Connected to a not nodon. Then you have a signal for when not touching floor. You can attach it to an AND nodon with a button press, etc to activate the Air Only feature. You can adjust the size of the touch sensor to get different distances from ground and fine tune it.
@@bojo_joel9361 you can do something like one AND nodon for touching floor and button and another AND for not touching floor and button. That way only the right AND nodon will pass through a signal. What kind of thing are you trying to make? I’m curious 🧐
Hey, I Made A Game Using This. And I Found A Very Peculiar Bug: If You Attach A Person To The Holdable Object, Then Look Down Or Up With The Camera While Holding The Object, It'll Start Rapidly Spinning On The X Axis. Do You Know How To Fix It?
It doesn't work!!, i dont know what am i missing, also i can find the golf ball just floating, the whole thing is not attached to my player thats it, but why?,GOT IT,the golf ball didnt have movement.
I looked it up after I saw a few comments on Poppy Playtime. Yes that grabpack would be a little hard to implement than a simple Portal style grab. If you’re familiar with the “hand nodon” it really even almost looks like them. Might be cool to try something with those because I know you can like send out/ retract them.
He sounds so chill, while explaining seemingly complicated stuff.
It’s not that hard it’s really easy I think
@@flatrsnillarI don't know how to use half the nodon🤣 even though I've had this game for months now, and I still need tutorials for making some games, and I still find it dumb how you can only have 512 nodon, thats counting simple object or player.
I feel like every time I make a project I go to one of your tutorials, even if I don’t use anything in them
YES.. This is the BEST Tutorial you’ve made (well at least for me). I tried to implement it into a game before… but couldn’t, now I can finally finish that project!! Thanks Dave!
Glad to hear it!
You are such a big help man keep up the good work
Thank you very much for your kind words and for watching!
?
Portal Gun!
I'm making a sonic school house inspired game and this is just what I need to be able to grab numbers and items thanks mate.
BRO THIS IS WHAT I NEEDED THANK YOU SO MUCH, YOUR THE BEST AT GBG TUTORIALS!
i liked this so much
Interesting concept/mechanic...
Hey, I would like an inventory for my game but I dont know how to do it. Its possible?
Yes! What you have to do is start thinking how you can "fake" an inventory. So you would 1. collect an item (Make it disappear, and count it((flag on or off)) 2. "Turn on" whatever the item makes possible while its collected.
If you mean like a visual inventory like Minecraft etc. Then it's just a lot more work xD. You could create a texture that gets held in front of the camera using the head nodon and maybe use a "Pause feature" to activate the texture and turn it on, while you run the slow time nodon. Then you can use freeslide connectors to place the items on the grid and turn their textures on when you collect them etc. It gets complex!
Is it possible to make an item box that gives u something like from sonic or Mario?
Yes you could, detect it with the object destroyed sensor or a touch sensor, and then turn on whatever power features you code. Like for a fire flower, first code the fire flower ( button = launch object, etc) and put some AND or Calculate nodons that only let that signal go through once you've acquired the power up
This is really amazing, ill be sure to remake the GBG Testing Initiative game and use this method of holding :)
Or i can just replace the hand nodon with this.
Also, thank you :)
Hey Dave! I have, a certain request. What am I trying to be so sneaky like? I just want to get to the chase. Cut scenes. Every game has them to provided context. I simply want cut scenes.
Hm this is a tough one. Basically what you'd have to do is just manually control what happens at which times so. I'd probably use a marker nodon and bullseye. I have two videos where I use something similar the main one being the Better AI one. I use a behavior timeline. For cutscenes you'd just need to use the timeline to make certain things in your scene happen.
The trickier part is with the camera. You can't dynamically switch cameras. So you'd either need to always use a custom camera than can be moved around or stuck to player, or use a sap game nodon. I'm going to have to figure it out eventually for TLOA so when I get there is probably when I'll make a video on it
Interesting I should implement this in a 3ds platformer that I am making
Bit how do you do this at the Start with the hands?
how do you make a portal gun???
Tricky, but I'm working on a video for it! Essentially, tagged launched objects that mark the portal locations, and then intelligently sending stuff through from orange to blue and vice versa with logic attached to the teleport nodes.
Can you make a video all about motion controls
I have a question: I use the normal hnd nodon in my game, since I don't need much else, but it keeps uncentering... I was wondering if there is any way to reset it's position?
I can't remember right now but maybe if you press in on the joystick of that remote? I noticed every once and a while the joy con pointing is just totally out of wack and unsalvageable until i restart the specific GBG creation.
how do i fix jumping on the box while holding the box?
Can you add in the crowbar from half-life and switchable weapons?
Can you make an air only action? Like punch on ground kick in air
Howdy. I don’t know when I’ll get to it so I’ll explain it here. If you need a video reference I have a video on a double jump and that should give a basic framework since we can only “double jump” in the air but the basics are this.
Touch sensor attach to character on the Y-(below) that detects for anything the floor could be. Connected to a not nodon. Then you have a signal for when not touching floor.
You can attach it to an AND nodon with a button press, etc to activate the Air Only feature.
You can adjust the size of the touch sensor to get different distances from ground and fine tune it.
@@DaveNodon thanks
@@DaveNodon but how do I change the ground action?
@@bojo_joel9361 you can do something like one AND nodon for touching floor and button and another AND for not touching floor and button. That way only the right AND nodon will pass through a signal.
What kind of thing are you trying to make? I’m curious 🧐
@@DaveNodon I am trying to make a sm64 template
I’m inspired🙇♂️
Hey, I Made A Game Using This. And I Found A Very Peculiar Bug: If You Attach A Person To The Holdable Object, Then Look Down Or Up With The Camera While Holding The Object, It'll Start Rapidly Spinning On The X Axis. Do You Know How To Fix It?
pls make a part 3 for the action adventure rpg
I took a little break from it but this week, I’m diving right back into it.
@@DaveNodon I cant wait
Thank you
I could have really used this in my very rare non-2D game creation!
Is it actually posible to create a portal gun and the portals?, you just wont do it, right?
Now how do I do a dive in GBG?
Howdy, what kind of dive? Like Mario’s crouch jump dive?
@@DaveNodon Na the dive in Mario Sunshine
Is there a way to make a portal gun? I have theoretical ideas, but they may not work, please make a tutorial on this.
the problem is that the box clips through walls. i already figured it out, but please make a tutorial for people that fixes the clipping issues.
Can you do a Portal gun tutorial?
Might be a good follow up to this! I like the idea
@@DaveNodon I thought about making it for a little bit, but like “I’ll just let a pro do it.” lol
@@DaveNodon Also, I’ve been trying to remake the 1993 Doom, but I’ve been having trouble. I’ve already made the textures, but it’s kinda broken
It doesn't work!!, i dont know what am i missing, also i can find the golf ball just floating, the whole thing is not attached to my player thats it, but why?,GOT IT,the golf ball didnt have movement.
I just want to create a title screen that has play and other buttons
This works, but when I did it, the box was on the top of my head when holding it.
Why is it not letting me grab
I tried it 3 times and i kept on glitchen
You probably don't want to play this or don't have the time to play it but I made a body test and the link is G
008 MCT 3C6
Cool body test, you did great 👍
(i might make a level or 2 in this!)
@@slinkymadinky thanks
@@slinkymadinky I'm still trying to fix the jump because if you press more it will just go up more and more until you disintegrate
I will check this out in a bit today!
Sometimes the L jc is at the R jc.
Can you make portal gun
Your teaching a video game tutorial right
Does not work on nintendo switch
For the lazy people here’s the game with 4 different boxes to grab G 005 BRP JLP
Hi!
Howdy!
Cooooooolll dude
I Can Use Ur Tutorial For My Poppy Playtime Game
Welp This Wasn't Was I Thought It Was (not a hate comment)
I looked it up after I saw a few comments on Poppy Playtime. Yes that grabpack would be a little hard to implement than a simple Portal style grab. If you’re familiar with the “hand nodon” it really even almost looks like them. Might be cool to try something with those because I know you can like send out/ retract them.
There will be cake
One hard thing it's good and all but it's going to fast
Thank you for your feedback I really take it to heart. Hope you have a lovely day
I mean it works but I thought it would be thumbnail….
To get the hands that can grab and throw all you have to do is attach hand nodon and set a button to the grab input!
This is poppy playtime tutorial
It doesn’t work
69 comments
WAT
First
No one cares
@@Easportsenjoyer1990 like, shut up, man.
Its just being on a video first man
Is the game worth it?
It don’t work