Eggcam has been the greatest gift to humanity. The ability to see in real time NLs brain processing all 14,000,605 possible outcomes makes this series that much more incredible.
And after he'll finally get used to it and won't make the mistake, he'll get the "-1 capacity on random floor" effect and it'll become "summon all my guys on the usual floor, ohhhHH but they DON'T FIT!". I'm speaking from own experience, it happens a lot
13:48 "If he gets summoned at the back...we're not gonna be disappointed to see it let me tell you that" 16:16 "Of course you would rather have your armor dude at the front" THE DUALITY OF RYAN
NL you should prioritise Purging Spells over Minions. Minions you only have to worry about drawing once, when summoned they are out of your deck. Now the covenant is throwing extra starting spells into your deck, you want to be removing the excess spells you don't want to be drawing in the final round so you will be drawing your stronger upgraded spells instead.
You should always be yeeting Train Stewards over spells - the first rotation of the deck is by far the most important, and pretty much every card is more relevant than a 5/8 and doesn’t take up valuable floor capacity. It’s also important to note that you are guaranteed to draw a certain amount of units each turn during the first shuffle, so removing Train Stewards drastically improves your consistency of playing your actually important units.
@@publicaccess9573 iirc train stewards don't count as banner units for the draw rigging. Train stewards also have pseudo consume as long as you have the capacity to place them so it's not always the best play to remove every single one vs removing say a basic spell.
It depends, it is not uncommon to be stuck with a couple of train stewards that won't die and just take up space, because either your bottom floor is really good, or you use a lot of spells. Then at the boss you suddenly need the space to bring back an endless or reformed unit, but surprise - two useless idiots hang out there and block the floor. Also, with Remnant champion that reforms random units, stewards are actively harmful to you even when dead. My method - drop 2 of them, then maybe start yeeting spells and maybe get rid of the other 2
Simply Ascending it would have put it at the back on the floor above and it would have only done a small amount to the pyre via thorns. That whole turn was a disaster. LOL
Right?? I love the Egg, but there are times when watching him makes my brain bleed xD SO many sub optimal plays... but thats one of his charms... his crazy ability to grasp defeat from the jaws of victory always makes every episode a nail biter!
NL, remember that you can ascend enemy unit tanks to disrupt their formation and leave the units at the back vulnerable. This works especially well since a lot of the tanks do 0 damage, so getting them closer to the pyre has not consequences
NL, kinda bummed you passed on the Sharpen. Thorns on the Wrathful champion is really good. Like really good, it makes him into a great tank. Backliners attack the champion triggering the revenge rage, and then die on the thorns triggering his slay thus gaining armor. Could've been a POGGED armor run: you already had Battering Ram and you were later offered Fortify and Reinforce too. Valiant effort, NL.
As Stanley Hudson once said, "...your actions, your methods and style, everything you do, I would do the opposite way," and yet I can't help myself from coming back for more...
starting to like every video and comment because that's all I know how to show support. as soon as I can afford this game i'll be stuck to it! Take this to Slay levels
Dude, this game is so addicting and so much fun, you will love but also regret the purchase because of the addiction. Have fun once you are able to get it!
NL, for future reference, even with the -5 damage, the pyre still effectively hits harder with the dazed relic. The free hit from dazed means that its first attack is effectively changing from 20x1 to 15x2. Plus it means that literally any tiny support units can just be let through because they'll always just die to the free hit from the pyre.
It does suck when you have a rough start and first bosses come through. With -40 starting health, you might lose a run on the first mission with that artifact
@@SlavaRybka You need to survive 4 pyre hits for the difference in damage to be relevant and I'd much rather have an intrinsic +15 (+ further pyre upgrades) damage to all units guaranteed and an extra turn than a +5 to pyre damage
@@icelandicbanks6473 This is the discussion about the 'Prepared' card from StS all over again, but here you go: You have to play the card and discard one other card, so you lose two cards, but you also draw one, ending you at one less card than you started with. Now just like in StS, the card isn't supposed to merely be used to 'draw a card' but instead is meant to synergize with other cards which want to be discarded, but I guess getting really into that one is like checking on an old can of worms just to see if there are still worms. I think there are still worms.
Man you need to value more those +10 and +20 magic damage. That on the torches or any direct damage spell is great. Especially on 2 last stages where you have 10x2 and 5hp monsters and you can kill them with a spell
NL, this holdover obscession has to stop. When you're feeling bad about doublestacking a titans tooth because you didn't find holdover, it's clear that you don't appreciate the other upgrades.
I really feel like 20 Frostbite vs 10 isn't that good, but I think maybe that's just because Frostbite isn't that good to begin with. I'll give you that during Relentless it adds up in a big way but for the basic enemies I think it's overrated
@@Northernlion It's practically double damage in AOE that procs multiple times if utilized correctly and can be the difference between killing an armored late game chump unit and not killing it.
Well, I praised NL for reading viewers post but clearly missed my last one where I said that slay units work really well in the 2nd and 3rd floors where they are more likely to get kills but they perform poorly on the first floor. Today's tip: Relics are very important to define your strategy. For instance, if you pick up the relic that summons random creatures on the third floor you will like to have more balanced powerful creatures, even if expensive, so they do well by themselves on that middle floor instead of going for a strategic approach where creature position matters. I believe that it is not really a good relic unless you have favourable conditions. So don't be so hasty on picking relics based on a universal good - bad criteria but work with what you got on your deck, and where do you want to go, applying this way stronger contextual criteria.
My first Syrian run I won due to sting relic. Fyi battlefield caverns (pick sword shield or head) are dangerous. You can go back to it to get a flower artifact, effect, purge on all your cards are replaced with consume. Got relic early on and abandoned the run
It is possible that he films 2 a day, so he won't implement the advice immediately. In fact, a few days ago the episode started with summary of the previous run, so it is very likely he does a couple in a row.
@@Someone-lg6di Why would you not want the Hope for Peace relic? You want Most Blessed Shield (or the alternatives) to purge? Why take it in the first place then?
Dazed, reeling, about to break is such a good series of words to put together in that order, and I'm so glad that the darkest dungeon devs found that out
16:05 'We have energy now and not too many expensive cards.' This is exactly why you shouldn't have picked energy. When thinking about energy vs draw, consider how your typical hands play out. If you have a bunch of powerful, non-base cards that you draw into but not enough energy to play them, go energy. If you end up with energy left over at the end of the turn or you're just using up your energy on garbo base cards, draw is the way to go. Also consider that energy problems are much easier to fix through cheap and easily accessible spell cost reductions and you've even got an event coming up that will give you free extra ember. TL;DR: NL, you overvalue energy over draw, you didn't even consider taking it this game.
Sketches of Salvation early is friggin pogged. If you get it that early you usually only have 4 units in your deck anyways (just your Stuarts) and can easily build your entire deck around having big, expensive units that you know are gonna get summoned to the middle floor. Especially as Hellhorned it's great because all you need are some Demon Fiends or Consumer of Crowns and you're golden. Only thing better, imo, is Legion of Wax + Sketches of Salvation + Waxer Snuffer + Largestone + Frenzystone.
4:08 When you're using the Wrathful version of Hornbreaker Prince, Spikes is actually incredible on him. Enemy support units dying on his spikes procs his slay trigger, so he ends up gaining effective health from getting hit by small units, in addition to the rage procs.
At 17:08, you could have protected your bottom floor. Killing the haste unit *is* negotiable. You can kill the 7dmg unit instead, and heal the Prince. This would have kept them alive to ascend into the middle floor later.
@ the beginning bit: Remember that you can ascend the enemy shield dudes, which will then be in the back of their row, having zero effect on the battle (you can also ascend the 0 attack guys into the pyre, which will just kill them for free). Ascending can thus effectively deal the like 50+ damage that you would otherwise need to get througha shield dude.
1. Random hellhorned/umbra 2. Have a plan with the cards I'm given 3. Get sketches of salvation 4. Roll 50/50 fiend on first draft 5. Throw everything planned out the window as I proceed to clone it 2 more times with the striker fiend with larger and multi strike and sometimes hp, along with 15 spell power relic while I feed my champion miners vs stragglers I swear I have better luck when I go full random
Tip: I think with Stygian you really have to choose your build either go for the spell damage OR the frost bite - so when you choose to make your champion a spell weakness build you probably shouldn't pick up titan's tooth over things like helical crystal or other higher damage spells.
The loss on the first run maybe could've been avoided, but I honestly can't blame you on the second one. Stygian + Remnant are a rough combo imho, the only times I've won with it on covenant 20+ is when I completely abandoned one of them
For the love of god NL, please upgrade Hornbreak with +10 magic power, kills the armor tanks easy. Taking pyre dmg for no reason classic NL, just ascend the tank... they go to the back of the floor so they do nothing if you ascend them. The artifact that dazes pyre enemies is also great, much better than the +3hp you took.... just think of all them times you let one unit through that does one hit, that is now zero hits, pyre would be 100%hp. Again, put your support units in front of your dps units but still behind the tank, they take hits for your better units vs the boss (and use train stewards as damage shields if your champion/units are going to die... don't just accept it and say "oh nothing I can do to save them i guess" then you place the stewards on the top floor lol). AND that 2nd run was just so rushed like crazy... no point even watching to the end, know it's a fail and feels like your not even trying anymore...
Back for another episode of the pog train, I was really hoping to see some disgusting rage stacking with that starting relic but alas maybe it'll come next time!
If u do warzone again, u should all try to get into the same lobby as singles and see who places higher. Each kill increases rank by 2 to their placement. So, if u get rank 27 w 4 kills, it would be 19 instead. A W is a W
Yo, so that +3 health relic is actually super good. Alot of monsters have 0 or 5 as their last health number. Many enemies deal damage on the 5's. So when you add 3 to that its a whole other extra hit they can take.
19:53 please plan out your whole turn and look at the entire floor before you act. Two stings would have been enough on the top floor, then you could have used two hornbreaks on the tank to kill it and thrown the rest of the damage at the backliner. Alternatively (although this isn't ideal due to the spikes), ascending the tank would have moved it to the back of the next floor, allowing you to levy all your damage at the attacking unit. My advice might fall on deaf ears but I'm trying here.
In the late game, hornbreak dealing 5 damage is not enough to zap the minions it needs to to be useful, much better to give it +10 magic power which you skipped for some reason.
i wonder how effective it would have been to put the hold over on the adaptive mutation. With the alpha fiend getting damage on every strike, being able to heal it ever turn means both its HP and Attack keep going up and up?
Sorry NL sometimes you get pegged by these runs. I've been kinda amazed it went as well as it did for so long. When I play It's almost a guarantee that I get an artifact that makes spikes good and then no spikes units or spells, or makes regen good and I get neither of the plant tanks. Same with the demon multistrike thing, I never see the consumer of crowns or demon fiend if I get that artifact.
It's pure zane. Either it's very good or very bad. If you find Shadow Siege, Consumer of Crowns, or Legion of Wax then you'll probably win. If you don't, you'll probably lose.
not buying the +damage to spells before rerolling, or at all, is such a huge mistake. could have killed tanks the first run and it's like he doesn't even see them in the second run
Eggcam has been the greatest gift to humanity. The ability to see in real time NLs brain processing all 14,000,605 possible outcomes makes this series that much more incredible.
Processing all the outcomes and then consistently picking the worst one.
Can someone please make a compilation of every time NL summons a unit on the top floor and goes, "ohhHH but HE'S DAZED!" in this series?
That's a 5 hour video right there.
And after he'll finally get used to it and won't make the mistake, he'll get the "-1 capacity on random floor" effect and it'll become "summon all my guys on the usual floor, ohhhHH but they DON'T FIT!". I'm speaking from own experience, it happens a lot
It has been done ("You're dazed": The Northernlion Story)
@@CaptGlorypantsYOU LEGEND thank you so much
He was so close to realising how good is ascend on enemy tanks :c
SO CLOSE, so useful for killing the ember drain sweeps immediately in late battles
I don't think he was, he just looked confused and in pain.
One of these days it will click for him
13:48 "If he gets summoned at the back...we're not gonna be disappointed to see it let me tell you that"
16:16 "Of course you would rather have your armor dude at the front"
THE DUALITY OF RYAN
"In time, you will know the tragic extent of my failings."
Remind yourself that overconfidence is a slow and insidious killer
@@tejaspatel920 Slowly, gently... This is how a live is taken
“Monstrous size has no intrinsic merit, unless inordinate exsanguination be considered a virtue”
Eyyy everybody, welcome back to another episode of It Is What It Is!
Well it is what it is.
Fendi facts
Don't get me wrong.
I thought this was another episode of "But He's Dazed!"
It is, what it is
Darkest Dungeon is definitely the closest approximation to what happened on that run.
NL you should prioritise Purging Spells over Minions. Minions you only have to worry about drawing once, when summoned they are out of your deck. Now the covenant is throwing extra starting spells into your deck, you want to be removing the excess spells you don't want to be drawing in the final round so you will be drawing your stronger upgraded spells instead.
It depends. You need capacity to summon the minions.
You should always be yeeting Train Stewards over spells - the first rotation of the deck is by far the most important, and pretty much every card is more relevant than a 5/8 and doesn’t take up valuable floor capacity. It’s also important to note that you are guaranteed to draw a certain amount of units each turn during the first shuffle, so removing Train Stewards drastically improves your consistency of playing your actually important units.
@@publicaccess9573 iirc train stewards don't count as banner units for the draw rigging. Train stewards also have pseudo consume as long as you have the capacity to place them so it's not always the best play to remove every single one vs removing say a basic spell.
It depends, it is not uncommon to be stuck with a couple of train stewards that won't die and just take up space, because either your bottom floor is really good, or you use a lot of spells. Then at the boss you suddenly need the space to bring back an endless or reformed unit, but surprise - two useless idiots hang out there and block the floor. Also, with Remnant champion that reforms random units, stewards are actively harmful to you even when dead.
My method - drop 2 of them, then maybe start yeeting spells and maybe get rid of the other 2
Is: What it is
It: Allowed
Needle: Moved
One: Weird
Sweetie: Looked up
Any of these: not liked
37 minutes? Must be a speedrun!
he pogged it
Not just one speed run, but two speed runs
18:38 Looks at Razorsharp Edge that allocates 2 damages, looks at an enemy with 2 hearts, says "But we have no way to kill it".
*sobs profusely*
20:04 well using both horn breaks on it would have killed it.
Simply Ascending it would have put it at the back on the floor above and it would have only done a small amount to the pyre via thorns. That whole turn was a disaster. LOL
Right?? I love the Egg, but there are times when watching him makes my brain bleed xD
SO many sub optimal plays... but thats one of his charms... his crazy ability to grasp defeat from the jaws of victory always makes every episode a nail biter!
Also upgrading them with the +10 magic power he completely skipped over in the shop even with gold left lol.
NL, remember that you can ascend enemy unit tanks to disrupt their formation and leave the units at the back vulnerable. This works especially well since a lot of the tanks do 0 damage, so getting them closer to the pyre has not consequences
NL, kinda bummed you passed on the Sharpen. Thorns on the Wrathful champion is really good. Like really good, it makes him into a great tank. Backliners attack the champion triggering the revenge rage, and then die on the thorns triggering his slay thus gaining armor. Could've been a POGGED armor run: you already had Battering Ram and you were later offered Fortify and Reinforce too. Valiant effort, NL.
He also passes on helical crystals and ive tornado on a spell damage run
I wasn't aware an enemy killing itself via thorns counted towards a slay trigger. That would indeed be really strong on the Champion.
As Stanley Hudson once said, "...your actions, your methods and style, everything you do, I would do the opposite way," and yet I can't help myself from coming back for more...
starting to like every video and comment because that's all I know how to show support. as soon as I can afford this game i'll be stuck to it! Take this to Slay levels
send it
Dude, this game is so addicting and so much fun, you will love but also regret the purchase because of the addiction. Have fun once you are able to get it!
This series is a brilliant confluence of skill and purpose
Only true fans of NL can fill in the blank after watching so much monster train.
NL: Lets put you up on the top. ________ !
Now it'll kill the enemy unit with no issue. :))
NL, for future reference, even with the -5 damage, the pyre still effectively hits harder with the dazed relic.
The free hit from dazed means that its first attack is effectively changing from 20x1 to 15x2. Plus it means that literally any tiny support units can just be let through because they'll always just die to the free hit from the pyre.
It does suck when you have a rough start and first bosses come through. With -40 starting health, you might lose a run on the first mission with that artifact
@@SlavaRybka You need to survive 4 pyre hits for the difference in damage to be relevant and I'd much rather have an intrinsic +15 (+ further pyre upgrades) damage to all units guaranteed and an extra turn than a +5 to pyre damage
@@joshuadu2308 Usually it's better, but I still will almost never take it as a first artifact on 25
Cant wait for NL to learn that offering token is a -1 card draw
It's a what now?
It's really not until you have cheap deck and can afford to play all your hand otherwise
@@icelandicbanks6473 This is the discussion about the 'Prepared' card from StS all over again, but here you go: You have to play the card and discard one other card, so you lose two cards, but you also draw one, ending you at one less card than you started with.
Now just like in StS, the card isn't supposed to merely be used to 'draw a card' but instead is meant to synergize with other cards which want to be discarded, but I guess getting really into that one is like checking on an old can of worms just to see if there are still worms. I think there are still worms.
He knows, and used to never take it. Then he learned how good it is with incant and offerings.
@@solh0029 And now he overvalues it because the comments kept spamming how good it was.
Man you need to value more those +10 and +20 magic damage. That on the torches or any direct damage spell is great. Especially on 2 last stages where you have 10x2 and 5hp monsters and you can kill them with a spell
NL, this holdover obscession has to stop. When you're feeling bad about doublestacking a titans tooth because you didn't find holdover, it's clear that you don't appreciate the other upgrades.
I really feel like 20 Frostbite vs 10 isn't that good, but I think maybe that's just because Frostbite isn't that good to begin with. I'll give you that during Relentless it adds up in a big way but for the basic enemies I think it's overrated
@@Northernlion It's practically double damage in AOE that procs multiple times if utilized correctly and can be the difference between killing an armored late game chump unit and not killing it.
@@Northernlion Also while I have your attention, read my other comment about draw boss 'relic' vs energy. You overvalue energy.
I hope this series goes on for a long time
Well, I praised NL for reading viewers post but clearly missed my last one where I said that slay units work really well in the 2nd and 3rd floors where they are more likely to get kills but they perform poorly on the first floor.
Today's tip: Relics are very important to define your strategy. For instance, if you pick up the relic that summons random creatures on the third floor you will like to have more balanced powerful creatures, even if expensive, so they do well by themselves on that middle floor instead of going for a strategic approach where creature position matters. I believe that it is not really a good relic unless you have favourable conditions. So don't be so hasty on picking relics based on a universal good - bad criteria but work with what you got on your deck, and where do you want to go, applying this way stronger contextual criteria.
My first Syrian run I won due to sting relic. Fyi battlefield caverns (pick sword shield or head) are dangerous. You can go back to it to get a flower artifact, effect, purge on all your cards are replaced with consume. Got relic early on and abandoned the run
It is possible that he films 2 a day, so he won't implement the advice immediately. In fact, a few days ago the episode started with summary of the previous run, so it is very likely he does a couple in a row.
@@Someone-lg6di Why would you not want the Hope for Peace relic? You want Most Blessed Shield (or the alternatives) to purge? Why take it in the first place then?
@@solh0029 in that seen i always grabed the demon head free kill. Main reason is then u cant purge the purge cards that enemies give u during matches
NL, ascend those 0 atk tanks in the enemy line.
Dazed, reeling, about to break is such a good series of words to put together in that order, and I'm so glad that the darkest dungeon devs found that out
That "Sting" Bill O'Reilly reference in the beginning! haha
16:05 'We have energy now and not too many expensive cards.' This is exactly why you shouldn't have picked energy. When thinking about energy vs draw, consider how your typical hands play out. If you have a bunch of powerful, non-base cards that you draw into but not enough energy to play them, go energy. If you end up with energy left over at the end of the turn or you're just using up your energy on garbo base cards, draw is the way to go. Also consider that energy problems are much easier to fix through cheap and easily accessible spell cost reductions and you've even got an event coming up that will give you free extra ember.
TL;DR: NL, you overvalue energy over draw, you didn't even consider taking it this game.
The only thing he hates more than Train Stewards is the Draw upgrade.
Seeing this on my feed fills me with pog energy
Sketches of Salvation early is friggin pogged. If you get it that early you usually only have 4 units in your deck anyways (just your Stuarts) and can easily build your entire deck around having big, expensive units that you know are gonna get summoned to the middle floor. Especially as Hellhorned it's great because all you need are some Demon Fiends or Consumer of Crowns and you're golden. Only thing better, imo, is Legion of Wax + Sketches of Salvation + Waxer Snuffer + Largestone + Frenzystone.
Darkest Dungeon title reference? It was my Solemn Vow to watch this episode.
4:08 When you're using the Wrathful version of Hornbreaker Prince, Spikes is actually incredible on him. Enemy support units dying on his spikes procs his slay trigger, so he ends up gaining effective health from getting hit by small units, in addition to the rage procs.
2:30 What do you mean no slay trigger? You just ascend the defensive unit and get the slay trigger. Easy peazy.
finally someone who does not have an eco voice
I'm glad to see NL finally appreciating Horn Break
Egg just learning from his mistakes one run at a time, some runs may look bad but they just make him even more powerful for next time.
Don't sleep on ascending a no attack unit to the Pyre so you can attack the unit they're defending Eggman.
the horn break plays hurt me.
damn when it said u beat ur friend rockleesmile 😢
I thought that's why he stopped for a minute before he mentioned the Discord.
Just like, flashing back to the NLSS days with him, haha
@@icelandicbanks6473 What happened?
@@Ghostneedle1 what do you mean? In the video or with Nick(Rockleesmile) on the NLSS?
@@icelandicbanks6473 I guess both
Ghostneedle1 I think he fell out with everyone, I don’t really know either though
At 17:08, you could have protected your bottom floor.
Killing the haste unit *is* negotiable. You can kill the 7dmg unit instead, and heal the Prince.
This would have kept them alive to ascend into the middle floor later.
@ the beginning bit:
Remember that you can ascend the enemy shield dudes, which will then be in the back of their row, having zero effect on the battle (you can also ascend the 0 attack guys into the pyre, which will just kill them for free). Ascending can thus effectively deal the like 50+ damage that you would otherwise need to get througha shield dude.
NL keeps forgetting that Razorsharp Edge can be used on enemy units to kill them.
;-; ascend the 0 dmg tanks and expose that back line more my dude.
Absolutely love the title!
"Glittering gold, trinkets and baubles, paid for in blood"
You're doing Pog's work my friend.
That final fight... Egg is confused that 2 + 2 =
Darkest Dungeon has the best quotes in video game history.
You can use the torches to activate the revenge on your hero.
1. Random hellhorned/umbra
2. Have a plan with the cards I'm given
3. Get sketches of salvation
4. Roll 50/50 fiend on first draft
5. Throw everything planned out the window as I proceed to clone it 2 more times with the striker fiend with larger and multi strike and sometimes hp, along with 15 spell power relic while I feed my champion miners vs stragglers
I swear I have better luck when I go full random
To mix up the Golden Gob, you could drop as a solo into a quad or trio to see how well you can do instead of just doing solos again.
Our king do be bopping and locking, dropping the heat on the tracks.
Tip: I think with Stygian you really have to choose your build either go for the spell damage OR the frost bite - so when you choose to make your champion a spell weakness build you probably shouldn't pick up titan's tooth over things like helical crystal or other higher damage spells.
I bought the game yesterday after watching your series here NL, and i have alot of fun with it! :D Thanks for making this videoseries!
The loss on the first run maybe could've been avoided, but I honestly can't blame you on the second one. Stygian + Remnant are a rough combo imho, the only times I've won with it on covenant 20+ is when I completely abandoned one of them
For the love of god NL, please upgrade Hornbreak with +10 magic power, kills the armor tanks easy.
Taking pyre dmg for no reason classic NL, just ascend the tank... they go to the back of the floor so they do nothing if you ascend them.
The artifact that dazes pyre enemies is also great, much better than the +3hp you took.... just think of all them times you let one unit through that does one hit, that is now zero hits, pyre would be 100%hp.
Again, put your support units in front of your dps units but still behind the tank, they take hits for your better units vs the boss (and use train stewards as damage shields if your champion/units are going to die... don't just accept it and say "oh nothing I can do to save them i guess" then you place the stewards on the top floor lol).
AND that 2nd run was just so rushed like crazy... no point even watching to the end, know it's a fail and feels like your not even trying anymore...
Back for another episode of the pog train, I was really hoping to see some disgusting rage stacking with that starting relic but alas maybe it'll come next time!
37 minutes is either OmegaPog or smallpog.
Darkest dungeon quotes? Too good
If u do warzone again, u should all try to get into the same lobby as singles and see who places higher. Each kill increases rank by 2 to their placement. So, if u get rank 27 w 4 kills, it would be 19 instead. A W is a W
I'll give him something, every time he ignores incant, I actively die inside.
20:13 using 10 piercing on the shield enemy and the stings on the top would have been a better play
it be like that sometimes, I still had fun!
Oh man, I was lucky today. My wife made me some bacon and eggs while I watch some Monster train and Egg. :) Thanks for the upload NL!
Perfect Friday man.
Yo, so that +3 health relic is actually super good. Alot of monsters have 0 or 5 as their last health number. Many enemies deal damage on the 5's. So when you add 3 to that its a whole other extra hit they can take.
Noice vid please keep uploading great seris
7:34 was absolutely not a chef's kiss
19:53 please plan out your whole turn and look at the entire floor before you act. Two stings would have been enough on the top floor, then you could have used two hornbreaks on the tank to kill it and thrown the rest of the damage at the backliner. Alternatively (although this isn't ideal due to the spikes), ascending the tank would have moved it to the back of the next floor, allowing you to levy all your damage at the attacking unit. My advice might fall on deaf ears but I'm trying here.
In the late game, hornbreak dealing 5 damage is not enough to zap the minions it needs to to be useful, much better to give it +10 magic power which you skipped for some reason.
read the title. instant like
37 mins, must be a speed run!
Edit: 2 speed runs!!
Never put the Spell Weakness Champ on the top. You're better off not playing it or at least putting it on the middle floor.
i wonder how effective it would have been to put the hold over on the adaptive mutation. With the alpha fiend getting damage on every strike, being able to heal it ever turn means both its HP and Attack keep going up and up?
13:35 getting a random unit vs. duplicating an upgraded alpha? And then paying for removal instead of getting it for free? Hmm, I disapprove :)
My spaghetti!
rip bad plays
take this choo choo and put it in my pogger
Cursed comment.
Must be a speedrun
Bro someone save NL from this torture
Hey guys, I just beat Covenant 23 and 24 today. Wish me luck as I begin trying to tackle Covenant 25
I'm from the past, the past of episode 3, and i have a question... Has he figured out the imps yet?
I see Darkest Dungeon, I hit like
37 minute long video? Must be a speedrun
Sorry NL sometimes you get pegged by these runs. I've been kinda amazed it went as well as it did for so long. When I play It's almost a guarantee that I get an artifact that makes spikes good and then no spikes units or spells, or makes regen good and I get neither of the plant tanks. Same with the demon multistrike thing, I never see the consumer of crowns or demon fiend if I get that artifact.
I'm lovin it
P O G
Sometimes it's better to ignore the haste guy and kill the 7 dmg 2 hlth guy. Would you rather your pyre take 1 dmg or your champion take 7?
Must be a speed run
NL, are you only doing the pvp in stream because the wait time between rounds ? The one highlight you posted was lit as the kids
I gotta Monster Train my gourd because the POGS are TOO STRONG!
Pog rain
small whoop
Nice
"We can't make sure a unit is summoned in the front." It's almost like that's why that relic sucks ass.
It's pure zane. Either it's very good or very bad. If you find Shadow Siege, Consumer of Crowns, or Legion of Wax then you'll probably win. If you don't, you'll probably lose.
Yessss
not buying the +damage to spells before rerolling, or at all, is such a huge mistake. could have killed tanks the first run and it's like he doesn't even see them in the second run
Dear egg, I beat you at Isaac WoTL, you beat me at slay the spire. Please slow your roll so I can catch up
RIP
I'm extremely pro-save scumming on these videos.
That was a truly tragic death for your champion on the bottom floor in the first run. The second run was tragic the moment you had stygian champion