There are important facts that are disregarded when d2’s mf is discussed: - Rune drop rates are not affected by mf. - You can still drop high value item bases while having no mf. - Mf scales logarithmically, i.e. you cannot just slap mf to all of your gear and kill everything in the game. Runes are treated as currency in d2 as well, whose drop rate is not affected by mf in any means. You can farm runes/item bases simply by killing monsters, whereas in poe2 iir affects currency drop rates. It was also an issue in poe1 but iiq was removed eventually and iir doesn’t affect currency in poe1. People are mad about iir in poe2 because it directly affects your currency drops, which imo shouldn’t be a case for any arpg.
Since the unarmed passives on the skill tree work with p-conc does that infer the "damage with bow skills" on quivers applying will be hotfixed or is it intended?
I'm assuming it's a bug, and would be a pretty fair nerf. Would still be strong but not broken without Bow Damage working. I'm hoping that's the only thing they nerf about Concoctions.
Why wouldn’t it work…? Pconc is an unarmed attack it even says in the tooltip And says it doesn’t benefit from Your weapon One of the lines on that unarmed notable doesn’t work tho because it says WHILE unarmed, while the other lines says WITH unarmed attacks
a very step heavy way is, if you have any software that records what you are playing/hearing you can play through it, save that, trim it. then use any ole video to audio converter. then you take that new audio file and put it in the same folder where your loot filters are. you open the loot filter file with notepad or something similar. There will be a line like what ill post below that you then add the line CustomeAlertSound "(name of audio file)" 300. so if you named the audio file you created previously ZizGasm for example it'd be CustomAlertSound "ZizGasm.mp3" 300. hope this helps! ## Divine Orb Style Show Class "Currency" BaseType "Mirror" "Divine" "Perfect Jeweller's Orb" SetFontSize 45 SetTextColor 255 0 0 255 SetBorderColor 255 0 0 255 SetBackgroundColor 255 255 255 255 PlayAlertSound 6 300 PlayEffect Red MinimapIcon 0 Red Star CustomAlertSound "Zizaran_6veryvaluable.mp3" 300 Edit: adding the "CustomAlertSound" line to any of the currencies will affect that specific currency btw, so if you want it for all you gotta repeat this process
Lilly agrees with you. Ziz says it ruins sc market which it doesn’t you can build a max res character to do endgame with 1 ex per now if you want amazing stuff to one hit stuff yes it cost divines. I think they should just make rarity a super heavy weighted roll problem solved
I would advise anyone wanting to make this build either wait till the next update or to not buy expensive quivers with increased dmg with bow skills as its kindof a bug and will 95% gonna be patched out.
@@harhatoxic8271 if getting the highest gear and playing for content is your only definition of having fun in this game, you're on your own. Ppl continuously complaining still enjoy the game, if they didn't they would just drop it and leave a bad review. Rarity sucks, but streamers aren't that different from you suffering from it. They just can afford to put in that many more hours into the game bc it's their job. So what, their time shouldn't be rewarded with your definition of fun?
I like the idea of quantity/rarity on waystones and in general as modifiers of maps. But I hate it on gear, cause it's always a compromise that I wish I didn't have to make. To have magic find you always need to loose some power (offensively or defensively), but if you don't, you're just not gonna be able to "survive" in the market, where everything is super expensive cause of the people with magic find, I hate it
First time caller, long time listener. He talks about acrobatics but he didn’t show that in his tree nor is it selected in the guide. Is this a different set up for bossing? Anyone got a link or pic of that tree? Any assistance would be great appreciated. Happy new years everyone!
copy pasting my comment from ziz's mf video cuz yeah getting more drops than baseline is fun and basically the entire point of the game but getting it from gear mods creates a lot of problems especially when it's anywhere near this potent. first of all it's definitely way too strong anyway, drops being influenced by enemy power is effectively the same as drops being effected by nerfing your player power, which is how having rarity as a stat works, so the concept is fundamentally sound, though i do think it feels a lot worse to interact with. especially when you can get strong enough to blast the hardest content at peak efficiency while still getting rarity rolls, which defeats the point on that and makes people feel the need to play meta builds that can do that, and therefore balances the trade market around only meta builds doing that.
So you either play a meta build that costs a ton but let's you put rarity and get a ton of currency or you play a cheap build that doesn't let you get rarity but doesn't need a ton of currency anyway?
@@viandeax8761the gass from corpswade functions similarly to that of gass arrow but yeah, its still not a thing. Scales completly different and if anything its just anoying when some ignited ground or magic mob blows them up.
No, Poison is underpowered. Try it with anything else than PConc and especially with different Ascedency than Pathfinder. Also PConc is balanced skill after a buff, but currently it is bugged, it should not interact with affixes on Quivers and Bows.
Been running this build for a while now, its beyond stupid. And will 100% get gutted when GGG is back, if they leave it alone well lol. The funny thing this build requires nothing but a widowhail to get started, and thats dirt cheap.
....He lost me on protecting a bad part of poe 2 like that. Mf applying to currency is not a good situation. It impacts builds and build variety in a bad way.
@@ArnoldsKtm yeah but you get to tier 15 way too early and after lvl 90 each level is increasingly more long to get, just tought of a way to incentivise keep leveling up and trying to get to lvl 100. I do believe however that MF in gear like it is right now is not right.
rarity and quantity are god and affliction was the greatest thing ggg ever did ever and i wish they just gave us affliction for ever and i would never play anything else ever
Skill Links 0:41
Decompose -> Deadly Poison - Comorbidity - Spell Echo - Magnified Effect
Poisonous Concoction -> Scattershot - Martial Tempo - Close Combat - Chaos Infusion
Eye of Winter -> Withering Touch - Persistence - Unleash
Despair -> Heightened Curse - Focused Curse - Arcane Tempo
Wind Dancer -> Blind - Maim
Grim Feast -> Precision
Ghost Dance -> Fast Foward
I'm almost level 93, i've seen ONE single greater jeweller's orb.
Add some rarity, or try currency exchange with Alva.
That's crazy I found 2 in end of campaign
@@goonaxe7471 i got 340% and got 2 greater i got 2 lvl 90+
I would like a sample of that loot filter lmaoooooo Happy new years exiles 💜
Rarity straight up needs to be removed completely. Drops should scale with difficulty, increase quantity /rarity on maps instead of rarity on gear.
would highly apreciate a planner for your version
5:35 finding more loot is cool. But finding a bit more loot while others find a lot more is not.
Stop getting fomo brain, with zero mf others will get more loot than u as well
The problem is that MF is currently completely out of line. You go from having 1 divine in 100 maps to 1 divine every 2 maps xD
So the stat works, and that's a bad thing?
But normaly currency wouldnt/shouldn t drop from rarity ,it should work with Quant.But its only advise.😊
There are important facts that are disregarded when d2’s mf is discussed:
- Rune drop rates are not affected by mf.
- You can still drop high value item bases while having no mf.
- Mf scales logarithmically, i.e. you cannot just slap mf to all of your gear and kill everything in the game.
Runes are treated as currency in d2 as well, whose drop rate is not affected by mf in any means. You can farm runes/item bases simply by killing monsters, whereas in poe2 iir affects currency drop rates. It was also an issue in poe1 but iiq was removed eventually and iir doesn’t affect currency in poe1. People are mad about iir in poe2 because it directly affects your currency drops, which imo shouldn’t be a case for any arpg.
FTL soundtrack goes hard
Since the unarmed passives on the skill tree work with p-conc does that infer the "damage with bow skills" on quivers applying will be hotfixed or is it intended?
I'm assuming it's a bug, and would be a pretty fair nerf. Would still be strong but not broken without Bow Damage working. I'm hoping that's the only thing they nerf about Concoctions.
Why wouldn’t it work…? Pconc is an unarmed attack it even says in the tooltip
And says it doesn’t benefit from
Your weapon
One of the lines on that unarmed notable doesn’t work tho because it says WHILE unarmed, while the other lines says WITH unarmed attacks
99.9% its a bug and will be hotfixed
Some people got lost in the King's maze - either they're bad or something went wrong with the seed geneation
hey how can i get the ziz scream for div drops and such? keepi up the good content
a very step heavy way is, if you have any software that records what you are playing/hearing you can play through it, save that, trim it. then use any ole video to audio converter. then you take that new audio file and put it in the same folder where your loot filters are. you open the loot filter file with notepad or something similar. There will be a line like what ill post below that you then add the line CustomeAlertSound "(name of audio file)" 300. so if you named the audio file you created previously ZizGasm for example it'd be CustomAlertSound "ZizGasm.mp3" 300. hope this helps!
## Divine Orb Style
Show
Class "Currency"
BaseType "Mirror" "Divine" "Perfect Jeweller's Orb"
SetFontSize 45
SetTextColor 255 0 0 255
SetBorderColor 255 0 0 255
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star
CustomAlertSound "Zizaran_6veryvaluable.mp3" 300
Edit: adding the "CustomAlertSound" line to any of the currencies will affect that specific currency btw, so if you want it for all you gotta repeat this process
Lilly agrees with you. Ziz says it ruins sc market which it doesn’t you can build a max res character to do endgame with 1 ex per now if you want amazing stuff to one hit stuff yes it cost divines. I think they should just make rarity a super heavy weighted roll problem solved
Remove rarity from the game
I wish rarity gave better odds of getting higher tier rolls on items rather than more loot.
It kinda does lol. You drop more rares with higher tier when you have more rarity. Just does affect more loot as well
I would advise anyone wanting to make this build either wait till the next update or to not buy expensive quivers with increased dmg with bow skills as its kindof a bug and will 95% gonna be patched out.
Happy new year folks
lil bro hovers over 3rd gem for 1/3rd of a frame smh
happy new year people!
i was 3/4 ingenuity belts when doing my Ritual bosses. Idk how lucky I am but im already done with the league. Sad that steel didnt get one
use cursed ground support for curse. Never miss timing or something.
More loot should scale with difficulty/tier instead of a stat
What mtx?
Rarity sucks
You suck
Yes be much better if they rolled back day 1 drop rates like 99% wants .damn streamers only ppl having fun
@@harhatoxic8271 if getting the highest gear and playing for content is your only definition of having fun in this game, you're on your own. Ppl continuously complaining still enjoy the game, if they didn't they would just drop it and leave a bad review. Rarity sucks, but streamers aren't that different from you suffering from it. They just can afford to put in that many more hours into the game bc it's their job. So what, their time shouldn't be rewarded with your definition of fun?
I like the idea of quantity/rarity on waystones and in general as modifiers of maps. But I hate it on gear, cause it's always a compromise that I wish I didn't have to make. To have magic find you always need to loose some power (offensively or defensively), but if you don't, you're just not gonna be able to "survive" in the market, where everything is super expensive cause of the people with magic find, I hate it
@@harhatoxic8271wong, degenerates like myself are also having fub
yoyo! happy new year! Is this better than CI version?
honestly if they just fix the crafting system theyll fix the market and make it like affliction wich was the most fun I had in the guame
First time caller, long time listener. He talks about acrobatics but he didn’t show that in his tree nor is it selected in the guide. Is this a different set up for bossing? Anyone got a link or pic of that tree? Any assistance would be great appreciated. Happy new years everyone!
Hey, HEY, HEEY!!. Stop playing my builds you damn streamers 😂. Literally every damn time.
Mf is not the problem.
does he know hes missing 2 skillpoints from campaign? is it a hardcore thing?
Happy new year boys! Toad I hope this was planned and not manual 😋
Hovered all the links so fast its literally impossible to see
The problem whit rarity Is the ammount of investment, if u go magicfind u should sacrifice offensive stata, right now Is not like that...
I like rarity in poe2
nice secret tech holy
copy pasting my comment from ziz's mf video cuz yeah getting more drops than baseline is fun and basically the entire point of the game but getting it from gear mods creates a lot of problems especially when it's anywhere near this potent.
first of all it's definitely way too strong
anyway, drops being influenced by enemy power is effectively the same as drops being effected by nerfing your player power, which is how having rarity as a stat works, so the concept is fundamentally sound, though i do think it feels a lot worse to interact with. especially when you can get strong enough to blast the hardest content at peak efficiency while still getting rarity rolls, which defeats the point on that and makes people feel the need to play meta builds that can do that, and therefore balances the trade market around only meta builds doing that.
So you either play a meta build that costs a ton but let's you put rarity and get a ton of currency or you play a cheap build that doesn't let you get rarity but doesn't need a ton of currency anyway?
Wouldnt you do more dmg if you pop that poison clouds with ignite?
No.
Only gass arrow has a built-in functionality for explodind the gass clouds. The other skills do basically nothing.
@@viandeax8761 You are wrong, cuz I used the boots on my Infermalist with Raging spirits. The gas clouds do explode for the total of poison dmg.
@@viandeax8761the gass from corpswade functions similarly to that of gass arrow but yeah, its still not a thing. Scales completly different and if anything its just anoying when some ignited ground or magic mob blows them up.
0 rarity build and he found more than me with 170
I love rarity. I love real compromise. Power for loot seems like a fair deal to me.
The effect of mf needs to be nerfed. As in you should need 100mf to get the effect of what 20mf gets you now
Poison damage is broken right now, completely overpowered...
Wait until he discovers shattering or fulminating concoction. Poison is kids play compared to them
Yea, 500k dps or less is totally overpowered. xdd wait until he sees other builds doing 30mil in 1 hit
No, Poison is underpowered. Try it with anything else than PConc and especially with different Ascedency than Pathfinder.
Also PConc is balanced skill after a buff, but currently it is bugged, it should not interact with affixes on Quivers and Bows.
That Ziz scream is so pitiful. He should get his chest waxed.
Been running this build for a while now, its beyond stupid. And will 100% get gutted when GGG is back, if they leave it alone well lol.
The funny thing this build requires nothing but a widowhail to get started, and thats dirt cheap.
....He lost me on protecting a bad part of poe 2 like that. Mf applying to currency is not a good situation. It impacts builds and build variety in a bad way.
I just got an idea : how about getting MF for every level after 90 or something
That's what map tiers already achieve... MF is outright not needed.
@@ArnoldsKtm yeah but you get to tier 15 way too early and after lvl 90 each level is increasingly more long to get, just tought of a way to incentivise keep leveling up and trying to get to lvl 100. I do believe however that MF in gear like it is right now is not right.
Bro dropped the HCSSF series harder than GGG dropped the ball on the game servers
Dropped the ball? Servers were up after 2 hours. What are you on about?
You're right, rarity is a fun stat. Only economy theorists care about rarity
rarity and quantity are god and affliction was the greatest thing ggg ever did ever and i wish they just gave us affliction for ever and i would never play anything else ever
damn his luck
bla !
MF is really good for items ... it shouldnt be on currency
Cool but what's the point, playing broken (literally) build? I dunno. Abusing stuff is not cool. But thats me
Because it's run, duh?
i can easily solve MF in poe2 - Increases to rarity also decrease maximum res at a 10%/1%
Yeah good idea... Now ONLY group players can use it (which is gonna make people cry even more)
Rarity is a good stat. Prob needs a bit more dr after like 100% maybe but I enjoy it