Omg that choke range is massive! Well done mods seriously its like he just got transferred over straight from force unleashed itself! Still will never understand why they decided to not make him canon he really deserves to be an inquistor more than the rest
If there’s ever a battlefront 3 they need to make a map where one player can let starkilller out of containment. You would then get to play with him only once. Only one player in the whole lobby per game gets to play him. That way he can be overpowered. Depending on what side you pick to defend you could be the with starkiller or the Jedi starkiller.
@@LopataMotyka it’s all done in frosty editor, to change ranges it’s in hero kits. For an example, lightning stun, it’s under Dooku - Abilities - LightningStun. Open DefaultAbility_Dooku_LightingStun, then expand AbilityModifiers, changing [O] value will change the width of the ability, and [1] is the range. Changing Damage is easier just open the Affectors folder then edit both Affector_Damage_Dooku_Lightning files. This might sound confusing because I suck at explaining, but once you figure it out it’s easy to do.
@@senseityranneus9787 Yeah, I’m really happy with how lightning stun turned out, I’m planning on making a newer version of it and using CND Modworks Starkiller for a gameplay sometime soon.
This makes the Star Wars fan in me smile but the console player in me cry
I know right, it just saddens me that I can never get to play with this mod, or any mods for that matter, just because I don’t play on PC.
Its Sad 🙁
Same
Same T_T i hope if he make a battlefront 3 we can play starkiller
Another reason why pc is superior
The range of that lightning is terrifying
Forget that, I'm more scared by the area of effect for his Force Choke...
@@jimbodeek fr fr
1:55 this mod wouldn’t be complete without broken abilities thank you for making them lol
This is the most OP Starkiller mod I have ever seen!!!!
That sniper lightning is ridiculous
But it fits with just how powerful Starkiller was in The Force Unleashed...
Omg that choke range is massive! Well done mods seriously its like he just got transferred over straight from force unleashed itself! Still will never understand why they decided to not make him canon he really deserves to be an inquistor more than the rest
that triple choke in 0:46 is one of the best BF II moves I have seen so far
"BEGONE!" lol
I think he wants them to be begone, also he thinks they are foolish
He almost made it into canon
the inquisitor starkiller one?
@lisamartinez8200 yes. But Dave filoni changed his mind
Another banger from meepers himself
another W
No matter what form, Starkiller is BOMB!
If there’s ever a battlefront 3 they need to make a map where one player can let starkilller out of containment. You would then get to play with him only once. Only one player in the whole lobby per game gets to play him. That way he can be overpowered. Depending on what side you pick to defend you could be the with starkiller or the Jedi starkiller.
gameplay is sick, but would you ever consider releasing the abilities mod?
Please tell me that you will release these abilities someday. They look so much fun
I'm not sure, I would need to remake it because I deleted the file. So maybe sometime in the future.
@@deadmeepers maybe someday then
@@deadmeepersthat would be cool
I love how he’s literally meant to be Broken
That's exactly how bad things would get if starkiller becomes an inquisiter
I need to hear him breathe with his mask
Is it possible to link the abilities mod? They look really cool
Hey deepmeepers question are the abilities with starkiller on nexus mods
You definitely need to remake this mod
This is the reason I want a pc
This is awesome! 😁
This guy would have been so cool in bf2 with these abilities too
if they actually made starkiller in this game with those force powers, he would be the most over powered character to play as
Unfortunately not for consoles
Wowwwwwwwwww
How did you made the abilities? I know how to change the abilities but I dont know how to edit the range. Can you please tell me? Thanks
Or how can I edit the damage? Did you made that in Frosty Editor or in some different program?
@@LopataMotyka it’s all done in frosty editor, to change ranges it’s in hero kits. For an example, lightning stun, it’s under Dooku - Abilities - LightningStun. Open DefaultAbility_Dooku_LightingStun, then expand AbilityModifiers, changing [O] value will change the width of the ability, and [1] is the range. Changing Damage is easier just open the Affectors folder then edit both Affector_Damage_Dooku_Lightning files.
This might sound confusing because I suck at explaining, but once you figure it out it’s easy to do.
@@deadmeepers Thanks man
Inquisitor isn’t doing him justice. He’s a dark lord. Should be Lord Starkiller. He’s just too powerful.
Does the mod come with these custom abilities?
No, I made the abilities, I forgot to say that in the description, sorry.
@@deadmeepers oh, that's awesome. The aoe of those abilities were epic. Specailly that unique lightning stun. I love that one the most
@@senseityranneus9787 Yeah, I’m really happy with how lightning stun turned out, I’m planning on making a newer version of it and using CND Modworks Starkiller for a gameplay sometime soon.
@@deadmeepers I'm definitely gonna download that😩
sick
What character does he replace?
Kylo, near every starkiller mod replaces kylo because the animations are the only ones that fit the backwards lightsaber
Seas malo eso es como jugar con hacks
The Grand Conquer, Starkiller 🥩
sooooooooooooooooooooooooooooo
r u gonna release the ability mods??
Probably not :/ I’d need to remake them because I wiped my hard drive not too long ago.