You're the entire reason I got into 3D modeling on a foundational level. I started with Sketchup because it was the easiest tool to use. Your videos really helped and I got REALLY into Sketchup, so much so that I'd spend 8+ hours per day (off of work time) learning/creating. I tried SO hard to make Sketchup work for level design / game creation / asset designing / etc. but it just... Couldn't. I tried so many plugins for UV's, Powerbar, SubD modeling, etc. I was in denial for so long about switching to Blender because I always had the mentality of "I bet I could figure out how to make that in Sketchup too" and I'd go and try to figure it out. It took me SO MANY years to finally realize that... Blender is just better in almost every single use case, apart from MAYBE precision based modeling/CAD type stuff, but even that is starting to be a moot point with some of the add-ons Blender has now (CAD Sketcher??) - I even did a good bit of free lance professional work within Sketchup so making that switch really hurt me and I just didn't want to admit it forever lol. After FINALLY getting over myself and truly taking time to learn the tools Blender has available, I finally made the full switch and I haven't touched Sketchup in ages because everything is so much more easily and more efficiently done within Blender nowadays. I will say however, the one silver lining to Sketchup is the 3D Warehouse... TONS of free assets is REALLY awesome to have. However, that's ALSO kind of negated with the Sketchfab add-in for Blender which lets you just bring objects from Sketchfab directly into Blender with everything applied. Anyway, I really appreciate this video. And I appreciate everything you've done over the years to help me become a better 3D artist. I love that you're open to discussion and are willing to change your views when new information is presented. It took me way too long to do the same thing because I loved Sketchup so much lol. I hope they improve Sketchup in areas that the people have been wanting soon. It's still a great beginner tool, but it has the potential to be so much more.
Really glad I've been able to help out :) I think for level/game design, Blender is generally a better fit, unless you have to model something REALLY precise or detailed. Most of the time, you don't really need full-on CAD functionality for that kind of thing. SketchUp is definitely still my go-to for architectural "stuff." The add-ons are interesting right now, but they're built on top of Blender's existing functions, which just aren't optimized for that kind of modeling. I personally find that I'm way better at SketchUp having learned what I have in Blender, plus I can also use Blender, so it's a win/win!
share the same story ...started out with archicad, went over to sketchup for more details and better uv unwrapping to actually blender ..the beginning was painfull with blender but i got good pretty fast due to countless hours of practice
I think I can say my we have a somewhat similar roadmap to drafting and 3D. But I can sum it up by saying SU was my gateway to 3D and drafting. Without, I would not have ventured into Blender, Autocad and 3D Max. Now, I'm somewhat comfortable with these three thanks to my time with SU.
I've been using Blender for about 10 years. Maybe 11, in short a long time. If you need to do it, you can with Blender, it's free, open source software. More buttons and knobs than the space station
Blender is such a great tool. I use it mostly for work, but I support The Foundation out of my own pocket. What I really need now is something like blender to emerge in the CAD/civil engineering sphere so we could dump our Autodesk products (which make me increasingly unhappy).
Thanks this is a great video. I am a "sketchup refugee" after trimble raised the price above my hobbiest level, I'm hoping that blender will be the tool I use to visualize and render trim carpentry project options.
The overriding issue is that 3D design encompasses many completely different realms. You have traditional CAD and designing and engineering extremely precise mechanical parts. And this is similar to yet quite different from architectural CAD. And then you have what Blender was designed for which is really CGI for movies, TV, and gaming. And those three overall areas are actually incredibly complex and deep subjects, with many subcategories, and the programs that do them well are some of the most expensive and extensive apps ever developed. So it's just ludicrous to think that one program is going to be able to do all of those things supremely well, that is just not going to happen. The fact that Blender is capable of doing a little bit of many those things, that's actually pretty amazing.
Totally agree, and I wouldn't expect it to be superior to those other products in those specific areas. I just find it odd how many people ACT like it's way better in those areas when it clearly is not (and that's not a knock on Blender's capabilities, which are considerable)
Blender has been successfully used in 3D productions and is being adopted more and more in the animation and gaming industries. It's maybe not the best at what it does but it can do the jobs of Maya, 3DS Max, to an extent ZBrush and maybe with the evolution of geometry nodes even Houdini. It's probably not the best at it but it does a decent job of it nonetheless. It's also a great tool for 3D generalists because there's so many tools in it you can model whole characters or other 3D assets within the same tool, from sculpting to retopology. So you only need to learn one program to handle all of this. It's also a pretty good tool at asset creation so it is slowly making its way into 3D industries' pipelines (Ubisoft being one of the big ones in the games industry). It's not the tool I'd use for CAD, however, even if there do seem to be some plugins for it.
Great explanation mate. I am a programmer with huge interest in 3d. I saw a lot of architecture friends of mine prefers sketchup and their only allibi is precision modelling. Well the best thing about blender is one can tweak and geared it towards any kind of workflow or field specific needs. TH-camr "Maker tales" actually shows how you can use blender like sketchup precision. I was in love with Houdini for a long time, now blender geo nodes are in very infant state but slowly catching up with procedural workflow. Blender offers overwhelmingly so much and mostly it gives total freedom. I can sketch some ideas and poly modelling over that, detailing with sculpting and then texture authoring without hopping over 10 apps. Don't need marmoset to check either, cyclesX beat it. Blender indeed does need a vast amount of knowledge and time to work very efficiently. Once master you don't need any other software. In fact when you know the tricks you can beat zbrush with blender.
Wow, you have the touch. Love your approach! Well done, from a sketchup wannabee. SU is the way for my purpose but have wondered about this. Thanks again for the video!
Thanks, Justin! SketchUp used to be a whole lot more attractive-- when it was FREE! _LOL_ Even the Warehouse is not as accessible as it used to be, since many models require SketchUp to open.
I don't fully understand the comment - how would you be opening SketchUp files without using SketchUp? I mean, you can download them and import to Blender or something, but in general, it does make sense that you'd need to HAVE SketchUp to use SketchUp models from the SketchUp 3D Warehouse
Presumably what is meant is that a lot of models are, or were, available in Collada format, which you could import directly into Blender, without needing SketchUp.
I have been doing sketchup for a year and a half and have been doing commercial interior design work (including vray and enscape) with decent realistic renders. I have gotten fast and precise with it, but the final note needed for hyper-realistic renders lies in blender. I am self taught in sketchup and am kind of demotivated to start doing blender just because of the learning curve. How hard is it to reset a mind to adapt to modeling in blender from sketchup? The materials and lighting doesn't scary me as the modeling itself. I will start watching your tutorials for blender as I did for sketchup and hope it won't be too hard.
C'mon, I have been using sketchup for years and blender for a few. the real problem with sketchup is it is so shackled , and yet costs alot. bad modeling tools, poor performance. just weak all round. If it had a good majority of the add ons included, it would be much better but it is kind of like buying a car without an engine. Blender just keeps getting better and can be used so many different ways. Much better to invest your time learning blender even though the learning curve is steep. in the end you will be much more satisfied.
Really depends on what you're trying to do (like I said in the video) - I'd totally pick SketchUp for Architectural and drafting applications right now - Blender's toolset is really not targeted for that. Blender is substantially better though for advanced modeling...really anything that would have the word "advanced" in front of it :)
Your example hits upon the one thing that makes Blender less useful for me. In the example of the boolean door the problem will always be aligning the elements. I have two objects of a given size and want to merge them (e.g. the door being at the bottom of the wall. But aligning elements relative to each other or attaching surfaces in a precise way is where Blender is much much more difficult. The simplest operation of placing something a given distance from something else or aligning their bottoms is a chore.
Exactly right - the tools for doing this kind of precision work just aren't developed very well in Blender, which I why I generally don't end up using it for CAD modeling. Some add-ons, like Construction Lines, make this somewhat better, but at the end of the day, are still built on top of the functionality already in Blender, so they're limited
@@TheCGEssentials Some add-ons are definitely helpful, but there just always seems to be a huge problem when any degree of precision is needed. I love playing with conceptual ideas in Blender, but to your point, engineers, architects, etc. (like myself) immediately run into problems when even the slightest degree of accuracy is required. I definitely agree that Blender blows away Sketchup in terms of the breath of capabilities, but at the same time, Blender (currently) could never replace what Sketchup does so well.
Hello Justin! I need to tell you this..after following you since last 5 years through Sketchup channel I thought you are kinda serious guy..but man after after watching thumbnail of this video really proved me wrong!🤣 bdw..great video as always! Everything I am able to do in SKETCHUP is only because of your videos and now you are helping in me in Blender too via this channel! Thanks a lot man! Love from India❤
A dozen years ago, SketchUp seemed unstoppable. Esp in ed where design profs, like me, had an inexpensive and accessible gateway tool for beginners. All changed in 2017 with Trimble and their silly packages: Free, Studio, Shop, Pro, whatever. SU lab licenses are expensive and complicated and for whatever reason Trimble insisted on a $30 student license. With every other software in the world offering free student licenses it made no sense to insist kids cough up 30 bucks. I had big arguments with the Trimble marketing people at the time. Sadly, I gave up SU and switched to Blender. The learning curve is a lot steeper but students get excited with how much it can do. 10 yrs ago Push/Pull made students gasp. Now they shrug. And sadly Trimble has continued to neglect SU and the current version is basically the same as SU17. Sure $600 is cheaper than $4k for Vectorworks or AutoCAD but that's just not how students see it. "I can get all this for free and it does 100x more and that one they want $30 bucks?" It could be $3 and kids are always going to pick the free one even if they eventually pay many times more once they are professionals. SU w/out layout is a toy. W/out the mod community its not much better than TinkerCAD. Free is a joke and annoying to use with the constant pop-up adds. Trimble should have stuck to their satellites and left SketchUp alone. Blender is not a perfect replacement, its not a CAD tool but with the introduction of Geometry nodes, its only a matter of time before a real parametric Add-on comes along and then even the big-boys will panic, and SU will be a historic curiosity like laser disks or Segues. Still kinda makes me sad.
Agree...Blender back in the day was a ball ache to learn and utilise efficiently. I came from a solid modelling background and as a furniture designer new Blender offered options I just found it hard to pin them down. Now, a few years later, and with all the UI improvements, Blender for me, is a fabulous tool and a joy to use.
Sometimes the shotgun tool is just messy, even if it gets the job done. And Blender used to be that. They spent a TON of time and effort really refining the experience of using blender, and while looking at the insane toolset available in blender is still dauting and slightly terrifying, it is so much easier to use and understand than it used to be. I think your review was totally 100% spot on. They are intended for different things, and both have their uses.
Your tutorials are cool. :D And agree with statement, that Blender is better than lots of 3D soft. But it with also have many deficiencies and lots of work to improve.
I'm one of those who wander from one software to another, but I always end up going back to Blender. Even the sculpting feels almost Zbrush level to me now. Furthermore Blender being free and always in development (I hope forever), stands as software that everyone accesses as a support, for this or that other reason. Basically Blender is like a kind of free mega addon for any 3d software.
@@TheCGEssentials Yes for sculpting. But I also think of who sculpt in Zbrush and then render, or whatever, in Blender. P.S I wish Blender one day will have an extrude manifold as good as Sketchup's.
I use sketchup and I will stick with it. I am used to it and I love it...I like easy stuff. I dont want to go to a super complex blender Even with sketchup I'm able to make super sophisticated stuff especially if I export from sketchup to Unreal Engine. You can do anything you want with any 3D modelling software as long as you have the resources.
I agree I have used sketchup for about 12 years. However Blender opens up a whole new world. There are so many things you can do in blender that with sketchup you would have to do like 20 workarounds with extensions, then end up with an open surface that can’t close for whatever reason lol. I would recommend using both. You can add an add on for blender to import sketchup files.
great analysis if blender have the sketchup LayOut fonctionionalitie and the précision in sketchup i think it Will be the greatest software for me ..as u can see the performances in sketchup are really bad. when u add certains level of détails it start to slow down ....and when u try to get your 2D done in LayOut it just lag too mutch To reduce that your are forced To creat and close some layers that are maybe your référence to trace on .....thanks for your attention..
you are my master for sketchup and skill build over the years. I think blender is great as a free app and open source but most of the people the learning curve are steep which is a issue for most. Sketchup is great in many ways and also become a industry standard in event design and interior design business and easy to share files for fabrication purpose. you can do so many organic modeling in sketchup with plugins, but I agree they are not flexable as live model in blender. Again it is really depend on the industry you are in, sketch up is more than enough as a 3d app for most.
I think if we are comparing Blender and Sketchup like tools, its like the difference of a pencil and graph paper and a high end CNC machine. Like almost literally.
@@TheCGEssentials thanks for the answer. Somewhat. I know that Construction Lines and other add-ons brings features that are either similar to how SketchUp works or makes it more easy to do things that SketchUp is good at. Things like, what add-ons brings Blender closer to SketchUp? How far do they have to go before Blender + add-on is as good as SketchUp? But also, can a user combine add-ons in a workflow to get results closer to SketchUp and what add-ons would fit together? Still not the beat explication of what I'm thinking, but I hope it helps somewhat
There are few things sketchup is incredibly good at most importantly drafting sketches and the general ease of workflow. It is quite natural draw a rectangle on a surface face and push pull extrude or cut The component container is also good and section tool - maybe also the layout tool for basic drawings. But that’s kinda then when it ends One also to consider the cost of the application - which is kinda insane considering what sketchup into can do without extensions ! Blender will never have the ease of learning and use like sketchup but blender significantly outperformed sketchup form modeling texturing animation rendering compositing and what not Btw in case you have not looked into it you might find the game engine fork quite cool too. The only real nut to crack is the perception in the industry to always promote and fall back to sketchup as the industry standard tool in interior architecture design. Game design is a lot more flexible and they switch increasingly away form Maya and 3DMax
@@lawrencedoliveiro9104 Not sure what you mean. Blender does not have SketchUps Push n Pull command - also the follow me is pretty good because it is a combination of revolve and sweep along path. The follow me command is extremely fast when running a profile along a set of edges. And SketchUps drawing process allows you to simply draw a face where you want without any topology concern and then as long as faces are parallel extrude cut through walls. SketchUp is just made for that and at that it excels. The rest is rather over rated junk. Try to work with a large office furniere design in SketchUp. The engine gets slow. Deal with high res Scan Data. Forget SketchUp for that. Organic Modeling - nope and so forth. I find it also amusing how often the render styles in SketchUp are highlighted. Yes access to the tool is easier than Blenders NPR but Jesus Christ those results in SketchUp look tacky like well SketchUp.
@@cekuhnen If you are not sure what I mean, try Blender for professional-quality work, and you will see what I mean. Collection instances let you work with multiple copies of a common mesh, instead of having to duplicate the entire mesh. There’s a video here on TH-cam showing Blender working with a model of over 100 million polygons, and not being sluggish.
A "million" years ago as an engineering student and maker hobbyist, I started with 2d drawing tools. I eventually moved to the free desktop version of SU, but recently transitioned to Blender to be able to animate my design ideas. Frankly, I chose Blender because it is free (forever), because the program is under constant development, and because I believe I can do just about anything (if I take the time to learn how and practice). I find Blender exciting to work with because I know that there will always be more to learn and explore. Blender seems never ending. I'm not sure I completely agree with the comments suggesting it is difficult in Blender to do precision CAD style modeling but I also admit that I am relative new to Blender. I really have not explored many addons or modifiers yet but between using the N side panel, the snapping tools, and the snap pie menu, I'm able to align simple shapes precisely. Blender strikes me as the kind of tool where you get out of it what you put into it. Spend the time to learn to use the tools, learn from other modelers, and practice and what you get in return is the ability to express yourself in animated 3d.
Thanks for your thoughts - personally, I find trying to model precisely in Blender to be very clunky. You can do it, but it very clearly isn't made with that as a primary application. Definitely not saying that's "bad," as Blender has a seemingly unending list of usages that it's very very good at, but the experience in SketchUp or Fusion 360 for maker style modeling is going to be a lot better.
@@TheCGEssentials I definitely agree that precision modeling in Blender is "clunky", Maybe I'm wrong to think this way, but I rather focus on 1 software program, learn the quirks and the workarounds rather than confuse myself with learning several different tools. Because Blender does so many things (with more to surely come), that's why I decided to focus (at least for now ;) on Blender. I do enjoy your vids and have learned a lot from you so thanks for that and keep 'em coming.
I am soooo f@cked off with Sketchup, the hours I have spent going back over stuff is heartbreaking, its not accurate, its very easy to be 0.5mm out, faces wont close, lines stay blue and wont delete etc etc etc
I'm not sure where you get the idea that SketchUp isn't accurate - if you're off to 0.5mm, it's because you drew something that's 0.5mm from where it should be... SketchUp itself is extremely accurate. If your faces aren't closing, it's usually because you've not drawn them completely flat or not used the inferencing system properly. There are lots of things that SketchUp should do better, but the accuracy of measurements in the program is not one of them...
im using SketchUp 15 years ago, so i think sktchup is better for me if the job is for house interior, landscaping, and Point of sales marketing stands and exhibition events, you just use only vray render for plugins, but if complexion of 3d model i used maya and 3d's max.
Counterpoint - SketchUp is an ultra easy to use modeling program specifically designed for CAD applications, which Blender is not. It's toolset is designed for a different use case and is better for some people
@@TheCGEssentials SketchUp is not CAD. SOLIDWORKS, onshape, inventor, fusion 360... Those are CAD SketchUp is a dead end and neither its skills nor its models transfer to the REALWORLD. I teach CAD to all ages, from TinkerCAD to SOLIDWORKS, from children to hobbyists to professionals. Nowhere in industry, academia, diy, nor desktop manufacturing is SketchUp a desired or necessary skill. It's great for pretty stuff that goes nowhere.
@@TheCGEssentials I'm not gatekeeping, I am keeping people from getting stuck behind this trash software. You may get work from architects, but you aren't an architect. You arent going to make products, you arent going to make assemblies, you arent going to make parts. You can't simulate it, you can't CAM it, you can't export it, you can't load test it, you can't generate it, you can't configure it. Meanwhile, people with any of the tools I listed can design one part that has infinite variations with the touch of a button. You can make an entire line of products with a sketch and a spreadsheet. Or, you can design an entire building and push it through load testing in sheer, vibration, resonance. You can generate BOM's and send it off to get built for you. SketchUp, it's a fight to export a solid STL. Garbage. I don't want to see people getting stuck with a sketchup mind set and having to relearn 3d modeling so they can make some money. Talking about gatekeeping, SketchUp with a walled garden skill... You learn it and your skills are useful nowhere else.
Great video. Thanks for sharing an efficient & informative overview. I’ve been using Sketchup free for years to produce quick concept drawings for my metal fabrication business. I’ve also been interested in animation and filmmaking. I think I need to start learning Blender as it can help me with those interests and seems a marketable skill set. Does an existing knowledge of Sketchup help one in learning Blender? Feels kinda daunting. Thanks again.
they serve a totally different market, sketchup is for the home-builder, diy guy that wants to visualise in a quick and easy way. Blender is CGI all the way, comparable to 3DsMax, Cinema4D etcetera, and will require your entire life to get a hand with it.
I really support your video because Trimble people needs pressure. Subscription model has got many people away from that amazing software. In the other hand, Blender is amazing and free, can't F with it. Even Autodesk is shaking.
Well yes and no. Blender is good for what it is but main problem (for me) is accuracy and precision. What i mean by that is that Blender will never be able to substitute any CAD software. So when i was transitioning from inaccurate SketchUp to Fusion 360 (also FreeCAD is also getting better) for 3d printing. I just hate how SketchUp and Blender are "subdividing" curves, CAD software is simply not doing that. Also Blender doesn't have history of your steps so it is harder to roll back. But Blender is really strong if you need free sculpting software or animations. Any yes Blender is better than SketchUp in every way ;)
@@sonario6489 It's just a matter of completely rewriting the source code to totally change the way that model creation works inside of the program? I'm not sure that's a realistic statement...
I use SketchUp before. Very simple. But when i watch and see Blender 3D, i knew B3d is for me. Lot of Features, with builtin render engines and it is completely free.
Got this question as I'm so new at all of this, but I've heard that I could get an external hard drive and video edit in there...is that true? Or can I get a external gpu? I don't have a lot of money but I'm trying to stay within my $800 budget.
It depends, it's not that simple and fast to make certain shapes in SketchUp and thats why i use blender. I've been a 15 year SketchUp user and since I learned blender this year I never opened SketchUp again.
I mean - you can change the geometry, textures, etc once you import it, but changes made to the imported model obviously won't show up in the original SketchUp file
HOW DARE YOU have a nuanced, even-handed, rational approach that each side has strengths and weaknesses?!! THIS IS INTERNET! You're spose to pick a side! We're at war!!! 🤣🤣🤣🤣🤣 Seriously, though, great video and discussion of the two and the benefits of each. 👍👏👏👏
Blender has the potential to beat Sketchup for hard surface modelling... it just needs someone to take on the job. Currently the toolset for precision modelling in blender is heavily lacking. Allowing blender to make N-gon holes on N-gons, just like Sketchup can, would be a good start.
@@TheCGEssentials In case of n-gon holes on n-gons, I don't see that happening any time soon either, as blender users don't even get the huge benefit this provides, which is evident in Sketchup. I asked Pablo (he does the "blender today" streams and works at blender) if this is ever even happening and he didn't even know this was a limitation... wow... I kid you not, I also had people argue against it, because they think everyone should model in quads and n-gons are evil... It's also a huge task, and will break a lot of things at first... And then, a huge task is rethinking how tools work, so the user can input distances/measurements and directions precisely, like in cad tools is a lot of work too... But I think this is one is very important to get done eventually. Could maybe be a google summer of code project or something.
@@pauliusmscichauskas558 they need at least one architect in the development team. blender could take all the sketchup users in a minute. i ve just started using the CAD transform add on and it makes everything so much easier. i ve been modeling in rhino and exporting the geometry to blender to make the renders or modelling complex shapes
@@gabrielmaffei7623 "in a minute" is an exaggeration... To make blender as good as sketchup for hard surface modelling is no easy task, and it might take years. It took forever to get the sketchup like "Push" extrude for blender, and it's still not as good, because blender can't yet do n-gon holes on n-gon faces! And making that work is a huge project on it's own, which would probably break a lot of things during development.
SketchUp is pretty much dead software by this point, while Blender is being actively developed with new functionality appearing almost every day. No contest.
Public Service Announcement. New users please stay away from ANY AMD GPUs for content creation and specially blender. Besides the performance being terrible compared to NVIDIA, AMD does not even support features such as raytracing and will drop support for hardware whenever it feels like. Buy NVIDIA , besides their hardware being way faster, their software support is WAY better.
@@TheCGEssentials Even if a few ppl. are saved from getting fcked over by AMD, that's good enough. But then again you never know, the blender community is much stronger than any marketing bs AMD can 💩 out.
Blender is the all round best tool out there. Sketchup I weould rate as one of the poorest, having to pay $40 in order to add bevels should be all the warning you need. Not to mention terrible performance, and probably the worst export features of any 3D package.
I'd say architectural and other precision based applications - in addition to architecture, I'd also include woodworking, manufacturing, etc. That is much more the target use case for sure
I'm trying to learn blender but everything is so confusing. For simple stuff, or creating the exact same architecture or interior scenes in Sketchup. That's where Sketchup just comes out on top. It's extremely easy to learn, understand, use and get your ideas out quickly. Whereas the learning curve seems way longer in blender. Even looking at the lighting/texturing/nodes screen. I don't know what goes where😆🤦🏻♂️ I'm at the point of just trying to export sketchup models into Blender, because that render engine seems extremely good. Still learning and watching tutorials daily. But yeah, honestly I wish Trimble would actually add way more useful plugins as a standalone. It has the same tools since Google owned it.
I don't disagree with your assessment. For most architectural modeling right now, I go back to SketchUp. Blender has great material tools, rendering tools, procedural stuff, etc, but its "CAD" toolset is not a lot of fun to work with. That said, I don't think that's what the developers are going for either, so I just try to use it for things it's good at, same as any other software. I really like both for different reasons
You're the entire reason I got into 3D modeling on a foundational level. I started with Sketchup because it was the easiest tool to use. Your videos really helped and I got REALLY into Sketchup, so much so that I'd spend 8+ hours per day (off of work time) learning/creating. I tried SO hard to make Sketchup work for level design / game creation / asset designing / etc. but it just... Couldn't. I tried so many plugins for UV's, Powerbar, SubD modeling, etc. I was in denial for so long about switching to Blender because I always had the mentality of "I bet I could figure out how to make that in Sketchup too" and I'd go and try to figure it out.
It took me SO MANY years to finally realize that... Blender is just better in almost every single use case, apart from MAYBE precision based modeling/CAD type stuff, but even that is starting to be a moot point with some of the add-ons Blender has now (CAD Sketcher??) - I even did a good bit of free lance professional work within Sketchup so making that switch really hurt me and I just didn't want to admit it forever lol. After FINALLY getting over myself and truly taking time to learn the tools Blender has available, I finally made the full switch and I haven't touched Sketchup in ages because everything is so much more easily and more efficiently done within Blender nowadays.
I will say however, the one silver lining to Sketchup is the 3D Warehouse... TONS of free assets is REALLY awesome to have. However, that's ALSO kind of negated with the Sketchfab add-in for Blender which lets you just bring objects from Sketchfab directly into Blender with everything applied.
Anyway, I really appreciate this video. And I appreciate everything you've done over the years to help me become a better 3D artist. I love that you're open to discussion and are willing to change your views when new information is presented. It took me way too long to do the same thing because I loved Sketchup so much lol. I hope they improve Sketchup in areas that the people have been wanting soon. It's still a great beginner tool, but it has the potential to be so much more.
Really glad I've been able to help out :) I think for level/game design, Blender is generally a better fit, unless you have to model something REALLY precise or detailed. Most of the time, you don't really need full-on CAD functionality for that kind of thing. SketchUp is definitely still my go-to for architectural "stuff." The add-ons are interesting right now, but they're built on top of Blender's existing functions, which just aren't optimized for that kind of modeling. I personally find that I'm way better at SketchUp having learned what I have in Blender, plus I can also use Blender, so it's a win/win!
share the same story ...started out with archicad, went over to sketchup for more details and better uv unwrapping to actually blender ..the beginning was painfull with blender but i got good pretty fast due to countless hours of practice
I think I can say my we have a somewhat similar roadmap to drafting and 3D. But I can sum it up by saying SU was my gateway to 3D and drafting. Without, I would not have ventured into Blender, Autocad and 3D Max. Now, I'm somewhat comfortable with these three thanks to my time with SU.
@@TheCGEssentials nothing is better than ICLONE!
I've been using Blender for about 10 years. Maybe 11, in short a long time. If you need to do it, you can with Blender, it's free, open source software. More buttons and knobs than the space station
Blender is such a great tool. I use it mostly for work, but I support The Foundation out of my own pocket. What I really need now is something like blender to emerge in the CAD/civil engineering sphere so we could dump our Autodesk products (which make me increasingly unhappy).
Thank you justin, by far the best comparative video around.
Thanks this is a great video. I am a "sketchup refugee" after trimble raised the price above my hobbiest level, I'm hoping that blender will be the tool I use to visualize and render trim carpentry project options.
The overriding issue is that 3D design encompasses many completely different realms. You have traditional CAD and designing and engineering extremely precise mechanical parts. And this is similar to yet quite different from architectural CAD. And then you have what Blender was designed for which is really CGI for movies, TV, and gaming. And those three overall areas are actually incredibly complex and deep subjects, with many subcategories, and the programs that do them well are some of the most expensive and extensive apps ever developed. So it's just ludicrous to think that one program is going to be able to do all of those things supremely well, that is just not going to happen. The fact that Blender is capable of doing a little bit of many those things, that's actually pretty amazing.
Totally agree, and I wouldn't expect it to be superior to those other products in those specific areas. I just find it odd how many people ACT like it's way better in those areas when it clearly is not (and that's not a knock on Blender's capabilities, which are considerable)
Blender has been successfully used in 3D productions and is being adopted more and more in the animation and gaming industries. It's maybe not the best at what it does but it can do the jobs of Maya, 3DS Max, to an extent ZBrush and maybe with the evolution of geometry nodes even Houdini. It's probably not the best at it but it does a decent job of it nonetheless. It's also a great tool for 3D generalists because there's so many tools in it you can model whole characters or other 3D assets within the same tool, from sculpting to retopology. So you only need to learn one program to handle all of this. It's also a pretty good tool at asset creation so it is slowly making its way into 3D industries' pipelines (Ubisoft being one of the big ones in the games industry).
It's not the tool I'd use for CAD, however, even if there do seem to be some plugins for it.
Let me know what you think!
Does it even make sense to compare Blender vs Sketchup? - I don't think so. I use both and I love both!
Great explanation mate. I am a programmer with huge interest in 3d. I saw a lot of architecture friends of mine prefers sketchup and their only allibi is precision modelling. Well the best thing about blender is one can tweak and geared it towards any kind of workflow or field specific needs. TH-camr "Maker tales" actually shows how you can use blender like sketchup precision. I was in love with Houdini for a long time, now blender geo nodes are in very infant state but slowly catching up with procedural workflow. Blender offers overwhelmingly so much and mostly it gives total freedom. I can sketch some ideas and poly modelling over that, detailing with sculpting and then texture authoring without hopping over 10 apps. Don't need marmoset to check either, cyclesX beat it. Blender indeed does need a vast amount of knowledge and time to work very efficiently. Once master you don't need any other software. In fact when you know the tricks you can beat zbrush with blender.
I like sketchup because its easy to use. I like blender because this is the type of artist I want to be.😁😁
LOL - Same
Wow, you have the touch. Love your approach! Well done, from a sketchup wannabee. SU is the way for my purpose but have wondered about this. Thanks again for the video!
Thanks, Justin! SketchUp used to be a whole lot more attractive-- when it was FREE! _LOL_ Even the Warehouse is not as accessible as it used to be, since many models require SketchUp to open.
I don't fully understand the comment - how would you be opening SketchUp files without using SketchUp? I mean, you can download them and import to Blender or something, but in general, it does make sense that you'd need to HAVE SketchUp to use SketchUp models from the SketchUp 3D Warehouse
Presumably what is meant is that a lot of models are, or were, available in Collada format, which you could import directly into Blender, without needing SketchUp.
@@lawrencedoliveiro9104 the sketchup importer works fine
I have been doing sketchup for a year and a half and have been doing commercial interior design work (including vray and enscape) with decent realistic renders. I have gotten fast and precise with it, but the final note needed for hyper-realistic renders lies in blender. I am self taught in sketchup and am kind of demotivated to start doing blender just because of the learning curve. How hard is it to reset a mind to adapt to modeling in blender from sketchup? The materials and lighting doesn't scary me as the modeling itself. I will start watching your tutorials for blender as I did for sketchup and hope it won't be too hard.
The thumbnail 😂😂😂😂😂
;p
C'mon, I have been using sketchup for years and blender for a few. the real problem with sketchup is it is so shackled , and yet costs alot. bad modeling tools, poor performance. just weak all round. If it had a good majority of the add ons included, it would be much better but it is kind of like buying a car without an engine. Blender just keeps getting better and can be used so many different ways. Much better to invest your time learning blender even though the learning curve is steep. in the end you will be much more satisfied.
Really depends on what you're trying to do (like I said in the video) - I'd totally pick SketchUp for Architectural and drafting applications right now - Blender's toolset is really not targeted for that. Blender is substantially better though for advanced modeling...really anything that would have the word "advanced" in front of it :)
There is no comparison. Sketchup is easy for stupid people.
@@thomcarr7021 Nice work on the "civil" discussion - why even leave a comment like this?
Not the best choice of words on my part. I'd say it's easier for people who don't want a deep commitment for whatever reason..
Your example hits upon the one thing that makes Blender less useful for me. In the example of the boolean door the problem will always be aligning the elements. I have two objects of a given size and want to merge them (e.g. the door being at the bottom of the wall. But aligning elements relative to each other or attaching surfaces in a precise way is where Blender is much much more difficult. The simplest operation of placing something a given distance from something else or aligning their bottoms is a chore.
Exactly right - the tools for doing this kind of precision work just aren't developed very well in Blender, which I why I generally don't end up using it for CAD modeling. Some add-ons, like Construction Lines, make this somewhat better, but at the end of the day, are still built on top of the functionality already in Blender, so they're limited
@@TheCGEssentials Some add-ons are definitely helpful, but there just always seems to be a huge problem when any degree of precision is needed. I love playing with conceptual ideas in Blender, but to your point, engineers, architects, etc. (like myself) immediately run into problems when even the slightest degree of accuracy is required. I definitely agree that Blender blows away Sketchup in terms of the breath of capabilities, but at the same time, Blender (currently) could never replace what Sketchup does so well.
You can copy and paste exact numbers, and even enter Python expressions to compute numbers.
That is also possible in Sketchup, with Fluid's Bool Pro, which mistakenly is a not promoted extension - you'll be amazed.!
Hello Justin! I need to tell you this..after following you since last 5 years through Sketchup channel I thought you are kinda serious guy..but man after after watching thumbnail of this video really proved me wrong!🤣 bdw..great video as always! Everything I am able to do in SKETCHUP is only because of your videos and now you are helping in me in Blender too via this channel! Thanks a lot man! Love from India❤
A dozen years ago, SketchUp seemed unstoppable. Esp in ed where design profs, like me, had an inexpensive and accessible gateway tool for beginners. All changed in 2017 with Trimble and their silly packages: Free, Studio, Shop, Pro, whatever. SU lab licenses are expensive and complicated and for whatever reason Trimble insisted on a $30 student license. With every other software in the world offering free student licenses it made no sense to insist kids cough up 30 bucks. I had big arguments with the Trimble marketing people at the time. Sadly, I gave up SU and switched to Blender. The learning curve is a lot steeper but students get excited with how much it can do. 10 yrs ago Push/Pull made students gasp. Now they shrug. And sadly Trimble has continued to neglect SU and the current version is basically the same as SU17. Sure $600 is cheaper than $4k for Vectorworks or AutoCAD but that's just not how students see it. "I can get all this for free and it does 100x more and that one they want $30 bucks?" It could be $3 and kids are always going to pick the free one even if they eventually pay many times more once they are professionals. SU w/out layout is a toy. W/out the mod community its not much better than TinkerCAD. Free is a joke and annoying to use with the constant pop-up adds. Trimble should have stuck to their satellites and left SketchUp alone. Blender is not a perfect replacement, its not a CAD tool but with the introduction of Geometry nodes, its only a matter of time before a real parametric Add-on comes along and then even the big-boys will panic, and SU will be a historic curiosity like laser disks or Segues. Still kinda makes me sad.
Agree...Blender back in the day was a ball ache to learn and utilise efficiently. I came from a solid modelling background and as a furniture designer new Blender offered options I just found it hard to pin them down. Now, a few years later, and with all the UI improvements, Blender for me, is a fabulous tool and a joy to use.
Sometimes the shotgun tool is just messy, even if it gets the job done. And Blender used to be that. They spent a TON of time and effort really refining the experience of using blender, and while looking at the insane toolset available in blender is still dauting and slightly terrifying, it is so much easier to use and understand than it used to be. I think your review was totally 100% spot on. They are intended for different things, and both have their uses.
My (precious....!!!) Blender:
One app to rule them all....
One app to bring them all....
🌋 🌋 💍
Your tutorials are cool. :D And agree with statement, that Blender is better than lots of 3D soft. But it with also have many deficiencies and lots of work to improve.
*if only there were sketchup plugin in blender, it would be perfect*
There isn't yet, but there is Solve Space plugin with fully parametric non-destructive modelling - th-cam.com/video/92QmjS-xDaI/w-d-xo.html
You can export your SU model into a file type that Blender can open.
@@chrishaynes3196 su is no free
I highkey want to combine both xD
I'm one of those who wander from one software to another, but I always end up going back to Blender. Even the sculpting feels almost Zbrush level to me now.
Furthermore Blender being free and always in development (I hope forever), stands as software that everyone accesses as a support, for this or that other reason.
Basically Blender is like a kind of free mega addon for any 3d software.
For sculpting? For sure - it's a great tool for that!
@@TheCGEssentials Yes for sculpting. But I also think of who sculpt in Zbrush and then render, or whatever, in Blender.
P.S I wish Blender one day will have an extrude manifold as good as Sketchup's.
Blender forever ❤️
:)
Yess I love blender
I use sketchup and I will stick with it. I am used to it and I love it...I like easy stuff. I dont want to go to a super complex blender
Even with sketchup I'm able to make super sophisticated stuff especially if I export from sketchup to Unreal Engine.
You can do anything you want with any 3D modelling software as long as you have the resources.
I agree I have used sketchup for about 12 years.
However Blender opens up a whole new world.
There are so many things you can do in blender that with sketchup you would have to do like 20 workarounds with extensions, then end up with an open surface that can’t close for whatever reason lol.
I would recommend using both.
You can add an add on for blender to import sketchup files.
great analysis if blender have the sketchup LayOut fonctionionalitie and the précision in sketchup i think it Will be the greatest software for me ..as u can see the performances in sketchup are really bad. when u add certains level of détails it start to slow down ....and when u try to get your 2D done in LayOut it just lag too mutch To reduce that your are forced To creat and close some layers that are maybe your référence to trace on .....thanks for your attention..
Great video, as always.
you are my master for sketchup and skill build over the years. I think blender is great as a free app and open source but most of the people the learning curve are steep which is a issue for most. Sketchup is great in many ways and also become a industry standard in event design and interior design business and easy to share files for fabrication purpose. you can do so many organic modeling in sketchup with plugins, but I agree they are not flexable as live model in blender. Again it is really depend on the industry you are in, sketch up is more than enough as a 3d app for most.
Blender is a Generalist, while Sketchup is a specialist.
Good advice, Justin. As always.
I think if we are comparing Blender and Sketchup like tools, its like the difference of a pencil and graph paper and a high end CNC machine. Like almost literally.
The fact blender is actually great and free is infinitely generous and makes it the best for me
Totally :)
Could you make a video about how Blender add-ons are and are not bridging the gap between Blender and SketchUp?
I don't fully understand the question - do you mean how add-ons bring SketchUp-like features to Blender?
@@TheCGEssentials yes he means that
@@TheCGEssentials thanks for the answer. Somewhat. I know that Construction Lines and other add-ons brings features that are either similar to how SketchUp works or makes it more easy to do things that SketchUp is good at. Things like, what add-ons brings Blender closer to SketchUp? How far do they have to go before Blender + add-on is as good as SketchUp? But also, can a user combine add-ons in a workflow to get results closer to SketchUp and what add-ons would fit together? Still not the beat explication of what I'm thinking, but I hope it helps somewhat
There are few things sketchup is incredibly good at most importantly drafting sketches and the general ease of workflow.
It is quite natural draw a rectangle on a surface face and push pull extrude or cut
The component container is also good and section tool - maybe also the layout tool for basic drawings.
But that’s kinda then when it ends
One also to consider the cost of the application - which is kinda insane considering what sketchup into can do without extensions !
Blender will never have the ease of learning and use like sketchup but blender significantly outperformed sketchup form modeling texturing animation rendering compositing and what not
Btw in case you have not looked into it you might find the game engine fork quite cool too.
The only real nut to crack is the perception in the industry to always promote and fall back to sketchup as the industry standard tool in interior architecture design.
Game design is a lot more flexible and they switch increasingly away form Maya and 3DMax
Blender calls that feature “Extrude Manifold”. It’s been in there since about 2.8.
@@lawrencedoliveiro9104 yea but it is by far not as usefulness as sketchUps version.
Blender lets you use that in conjunction with other features like bevel and spin.
@@lawrencedoliveiro9104 Not sure what you mean. Blender does not have SketchUps Push n Pull command - also the follow me is pretty good because it is a combination of revolve and sweep along path. The follow me command is extremely fast when running a profile along a set of edges. And SketchUps drawing process allows you to simply draw a face where you want without any topology concern and then as long as faces are parallel extrude cut through walls.
SketchUp is just made for that and at that it excels. The rest is rather over rated junk.
Try to work with a large office furniere design in SketchUp. The engine gets slow. Deal with high res Scan Data. Forget SketchUp for that. Organic Modeling - nope and so forth.
I find it also amusing how often the render styles in SketchUp are highlighted. Yes access to the tool is easier than Blenders NPR but Jesus Christ those results in SketchUp look tacky like well SketchUp.
@@cekuhnen If you are not sure what I mean, try Blender for professional-quality work, and you will see what I mean. Collection instances let you work with multiple copies of a common mesh, instead of having to duplicate the entire mesh. There’s a video here on TH-cam showing Blender working with a model of over 100 million polygons, and not being sluggish.
Thumbnail awesome 😂🤣🤙🏻
:)
This video is very important 👏 👌
Glad you liked it!
A "million" years ago as an engineering student and maker hobbyist, I started with 2d drawing tools. I eventually moved to the free desktop version of SU, but recently transitioned to Blender to be able to animate my design ideas.
Frankly, I chose Blender because it is free (forever), because the program is under constant development, and because I believe I can do just about anything (if I take the time to learn how and practice).
I find Blender exciting to work with because I know that there will always be more to learn and explore. Blender seems never ending.
I'm not sure I completely agree with the comments suggesting it is difficult in Blender to do precision CAD style modeling but I also admit that I am relative new to Blender. I really have not explored many addons or modifiers yet but between using the N side panel, the snapping tools, and the snap pie menu, I'm able to align simple shapes precisely.
Blender strikes me as the kind of tool where you get out of it what you put into it. Spend the time to learn to use the tools, learn from other modelers, and practice and what you get in return is the ability to express yourself in animated 3d.
Thanks for your thoughts - personally, I find trying to model precisely in Blender to be very clunky. You can do it, but it very clearly isn't made with that as a primary application. Definitely not saying that's "bad," as Blender has a seemingly unending list of usages that it's very very good at, but the experience in SketchUp or Fusion 360 for maker style modeling is going to be a lot better.
@@TheCGEssentials I definitely agree that precision modeling in Blender is "clunky", Maybe I'm wrong to think this way, but I rather focus on 1 software program, learn the quirks and the workarounds rather than confuse myself with learning several different tools. Because Blender does so many things (with more to surely come), that's why I decided to focus (at least for now ;) on Blender. I do enjoy your vids and have learned a lot from you so thanks for that and keep 'em coming.
I am soooo f@cked off with Sketchup, the hours I have spent going back over stuff is heartbreaking, its not accurate, its very easy to be 0.5mm out, faces wont close, lines stay blue and wont delete etc etc etc
I'm not sure where you get the idea that SketchUp isn't accurate - if you're off to 0.5mm, it's because you drew something that's 0.5mm from where it should be... SketchUp itself is extremely accurate. If your faces aren't closing, it's usually because you've not drawn them completely flat or not used the inferencing system properly. There are lots of things that SketchUp should do better, but the accuracy of measurements in the program is not one of them...
im using SketchUp 15 years ago, so i think sktchup is better for me if the job is for house interior, landscaping, and Point of sales marketing stands and exhibition events, you just use only vray render for plugins, but if complexion of 3d model i used maya and 3d's max.
blender should add a CAD tab that uses NURBS basically fusion 360 clone :)
Lol - I'm not sure I see this happening any time soon, but it sounds fun!
Have you looked at Plasticity ? Incredible free nurbs based modeler
Omg the best thumbnail 😂🤣🙌
Lol
Thumbnail is BETTER than video...👍
BWAHAHA :)
YES!!!! Sketchup is a dead-end workflow that is hard to use with other tools
Counterpoint - SketchUp is an ultra easy to use modeling program specifically designed for CAD applications, which Blender is not. It's toolset is designed for a different use case and is better for some people
@@TheCGEssentials SketchUp is not CAD. SOLIDWORKS, onshape, inventor, fusion 360... Those are CAD
SketchUp is a dead end and neither its skills nor its models transfer to the REALWORLD.
I teach CAD to all ages, from TinkerCAD to SOLIDWORKS, from children to hobbyists to professionals. Nowhere in industry, academia, diy, nor desktop manufacturing is SketchUp a desired or necessary skill. It's great for pretty stuff that goes nowhere.
In the “real world” I get designs from architects on commercial projects all the time, but sure - try to gatekeep what CAD is and where it’s used
@@TheCGEssentials I'm not gatekeeping, I am keeping people from getting stuck behind this trash software. You may get work from architects, but you aren't an architect. You arent going to make products, you arent going to make assemblies, you arent going to make parts. You can't simulate it, you can't CAM it, you can't export it, you can't load test it, you can't generate it, you can't configure it.
Meanwhile, people with any of the tools I listed can design one part that has infinite variations with the touch of a button. You can make an entire line of products with a sketch and a spreadsheet.
Or, you can design an entire building and push it through load testing in sheer, vibration, resonance.
You can generate BOM's and send it off to get built for you.
SketchUp, it's a fight to export a solid STL.
Garbage.
I don't want to see people getting stuck with a sketchup mind set and having to relearn 3d modeling so they can make some money.
Talking about gatekeeping, SketchUp with a walled garden skill... You learn it and your skills are useful nowhere else.
A very good analysis!
Thank you!
Yes - I agree - a great analysis.
You made an amazing video presenting Blender's features, in only 12 min.
Thanks!
Glad you liked it! :)
Great video. Thanks for sharing an efficient & informative overview.
I’ve been using Sketchup free for years to produce quick concept drawings for my metal fabrication business.
I’ve also been interested in animation and filmmaking. I think I need to start learning Blender as it can help me with those interests and seems a marketable skill set.
Does an existing knowledge of Sketchup help one in learning Blender? Feels kinda daunting.
Thanks again.
Blender is awesome…if you can get it to run without crashing.
Easy to sum up in a few simple words. Use the best tool for you for the job you do. Period.
they serve a totally different market, sketchup is for the home-builder, diy guy that wants to visualise in a quick and easy way. Blender is CGI all the way, comparable to 3DsMax, Cinema4D etcetera, and will require your entire life to get a hand with it.
Except for the fact that, once you have DIY'd yourself in to a corner, it's hard to CNC anything from sketch up.
It's trash
I really support your video because Trimble people needs pressure. Subscription model has got many people away from that amazing software. In the other hand, Blender is amazing and free, can't F with it. Even Autodesk is shaking.
Hahahahah best thumbnail ever!
:)
yes
Well yes and no. Blender is good for what it is but main problem (for me) is accuracy and precision. What i mean by that is that Blender will never be able to substitute any CAD software. So when i was transitioning from inaccurate SketchUp to Fusion 360 (also FreeCAD is also getting better) for 3d printing. I just hate how SketchUp and Blender are "subdividing" curves, CAD software is simply not doing that. Also Blender doesn't have history of your steps so it is harder to roll back.
But Blender is really strong if you need free sculpting software or animations. Any yes Blender is better than SketchUp in every way ;)
I love blender, but it can’t replace softwares like catia, illustrator, fusion,…
Free cad can be a free alternative but blender is totally different.
That's basically what I said in the video
@@stormtrooper3455 It can in theory, as they both use C++. It's just a matter of someone doing the work required
@@sonario6489 It's just a matter of completely rewriting the source code to totally change the way that model creation works inside of the program? I'm not sure that's a realistic statement...
@@TheCGEssentials look at CAD sketcher for blender
I use SketchUp before. Very simple. But when i watch and see Blender 3D, i knew B3d is for me. Lot of Features, with builtin render engines and it is completely free.
Got this question as I'm so new at all of this, but I've heard that I could get an external hard drive and video edit in there...is that true? Or can I get a external gpu? I don't have a lot of money but I'm trying to stay within my $800 budget.
"Sketchup is designed for simplicity"
Exactly! That's why some people using it. It's not about which one better 🤣🤣🤣
Lol - tell that to half the internet... :)
It depends, it's not that simple and fast to make certain shapes in SketchUp and thats why i use blender. I've been a 15 year SketchUp user and since I learned blender this year I never opened SketchUp again.
Isn't this like saying: "which tool is better: a screwdriver or a spanner"?
Lol - I think I might have said a screwdriver or a hammer, but that's exactly right. :)
@@TheCGEssentials Sorry, I admit I went through the vid on FFWD!
Agreed, but Blender is better than a lot of 3D applications.
Sure is, but it's definitely not the answer for everything :)
@@TheCGEssentials Neither is any other 3D application.
@@porthmeor1 Ok
But super laggy
@@jahmsart2488 What are you doing for Blender to be "super laggy"?
Is there any method to update sketch up file in blender???? So that I can make changes in skp and I don't have do to model in blender.
I mean - you can change the geometry, textures, etc once you import it, but changes made to the imported model obviously won't show up in the original SketchUp file
Can we work on large scale models in blender?..as sketchup can handle it.
Of course....!?
Sure
all programs are good
Different tools for different uses :)
Does a bear poop in the woods?
HOW DARE YOU have a nuanced, even-handed, rational approach that each side has strengths and weaknesses?!! THIS IS INTERNET! You're spose to pick a side! We're at war!!! 🤣🤣🤣🤣🤣 Seriously, though, great video and discussion of the two and the benefits of each. 👍👏👏👏
Seriously - I'm never going to fit in on the internet like this :)
SketchUp is pretty cool until you want to do complex, three-dimensional curves, and then it becomes a pain in the a**.
I wouldn't want to watch a fully animated video done in Sketchup.
Well in general I don't think that's what it's designed for. It's great for phasing and walkthroughs, but definitely not designed for VFX
Blender has the potential to beat Sketchup for hard surface modelling... it just needs someone to take on the job.
Currently the toolset for precision modelling in blender is heavily lacking.
Allowing blender to make N-gon holes on N-gons, just like Sketchup can, would be a good start.
Lol - I think the would be completely rewriting the toolset for CAD applications.... I'm not sure if I see that happening anytime soon
Have a look at this...itys free th-cam.com/video/92QmjS-xDaI/w-d-xo.html&ab_channel=MakerTales
@@TheCGEssentials In case of n-gon holes on n-gons, I don't see that happening any time soon either, as blender users don't even get the huge benefit this provides, which is evident in Sketchup. I asked Pablo (he does the "blender today" streams and works at blender) if this is ever even happening and he didn't even know this was a limitation... wow...
I kid you not, I also had people argue against it, because they think everyone should model in quads and n-gons are evil...
It's also a huge task, and will break a lot of things at first...
And then, a huge task is rethinking how tools work, so the user can input distances/measurements and directions precisely, like in cad tools is a lot of work too... But I think this is one is very important to get done eventually. Could maybe be a google summer of code project or something.
@@pauliusmscichauskas558 they need at least one architect in the development team. blender could take all the sketchup users in a minute. i ve just started using the CAD transform add on and it makes everything so much easier. i ve been modeling in rhino and exporting the geometry to blender to make the renders or modelling complex shapes
@@gabrielmaffei7623 "in a minute" is an exaggeration... To make blender as good as sketchup for hard surface modelling is no easy task, and it might take years.
It took forever to get the sketchup like "Push" extrude for blender, and it's still not as good, because blender can't yet do n-gon holes on n-gon faces!
And making that work is a huge project on it's own, which would probably break a lot of things during development.
SketchUp is pretty much dead software by this point, while Blender is being actively developed with new functionality appearing almost every day. No contest.
Blender is the GOAT
you didnt put the intro in thiis videos :/
It didn't really fit the flow of this one
Why am I saying Blender is better than Sketchup? Because now I can make 1000 more videos!
Yeeee Haw!
I don't understand
I switched from SketchUp to Blender years ago - and never come back. Blender is not easy but miles better then SKUP
For what useage? Meaning what do you do in 3D?
@@TheCGEssentials 3D-Printing, photo-realistic Pictures, Design and some little Animations
Yes saved you a click
Public Service Announcement. New users please stay away from ANY AMD GPUs for content creation and specially blender. Besides the performance being terrible compared to NVIDIA, AMD does not even support features such as raytracing and will drop support for hardware whenever it feels like.
Buy NVIDIA , besides their hardware being way faster, their software support is WAY better.
Lol - I'm not sure how big of an audience you're going to reach with this announcement....
@@TheCGEssentials Even if a few ppl. are saved from getting fcked over by AMD, that's good enough. But then again you never know, the blender community is much stronger than any marketing bs AMD can 💩 out.
Blender is the all round best tool out there. Sketchup I weould rate as one of the poorest, having to pay $40 in order to add bevels should be all the warning you need. Not to mention terrible performance, and probably the worst export features of any 3D package.
Exporting to what? It really kind of depends on what you're trying to do
Sketchup is still way faster for architectural modeling and design. But that's about it.
I'd say architectural and other precision based applications - in addition to architecture, I'd also include woodworking, manufacturing, etc. That is much more the target use case for sure
Sketchup is used a lot by architectural practices. You DO NOT want architects to use Blender...
i ♥️ blender
Same :)
No, though much improved in recent years the Blender UI is horrible and still looks like it was designed by Stevie Wonder.
I'm trying to learn blender but everything is so confusing. For simple stuff, or creating the exact same architecture or interior scenes in Sketchup. That's where Sketchup just comes out on top. It's extremely easy to learn, understand, use and get your ideas out quickly. Whereas the learning curve seems way longer in blender. Even looking at the lighting/texturing/nodes screen. I don't know what goes where😆🤦🏻♂️ I'm at the point of just trying to export sketchup models into Blender, because that render engine seems extremely good. Still learning and watching tutorials daily.
But yeah, honestly I wish Trimble would actually add way more useful plugins as a standalone. It has the same tools since Google owned it.
I don't disagree with your assessment. For most architectural modeling right now, I go back to SketchUp. Blender has great material tools, rendering tools, procedural stuff, etc, but its "CAD" toolset is not a lot of fun to work with. That said, I don't think that's what the developers are going for either, so I just try to use it for things it's good at, same as any other software. I really like both for different reasons