Dissecting Hypercubes with Pascal's Triangle | Infinite Series

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 392

  • @David_Last_Name
    @David_Last_Name 7 ปีที่แล้ว +161

    Her: "The hard part is visualizing a 4-d cube......"
    Me: "Awesome!! I've always wanted to see this, can't wait for some fancy computer graphics which will......."
    Her: "See you next time!"
    Me: "........."
    You can't leave us like that!!!

    • @shubhamshinde3593
      @shubhamshinde3593 7 ปีที่แล้ว +8

      Well, i guess because visualizing 4-d objects are impossible, even for a computer :'(

    • @per-axelskogsberg3861
      @per-axelskogsberg3861 7 ปีที่แล้ว +1

      I also got really excited. A 3d animation might have worked?

    • @jeffirwin7862
      @jeffirwin7862 7 ปีที่แล้ว +6

      @Per-Axel Skogsberg, good luck with 3d animations on TH-cam, an inherently 2d platform.

    • @per-axelskogsberg3861
      @per-axelskogsberg3861 7 ปีที่แล้ว

      Haha 😂

    • @samuraimath1864
      @samuraimath1864 7 ปีที่แล้ว +2

      See the end of my video. It is not impossible - th-cam.com/video/KuXnrg1YpiY/w-d-xo.html

  • @michaelberentsen6827
    @michaelberentsen6827 3 ปีที่แล้ว +16

    I'm so sad this show ended. It is still wonderful.

  • @mathematicalcoffee2750
    @mathematicalcoffee2750 7 ปีที่แล้ว +164

    PBS has really upped their game with these webshows

  • @tesseracta4728
    @tesseracta4728 7 ปีที่แล้ว +90

    I'm so glad I could be the prime subject of this video...

    • @Donglator
      @Donglator 7 ปีที่แล้ว +2

      now time for the fifth dimension! I shall win once again!

    • @miksurankaviita
      @miksurankaviita 7 ปีที่แล้ว +16

      Tesseract A I'm sorry to ruin your hype but she was talking about tesseracts in general and not about you, mr A

    • @justinward3679
      @justinward3679 7 ปีที่แล้ว +14

      Let A represent an arbitrary tesseract....

  • @BerMaster5000
    @BerMaster5000 7 ปีที่แล้ว +54

    Hypercubes, eh? Well I didn't expect Pascal's Triangle to show up he-
    NOBODY EXPECTS PASCAL'S TRIANGLE
    ITS MAIN WEAPON IS SURPRISE

    • @Ticbow
      @Ticbow 5 ปีที่แล้ว

      Nice Monty python reference

  • @GustavoValdiviesso
    @GustavoValdiviesso 7 ปีที่แล้ว +2

    I never thought about this before, but... a computational Byte is the set of all vertices of a 8-dimensional hypercube! Mind blown!

  • @mikedelmonaco6193
    @mikedelmonaco6193 7 ปีที่แล้ว +4

    This is one of the coolest math videos I have ever seen. So many connections between mathematical ideas, simplification of something so interesting and complicated, and good animations. Well done!

  • @Tr0al
    @Tr0al 7 ปีที่แล้ว +16

    That was the best video about tesseracts i have ever seen. This is why I love maths man

    • @forsaturn4629
      @forsaturn4629 5 ปีที่แล้ว

      Wrong. Check out this video --> th-cam.com/video/4URVJ3D8e8k/w-d-xo.html . Better explanation.

  • @iwikal
    @iwikal 7 ปีที่แล้ว +302

    I'm sad you didn't sweep the hyperplane and show the resulting slice as an animation :c

    • @iwikal
      @iwikal 7 ปีที่แล้ว +6

      Shreyas Misra Tricky, yes, but I'm sure it's possible

    • @YellowBunny
      @YellowBunny 7 ปีที่แล้ว +19

      We "know" what it's like. We can calculate (more or less) everything about. But most humans can't visualize them. That's where computers come in handy. The general architecture of a computer is 1D. But it can do the maths for "any" dimension you want. It also offers ways of breaking down 4D objects into 3D space using slices or shadows that are then shown on a 2D screen. If you want to you can even solve 4D or 5D Rubik's Cubes (not actually Rubik's) on your computer.

    • @brikilian7834
      @brikilian7834 7 ปีที่แล้ว +5

      YellowBunny I must disagree; but only about the "computers are 1D" part. Computers do math. That math can be any math we program in to it. Yes, the basic ADD mnemonic is 1D, but many of the SIMD instructions can be either 1D or full matrix operations. Modern GPU matrix operations don't care if you have a 1x32 array of numbers, 2x16 2D points, or a 4x4 list of 4D point.
      Most displays are limited to 2D representations, but shading tricks our brain into seeing 3D objects. Then there are the various 3D displays; yes they are 2D screens but the brain doesn't care.

    • @Theraot
      @Theraot 7 ปีที่แล้ว +4

      Search "Hypercube on a vertex - timeline of cross-sections" by pevogam

    • @YellowBunny
      @YellowBunny 7 ปีที่แล้ว +4

      The fundamental memory structure of computers is 1D. I'm not familiar with modern GPUs and stuff like that. I mostly know low-level programming. And even if it seems to be higher dimensional the computer is just faking it.

  • @RavenLuni
    @RavenLuni 6 ปีที่แล้ว +2

    Pascal's triangle has a special place in my heart - I remember accidentally discovering it independently before I knew it existed (in my student years I was looking into new methods of data compression and came up with the exact same pattern while looking at combinations of binary numbers and their cardinalities)

    • @uwuifyingransomware
      @uwuifyingransomware 4 ปีที่แล้ว

      That's really cool. I love how pervasive it is! Also, is that the ace flag in your pfp?

  • @hcesarcastro
    @hcesarcastro 7 ปีที่แล้ว +7

    The shapes produced by a diagonal hyperplane passing through a 5D-hypercube are a point, a 5-cell, a rectified 5-cell, and then the same sequence repeats backwards.
    This can be further generalized to the case of a k-dimensional hypercube. It should be a point, a (k-1) - simplex, a rectified (k-1) - simplex, a birectified (k-1) - simplex, a trirectified (k-1) - simplex, and so on up to a (k-2) - rectified (k-1) - simplex -- which is exactly the same as the (k-1) - simplex, and then the last shape is again a point.

  • @Ermude10
    @Ermude10 7 ปีที่แล้ว +80

    Congrats to a well deserved 100k subs! Now, toward infinity!

    • @dcs_0
      @dcs_0 7 ปีที่แล้ว +7

      Countable or uncountable infinity?

    • @nickjimenez9983
      @nickjimenez9983 7 ปีที่แล้ว

      Daniel Shapiro
      I'm blue

    • @nickjimenez9983
      @nickjimenez9983 7 ปีที่แล้ว

      Daniel Shapiro
      sheep cow cow sheep guy man sandwich

    • @mvmlego1212
      @mvmlego1212 7 ปีที่แล้ว +3

      And beyond!
      Imma just sit back and grab the popcorn now, and wait for angry replies from the folks who can't handle a mathematically incorrect Pixar allusion.

  • @dcs_0
    @dcs_0 7 ปีที่แล้ว +2

    Imagine someone who has never heard of infinite series before and sees the video title "Dissecting Hypercubes with Pascal's Triangle" and they are just like: WHAAAAAAAT!?!?

  • @NotaWalrus1
    @NotaWalrus1 7 ปีที่แล้ว +5

    For those wondering why n choose k appears.The plane we sweep is built in such a way that its equation is x1 +x2 + x3 + ... + xn = k, where we vary k from 0 to n as we "sweep". because all the vertices have either 1 or 0 as coordinates, this equation only has solutions for integer k, and each solution corresponds to choosing k coordinates to be 1 from the n available.

    • @ffggddss
      @ffggddss 7 ปีที่แล้ว

      Exactly right! (You beat me to this.)

    • @hawkjo
      @hawkjo 7 ปีที่แล้ว

      This is exactly the missing piece of information I was wanting from this video. Thank you.

  • @JeffBedrick
    @JeffBedrick 7 ปีที่แล้ว +34

    Too bad they didn't finish by animating between the final shapes, like a 4D MRI.

  • @YTEdy
    @YTEdy 7 ปีที่แล้ว +1

    In Dungeons and Dragons, those are D4s and D8s. D4s hurt like crazy if you step on them.
    Great video by the way.

  • @zanshibumi
    @zanshibumi 7 ปีที่แล้ว +3

    I feel there was something to say about how point plus segment is upright triangle when segment plus point is upside down triangle. The same influence of order of top elements seems to apply to the 6 point figure too.

  • @mrautistic2580
    @mrautistic2580 7 ปีที่แล้ว

    YOU WILL NEVER HAVE A BETTER VIDEO STRICTLY CONTAINING ONLY MATH THAN THIS ONE!

  • @79Khayman
    @79Khayman 3 ปีที่แล้ว

    I can’t get enough of this stuff. 4D is the key.

  • @nathangrant1824
    @nathangrant1824 7 ปีที่แล้ว

    excellent. very clear and i found it easy to understand. thank you.

  • @Holobrine
    @Holobrine 7 ปีที่แล้ว

    YES!!! I realized this a few years ago and it blew my mind!

  • @brikilian7834
    @brikilian7834 7 ปีที่แล้ว +3

    Might I suggest POV-Ray for help visualising some of these objects? I know support for quaternions (easy 4d, almost like cheating) is built in, and there should be an octonion library available.
    And if there isn't, I would love the challenge of writing one.

  • @nooneofinterest234
    @nooneofinterest234 7 ปีที่แล้ว

    GODDAMNIT I was hoping to see the hypercube animation! We've all been bamboozled!

  • @AltisiaK
    @AltisiaK 7 ปีที่แล้ว

    More dissecting hypercubes: I learned "V choose 2 minus S" where V is vertices and S is sides recently, for finding the diagonals in a polygon. Checked and found it generalizes for all dimensions, so there are 16C2-32=88 diagonals in a hypercube.

  • @drkameshwarnathmishra3702
    @drkameshwarnathmishra3702 6 ปีที่แล้ว

    very nice explanation with pascal triangle

  • @rudimetzger-wang4169
    @rudimetzger-wang4169 7 ปีที่แล้ว

    This is absolutely awesome!

  • @conorbmcgovern
    @conorbmcgovern 6 ปีที่แล้ว

    Absolutely brilliant!

  • @HebaruSan
    @HebaruSan 7 ปีที่แล้ว +3

    Thank you to PBS Infinite Series for slowing the rate at which my education rots out of my brain.

  • @joshuazelinsky5213
    @joshuazelinsky5213 7 ปีที่แล้ว

    Two quick notes: First, it is worth saying why the slicing hyperplanes cut out points corresponding to Pascal's triangle. Each stage of the hyperplane as it sweeps along should when it hits a vertex hit every vertex that is the same distance from (0,0...0), and that will correspond to having exactly the same number of 1s in the vertex's coordinates as you can check using the generalized distance formula.
    Second, since an n-dimensional cube has 2^n vertices, and one's slices must hit every vertex exactly once, one can recover from this the fact that each row of Pascal's triangle sums to a power of 2.

  • @Youezor
    @Youezor 7 ปีที่แล้ว

    Unfortunatly I can't upvote this videos as many times as I would like ^^
    Regards from France.

  • @guillermomartin8353
    @guillermomartin8353 7 ปีที่แล้ว

    If you had shown hos those hyperplanes combined for a tesseract you would have nailed the video. Anyway, great episode!

  • @debjyotimitra7178
    @debjyotimitra7178 4 ปีที่แล้ว

    Nicely Explained!

  • @diotough
    @diotough 7 ปีที่แล้ว

    I absolutely love this channel and Kelsey might be the mathematician that could explain math to all those math hating students. Got to admire her.

  • @flymypg
    @flymypg 7 ปีที่แล้ว

    Arrgh! Missed animation opportunity!
    To get a "feel" for the geometric intersection of objects differing by one dimension, an animation does wonders, as it readily illustrates the "passing through" characteristic independently of the geometric characteristics of the separate intersections themselves.
    So, for this video, I would have swept the hyperplane continuously along the diagonal, ringing a bell and taking a snapshot whenever one or more vertices of the hypercube intersected the hyperplane.
    It was an old educational film from the 1950's (IIRC) that literally "opened up" the 4th dimension for me, showing the odd 3D shapes that appear, evolve, then disappear as a 3D hyperplane is swept through the 4D hypercube. It then iterated the process for ever higher dimensions, taking swept "slices of slices" to build a working awareness of higher dimensions using the more familiar 0-3 dimensions.
    When later, as a hobbyist, I struggled with the notion of string theory's "curled" dimensions, a similar process helped me understand where and how dimensions could "hide" by (crudely) envisioning how they could be "missed" by a swept hyperplane.

  • @lucasa.8223
    @lucasa.8223 7 ปีที่แล้ว +17

    You have to appreciate PBS's commitment to theses series.
    I've been a subscriber to Scishow,Vsauce, Numberphile and etc but, I've always felt that I wasn't their targeted audience.
    They are all good but their incessant take at oversimplifying the content, even dialogues in a attempt to be more palatable to the masses,really demeaned the subject, and failed to capture, due to misunderstanding their audience, the core principles they are trying to convey.
    After all I wouldn't be watching mathematics on TH-cam,when I could be doing literally anything else, if I didn't deeply enjoy the subject.

    • @semicharmedkindofguy3088
      @semicharmedkindofguy3088 7 ปีที่แล้ว +7

      You might enjoy 3blue1brown and mathologer.

    • @johnmorrell3187
      @johnmorrell3187 7 ปีที่แล้ว +1

      I really agree. I first found space time, and that's one of the few science related channels that is understandable to people without a comprehensive math background but still challenges you to learn some real things and represents things pretty close to how they really are. It's strangely refreshing.

    • @diceLibrarian
      @diceLibrarian 4 ปีที่แล้ว

      @Definitely a George Soros funded bot
      Shut up. You have no power here this comment section _IS_ nerds

  • @BurakBagdatli
    @BurakBagdatli 7 ปีที่แล้ว

    If you're looking at slices that aren't hitting the vertices, you can get even more interesting shapes. For example in between the three vertices cases in the good-old 3 dimensional cube, you get a hexagon.

  • @JaapVersteegh
    @JaapVersteegh 7 ปีที่แล้ว

    Great episode. Thanks

  • @Ermude10
    @Ermude10 7 ปีที่แล้ว +27

    Pascal's triangle can be generalized to higher dimensions, starting with Pascal's pyramid, and in general, Pascal's simplex.
    *_My question is: Is there a similar geometrical interpretation of higher dimensional Pascal's triangles?_*
    I tried to think of it myself but failed. However, I know that the outer layer of a Pascal's pyramid is a Pascal's triangle, so a hypothesis would be that Pascal's pyramid describes some geometrical object that looks like a hypercube in three different axes, and then 'something entirely different' along the other axes...
    I guess that's enough geometry for today...

    • @DeserdiVerimas
      @DeserdiVerimas 7 ปีที่แล้ว +2

      Interesting thought! Really intrigued to know the answer now...

    • @Ermude10
      @Ermude10 7 ปีที่แล้ว +2

      Yeah, I googled it but couldn't find anything on it. Another thing is, I'm not sure how to interpret the inner layers/walls of a Pascal's pyramid. And they also increase for each successive step... Haha, getting totally confused now! xD

    • @DeserdiVerimas
      @DeserdiVerimas 7 ปีที่แล้ว +1

      Ermude10 I'm not sure if there's a simple physical analogy, like there is between slicing and pascals triangle, but it should be possible to set up a function from one to the other that can be generalised to 3d space.

    • @stevethecatcouch6532
      @stevethecatcouch6532 7 ปีที่แล้ว +1

      The 3rd level of Pascal's pyramid has a 6 in the center. As the plane passes through the cube, between the 2 triangles, its intersection with the cube is a hexagon. Mere coincidence?
      My almost certainly flawed intuition based on Henry Segerman's 3D shadows of the tesseract tells me that as a cube passes through the tesseract it will intersect it in a figure with 12 vertices, coinciding with the 12's in the 4th level of the pyramid.
      This is all just musing at this point. I have nothing concrete.

    • @abramthiessen8749
      @abramthiessen8749 7 ปีที่แล้ว +3

      I was thinking about it. I haven't figured it out, but I suspect that at least the second slice is related to edges.
      The sum of the numbers in the second slice is equal to the number of edges (e) for that n dimensional cube.
      The second slice can be described as n choose 1 then choose m. (the first being n choose 0 then choose m which is pascal's triangle)
      For a line, e=1. 1 choose 1 then choose 0 = 1
      For a square, e=4, 2 choose 1 then choose 0 = 2, 2 choose 1 then choose 1 = 2. 2+2=4.
      For a cube, e=12, 3 choose 1 then choose 0=3, 3 choose 1 then choose 1 = 6, 3 choose 1 then choose 2 = 3. 3+6+3 = 12.
      For the tesseract e=32. 4 c 1 then c 0 = 4, 4 c 1 then c 1 = 12, 4 c 1 then c 2 = 12, 4 c 1 then c 3 = 4. 4+12+12+4 = 32.
      For the 5D-hypercube e=80. 5c1tc0=5, 5c1tc1=20, 5c1tc2=30, 5c1tc3=20, 5c1tc4=5. 5+20+30+20+5 = 80
      At first I thought that it had something to do with sweeping n-m dimensional objects instead of just n-1 but that didn't match the data.
      I hope that this helps.

  • @Mia-eh4xr
    @Mia-eh4xr 6 ปีที่แล้ว

    at 5:05 i just start smiling like stupid, this picture just makes me so happy lol

  • @GregoryMcCarthy123
    @GregoryMcCarthy123 7 ปีที่แล้ว +1

    Great video as always. Can you please talk about fractals and perhaps the Mandelbrot set?

  • @JanPBtest
    @JanPBtest 7 ปีที่แล้ว

    Multi-dimensional cubes have another strange property: their diameters get arbitrarily _large_ with increasing dimension. For example, the regular 3D cube with edge length 1 cm looks about the same size (the diagonal is slightly longer but not by much). But a 10,000D cube with edge 1 cm has diameter 1 m! OTOH spheres always have the same diameter (equal to twice the radius) in every dimension.

  • @sprotte6665
    @sprotte6665 7 ปีที่แล้ว +4

    I immediately like the host. I was so afraid of it being some douchy guy, but she seems so cool?

  • @iamdigory
    @iamdigory 7 ปีที่แล้ว

    awesome episode! but you really need to draw the second triangle upside down on the summery screen.

  • @StrifeGarza7777
    @StrifeGarza7777 7 ปีที่แล้ว

    I think it’s important to consider how visualization works. In
    a purely mathematical sense, you can create this representation by moving point
    by point within the space. To make it easy for some of you when you visualizing
    the “landscape,” consider your viewpoint (dimension), explore (move) in your
    space and record where you are, and don’t connect all the spaces at once; only
    the spaces nearby your current viewpoint. And there you have your
    visualization. When you try and shape higher dimensions, it changes depending
    on your viewpoint. So don’t focus on all your changes at once because they may
    not make sense to the human eye

  • @MINDPLUNK
    @MINDPLUNK 7 ปีที่แล้ว

    That was so tight

  • @marcoottina654
    @marcoottina654 4 ปีที่แล้ว

    4:20
    the number of "1" increases: first of all, there's no 1 (the point), then it increase just to a single one ( {, , } ), then two ( {, , } ) then all of three (the point). I think it's just thanks to the regularity of a cube. Is there a clever correlation with that? I guess: yes, the "Pascal's triangle" stuff and everything else She pointed out.

  • @equicomplex
    @equicomplex 7 ปีที่แล้ว

    Here 10:59 you make a triangle where the base has length sqrt(2) and the other two sides are sqrt(1.5). But the result should be an equilateral triangle. You should simply draw a line perpendicular to the old figure, and add a point where the new edges will be as long as the old ones.

  • @allurbase
    @allurbase 7 ปีที่แล้ว

    This is madness!

  • @willemvandebeek
    @willemvandebeek 7 ปีที่แล้ว

    You blew my mind again! :) Too bad you couldn't show the tetrahedon and the octahedron in the tesseract. :(

  • @forcumj
    @forcumj 7 ปีที่แล้ว

    Love these!

  • @dougosborne3599
    @dougosborne3599 7 ปีที่แล้ว

    Fascinating!

  • @adrianwolmarans
    @adrianwolmarans 3 ปีที่แล้ว

    Pascals triangle can also be made by repeated convolutions of the vector [1 1]. In a way what she was doing with the hyper-planes is a kind of convolution.

  • @AllenKnutson
    @AllenKnutson 7 ปีที่แล้ว

    That second triangle and (later) tetrahedron in each row should really be upside down with respect to the first ones.
    Familiar fact: if you dilate a triangle, it breaks up into triangles and upside-down triangles.
    Less familiar: if you dilate a tetrahedron, it breaks up into tetrahedra, upside-down tetrahedra, and... octahedra. (Try the tetrahedra with edge-lengths 2.)

  • @freetibet478
    @freetibet478 7 ปีที่แล้ว

    Brilliant!

  • @AliJorani
    @AliJorani 7 ปีที่แล้ว

    wow! mind blowing !

  • @pacotaco1246
    @pacotaco1246 7 ปีที่แล้ว

    This is amazing

  • @DRD363
    @DRD363 7 ปีที่แล้ว +1

    what shapes do the slices make as dimensions approach infinity?

  • @annesuekocoyle1956
    @annesuekocoyle1956 6 ปีที่แล้ว

    Really cool. Thanks for explaining so clearly. Please use an editor so you don't misuse words such as "comprise" (it's "composed of" or "comprises" but not both) and "infamous", and I promise not to mix up vertex and vortex.

  • @Farzriyaz
    @Farzriyaz 2 ปีที่แล้ว

    The last digits of even powers of 2 are:
    2 4 8 6 /cyclebacktostart
    2 (2) 4 (4) 8 (8) 16 (6) 32 (/cyclebacktostart)
    Plus, Pascal's triangle to me best describes powers of 11.

  • @aniruddhamandal1544
    @aniruddhamandal1544 7 ปีที่แล้ว

    Is there any graph theoretic additive rule for those vertices addition for the higher dimension ? (as it is not clear from the video )

  • @Holobrine
    @Holobrine 7 ปีที่แล้ว

    What I love about this is that since all the resulting intersections are regular polytopes, and Pascal's triangle tells you how to construct them, Pascal's triangle literally generates regular polytopes. So when Wikipedia says "In five and more dimensions, there are exactly three regular polytopes", Pascal's triangle begs to differ.
    en.m.wikipedia.org/wiki/Regular_polytope#Higher-dimensional_polytopes

    • @Holobrine
      @Holobrine 7 ปีที่แล้ว

      Bertie Blue Aren't they though? All the cross sections presented here were regular. All the side lengths are equal, and all the faces are equal. I suppose it's difficult figuring out what a tetrahedron plus an octahedron looks like. But, there is a way. After you cut the tesseract, the piece between the tetrahedron and the octahedron is the shape we're after.

  • @ipadair7345
    @ipadair7345 7 ปีที่แล้ว

    You guys are awesomely awesome. :)

  • @muttch
    @muttch ปีที่แล้ว

    Love this show ❤!

  • @EyeoftheAbyss
    @EyeoftheAbyss 7 ปีที่แล้ว

    It's like a powerpoint. Use the motion of video as the main visual tool to communicate change, patterns, similarity and differences.

  • @Zuxxkij
    @Zuxxkij 7 ปีที่แล้ว

    When dragging the 3D cube through 4D what point of reference on the 3D cube are you using to match the two together. With the first number on the 4th row of pascals triangle, it is a point, which means that only one point from the 3D cube and the 4D cube are touching. Because of this it can be assumed the point of reference on the 3D cube is a side face facing towards the middle of the 4D cube, but if this point of reference is consistent though the entire procedure then the last vertices would not be achievable unless for the last step, the point of reference is changed to the opposite face of the 3D cube, which to me seems wrong because of inconsistent step length and segmentation. could you clarify? As long as changing the point of reference on the 3D cube is allowed i get it, if not this seems like a flaw. Also if the point of reference is using the center of the 3D cube then it would need to change size as it passed through the 4D cube for the initial and final vertices to be achievable. sorry if im missing something here. Maybe Pascals pyramid could be utilized here?

  • @kevincomerford2242
    @kevincomerford2242 7 ปีที่แล้ว

    A bit nit picky, but when we place down our hyperplane triangles for 3d on Pascal's Triangle, shouldn't we flip the orientation to correspond to the direction of the slices? So one triangle should point up while the other should point down. I would assume the same thing is applicalical for the 4d slices and would also be flipped.

  • @Naton
    @Naton 7 ปีที่แล้ว

    damn! so close yet so far. imagination part is hard.
    ironic tho how everything starts with 1 and ends with 1.

  • @saultube44
    @saultube44 4 ปีที่แล้ว

    Interesting, helps me imagine a little bit more the 4D Hyperspace

  • @herringnjd
    @herringnjd 7 ปีที่แล้ว

    what a great tool. thank you. I might see if i can figure out the 3 dimensional shadow of a 5 dimensional cube

  • @hafizajiaziz8773
    @hafizajiaziz8773 7 ปีที่แล้ว

    Let's see. Correct me if I'm wrong, the cross section is always in form of regular polytopes right? And there's only 3 polytopes in dimension 5 and above, so how do we identified which one to use? is it the cross polytopes or the simplex polytopes?

  • @ralphinoful
    @ralphinoful 7 ปีที่แล้ว +21

    5:53 False. If you have 5 puppies and need to choose your favorite 2, there is only one way to do so.

    • @cortster12
      @cortster12 7 ปีที่แล้ว +2

      Let them battle it out until only two are left, thus leaving the choice to chance?

    • @mvmlego1212
      @mvmlego1212 7 ปีที่แล้ว +2

      +Ralph -- Technically, yes, but it's pretty clear what she meant.

    • @ralphinoful
      @ralphinoful 7 ปีที่แล้ว +5

      I just found it funny, and wondered if anyone else caught the slight misuse of language.

    • @pokestep
      @pokestep 7 ปีที่แล้ว +4

      Ralph Strocchia I forgot that you "only have two favorites and so will only pick the same two over and over" and literally thought you meant "if asked to choose favorite two, you will pick all of the puppies" lmao

  • @AlanKey86
    @AlanKey86 7 ปีที่แล้ว +1

    I have a question.
    How can a 3D solid (e.g. the tetrahedron) be formed from points which are described by 4D co-ordinates?
    Thanks in advance :)

    • @ffggddss
      @ffggddss 7 ปีที่แล้ว +4

      The same way that a 2D (planar) figure can be formed from points that occupy 3D space.
      The key is that they all lie on that "hyperplane" in 4D (the one we're using to "slice" through the tesseract), which is itself, a 3D space; so any figure entirely within it, has to have 3 or fewer dimensions.

    • @AlanKey86
      @AlanKey86 7 ปีที่แล้ว

      Thank you - that makes sense to me now :)

    • @saeklin
      @saeklin 6 ปีที่แล้ว

      Just to help explain more, you can take a 2d XY plane and all the shapes there and say they have a Z coordinate of 0. Of course, now you could lift or lower them "off" their home 2d plane, changing their Z coordinate, giving them a whole new 2d plane. You could also twist them, changing all the coordinates. Similarly, in a 3d space, all objects would have a W coordinate of 0. But then you can lift or lower them "out", changing the W coordinate, putting them into new 3d spaces. Then you can twist and turn them, changing all the coordinates, yet still retaining a 3d object floating in 4d space. Has your brain melted yet? This is about the point where mine does.

  • @spitfire5451
    @spitfire5451 ปีที่แล้ว

    The more I watch, the higher on a logarithmic scale, my non understanding status moves, till it ultimately engulfs my entire limited universe in a black hole.😅

  • @cryptowalk-3711
    @cryptowalk-3711 5 ปีที่แล้ว

    Thank-you!

  • @rDnhey
    @rDnhey 7 ปีที่แล้ว

    Great video! Keep it up!

  • @TheKakashims
    @TheKakashims 7 ปีที่แล้ว

    First thanks, as always, for this awesome video. Please could you mak a series on Hilbert problems and millenium problems. I can't find any decent video on youtube that treats any of the problems like you do. I think it would be a great series and fun to watch!

  • @sachiyodaley7330
    @sachiyodaley7330 7 ปีที่แล้ว

    Hey I have a quick question, for the octahedron at 11:50 why do we only connect each point on the lower plane to two others on the upper plane and not all points on the upper plane?
    I'm guessing it's simplified since the missing lines just go through the middle of the shape anyway and don't change the shape when it's filled in... but for higher dimensions it would be useful to know otherwise I cant tell what point connects to what, especially because I cant really visualize it xD.
    Amazing vid by the way :), love pbs!!

  • @sudhanshubharadwaj3337
    @sudhanshubharadwaj3337 6 ปีที่แล้ว

    Notice the number of vertices with sum of coordinates in each cube forms a Pascal triangle
    Dimensions sum of coordiantes-number of such coordinates
    1D 0-1
    2D 0-1 1-2 2-1
    3D 0-1 1-3 2-3 3-1
    4D 0-1 1-4 2-6 3-4 4-1

  • @dronenights
    @dronenights 7 ปีที่แล้ว +1

    i have a big problem the 5d cube slice has a 10 vertex cross section. there's no shapes in 4d that has exactly 10 vertexes that is Pechora. are we missing a 7th shape

    • @GregtheGrey6969
      @GregtheGrey6969 3 ปีที่แล้ว

      Try dungeons and dragons dice. 10 sider...

  • @JalebJay
    @JalebJay 7 ปีที่แล้ว

    Seeing that higher dimensions only have 3 regular hyper-hedron, what would you look for next in the shapes of (n choose k) for k = [2,n-2]

  • @sven179
    @sven179 7 ปีที่แล้ว

    With creating the third (/second if you're counting from 0) 'slice' of the tesseract, why are the triangles 'reversed', instead of having them directly above each other (meaning, one is just the other, only moved up/down). I see that it produces a more regular shape that way, but what's the more rigorous reason behind it? Is this because the way the two triangles (that were slices of the 3d cube) were made in 'reverse order': the first from a point and a line, and the second from a line and a point?

  • @Holobrine
    @Holobrine 7 ปีที่แล้ว

    There's an easy way to visualize the slices. Imagine taking a square and slicing it by the hyper plane (a line in this case). The intersections are a point, a line, and a point. But what happened to the square? It got cut into a point, a triangle, another triangle, and a point. Hmm, isn't that familiar? Let's step up a dimension. Take a cube and slice it by the hyperplane. The pieces are a point, a tetrahedron, an octahedron, you get the idea. This is no coincidence: the orthogonal projections of nth dimensional cubes are n-1 dimensional cubes, and the orthogonal projections of the hyperplane intersections are the pieces after the slice on the projection.

  • @DarkAmikari
    @DarkAmikari 7 ปีที่แล้ว

    When sweeping the 2D plane along the diagonal of the 3D cube, why should it intersect (1,0,0), (0,1,0), and (0,0,1) at the same time? Is there a way to show this, and show that it applies to all n-dimensional cubes as well?

  • @MrWazzup987
    @MrWazzup987 7 ปีที่แล้ว

    What's the relation between dissecting hypercubes diagonally by the hyperplane and platonic shapes and polytopes for higher dimensions

  • @tomrivlin7278
    @tomrivlin7278 7 ปีที่แล้ว

    Question: is it not possible to predict the shapes you produce just from symmetry considerations? All of those shapes in all of the dimensions you showed were the most symmetric distribution of vertices available, no?

  • @ineedtoeatcake
    @ineedtoeatcake 7 ปีที่แล้ว

    My current math professor said he had a professor in college who was born blind and had no problem visualizing objects over three dimensions.

  • @BenjamWelker
    @BenjamWelker 7 ปีที่แล้ว

    One observation... When finding the shape of a 2D slice through the 3D cube, a 2D plane is placed above another 2D plane with the point from the first column adding to the line of the second column to create the 2D shape of the slice at that point (a triangle). Shouldn't this really be a 1D plane (a line) with a point placed above another 1D plane (another line) with a line segment to create the 2D slice? This matches better with the idea that when constructing the 3D slices of the 4D cube, that each shape is placed on a 2D plane, one above the other which was shown in the video.

  • @yujiokitani4492
    @yujiokitani4492 7 ปีที่แล้ว +1

    What four dimentional shape is the slice made by a four dimentional hyperplane through the five dimentional hypercube through with the 5C2 and 5C3 verticies. Its the geometric addition of a regular tetrahedron and a regular octahedron but no regular 4d polytopes have tem verticies.

    • @rodrigon.almeida8093
      @rodrigon.almeida8093 7 ปีที่แล้ว +1

      The rectified 5-cell has 10 vertices! It's a semirregular polytope though

    • @yujiokitani4492
      @yujiokitani4492 7 ปีที่แล้ว

      Cheers, I looked it up on wikipedia; "can be positioned on a hyperplane in 5-space as permutations of (0,0,0,1,1) or (0,0,1,1,1)" so it seems to be the right one. I'm assuming the (0,0,0,0,1) and (0,1,1,1,1) polytopes are regular 5-cells.

  • @AdityaKumar-ij5ok
    @AdityaKumar-ij5ok 5 ปีที่แล้ว

    Pascal's triangle is also known by earlier Indian mathematician Pingla as Meru Prastara

  • @terdragontra8900
    @terdragontra8900 7 ปีที่แล้ว

    I mean, the fact that (1,0,0,0) (0,1,0,0) etc. makes a regular tetrahedron is pretty obvious because they are all the same distance from each other (namely, root 2), and the tetrahedron is the only 3d shape like that

  • @Piffsnow
    @Piffsnow 7 ปีที่แล้ว

    Well, that was interesting !

  • @diamondced
    @diamondced 7 ปีที่แล้ว +2

    "what's a hyperplane?" a spaceship.

  • @LakanBanwa
    @LakanBanwa 7 ปีที่แล้ว

    What's the background music that starts at 3:33?

  • @joshyman221
    @joshyman221 7 ปีที่แล้ว

    Does this form an infinite group under the operation of 'geometric addition' you explained? Would be quite interesting!

  • @LamyPN
    @LamyPN 7 ปีที่แล้ว

    Can you do Arrow's impossibility theorem? Would be interesting to know what kind(s)/how math proves such statement.

  • @fvveb2141
    @fvveb2141 6 ปีที่แล้ว

    amazing channel

  • @Ggdivhjkjl
    @Ggdivhjkjl 8 หลายเดือนก่อน

    How does this apply to the negative portion of Pascal's triangle?

  • @stevefrandsen7897
    @stevefrandsen7897 2 ปีที่แล้ว

    I have trouble with dimensions higher than 3. But I do love PT.

  • @xPROxSNIPExMW2xPOWER
    @xPROxSNIPExMW2xPOWER 7 ปีที่แล้ว

    I understand thanks!

  • @stuartp2006
    @stuartp2006 7 ปีที่แล้ว

    Could a cube (generally) be described as a unit subspace?