How to import and edit STL files in Blender

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  • @Snakkin
    @Snakkin หลายเดือนก่อน +1

    I found this video as a total 3D printing novice merely looking to see if editing STLs in Blender works at all, and I'm greeted with solutions to a whole host of problems. Absolutely bookmarking this one for later, cheers man.

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      Thanks so much 😁 I have a couple of other videos you might find helpful too:
      Modifying STL in Blender: th-cam.com/video/dneiDiTrZjQ/w-d-xo.html
      How to setup and use a rigify rig: th-cam.com/video/S6meR1PsZJ0/w-d-xo.html

  • @michaeleger3953
    @michaeleger3953 2 ปีที่แล้ว +11

    Thank you for posting these tutorials. I’m just starting to learn Blender to modify STLs for custom prints and your videos are very helpful and informative.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      Really glad they are helpful 😁

  • @JayAdan
    @JayAdan 2 ปีที่แล้ว +13

    Even when the video isn't something I felt like I needed I discover that I was wrong and learn something.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      Hopefully everything will have a little hint or tip that helps even people that are more experienced. Like it took me forever to discover that 3D Builder was so good at checkong/fixing files.

  • @ignitedxblaze
    @ignitedxblaze 2 ปีที่แล้ว +17

    Good guy Artisan, teaching file ethics before sharing knowledge👏👏

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Thanks. In something pretty unregulated I think its important people regulate themselves.

  • @TheFrostysky
    @TheFrostysky 2 ปีที่แล้ว +13

    Honestly Artisan, your tutorials have been incredibly informative and helpful. I've only recently gotten into 3d modelling and would have been completely lost if not for your videos. Even the videos about simple things such as how you organise your settings and useful tools have been invaluable to me on. Thank you for taking the time to put these videos together and help out new creators!

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      Thanks for taking the time to watch. I'm really glad they've been helpful and I hope they continue to be as invaluable. As I say in the videos, if anything comes up you're curious about as you're learning the program do feel free to put it in the comments and I can look at making a video on if.

    • @TheFrostysky
      @TheFrostysky 2 ปีที่แล้ว +1

      @@ArtisansofVaul I know it is going to sound silly but I am currently having issues with figuring out how to set up cables and pipes on models. I've been primarily working on remixes of Imperium models and have been struggling with designing and lining up pipes and cables. I know I need to use paths/curves and modify tools but for the life of me I cannot seem to get them to work.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      @@TheFrostysky Not silly at all. The video no Monday is going to be on engraving gothic text on designs but I'll put these down as the next two videos after that (they are best looked at in different ways to make things easier), so Friday and the next Monday.

    • @TheFrostysky
      @TheFrostysky 2 ปีที่แล้ว +1

      @@ArtisansofVaul Awesome, I look forward to them. Hopefully I can learn how to make cables and pipes (possibly textured ones as well).

  • @chrisjohn6901
    @chrisjohn6901 2 ปีที่แล้ว +4

    How have I lived this long without knowing boxcutter exists.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Oh it's the best thing! With Hard Ops it means you can do somethings SO quickly and easily. Check out my video on doing radial arrays as jt shows how fast that is with Hard Ops. I'll do some videos focusing on them in the future as there is so much to them.

  • @iamzombie9889
    @iamzombie9889 ปีที่แล้ว +1

    It's so pleasing. The setuping and mastering softs amazing.

  • @toadpope2522
    @toadpope2522 8 หลายเดือนก่อน +1

    very handy for taking my first steps into this, cheers

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      Cheers. If you also want some extra tricks this is a handy video-
      Modifying STL in Blender: th-cam.com/video/dneiDiTrZjQ/w-d-xo.html

  • @travissmith7471
    @travissmith7471 ปีที่แล้ว +1

    You answered what I was pondering over... Thanks for taking the time to share...

  • @WarbearPrime
    @WarbearPrime หลายเดือนก่อน +2

    THIS is going to let me do some awesome stuff, mainly removing bases from miniatures, so I can make my own...brilliant!

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      Nice. I've got a video coming up next Friday you might REALLY like in that case 😉

    • @WarbearPrime
      @WarbearPrime หลายเดือนก่อน +1

      @@ArtisansofVaul oh??? NOW I am very interested. Hint on the topic? I am a newbie to Bender, I made some dice, but I want to do more, so....

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน +1

      @WarbearPrime Let's just say if you have STL miniatures it's going to allow you to have a lot more variation on the files you have with very little effort 😉
      The video is already up on the Patreon if your desperate and have $3 spare but till Friday is not exactly the longest wait.

    • @WarbearPrime
      @WarbearPrime หลายเดือนก่อน +1

      @@ArtisansofVaul I would do the patreon thing, but I am disabled, and can't afford it, so I will just sit here with worms in my mouth.
      You know, with baited breath...

  • @5applepie
    @5applepie 8 หลายเดือนก่อน +1

    Thanks! Super helpful

  • @hunarmuhamad4617
    @hunarmuhamad4617 ปีที่แล้ว +1

    This is the best free software Ive seen. Respect.

  • @JamesWilson-sg7im
    @JamesWilson-sg7im ปีที่แล้ว +1

    Thanks for the information. It was well presented and easy to follow.

  • @pikchar2
    @pikchar2 ปีที่แล้ว +1

    the tone and control of ur voice says "I know my sNice tutorialt!". Good stuff buddy.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Haha. I think that might come from being a teacher in "real" life.

  • @zingaali5642
    @zingaali5642 ปีที่แล้ว +1

    Really nice job. I did so stuff with MIDI/DAW/soft banks wayyy back in like 99/00 in college and was ok at it. I bought soft soft last

  • @ibrahimagueye608
    @ibrahimagueye608 ปีที่แล้ว

    Best soft soft Introduction Ever!!

  • @mziyandasiboto6723
    @mziyandasiboto6723 ปีที่แล้ว +1

    Thank you so much this helped a lot!!!! You saved my life

  • @BlenderDestruction
    @BlenderDestruction 6 วันที่ผ่านมา +2

    I think your computer turned into a vacuum cleaner at 2:32

    • @ArtisansofVaul
      @ArtisansofVaul  6 วันที่ผ่านมา

      Haha. That was using my old laptop and it wasnt exactly the best specs :D

  • @__Arditrihartono
    @__Arditrihartono ปีที่แล้ว +1

    i really apreciate your help with dowloanding this software

  • @entonbabameto6335
    @entonbabameto6335 ปีที่แล้ว +7

    I’m sorry my ADHD doesn’t allow to sit still through tNice tutorials . I’ll be back so other ti

    • @graywarden8340
      @graywarden8340 4 หลายเดือนก่อน +1

      Get back in here broski, we learn together.

  • @erlanggandi
    @erlanggandi ปีที่แล้ว +1

    Thx .Nice easy beginners guide. helped plenty!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Great to hear and thanks for taking the time to comment.

  • @Jesuslovesyouuuuu.
    @Jesuslovesyouuuuu. ปีที่แล้ว +1

    Just what I was looking for thanks

  • @mitchelloatley6106
    @mitchelloatley6106 8 หลายเดือนก่อน +1

    New to 3d printing and blender just wondering when you want to edit something when adding the extra stuff you have made to a pre built model how do U get them to mesh all together

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      So if you want to do it correctly you need to have the individual parts and then use a boolean in most instances (though there are some other tricks as well). This video may help you a bit but its a bit more advanced: th-cam.com/video/dneiDiTrZjQ/w-d-xo.htmlsi=vkGumJAT7F8Snenv

  • @shahanali1759
    @shahanali1759 ปีที่แล้ว +1

    As always, everything is super. Waiting for new crack from you

  • @jasparbupre8944
    @jasparbupre8944 2 ปีที่แล้ว +2

    Thankyou! This is very useful!

  • @patrickbouzat9529
    @patrickbouzat9529 ปีที่แล้ว +1

    hence on here a month later. thanks for making feel normal again.

  • @user-hl4ho1rl5s
    @user-hl4ho1rl5s ปีที่แล้ว +1

    after becoming familiar through the demo!

  • @bt2071
    @bt2071 ปีที่แล้ว +2

    Your videos are very helpful! Question: What is the maximum stl file you can import into Blender? How do you compress an stl file in Blender? Thank you!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      I'm not sure I've ever really tested the maximum size STL. I would imagine (and this really is a guess) that it will be more likely to depend on the power of the computer you're using as the importing can take some time/work. I have had to leave my computer for a few minutes and go get a drink while I've been waiting for some to import.
      By compress if you mean simplify you can generally do it with the decimate modifier.

  • @reviewchan9806
    @reviewchan9806 หลายเดือนก่อน +1

    What's the best way to add geometry or vertices or ngons (im not sure what the thing is called) if I wanted to stretch push and pull in certain areas to deform them using proportional editing? Like say if I wanted to make certain protrusions more bulbous but on a very flat surface that doesn't have very many manipulatable dots?

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      Lots of options but it depends on the mesh. You could subdivide that area, use a subdivision surface modifier (this will try to subdivide everything though so could cause issues), remesh the object or use a sculpting tool to do it. Sorry I can't be more specific but there's lots of options depending on what the object is like.

  • @javadahmadi
    @javadahmadi ปีที่แล้ว +2

    Great video, as always. What steps do you take to smoothen the triangulated faces for texturing?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Great question. I'm actually looking at making a follow up to this to cover details like that, probably focusing on hard surface shapes. Have you got any add ons for Blender at this point?

    • @javadahmadi
      @javadahmadi ปีที่แล้ว +1

      @@ArtisansofVaul I got Meshmachine, Machine Tools, BoxCutter and HardOps. I have an issue with CAD .stl file, where I can’t get the surfaces smooth and clean. I applied shadesmoth, applies sharpedge to edges and still can’t get surfaces smooth. I will send you an image via Instagram. Thank you in advance, brother.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      @Javad Ahmadi An educated guess not having seen it is that the issue is with the fact that STL are triangulated. If its a hard surface object (which it sounds like it it) check the mesh is manifold and then try running the Hard Ops Clean Mesh function. Then do the sharps and shade smooth. Let me know if it works 👍🏻 (I'm literally planning a video on this at the moment so you've timed the question well) 😅

    • @javadahmadi
      @javadahmadi ปีที่แล้ว +1

      @@ArtisansofVaul Looknig forward, master. Thank you for posting great content.

  • @Perchpole
    @Perchpole 2 ปีที่แล้ว +1

    I'd love to see how you approach the trim on the Gatling blaster. I've tried a number of different ways but I haven't yet found a solution that that works so well that I've stopped looking for alternatives! Any tips would be much appreciated.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      I have got a video on making trim on my to do list. Admitedly I've kind of been avoiding it as I need to think of a really clear way to describe the cutter order as it's the most important thin. How complex is the shape you're trying to do it for?

    • @Perchpole
      @Perchpole 2 ปีที่แล้ว +1

      @@ArtisansofVaul Nothing in particular. I just want to master the technique so that I have a solid go-to method for all instances. I use HardOps and Meshmachine so have loads of tools and options - but that can also complicate things!

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      @@Perchpole It's on my list to do for sure. I've just got some other requests to do first and as I say, I need to work out a concise way to explain the process.

    • @Perchpole
      @Perchpole 2 ปีที่แล้ว +1

      @@ArtisansofVaul Great. I look forward to it. :-)

  • @warlordwossman5722
    @warlordwossman5722 ปีที่แล้ว +1

    Nice video! Would you say for 3D modeling blender is the best choice?
    Was thinking about making some designs to potentially resin print but there is so many different software options which seems a bit overwhelming.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      I really like it and think its one of the best, if not the best, bit of free software you can get. But it depends on the complexity of what you are designing. If its simple squared objects like buildings something like Sketchup might be better, it's what I learnt on initially and it served me well until I moved onto making more complex objects. What sort of models are you looking to design?

    • @warlordwossman5722
      @warlordwossman5722 ปีที่แล้ว +1

      @@ArtisansofVaul I used to play 40k back in 5th edition and loved converting and scratchbuilding for my ork army. Moved from kitbashing to doing plastic card mixed with GW bits.
      I was always trying to bring it to the next level when it comes to details but options were somewhat limited as a teenager / young adult and I quit the hobby almost a decade ago when a large portion of my models got stolen from a GW store.
      Anyways ever since I always had ideas of getting back into it and having an army that is largly unique and custom, today's 3D printing tech looks amazing detail wise. One of the last things I did was combine fantasy goblins / gretchins with catachans for an army that would be using guard rules but never got all that far. The idea of custom tanks and flyers was always tempting but probably a lot more effort to scratchbuild from nothing than print (if you took the time modeling the files anyways!).

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      @@warlordwossman5722 With what you have said I would go for Blender for sure. It gives you access to all the modelling types you might need from hard surface modelling like tanks/vehicles and armour to the sculpting you would need. Youd also be able to combine models/parts together from STL files you fine online, which is really nice as it makes a more digital kitbash.

    • @warlordwossman5722
      @warlordwossman5722 ปีที่แล้ว +1

      @@ArtisansofVaul hm, I have been messing around a bit just getting used to the software. The addons you pointed out def helped a lot even if I didn't get the paid one yet.
      Looks like you got a bunch of helpful videos up and happen to focus on designing things for 40k minis too. I am a total blender noob so it might take a while but if I get anywhere I might consider getting a resin printer at some point - big step for me getting into the hobby again, the sculpting sounds really tough but for infantry I could always fall back to conversions or kitbash with only non-organically shaped parts printed.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      @@warlordwossman5722 Id really advise starting with hard surface modelling before moving onto the sculpting. It gets you used to most of the commands and is a bit more friendly (though if you were only interested in sculpting go for that of course). For example making a tank or building is a good start or osme sort of heavy armour. I (foolishly) made some heavy armour as my first project which turned out well but it was a harsh learning curve. A tank would have been easier.
      I have a series of tutorials designed for getting people used to most of the functions that make up 90% of hard surface modelling, if you have the basics of moving around the workspace its a good start:
      th-cam.com/video/ie84y95Fyvg/w-d-xo.html

  • @PSSGANESHBCE
    @PSSGANESHBCE ปีที่แล้ว +1

    Nice tutorial

  • @arkionic9140
    @arkionic9140 ปีที่แล้ว +1

    Thank you so much!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      No problem at all. Glad the video was helpful.

  • @sprinkles_091
    @sprinkles_091 8 หลายเดือนก่อน +1

    when i import the stl file it doesnt show up in the window, but it shows up in the right side bar menu. how?

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      Its there but youre looking in the wrong location or not zoomed in enough. Make sure it's selected in the object outliner (the right side menu) then out your mouse in the main window and hit the "." On your numberpad and it will zoom/focus on the object.

  • @spongeknock7387
    @spongeknock7387 10 หลายเดือนก่อน +1

    Great video

  • @javierolave2303
    @javierolave2303 ปีที่แล้ว +2

    Hi! Do you have a link where to download the box cutter or hard ops? I´d been looking for it in internet witwhout good results. Thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Of course. Here is the link to the discounted set together, which I'd suggest going for as if you're going to get one you'll end up wanting both: blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle/?ref=834

  • @mhhor
    @mhhor ปีที่แล้ว +1

    Sorry if someone else asked you this already.
    Is 3D builder available on mac/ IOS devices? If not what alternatives would you recommend?
    Thank you

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Hi there. Unfortunately it's not available on mac and I haven't heard of a decent alternative to it. I've been asking around and no one I know with a mac has mentioned anything. Sorry I can't be any more help.

  • @shahi0078
    @shahi0078 ปีที่แล้ว +1

    Most relatable tNice tutorialng ever

  • @marcreyes2101
    @marcreyes2101 2 ปีที่แล้ว +1

    I just purchased an stl boat file from CGTrader and I am in the process of learning Blender.
    I need to understand how to create a slight wood texture on the sides and move a few preexisting shapes to a correct position for 3D printing.
    Please let me know if this is possible.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      Hi Marc. It is but you're starting with one of the harder areas as it may be something you have to sculpt in Blender more than hard surface model. And that'd a quite different skill set. Alternatively you could use some sort of displacement but again that isn't a simple/beginner friendly process I'm sorry to say.

  • @bankaiesports547
    @bankaiesports547 ปีที่แล้ว

    I just want to ask .Can you see the whole or the last one you've made or the Nice tutorialstory in the soft soft(20)and the softs that you have done

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Nice profile name. I'm not sure what you're asking though

  • @twisty8203
    @twisty8203 2 หลายเดือนก่อน +1

    is it fine to edit stl files for personal use ? like adding holes for a mask so I can slide something to mount it on my face. I got the stl on thingiverse and I'm not planning to sell the design

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      So thats a tricky question to answer. Basically yes and no. Some creators will specifically state its allowed and others will state that it isn't so I would go with their wishes regardless. Generally stuff on Thingiverse are usually fine to modify if you aren't going to sell it but I would check the description.

  • @harsimrankaur5059
    @harsimrankaur5059 ปีที่แล้ว +1

    with it in a few weeks or months if I pour enough ti and effort into it. I'll be watcNice tutorialng many more of your videos for tips and inspiration.

  • @justowenya2005
    @justowenya2005 2 ปีที่แล้ว +1

    Thank for this video! I was talking to my friend about doing some action figures of 2 characters we like, just for fun, but we don't have the skills or knowledge to do a 3d models with joints (or maybe you can make a tutorial for it if you have that knowledge :D)
    And we wanted to use a preexisting 3d model with joints and well ... Follow this tutorial, we can modify the face of the 3d model we are going to use, right? You know like ... Using the sculpting tool and stuff like that? Like if you were doing a sculpture of a face in blender (sorry if the question about sculpting and editing the face, body, or everything sound a little bit dumb, I'm new in this thing of Blender, i just want to make my own Action figure)

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      Yeah you should be able to. It may be easier to remove the head and totally start it again by sculpting a new head depending on what you are wanting.

  • @ryanpatton1795
    @ryanpatton1795 ปีที่แล้ว +1

    Would have been nice if you went over how to properly scale the STL. I have many files that need to be scaled to .001 in order to see it but I'm unsure how that will affect it.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Thats a good comment and fair point. I would suggest that you try to do any "fixing" with it at a larger scale as at very tiny scales Blender does seem to have some issues. It might also help you to work in metres instead of millimetres. Ive got a bit of an explanation of why here: th-cam.com/video/hUfPvHPdgR4/w-d-xo.html

    • @Traitorman.14.3
      @Traitorman.14.3 6 หลายเดือนก่อน

      Remember that files from Thingiverse and Pritables are mostly made to print on a 3D printer.
      And for an STL exported from Blender to work for 3D print, you need the units in Blender to be set to .001

  • @brunolibano6513
    @brunolibano6513 2 ปีที่แล้ว +1

    Thanks. How do you deselect the whole piece? In orden to apply different material.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Hi there. I will be honest and say I am not the best person for CG design like applying materials. But if you only want certain parts selected I'd go into the mesh and select those parts and add the material only to them. Normally because the mesh will be broken up this can be a pain as you'll need to select a lot of faces. This link gives some good ideas though: blender.stackexchange.com/questions/123741/select-all-faces-within-an-area-delimited-by-sharp-edges

  • @hnscareaga5932
    @hnscareaga5932 ปีที่แล้ว +1

    I am just wondering why you are being so generous with your knowledge?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      It's because pretty much everything I learnt for Blender I learnt for free on TH-cam. It seems fitting to give something back and share the bits I couldn't find related to 3D printing. Some people have said I should start a Patreon and I may do when I have some time, but even then it would only be as a way for people to say "Thanks" the videos would still be free so it hardly seems worth the time as I'm not sure it would get a lot of interest 😅

  • @J0NM
    @J0NM 6 หลายเดือนก่อน +1

    Brooo Im using a brush in a STL file but when I save the file the model doesn't have the texture wich I've apllied. Could u help me plz? :')

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน +1

      Hmm... That's very odd. A sculpting brush? I might need more info/pictures or maybe a video of what you've done.

  • @whizzardno1
    @whizzardno1 4 หลายเดือนก่อน +1

    Is it possible to create models without adding or subtracting basic shapes?

    • @ArtisansofVaul
      @ArtisansofVaul  4 หลายเดือนก่อน

      You can, you could start with a plain and work from there. You can also draw out shapes by extruding from a vertex, I'd probably use an addon for that like Construction Lines as it makes it much easier/faster. You can see that here: blendermarket.com/products/construction-lines/?ref=834

  • @chrisjohn6901
    @chrisjohn6901 2 ปีที่แล้ว +2

    One thing I have struggled with with imported files.. they are "hollow" with internal geometry. Is there an easy way to fix this and make them appear as a solid object?

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +2

      Thats a great question and depends on how well they have been made. If you follow the steps in the video with 3D builder it should solve most of issues in my experience. If not then I have found it best to separate them into parts jn blender (you can normally achieve this by selecting the object, going into edit mode, selecting everything with "a" then "p" and select "loose parts". Then you can make the individual bits solid by adding in any faces if needed and booleaning them together.

  • @Jacob-tl1ig
    @Jacob-tl1ig 2 ปีที่แล้ว +1

    thank you

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      No problem at all. Thanks for the thanks 😉

  • @Jux925
    @Jux925 ปีที่แล้ว +1

    2:03 what did you do here to get it editable?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      That's me using an add on called Machin3 Tools. It's free but you can just press tab and then 1 (vertex mode), 2 (edge mode) or 3 (face mode) if you haven't got it.

  • @chakkwanlok8644
    @chakkwanlok8644 ปีที่แล้ว +1

    halo , can import to tuning fork and then change size , and export to 2d drawng ?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Exporting to 2D might be tricky, I've never really attempted it. What software do you want it to end up in?

  • @naghmehsalimi2991
    @naghmehsalimi2991 ปีที่แล้ว +1

    I really thought I was the only one. Like I was buggin'.

  • @katzemaunzi2217
    @katzemaunzi2217 9 วันที่ผ่านมา +1

    I really need some help 😅
    any idea how i can get the "texture" an digitaly painted stl file into blender

    • @ArtisansofVaul
      @ArtisansofVaul  8 วันที่ผ่านมา

      When you say texture do you mean the colouring? If so that information isnt stored in an STL file, you've need to use something like an obj file I believe

    • @katzemaunzi2217
      @katzemaunzi2217 8 วันที่ผ่านมา

      @@ArtisansofVaul yeah the Digital paint should be stored in the stl file but it wont Show in blender

  • @mdkawserahmed
    @mdkawserahmed 23 วันที่ผ่านมา

    Great.............. Thank you very much

  • @sihaketyasay9408
    @sihaketyasay9408 6 หลายเดือนก่อน +1

    I have a problem with dimension. when I import an stl file the size is broken like every object I imported in are all in the same size, how do I go about this issue?

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      As in they are too large or too small? The best way to go about this is turning off Blenders size settings. I've got a video on how and going into a bit more detail of the issue you might be having here: th-cam.com/video/hUfPvHPdgR4/w-d-xo.html

    • @sihaketyasay9408
      @sihaketyasay9408 6 หลายเดือนก่อน +1

      @@ArtisansofVaul holy hell thank you I'll check it out

  • @Traitorman.14.3
    @Traitorman.14.3 6 หลายเดือนก่อน +1

    Blender works with quads.
    The first thing to do when wanting to work on an imported STL, is to change the faces from tris to quads.

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      Unless you're using subd that's largely irrelevant in Blender now. It's perfectly happy working with tris/ngons without hassle.

  • @washingtonsilva9498
    @washingtonsilva9498 ปีที่แล้ว +1

    hey , subscribed

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Thanks so much 😁 Enjoy the channel!

  • @samwellfoden
    @samwellfoden ปีที่แล้ว +1

    I'm trying to import precise size models for a power connection but it isn't scaled correctly. any advice?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Thats a toug one. I normally take an exact measurement of one element (for example the width of a bolt/screw hole) and then create a cube or cylinder the correct width or diameter in Blender. Then I scale the model up matching those parts.

    • @samwellfoden
      @samwellfoden ปีที่แล้ว +1

      @@ArtisansofVaul legend! Sounds so simple now you’ve said it 😂 I appreciate the time thank you very much

  • @jancevaughn8539
    @jancevaughn8539 ปีที่แล้ว +1

    i got a free file for a custom halo aa scorpion and i'm trying to give it textures and kinda make it into its own model but when i give it a texture it refuses to let me uv edit it and doesn't work properly

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Hmmm... I cant say that UV unwrapping is my speciality but some things to check for me would be:
      - Is the model a manifold object? That can cause errors when trying to unwrap I believe.
      - Have you put seams on the model so that is can unwrap into different sections? These are needed or the program will not know how its trying to unwrap.

    • @jancevaughn8539
      @jancevaughn8539 ปีที่แล้ว +1

      @@ArtisansofVaul i went into data object properties and added a uv map and that seems to have worked from what i can tell

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      @@jancevaughn8539 Cheers, good to know. 👍🏻

  • @Nexus3DPrints
    @Nexus3DPrints 11 หลายเดือนก่อน +2

    What do I do if the file doesn’t show up in the file viewer?

    • @ArtisansofVaul
      @ArtisansofVaul  11 หลายเดือนก่อน

      By file viewer you mean when you try to import it? Either you haven't clicked Import and then STL or the file isn't in an STL format.

  • @stevesculptor1
    @stevesculptor1 6 หลายเดือนก่อน +1

    How about doing a tut on an STL character, converting it to a mesh for sculpting, rig etc?

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน +1

      That's a fun idea. I'll see if I can find a good STL for that. The only issue is some people don't like their STLs being used that way so I'll have to see who is happy for me to try that out.

    • @stevesculptor1
      @stevesculptor1 6 หลายเดือนก่อน +1

      Can Quad Remesher be used on an STL?@@ArtisansofVaul

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      @stevesculptor1 that's a bit of a complicated question. Yes it should be able to but only of the mesh is manifold and that will depend on where the STL is from. In many instances I've seen STLs that would need fixing first.

  • @jdc1748
    @jdc1748 ปีที่แล้ว +1

    So weird, coming to this video to import and edit STL files and my name is also Jasper.

  • @russelltiley8187
    @russelltiley8187 2 ปีที่แล้ว +1

    hi could you please let me know where add ons is located to

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Which add on are you looking for? Some are native to Blender and some are from places like Blender Marketplace. If you look at my Setting video it has a lot of them.

  • @forrostilizadoms7680
    @forrostilizadoms7680 ปีที่แล้ว

    how do i add a i downloaded to my soft soft so i can resetup it?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Sorry I am not sure what you mean.

  • @InvitationToEnglish
    @InvitationToEnglish ปีที่แล้ว +1

    how do i create a sequence?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Not sure what you mean. Do you mean an animation?

  • @danielxoli2463
    @danielxoli2463 ปีที่แล้ว +2

    straight to the point, very clear. As a long-ti teacher I can tell you are quite apt at teacNice tutorialng!

  • @thesucide7607
    @thesucide7607 ปีที่แล้ว +1

    this is very epic but i cant find the file that i open even when i look around its no where to be found what should i do?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Do you mean the file you have downloaded to then import? It should be in your downloads folder or wherever you have set it to save as you're downloading it. If its that you can't find a saved file from Blender then you should be able to search for its name and you can control the location it saves to the same as for saving a file in any computer program.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      I hope that helps

    • @amanda4050
      @amanda4050 ปีที่แล้ว +1

      @@ArtisansofVaul having same issue, the stl file isn't visible

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      @@amanda4050 Oh. It should be there but you might be looking at completely the wrong zoom in (it's really easy to do). Check that the object is there in the outliner (top right), select it there and then press the decimal point/period key (".") on the number pad. It should focus you right to it.

    • @amanda4050
      @amanda4050 ปีที่แล้ว

      @@ArtisansofVaul I'm confused, I think you are answering a different question.

  • @sergiomeza5546
    @sergiomeza5546 ปีที่แล้ว +1

    This guy carrying the 3D world

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Lmao. That might be a bit much but its really appreciated.

  • @YouTubePlusOfficial
    @YouTubePlusOfficial ปีที่แล้ว +1

    Thanks now my brain won't explode whenever I open tNice tutorials

  • @jabirjabi5297
    @jabirjabi5297 ปีที่แล้ว

    more setups tutorial but not sure how Producer asures up in that departnt.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Not sure what you're asking Im afraid.

  • @Optimusprime-ve7xi
    @Optimusprime-ve7xi 3 หลายเดือนก่อน +1

    ive got a model here that is an stl file and his uvs are wrong . there is a texture for it but the uvs are something like nonexisttent

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      I may be wrong but STLs shouldn't have textures attached to them... so I'm a little baffled how this is meant to be set out.

    • @Optimusprime-ve7xi
      @Optimusprime-ve7xi 3 หลายเดือนก่อน

      @@ArtisansofVaul I've no idea either. All i know is that there's the 3d model and there's its texture. And it's not one . They're like 6

  • @Hurtone
    @Hurtone 2 ปีที่แล้ว +1

    I love when I get low poly STLs like this one, but often I get the ones that have tens of thousands of points :(

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Thats a good point. I've found the decimate modifier being a total blessing in that case (though it often needs some playing around with).

  • @rinlewis9383
    @rinlewis9383 ปีที่แล้ว +1

    Umm, how can you actually change its color if you are able to select only 1 item?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      I'm not quite sure which part if the video you're referring to. Let me know and I'll see if I can clarify

    • @rinlewis9383
      @rinlewis9383 ปีที่แล้ว +1

      @@ArtisansofVaul What I mean is I downloaded a model on which when I select the object, it has no layers. It's just one that has no parts to choose from. So when I select to color the object, it's whole body is colored even if I want to color only a particular part.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      @rin lewis That will almost always be the case for STL. Depending on the STL you can split them up. You might want to check out my second video on it here:
      th-cam.com/video/dneiDiTrZjQ/w-d-xo.html
      However, you can colour individual panels by going into edit mode and asigning the material to individual faces.

  • @AndreaFasani
    @AndreaFasani 5 หลายเดือนก่อน

    It's not working for me: if I try to import the file after activating the addon, it doesn't show and if I try to open the file directly, blender starts loading and then fails.
    Can't find an explanation anywhere

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน

      A typical issue is the import has worked but you can't "find" it. When you import it if it shows up in the object outliner (top right) click on it there, then bring your mouse to the main viewport and hit the full stop/decimal on the numberpad. The view will move directly to the object.

    • @AndreaFasani
      @AndreaFasani 5 หลายเดือนก่อน

      ​@@ArtisansofVaul Thank you for the quick reply!
      There's no actual project so I cant look in the outliner: blender simply can't see any stl when I try to import them and if I double click on them the program fails to launch

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน

      @AndreaFasani When you say Blender can't see it do you mean it isn't shown in the search/import menu? If that's the case there is something going very wrong. Either you aren't using the import->stl function in the file menu or if you are and the file isn't showing up there's a problem with the file.

    • @AndreaFasani
      @AndreaFasani 5 หลายเดือนก่อน

      @@ArtisansofVaul Yes, in the search/import menu. I'll end up deleting and reinstalling everything I suppose. I remember a while ago I worked on an stl file, so something happened in between.

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน

      @@AndreaFasani yeah I've never heard of that happening

  • @ornpailinkingkkanjana3778
    @ornpailinkingkkanjana3778 ปีที่แล้ว +1

    Heads up, the Image Line affiliate link is broken and needs to be updated.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Thanks. I need to replace them but haven't found the time yet. Will do as soon as I get the chance and thanks so much for trying to use them 👌

  • @merulapiz7515
    @merulapiz7515 ปีที่แล้ว +1

    You have no idea how grateful I am for tNice tutorials series

  • @b.sgaming6870
    @b.sgaming6870 ปีที่แล้ว +1

    you for uploading tNice tutorials for free and providing education to beginners.

  • @CoolGuy-gb1qe
    @CoolGuy-gb1qe 4 หลายเดือนก่อน +1

    Doesn't work, every time I import it it does not show

    • @ArtisansofVaul
      @ArtisansofVaul  4 หลายเดือนก่อน

      It's there but the viewport isn't pointing at it if you can see its name in the object outliner. If you can click on it there, bring your mouse back to the main viewport and then hit "." (decimal point) on the numberpad.

  • @xadcero7964
    @xadcero7964 ปีที่แล้ว +1

    For once, the software is actually really useful

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      😅 I mean I love it but each to their own

  • @unknown-do5oo
    @unknown-do5oo ปีที่แล้ว +1

    better, but is also more professional

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Yep. Literally recording a video now on booleans and boolean cleanup in Blender where I mention that.

  • @ngochieungo8819
    @ngochieungo8819 ปีที่แล้ว +1

    Thanks for tNice tutorials content. It was the first soft soft video I've seen that didn't assu I knew my way around all of the functions.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      No problem. Glad you found it helpful.

  • @HEANJOSE
    @HEANJOSE 5 หลายเดือนก่อน

    when I import the file, it does not appear

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน

      Does it show its name in the object outliner?

    • @HEANJOSE
      @HEANJOSE 5 หลายเดือนก่อน +1

      hello, thank you very much for answering me, it seems that the object was so big that it did not appear in the interface, but thank you very much anyway, great video!@@ArtisansofVaul

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน +1

      @@HEANJOSE My pleasure

  • @wonderful9590
    @wonderful9590 ปีที่แล้ว +2

    But there is a fix i found

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Thats great. I'd be interested to hear it...

  • @fantacmet
    @fantacmet 2 หลายเดือนก่อน +1

    You can edit ANYTHING for personal use under U S. Law, but you cant sell or give away.
    Your country may be different.

  • @StudioDevapriya
    @StudioDevapriya ปีที่แล้ว +1

    After so many years of being confused and intimidated by tNice tutorials software I finally understand how to use it. I never thought the day would

  • @andrenilsson8064
    @andrenilsson8064 7 หลายเดือนก่อน +1

    Box cutter isn't free. So you can't just download it.

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน

      That's true yes. Alternatively you can use booleans to cut with, it just takes a bit longer.

  • @iquittv1915
    @iquittv1915 ปีที่แล้ว

    6million views WOW. tNice tutorials has to be the soft soft video with the most views ever ?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      I think this one is only 24k or so at this point. Where is 6million coming from?

  • @arthubartproductionuae8389
    @arthubartproductionuae8389 ปีที่แล้ว

    Saeee hahahah, you just have to play with the daw and you gaing experience slowly

  • @interiorssriteja9175
    @interiorssriteja9175 ปีที่แล้ว

    I JUST WANT TO KNOW HOW TO IMPORT MY OWN content!!!!!!!!!!!!!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      I'm not directly what you mean by your own content? If you made it in Blender you don't need to import the file, you just open it.

  • @bo5565
    @bo5565 ปีที่แล้ว +1

    The video is way too long and you talk too much, I just came here to to figure out what button you press to edit a simple imported file. The mysterious ways of working with Blender is the reason why many of us avoid using this wonderful free app as it is absolutely not professional to work with it and it is a nightmare for beginners. I missed the word you click what? dude c'mon now talk less and highlight and emphasize the important points. My two cents

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Firstly thanks for taking the time to comment.
      The issue is there isn't a single button to press. If you want that you're not going to find it unless youre lucky to find a perfect STL (thats an issue with the STLs not Blender). If I did the video more briefly then I would get complaints as it wouldn't cover a lot of the eventualities that occur and I have many more people praising the detail I go into for this very reason. You're very welcome to your opinion but I'm just explaining why you are in the vast minority.
      Alternatively in the settings menu there is a playback speed option.

  • @xandej1
    @xandej1 ปีที่แล้ว

    r/Angryupvote

  • @uniteamblogs2975
    @uniteamblogs2975 ปีที่แล้ว +1

    I really thought I was the only one. Like I was buggin'.