I am definitely getting this mod. 4:27 Excess resources are merely stored in your workshop for later use it is a good way to make money in fact -set up a multitude of water purifiers and sell the excess water. !~Ca$h M0nEy~!
Isn't rainwater dirty water? One in four storms seems to be a radstorm, so, some of it is radioactive, which would contaminate the rest. Not that being able to collect dirty water with a raintub (waterbutt? I forget) isn't useful, and a basic thing settlers should be setting up by reflex, just because walking down to the creek to fill a leaky pre-war bucket is effort they could be avoiding, especially with the beasties that are likely to be between the average wasteland settlement and the creek, and indeed in the creek.
Well, any excess resources get stored in your workshop, which can either be picked up by you, or used by your settlement(s 'if you have supply chain') when needed. Of course the down side is that food/water/caps stored in your workshop count toward getting your settlements attacked. The more stored, the higher chance of getting attacked. And most things (not all) that get damaged, like water pumps, will get repaired over time as well if you don't get to it. The bonuses are nice, and it's worth it, just to build the water towers, like the one from vault 88. It's just sad that at that size, they hold so little. I have the Water Resources Expanded (www.nexusmods.com/fallout4/mods/9538/?), and other mods, one of which already gives me a water tower that gives me 160 (though you can't climb inside), and even the vanilla ones go as high as 40. For the non raider outposts, you can set up a vacuum hopper next to your workbench, hook that up to a recycler (might be from manufacturing extended?), and then to the storage hopper, and it will empty and break down anything in the bench when you are in the settlement, sadly, it will not work when you are not near. You can't do this in a Raider Outpost though, because it pulls the food too, and then they can't get it (I think, hard to say, they are always complaining about not enough food, even when they have hundreds).
I know you probably hear this all the time, but I really LOVE your modding series! Both this one and the KSP one are the best! You're my favorite you-tuber :) Sorry to bother you :$
AceCrasher24 And you won't have any problems with damage values, skyboxes, spawns, etc? I was just worried because I did that with Fallout: Dust and I noticed that when I was on the Strip the skybox would remain that dark, menacing red. It was minor, but still.
CommissarKozlov If you make 2 profiles on NMM, 1 for normal and 1 for frost, when you switch, it will handle all plugins and mods. I haven't had problems since release so it should be safe. And as long as you dont click continue, you will be fine. A good tip would be to use the savegame "..." command to save when you feel like its not cheating but more of a way point. I do this right before i quit so i have a backup save because the save you get from exiting gets deleted upon loading.
You gotta love the seperate profiles in NMM, this is exactly how I do it. I basically just have several different profiles each one being used for a specific series I make
***** Awesome. So if I clear all these mods out of a new profile I make they'll still be on my vanilla profile, right? I want to make one solely dedicated to Frost but keep the others intact.
It's an interesting idea but not very practical. There's not really any situation in the game that will cause your water production to shut off for any significant amount of time so who really needs them? Plus I could never tell if they were working or not. If you want the role-playing benefits of a water tower just use the water tower mod ( www.nexusmods.com/fallout4/mods/35283 ) which simply allows construction of an old fashioned water tower (like those found in Vault 88) providing a flat 25 units of water, no power required.
Yes they count as resources in the bar at the top. You can see that in the video if you check the number for water before and after he lets the rain collectors fill up a bit.
Neronix17 the bar at the top is what you are providing, if you have 2 settlers, you need 2 water and 2 food. Any resources in your workshop, as in items you can drop and pick up, are what causes raids. I have thousands of items at the castle and it gets raided at least once a week. I dont store anything at any other settlement so they dont get raided evn though my defence is lower than my produce.
you know passive has more then that meaning. in this regard it's passive as these systems do not actively pump water from a water source like the various stock pumps.
personally I don't think that this mod is very useful because what I do is I make tons of excess purified water and sell it to the vendors at diamond city to make tons of caps. I now have over 100,000 caps
Almost none of those look like things wastelander settlers could make by hand with available tools and materials. I'm getting really sick of the out-of-place, genre-defying shiny modern-world/pre-war aesthetic of most DLC and modded objects. In the absence of functioning modern industrial civilisation, none of the products of the same and its construction technology can be produced.
I agree with you on the larger ones. but honestly I think the small wooden tower fits in quite nicely as do the rain water collectors. and I'd even say the smaller water tanks makes sense as they could have just scavenged the tank from a nearby factory. but ya those large towers ... certainly do feel out of place.
***** I've got no issue with nice carpentry, because that is doable with hand tools, and yes, barrels and boxes can be scavenged, but undented, uncorroded metal barrels, tanks and pipes must be a rarity.
Though generally one could agree with shiny looking out of place, problem is Fallout 3 and 4 actually make no sense. Rusty shacks etc in fact would actually be the unrealistic bit of the game. Brotherhood of Steel and Institute are the only ones that actually do work out. Just think people that survived the war would only be the smart, the vault dwellers, military organizations, and survivalists, the lucky would be very few likely and would have to adapt. All the above would be people that would require being smart, your average Joe who can't build a home would not survive. Real settlements would be fortresses, lone bunkers or not exist at all. Forget supermutants and raiders theyd be the least of the everyday worries. Radstorms alone make living in shacks silly, toss in molerats, bloodbugs, radscorpions all none fortress dwellers would be screwd. The world would likely have many diseases that you'd need real doctors for etc so yeah shiny is actually the way to go, once the player reaches the institute you could just pretend .....spoilery.... gave you all the info you need to build shiny nvm the contraptions dlc and many robots you could use for constructing things also your character is prewar military he may know a lot.
Now this mod would be useful in Frost, having this set up at a settlement during the messed up weather transitions. Maybe good for a settle mod pack.
I was thinking the same thing
Love the modeling and textures.
with this mod you could use the fireworks to summon rain over and over.
lolwut?
"excess water is wasted" ? what are you on about? it gets stored in the workbench. there is a cap, but excess is not wasted by default.
I am definitely getting this mod.
4:27 Excess resources are merely stored in your workshop for later use it is a good way to make money in fact -set up a multitude of water purifiers and sell the excess water. !~Ca$h M0nEy~!
Hey kottoabos some should make a mod that's allow you to take over diamond city that would be awesome
Rob Dunne jeezzz! that'd be ace! and having home plate as the mayors house! love it!
or maybe nuke it like megaton!
(Is that how you spell it?)
I know date but
Depravity allows you to do it
Isn't rainwater dirty water? One in four storms seems to be a radstorm, so, some of it is radioactive, which would contaminate the rest. Not that being able to collect dirty water with a raintub (waterbutt? I forget) isn't useful, and a basic thing settlers should be setting up by reflex, just because walking down to the creek to fill a leaky pre-war bucket is effort they could be avoiding, especially with the beasties that are likely to be between the average wasteland settlement and the creek, and indeed in the creek.
They are dirty water, 2:10 video actually says so. You fill dirty water bottles with them.
Well, any excess resources get stored in your workshop, which can either be picked up by you, or used by your settlement(s 'if you have supply chain') when needed. Of course the down side is that food/water/caps stored in your workshop count toward getting your settlements attacked. The more stored, the higher chance of getting attacked. And most things (not all) that get damaged, like water pumps, will get repaired over time as well if you don't get to it.
The bonuses are nice, and it's worth it, just to build the water towers, like the one from vault 88. It's just sad that at that size, they hold so little.
I have the Water Resources Expanded (www.nexusmods.com/fallout4/mods/9538/?), and other mods, one of which already gives me a water tower that gives me 160 (though you can't climb inside), and even the vanilla ones go as high as 40.
For the non raider outposts, you can set up a vacuum hopper next to your workbench, hook that up to a recycler (might be from manufacturing extended?), and then to the storage hopper, and it will empty and break down anything in the bench when you are in the settlement, sadly, it will not work when you are not near. You can't do this in a Raider Outpost though, because it pulls the food too, and then they can't get it (I think, hard to say, they are always complaining about not enough food, even when they have hundreds).
Does the large white one, the one that you can use as a watch tower, require power? I noticed the indicator on it, thought I'd ask.
shelbyg323 yea he said that in the vid
Those rainwater tanks are so pretty :)
they are pretty nice
I know you probably hear this all the time, but I really LOVE your modding series!
Both this one and the KSP one are the best! You're my favorite you-tuber :)
Sorry to bother you :$
Can you enter build mode from the top of the tower. City in the sky!!
Great mod mate.
How do you play vanilla Fallout 4 and Fallout: Frost at the same time?
separate saves, deactivate the mod to play on the other save.
AceCrasher24 And you won't have any problems with damage values, skyboxes, spawns, etc? I was just worried because I did that with Fallout: Dust and I noticed that when I was on the Strip the skybox would remain that dark, menacing red. It was minor, but still.
CommissarKozlov If you make 2 profiles on NMM, 1 for normal and 1 for frost, when you switch, it will handle all plugins and mods.
I haven't had problems since release so it should be safe.
And as long as you dont click continue, you will be fine.
A good tip would be to use the savegame "..." command to save when you feel like its not cheating but more of a way point.
I do this right before i quit so i have a backup save because the save you get from exiting gets deleted upon loading.
You gotta love the seperate profiles in NMM, this is exactly how I do it. I basically just have several different profiles each one being used for a specific series I make
***** Awesome. So if I clear all these mods out of a new profile I make they'll still be on my vanilla profile, right? I want to make one solely dedicated to Frost but keep the others intact.
Hi kottabos do you play war thunder? its a good game, i make some longplays about it.
pls make a military themed base in frost and loot it sort of like a staged thing or review the base.
Your rain water collectors are rusty 200 year old oil drums. Have fun with metallically tasting water with bits of rust floating in it.
lol yeah.
It's an interesting idea but not very practical. There's not really any situation in the game that will cause your water production to shut off for any significant amount of time so who really needs them? Plus I could never tell if they were working or not. If you want the role-playing benefits of a water tower just use the water tower mod ( www.nexusmods.com/fallout4/mods/35283 ) which simply allows construction of an old fashioned water tower (like those found in Vault 88) providing a flat 25 units of water, no power required.
Now that's a mod!But your settlements get attacked based on your resources!Do these count as resources?
Only things in your storage count as resources, not the amount you produce, if you drop off 5000 purified water, you will be raided.
I see
Yes they count as resources in the bar at the top. You can see that in the video if you check the number for water before and after he lets the rain collectors fill up a bit.
Now that's a small problem :/
Neronix17 the bar at the top is what you are providing, if you have 2 settlers, you need 2 water and 2 food.
Any resources in your workshop, as in items you can drop and pick up, are what causes raids.
I have thousands of items at the castle and it gets raided at least once a week. I dont store anything at any other settlement so they dont get raided evn though my defence is lower than my produce.
Why are your water resources referred to as passive in your title? Its not like they can get agressive and beat people up or anything!
you know passive has more then that meaning. in this regard it's passive as these systems do not actively pump water from a water source like the various stock pumps.
personally I don't think that this mod is very useful because what I do is I make tons of excess purified water and sell it to the vendors at diamond city to make tons of caps. I now have over 100,000 caps
k
I'm dead
Your voice. STOP YELLING. I couldn’t take the 60s ‘radio voice’ more than about 30 seconds.
Boii I'm first
3rd
Almost none of those look like things wastelander settlers could make by hand with available tools and materials. I'm getting really sick of the out-of-place, genre-defying shiny modern-world/pre-war aesthetic of most DLC and modded objects. In the absence of functioning modern industrial civilisation, none of the products of the same and its construction technology can be produced.
I agree with you on the larger ones. but honestly I think the small wooden tower fits in quite nicely as do the rain water collectors. and I'd even say the smaller water tanks makes sense as they could have just scavenged the tank from a nearby factory. but ya those large towers ... certainly do feel out of place.
*****
I've got no issue with nice carpentry, because that is doable with hand tools, and yes, barrels and boxes can be scavenged, but undented, uncorroded metal barrels, tanks and pipes must be a rarity.
Though generally one could agree with shiny looking out of place, problem is Fallout 3 and 4 actually make no sense. Rusty shacks etc in fact would actually be the unrealistic bit of the game. Brotherhood of Steel and Institute are the only ones that actually do work out.
Just think people that survived the war would only be the smart, the vault dwellers, military organizations, and survivalists, the lucky would be very few likely and would have to adapt. All the above would be people that would require being smart, your average Joe who can't build a home would not survive. Real settlements would be fortresses, lone bunkers or not exist at all.
Forget supermutants and raiders theyd be the least of the everyday worries. Radstorms alone make living in shacks silly, toss in molerats, bloodbugs, radscorpions all none fortress dwellers would be screwd. The world would likely have many diseases that you'd need real doctors for etc so yeah shiny is actually the way to go, once the player reaches the institute you could just pretend .....spoilery.... gave you all the info you need to build shiny nvm the contraptions dlc and many robots you could use for constructing things also your character is prewar military he may know a lot.